Tzar 10 Posted July 25, 2013 I Tried with I44 :) The model crash when i shot the commander Share this post Link to post Share on other sites
matkob 6 Posted July 26, 2013 I tried it with ACE, and JSRS, it worked nice, but if there is ace wounds module in the mission, sometimes it works, sometimes you can't use it (show's black box with script errors when you try to bandage someone/yourself). But overall, arma 2 ace missions are playable.If you want check out this video for a quick view of a mission on Arma 3 with ACE. What script did u use for HALO jump and how did u make it working? Share this post Link to post Share on other sites
gossamersolid 155 Posted July 26, 2013 I Tried with I44 :) The model crash when i shot the commander A weapon or item on that unit might be lacking a geometry lod. While porting some of my addons to A3 (mainly infantry weapons), anything that lacked a Geo Lod would cause a CTD (while it worked in A2). Share this post Link to post Share on other sites
Gwynbleidd 28 Posted July 26, 2013 What script did u use for HALO jump and how did u make it working? That's not my mission, I just used it to see if ACE is working. It's actually first part of shark-attack's (the guy who made it) narco wars mission's for ARMA 2, called villa assault, made about a year ago. I remember using something like this before in arma 2 ---> [this, 2000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs" in the soldier init field, if you want something simple, it should spawn your soldier doing HALO jump (2000 is the height, you can change it), or you can set it in some trigger, to start HALO after you do something that triggers it. I have some basic editing knowledge, so it might be better to ask someone else. Sorry for the offtopic. Share this post Link to post Share on other sites
.kju 3244 Posted July 26, 2013 (edited) New update available in the files section to make AiA work with the new stable version. Pushed to SIX networks too, yet it must be published first by Sickboy. PS: You may want to try the new -noLogs startup parameter due to the excessive rpt spam created by AiA. Edited July 26, 2013 by .kju [PvPscene] Share this post Link to post Share on other sites
asuseroako 17 Posted July 26, 2013 ;2449968']New update available in the files section to make AiA work with the new stable version.Pushed to SIX networks too' date=' yet it must be published first by Sickboy.[/quote'] Downloading v15. Thank you for all your hard work. Share this post Link to post Share on other sites
kats 10 Posted July 26, 2013 @katsThe way to I do it is thru mod folders then I modify my launch code accordingly. It would help kju and other forum members if you could post the specific name of the mission/campaign you are trying to load (if available to public), the exact steps made, the error messages encountered (provide screenshots or video if possible), and most importantly the RPT log file. Hi I tried to launch this campaign: http://www.armaholic.com/page.php?id=16927 I saw a guy playing it there: I tried to put in a "campaign" folder in arma 3 installation folder, and in arma 2 installation folder too. Although it worked perfectly with A2, it did'nt in AiA... I spawned directly in water instead of a ship. No error message. I tried to play some mission in Lingor too, but it did'nt work either. (error messages, but I can't remember which ones, and I've deleted the files... sorry) So I'm just wondering where I have to put the different files for the mods/missions/islands... In the A3 folder or the A2 one? Thanks for the help! Best regards Share this post Link to post Share on other sites
HorbeySpector 164 Posted July 26, 2013 Would there be a way to óóónly get the arma 2 maps running, and not all the weapons, modules, editorclasses etc using AiA? Share this post Link to post Share on other sites
twisted 128 Posted July 27, 2013 hi. just downloaded the latest version and am using it with DEV arma3. wow it frigging rocks. amazing job kju. seriously this changes so muh of the experience - i just pitted an m1a1 vs iraq troops in chernaus! cheers! Share this post Link to post Share on other sites
asuseroako 17 Posted July 27, 2013 HiI tried to launch this campaign: http://www.armaholic.com/page.php?id=16927 I saw a guy playing it there: I tried to put in a "campaign" folder in arma 3 installation folder, and in arma 2 installation folder too. Although it worked perfectly with A2, it did'nt in AiA... I spawned directly in water instead of a ship. No error message. Hi there, I just tried the links you provided and here's how I got it working on my laptop: 1) Extract contents of the archive. You will need the 'yog_fallout.pbo' 2) Transfer the above file to your Arma 2 directory like C:\Program Files\Bohemia Interactive\ArmA 2\Campaigns as you can see in the screenshot below. If you don't have one then create a folder named 'Campaigns' in your main Arma 2 install directory http://s2.postimg.org/a0bmlx9i1/fallout.jpg 3) Launched Arma 3 game with this batch code: rem rem Since I have A2 and OA installed on the same folder, I use same path also. I dont have TOH. rem set ARMA3_PATH=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 set ARMA2_PATH=C:\Program Files\Bohemia Interactive\ArmA 2 set ARMA2OA_PATH=C:\Program Files\Bohemia Interactive\ArmA 2 rem This is where custom mods are declared set CUSTOM_MODS=@voice_com rem My game profile, other parameters, other mods used set DEFAULT_PARAMETERS=-skipintro -cpuCount=4 -exThreads=7 -mod=@CBA_A3 set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=MSI GX640" rem rem I DONT HAVE TOH INSTALLED rem cd /D "%ARMA3_PATH%" arma3.exe %DEFAULT_PARAMETERS% %PROFILE_PARAMETERS% "-mod=%CUSTOM_MODS%;@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3" exit Below is a screenshot of 'Overlord' mission of the campaign. http://s8.postimg.org/6ar5qel0l/Fallout_arma3_2013_07_27_10_57_26_20.jpg I used the latest v15 of AiA. To unlock all SP missions, hold Left Shift down then press Numpad minus button then type campaign. That way, you can move to another mission/scene should you get stuck at the first Khe San scene. Share this post Link to post Share on other sites
