SweetMatix 10 Posted June 4, 2013 ;2407516']@ SweetMatix It appears you are using the old batch files not meant to be used for Arma 1. Can you provide the new one? I downloaded the batch on the dev-heaven' date=' - [url']https://dev-heaven.net/projects/all-in-arma/files[/url] I thought that was the latest. O_o Share this post Link to post Share on other sites
.kju 3245 Posted June 4, 2013 Sorry my bad. The batch files were missing the modfolders for A1. :o Fixed now - get the latest in the files section. Also see the FAQ on: How to run A1 with A2 without missing objects? Share this post Link to post Share on other sites
SweetMatix 10 Posted June 4, 2013 (edited) ;2407638']Sorry my bad. The batch files were missing the modfolders for A1. :oFixed now - get the latest in the files section. Also see the FAQ on: Aha, it works now! Thank you KJU! Keep up the good work. :D But, I don't understand the instruction to merge the A1 and A2 Misc.pbo and Buildings.pbo (sorry my english is not my primary, most likely the third) Can you explain in a more detailed way? :( Edited June 4, 2013 by SweetMatix Another question Share this post Link to post Share on other sites
Wiki 1558 Posted June 5, 2013 @kju I was thinking to ArmA 2 Operation Arrowhead campaign (didn't like Harvest Red) or even ArmA 1 campaign - both ported to ArmA 3 for AiA. otherwise (dunno if it's allowed), if AiA has the same filesname as the ones from original games, maybe we'll just need to trake the mission files to play them in ArmA 3 AiA? Share this post Link to post Share on other sites
foffy 58 Posted June 5, 2013 @kjuI was thinking to ArmA 2 Operation Arrowhead campaign (didn't like Harvest Red) or even ArmA 1 campaign - both ported to ArmA 3 for AiA. otherwise (dunno if it's allowed), if AiA has the same filesname as the ones from original games, maybe we'll just need to trake the mission files to play them in ArmA 3 AiA? In theory I don't see why this would be too hard to do. The only issue you may get is some issues with them being direct ports. I believe the ArmA I campaigns have been redone by SHJStudio for ArmA II, so there's at least a template to work on. An issue however would clearly be the encrypted campaigns, as you cannot even open those. Share this post Link to post Share on other sites
weedman 10 Posted June 5, 2013 kju you was asking for suggestions on what to do next, not sure if it is possible without model tweaking but is it possible for A2/OA units to use A3 weapons / Gear customizations. Share this post Link to post Share on other sites
zerith 1 Posted June 5, 2013 kju you was asking for suggestions on what to do next, not sure if it is possible without model tweaking but is it possible for A2/OA units to use A3 weapons / Gear customizations. It's already possible. Share this post Link to post Share on other sites
weedman 10 Posted June 6, 2013 It's already possible. care to enlighten one then please, cause i couldn't drag no weapons into my inventory nor if i dragged them to the ground (They just disappear and are not listed in my inventory or action menu), gear customizations i haven't even attempted due to some of the A2 Units having certain gear attached to them and i believe it could get messy. Share this post Link to post Share on other sites
sik 10 Posted June 6, 2013 A few bugs: - m2 static is showing muzzle flash all the time - In EW campaign Apache doesn't have any ammunition/rockets. Did not check in Editor yet. Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted June 6, 2013 Keep crashing on me again. Getting really tired of trying to use this. Share this post Link to post Share on other sites
zerith 1 Posted June 6, 2013 care to enlighten one then please, cause i couldn't drag no weapons into my inventory nor if i dragged them to the ground (They just disappear and are not listed in my inventory or action menu), gear customizations i haven't even attempted due to some of the A2 Units having certain gear attached to them and i believe it could get messy. I am doubtful that uniform/helmets/backpacks/etc would show up on Arma 2 units just because the Arma 2 models are preset. You can add the items, but they won't have a visual function, just adds the inventory room. As far as weapons go...I just threw down a USMC rifleman and some ammo boxes and was easily able to pick up any Arma 3 weapons/scopes. Here are some screenshots: RCO: http://cloud-2.steampowered.com/ugc/903250549997162408/1E1CF1A69D6BD299128A9EE7D00E7C0BA044AA3A/ Inventory with another scope waiting to be swapped out: http://cloud-2.steampowered.com/ugc/903250549997166882/7CF812E2BC88ACFDF0A1D8E340F50EC9A6BB3A31/ Added holo from inventory to the gun: http://cloud-2.steampowered.com/ugc/903250549997169309/3D9639F24F5315490F5ABCF5713715A5B32BA57B/ Share this post Link to post Share on other sites
weedman 10 Posted June 6, 2013 I am doubtful that uniform/helmets/backpacks/etc would show up on Arma 2 units just because the Arma 2 models are preset. You can add the items, but they won't have a visual function, just adds the inventory room.As far as weapons go...I just threw down a USMC rifleman and some ammo boxes and was easily able to pick up any Arma 3 weapons/scopes. Here are some screenshots: RCO: http://cloud-2.steampowered.com/ugc/903250549997162408/1E1CF1A69D6BD299128A9EE7D00E7C0BA044AA3A/ Inventory with another scope waiting to be swapped out: http://cloud-2.steampowered.com/ugc/903250549997166882/7CF812E2BC88ACFDF0A1D8E340F50EC9A6BB3A31/ Added holo from inventory to the gun: http://cloud-2.steampowered.com/ugc/903250549997169309/3D9639F24F5315490F5ABCF5713715A5B32BA57B/ Thanks Zerith for showing me this is possible, it might just be something to do with the abundance of addons that i like to use, will play further with weapons further. Share this post Link to post Share on other sites
