sitrepo 14 Posted July 17, 2014 New vanilla stamina effects are excellent IMO. It forces you to carry less, sprint less, and think more strategically (not just about what you carry, but about how you move). Those that used to carry 20 mags, an AT launcher, a .50 cal sniper rifle, 100 bandages, and an Apache in their backpack will have to think twice from now on.I've found no issues moving through towns with my rifle, 8 mags, a few smoke grenades, and some medical supplies. Well we use TFA clothes since those weight very little. Our ammo and equipment for a rifleman is his weapon with 8 mags, 3 nades, 5 smokes, 1 IR, 3 chemlights and 10 bandages at max. We barely reach half of the white weighting line with this load and with the basic jogging pace we can go maybe 3-400 meters then bam, you're tired as hell. IRL you could sprint for like 500 meters with this kind of load. Share this post Link to post Share on other sites
LeeManatee 4 Posted July 22, 2014 i strongly recommend to use separated category for all CSE objects/items, as it's really confusing to find for example medical box or tracker while browsing through all normal categories. like CSE-Objects -----CSE-Ammunition and so on, for ease of mission makers Share this post Link to post Share on other sites
rye1 21 Posted July 22, 2014 i strongly recommend to use separated category for all CSE objects/items, as it's really confusing to find for example medical box or tracker while browsing through all normal categories.like CSE-Objects -----CSE-Ammunition and so on, for ease of mission makers It's already on the tracker mate. All good. Share this post Link to post Share on other sites
clawhammer 10 Posted July 22, 2014 (edited) How does the wind deflection module work and what tools do i have to check for the wind headins? Thanks for the help! :) EDIT: Found it out, any informations if cse will get something like the kestrel in the future? Edited July 22, 2014 by Clawhammer Share this post Link to post Share on other sites
Gudsawn 93 Posted July 22, 2014 Will items in CSE be made available in the Virtual Arsenal? Currently we are able to access all our gear from the Arsenal apart from CSE items - we have to create an extra box for that. Share this post Link to post Share on other sites
disco.modder 116 Posted July 25, 2014 Just trying to figure out: does this mod change/modify the same things as AGM does and thus conflict? Share this post Link to post Share on other sites
rye1 21 Posted July 25, 2014 Will items in CSE be made available in the Virtual Arsenal? Currently we are able to access all our gear from the Arsenal apart from CSE items - we have to create an extra box for that. It's already on the tracker. Share this post Link to post Share on other sites
sitrepo 14 Posted July 25, 2014 Looks like instakill is still on. And there are some cases where you get damaged so much, you can only walk. Now to cure that, you have to use the basic first aid kit. Share this post Link to post Share on other sites
sitrepo 14 Posted July 26, 2014 Oh and will there be a manual to this mod? There are some cases where we don't really know what to do. Example: We had a guy down for the second time, no heart rate, no nothing. He had lost a lot of blood, we gave a lot to him (around 4000 ml), tried CPR, epi and after some time he got back up...for like 30 seconds. Share this post Link to post Share on other sites
rye1 21 Posted July 26, 2014 Oh and will there be a manual to this mod? There are some cases where we don't really know what to do. Example: We had a guy down for the second time, no heart rate, no nothing. He had lost a lot of blood, we gave a lot to him (around 4000 ml), tried CPR, epi and after some time he got back up...for like 30 seconds. Yes there will. It is not a where a manual can tell you what to do in every situation, but it can give you areas to work at. Share this post Link to post Share on other sites
Gudsawn 93 Posted August 4, 2014 Our server will always report this in our logs: Error in expression <MS",true] call cse_fnc_setVariable; if (CSE_DISPLAY_ADDITIONAL_HINTS_CMS) then {> Error position: <CSE_DISPLAY_ADDITIONAL_HINTS_CMS) then {> Error Undefined variable in expression: cse_display_additional_hints_cms File cse\cse_sys_medical\functions\fn_updateAttributes_CMS.sqf, line 121 Error in expression <MS",true] call cse_fnc_setVariable; if (CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error position: <CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error Undefined variable in expression: cse_display_additional_hints_cms File cse\cse_sys_medical\functions\fn_updateAttributes_CMS.sqf, line 134 Error in expression <MS",true] call cse_fnc_setVariable; if (CSE_DISPLAY_ADDITIONAL_HINTS_CMS) then {> Error position: <CSE_DISPLAY_ADDITIONAL_HINTS_CMS) then {> Error Undefined variable in expression: cse_display_additional_hints_cms File cse\cse_sys_medical\functions\fn_updateAttributes_CMS.sqf, line 121 Error in expression <MS",true] call