KeyCat 131 Posted July 27, 2013 ;2449968']New update available in the files section to make AiA work with the new stable version. Thanks for the update! PS: You may want to try the new -noLogs startup parameter due to the excessive rpt spam created by AiA. As far as I know -noLogs only works with the dev-version. /KC Share this post Link to post Share on other sites
fabio_chavez 103 Posted July 28, 2013 Tora Bora looking good with AiA: thx a lot kju! Share this post Link to post Share on other sites
kats 10 Posted July 28, 2013 @ asuseroako Hey, thanks for your help! The "campaign" command to unlock all missions seems to be what I needed! When you want to use A2 mods in AiA, do you put the @MOD folder in the A2 installation Folder or the A3 one? Is it the same for additional islands? Share this post Link to post Share on other sites
asuseroako 17 Posted July 28, 2013 @ asuseroakoHey, thanks for your help! The "campaign" command to unlock all missions seems to be what I needed! When you want to use A2 mods in AiA, do you put the @MOD folder in the A2 installation Folder or the A3 one? Is it the same for additional islands? You are most welcome. I'm glad it worked for you. In case you're interested, check out other 'standard cheats' http://community.bistudio.com/wiki/ArmA:_Cheats For island mods, I think the mod folder should be placed in the A3 directory then include the name of the mod folder in your launch code. Share this post Link to post Share on other sites
Codeine 1 Posted July 28, 2013 If you just own combined ops no PMC or other expansions will you get low res assets? Share this post Link to post Share on other sites
delta99 34 Posted July 28, 2013 Hey, dumb question but I can't tell if when adding AiA with Six Updater if I still have to follow some of the manual install rules like including A2 directories and such. I suspect I need to since nothing shows up if I just let Six Updater do its thing. Share this post Link to post Share on other sites
vegeta897 13 Posted July 28, 2013 (edited) Ok, is anyone else using AiA with JSRS? I just played Arma 2 with JSRS to compare, and there is definitely something wrong with the sonic cracks when playing A3 with AiA. Every sonic crack is incredibly loud, way louder than they are in Arma 2 with JSRS. If you're standing near someone with a AR, or being shot at by an AR, it's deafening. Just a constant stream of cracks at full volume. It's not so deafening in Arma 2. What can be done to fix this? Edit: I realize I can remove the sonic crack pbos, but I'd rather have them, just configured properly. Edited July 29, 2013 by vegeta897 Share this post Link to post Share on other sites
matkob 6 Posted July 29, 2013 Is that only me or the TKOH flight indicators are not working at all? I have a dev version of A3. Share this post Link to post Share on other sites
best2nd 10 Posted July 29, 2013 Ok, is anyone else using AiA with JSRS?I just played Arma 2 with JSRS to compare, and there is definitely something wrong with the sonic cracks when playing A3 with AiA. Every sonic crack is incredibly loud, way louder than they are in Arma 2 with JSRS. If you're standing near someone with a AR, or being shot at by an AR, it's deafening. Just a constant stream of cracks at full volume. It's not so deafening in Arma 2. What can be done to fix this? Edit: I realize I can remove the sonic crack pbos, but I'd rather have them, just configured properly. Dude, It's not just the sonic booms. All JSRS sounds are overpowered. I'm no expert on sound configs, so I suggest you ask Lord Jarhead on how to do it. Share this post Link to post Share on other sites
vegeta897 13 Posted July 29, 2013 Dude, It's not just the sonic booms. All JSRS sounds are overpowered.I'm no expert on sound configs, so I suggest you ask Lord Jarhead on how to do it. Hmm, really? Didn't really notice anything wrong in other areas. At least, nothing as deafening. I wouldn't want to bother Jarhead, I'd rather he work on 2.0 than fix something that might be fixed in AiA. Share this post Link to post Share on other sites
pressytcn 10 Posted July 29, 2013 thanks for the help now i can do it Share this post Link to post Share on other sites
KaiserPanda 0 Posted July 30, 2013 would it be possible to have a 'maps only' version or setup? Share this post Link to post Share on other sites
galzohar 31 Posted July 30, 2013 Well, a "maps only" version apparently wouldn't really let you save any space. Though if it could help avoid any of the current bugs that can only be fixed by BIS (especially the recoil one), that alone would make it more than worthwhile. Share this post Link to post Share on other sites
thelog 10 Posted July 31, 2013 I'm having trouble getting this to work with six launcher. Basically it loads and nothing is different. it's just plain old A3. Has anyone got any idea what I am doing wrong. I have also tried launching it in steam using C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\Expansion;C:\Program Files (x86)\Steam\steamapps\common\Arma 3;@allinarma But still no joy, has anyone got any idea where I am going wrong? ---------- Post added at 17:21 ---------- Previous post was at 16:46 ---------- I'm having trouble getting this to work with six launcher. Basically it loads and nothing is different. it's just plain old A3. Has anyone got any idea what I am doing wrong. I have also tried launching it in steam using But still no joy, has anyone got any idea where I am going wrong? It's odd as it shows all the correct files in my expansions window in game but I have nothing to show for it in the editor etc Share this post Link to post Share on other sites
vegeta897 13 Posted July 31, 2013 I have also tried launching it in steam using I don't know about six launcher but that mod line is not correct. Have you read the how-to? I launch AiA using "Launch All in Arma - Manual.bat", which I found to be the easiest way: https://dev-heaven.net/projects/all-in-arma/files All you have to do is open that up in notepad and edit the game paths of the games you own to point to the right places. Leave the paths of the games you don't own untouched. They will be ignored. There's also a spot for you to put in your custom mods to run along with AiA. Don't touch anything else in the file, and just run it to play. Share this post Link to post Share on other sites