zerith 1 Posted June 6, 2013 Thanks Zerith for showing me this is possible, it might just be something to do with the abundance of addons that i like to use, will play further with weapons further. Anytime. Kju I don't know if this is something you can do on your end, but I noticed something while making a vehicle based mission for Russians. They don't have an engineer and I couldn't get the other classes to take advantage of the toolkit. Anyone know a workaround for this or are Russians stuck w/o a repair class? Share this post Link to post Share on other sites
.kju 3245 Posted June 7, 2013 I've added a few ideas I could work on. Please vote and comment to show what is important to you guys: https://dev-heaven.net/projects/all-in-arma/issues Please make your own suggestions too, if you can think of missing A3 feature for A2/OA/TKOH content, or something else you would want to see. --- @SweetMatix I hope to get the permission from BI to be able to offer the two merged pbos for download. @Wiki The goal is to get A2/OA campaigns work out of the box. BI campaigns are still very buggy due to modules/functions. However community campaigns that don't rely on these should work fine already for the most part. @weedman Read and follow this please: https://dev-heaven.net/projects/all-in-arma/wiki#HowTo-post-issues @sik Muzzle flash seems an engine bug. Nothing I can do. EW campaign is still buggy I supposed due to buggy modules/functions. @The Hebrew Hammer Read and follow this please: https://dev-heaven.net/projects/all-in-arma/wiki#HowTo-post-issues @Zerith The RU_Soldier2 is engineer and has the B_GenericPack_Explosives_AiA backpack with toolkit and MineDetector. However I can also add new classes - you guys just need to submit all relevant config information, so that its not much effort for me. Share this post Link to post Share on other sites
LCpl A. Loveless 12 Posted June 7, 2013 Might i ask, Do we have a multiplayer guide to setting up a server using AiA? Share this post Link to post Share on other sites
.kju 3245 Posted June 7, 2013 @ Alaura Did you see the last item in the FAQ? There is really nothing special about it - aside from having the right modline. Share this post Link to post Share on other sites
Pwneger 10 Posted June 7, 2013 Am I the only one who can't play Takistan missions? The game crashes everytime I try to run any mission on that map :\ Share this post Link to post Share on other sites
w0w00t 0 Posted June 7, 2013 something from takistan is causing takistan to crash and also maps that use takistan's objects (ex: dingor/lingor, probably zargabad too) Share this post Link to post Share on other sites
.kju 3245 Posted June 7, 2013 Check, vote and attach your crash logs: http://feedback.arma3.com/view.php?id=8973 Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted June 7, 2013 I'll send in some errors I've been getting, whenever I steer my ToH installation to an incorrect directory to force PlayWithSIX to not launch ToH w/ AiA the game suddenly wants to run somewhat normally. I did get Seattle to run ONCE, however a good chunk of the building textures didn't load at all. Share this post Link to post Share on other sites
Drumheller 19 Posted June 8, 2013 Hey again kju! I don't know if this is an issue that you can actually do anything about, but I'll explain it as best I can. If you get a "critical wound", one that makes your screen go red and you roll over on your back, you can still first aid yourself. The problem is that after first aiding yourself, while you can get back up and run around, your screen is still pulsing red and you bleed out with 1-2 minutes. Is there any sort of magic you can do so that first aiding yourself will make your bleeding stop? That said, the only reason I can even first aid myself is because you added IFAKs to everyone and medkits to all the medics. Thanks so much for that! Share this post Link to post Share on other sites
.kju 3245 Posted June 9, 2013 Do you mean the A2/OA wounding system? Are A2/OA modules active? Share this post Link to post Share on other sites
Echo_94 1 Posted June 9, 2013 Hey guys I disabled and removed AiA awhile back because it would override A3 content (was told by an A3 dev today how to get past that). Now I open PlayWithSix and now after installing AiA when the game is launched there is no effect. No A2 maps or content. But under Expansions I get the Core etc listed. What gives? :/ Share this post Link to post Share on other sites
Wilco 944 Posted June 9, 2013 I'm also now experiencing issues while loading some islands. As of right now I've checked Desert and Takistan and I have CTD's. Share this post Link to post Share on other sites
gossamersolid 155 Posted June 10, 2013 I'm also now experiencing issues while loading some islands. As of right now I've checked Desert and Takistan and I have CTD's. It has been mentioned that BIS broke something in an arma 3 patch. That's why this is happening. Share this post Link to post Share on other sites