cse_fnc_setVariable; if (CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error position: <CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error Undefined variable in expression: cse_display_additional_hints_cms File cse\cse_sys_medical\functions\fn_updateAttributes_CMS.sqf, line 134 Ragdoll - loading of ragdoll source "Soldier" started. Ragdoll - loading of ragdoll source "Soldier" finished successfully. WARNING: Function 'name' - Maj. Goodson is dead Server: Object 3:5 not found (message 88) Error: Object(3 : 5) not found Error in expression <MS",true] call cse_fnc_setVariable; if (CSE_DISPLAY_ADDITIONAL_HINTS_CMS) then {> Error position: <CSE_DISPLAY_ADDITIONAL_HINTS_CMS) then {> Error Undefined variable in expression: cse_display_additional_hints_cms File cse\cse_sys_medical\functions\fn_updateAttributes_CMS.sqf, line 121 Error in expression <MS",true] call cse_fnc_setVariable; if (CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error position: <CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error Undefined variable in expression: cse_display_additional_hints_cms File cse\cse_sys_medical\functions\fn_updateAttributes_CMS.sqf, line 134 Cannot load sound 'jsrs2_mx\mx_reload.wss' Error in expression <MS",true] call cse_fnc_setVariable; if (CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error position: <CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error Undefined variable in expression: cse_display_additional_hints_cms File cse\cse_sys_medical\functions\fn_updateAttributes_CMS.sqf, line 134 Error in expression <MS",true] call cse_fnc_setVariable; if (CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error position: <CSE_DISPLAY_ADDITIONAL_HINTS_CMS && !_sh> Error Undefined variable in expression: cse_display_additional_hints_cms File cse\cse_sys_medical\functions\fn_updateAttributes_CMS.sqf, line 134 Share this post Link to post Share on other sites
mihikle 2 Posted August 4, 2014 Just come off another larger game with CSE running. This time, we definatley ran into a problem where the crew of a BTR-100 jumped out, then preceded to wipe out nearly an entire section due to being invincible. Very much looking forward to CMS being modularly disabled for AI! Other than that no major bugs to report. Share this post Link to post Share on other sites
Fennistil 10 Posted August 5, 2014 Just a point about the current weapon resting. So far it seems pretty useless to me. If you are resting your weapon it will hardly reduce the sway, however it seems to reduce the recoil if you fire it. The main reason why you would like to want to rest weapon is to reduce/elimate the sway. It may sound a bit hard or harsh but to me right now the weapon resting in CSE is pointless. Share this post Link to post Share on other sites
sentence0219 10 Posted August 7, 2014 (edited) delete Edited August 7, 2014 by sentence0219 mistale Share this post Link to post Share on other sites
MAD T 16 Posted August 14, 2014 Found a bug. Once you opened the interaction menu of another player and he is moving away you can still interact with him over distance. Like using medical stuff or arrest him. Just a suggestion but it would be nice if arresting would be not that easy but you would need to do something first. Like getting stunned or getting incapacitated in other ways. Share this post Link to post Share on other sites
sandsquid 10 Posted August 25, 2014 (edited) I am having problems getting this to work, I installed using play with six like other mods I can open the configure menu within the pause menu and then edit things but none of the things I edit work, I can assign button presses but they dont do anything when pressed I cant open the menu or anything other than the simple configure one what am I doing wrong - or is it the other mods I am using a few other mods I have turned all them off and see it didnt work but really I like all the mods and this mod looks to require lots of training to learn it properly and although I want to use it I would like it to work with my other mods I am using I am using CBA for the mods that require it and currently using CBA_A3 ShackTac Fireteam HUD TMR - makes scopes better TPW - makes everything better, mainly the targeting system though ASDG_JR thanks for your help, this really looks like a cool mod Edited August 25, 2014 by sandsquid Share this post Link to post Share on other sites
drredfox 11 Posted August 25, 2014 I am having problems getting this to work, I installed using play with six like other mods... You need to activate the modules in the editor. Take a look to their wiki to enable CSE http://wiki.csemod.com/index.php/Main_Page Share this post Link to post Share on other sites
sandsquid 10 Posted August 31, 2014 so I have to set it up for every mission, no way to have it just working like other mods, this is the reason I like play with six its so much easier - over the years I have gotten less and less interested in the complicated things with computers like I was in the past, I spent countless hours modding skyrim and playing it but for some reason things like that bor me now, maybe I am just older now but I will give this a chance I really like what I see in the videos just wonder if it can be made easier to implement for single player missions other than editing the level or am I getting this wrong, am I missing something simple? thanks for the help Share this post Link to post Share on other sites
sqb-sma 66 Posted August 31, 2014 so I have to set it up for every mission, no way to have it just working like other mods, this is the reason I like play with six its so much easier - over the years I have gotten less and less interested in the complicated things with computers like I was in the past, I spent countless hours modding skyrim and playing it but for some reason things like that bor me now, maybe I am just older nowbut I will give this a chance I really like what I see in the videos just wonder if it can be made easier to implement for single player missions other than editing the level or am I getting this wrong, am I missing something simple? thanks for the help Yeah, you have to add the modules individually, like in ACE. It's been done that way on purpose. That said it would be interesting to release a pack version, so that you can play things like the campaign with it on (a la AGM). Share this post Link to post Share on other sites
sandsquid 10 Posted August 31, 2014 Yeah, you have to add the modules individually, like in ACE. It's been done that way on purpose. That said it would be interesting to release a pack version, so that you can play things like the campaign with it on (a la AGM). yea I can see that this would work so much better with multiplayer, I see now that thats what it was really made for, for a squad of players not just singleplayer but it would be cool if you can get it working with singleplayer stuff and just be like it was part of the game I really hoped that after all the cool mods that were for arma 2 that BI would have added some of those into the actual game, or maybe even the stuff thats in VBS Share this post Link to post Share on other sites
Veruhu 10 Posted September 12, 2014 (edited) I came up with some some ideas for additional features and improvements. These are some additional features I would like to see: 1. Shoulder Tap 2. The choice of the method of throwing grenade 3. Treatment with Prone State 4. Add animation for CPR 5. Enlarge the compass on MAP 6. Fragmentation effects for grenades. And these are improvements: 1. Decreasing the recoil on all weapons while deployed overall stances would be nice. 2. Especially while being prone and weapon deployed. Thx. Edited September 15, 2014 by Veruhu Share this post Link to post Share on other sites
Doggvir 11 Posted September 26, 2014 Getting a bunch of errors, not sure why. Warning Message: No entry 'bin\config.bin/CfgVehicles/cse_sys_medical/Arguments/difficultySetting/values/recruit.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/cse_sys_medical/Arguments/difficultySetting/values/veteran.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/cse_sys_medical/Arguments/difficultySetting/values/expert.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/cse_sys_medical/Arguments/enableFor/values/playableUnitsAndAI.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/cse_sys_medical/Arguments/enableAirway/values/enable.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/cse_sys_medical/Arguments/aidKitRestrictions/values/medFAcilityNoBleeding.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/cse_sys_medical/Arguments/aidKitRestrictions/values/Everywhere.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/cse_sys_medical/Arguments/aidKitRestrictions/values/EverywhereNoBleeding.default'. Warning Message: '/' is not a value Share this post Link to post Share on other sites
SENSEII 104 Posted September 26, 2014 did you place the medical modules in editor? are the pbo files installed correctly? check this link for install tutorial Combat Medical System Share this post Link to post Share on other sites
rye1 21 Posted October 2, 2014 I came up with some some ideas for additional features and improvements.These are some additional features I would like to see: 1. Shoulder Tap 2. The choice of the method of throwing grenade 3. Treatment with Prone State 4. Add animation for CPR 5. Enlarge the compass on MAP 6. Fragmentation effects for grenades. And these are improvements: 1. Decreasing the recoil on all weapons while deployed overall stances would be nice. 2. Especially while being prone and weapon deployed. Thx. https://dev.withsix.com/projects/cse/issues :D Share this post Link to post Share on other sites
m4rt14l 13 Posted October 10, 2014 I have seen an issue between the ALiVE player logistics module and CSE Logistics module, when you insert the CSE Logistics module disables all functions of the ALiVE player logistics. Greetings and thanks. Share this post Link to post Share on other sites