[GLT] Legislator 66 Posted March 24, 2013 Hi there, please let me present this new mod ArmA 3.What exactly is GLT Mod? The GLT Mod is a compilation of missions and addons created and designed by the German Liberation Taskforce. The GLT itself is a fictional german armed forces bases faction of the 2030s which is taking part in the war for Stratis and Altis.GLT_Mod_2.02 DOWNLOAD (Steam Workshop) Requirements: CBA http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 BW Mod http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537 RHS http://steamcommunity.com/sharedfiles/filedetails/?id=843632231http://steamcommunity.com/sharedfiles/filedetails/?id=843593391http://steamcommunity.com/sharedfiles/filedetails/?id=843577117http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 CUP Terrains Core http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 CUP Terrains 2 https://steamcommunity.com/sharedfiles/filedetails/?id=1981964169 CUP Terrains CWA http://steamcommunity.com/sharedfiles/filedetails/?id=853743366 CUP Vehicles https://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units https://steamcommunity.com/sharedfiles/filedetails/?id=497661914 CUP Weapons https://steamcommunity.com/sharedfiles/filedetails/?id=497660133 Lingor / Dingor https://steamcommunity.com/sharedfiles/filedetails/?id=718649903 FPV drone https://steamcommunity.com/sharedfiles/filedetails/?id=3045129955 Shahed drone https://steamcommunity.com/sharedfiles/filedetails/?id=3018590213 Author: [GLT]Legislator Many thanks to: BTK (sxp2high) for some his code Kiory for allowing me to include his Balaclava BW Mod team for allowing me to use their stuff on my units Cunico for allowing me to include his Hidden Identity Pack 2.0 Thedog88 for allowing me to include his 3D models and textures Kju for allowing me to learn from the AiA files and for all his efforts in creating AiA Quiksilver for the player marker script and of course many thanks to Team GLT and Team MAD SIN for the multiplayer tests and Bohemia Interactive for providing ArmA 3 and its content Special thanks are dedicated to my deceased friends Tobias Beck and Florian Beck. You will never be forgotten. Track the mod progress: https://github.com/LegislatorInstallation Simply subscribe to the Steam workshop mod Content GLT functions Minor changes of ArmA 3 (displaynames, texture replacements) Unhiding of several ArmA 3 objects New inventory items like Jerrycans New poloshirts New basecaps New helmets New basecaps, hats and bandannas New uniforms New underwear New vests New backpacks SP and MP missions for the maps Stratis (Agios Efstratios) and Altis (Lemnos) GLT Editor Modules New civilian units and vehicles Armed civilians New unarmed civilians New CSAT units New faction - Ion Inc. (PMC) New USA units and vehicles New AAF units and vehicles New faction - "German Liberation Taskforce" New faction - "Victoria Divina" resistance group New faction - "Nea Dimokratia" militia New faction - Middle East Civilians New faction - BFE+ counter-terrists New units - "Altis Police" New units - "Altis Ambulance Service" New units - survivors and bandits New ArmA 3 editing compositions New ArmA 2 clothes Including object and item ports from ArmA 2 Uniform insignia changer Mission features Mission briefing including a lot of additional information Revive script Up to 12 player slots (20 player slots for Altis missions) Cooperative AND singleplayer missions Alter the viewdistance and the gras layer ingame by pressing STRG + Shift + V Most missions are using the GLT Jerrycan Module singleplayer missions have a small intro and UAV briefing Ingame mission changelog Single- and multiplayer mission preview digital keys for multiplayer mode New units and items! Future plans more missions! more units! more items! Share this post Link to post Share on other sites
jedra 11 Posted March 25, 2013 Thanks for this - love the ambulance! I'll hopefully give the missions a go this evening. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted March 25, 2013 The new ArmA 3 patch changed the classnames of the Ifrits! I've fixed the "issue" in my missions and uploaded everything again. Please use the download link in the 1st post to get the latest files. Share this post Link to post Share on other sites
metalcraze 290 Posted March 25, 2013 Any norespawn missions? Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted March 25, 2013 Nope, not in this mod. At least not right now. Sorry. However MAD SIN will start to create its own revive feature so maybe there will be the possibility to "die" after getting badly shot. If this is possible I'll open it up as a mission parameter so everyone can decide for themselves. Share this post Link to post Share on other sites
Guest Posted March 26, 2013 Thanks for posting the release on our forums as well :cool: Release frontpaged on the Armaholic homepage. GLT Mod [ALPHA] Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted March 26, 2013 Played meet the Spartans last night with four friends. Great little mission, very well thought out and scripted. Had tons of fun! Share this post Link to post Share on other sites
sxp2high 22 Posted March 26, 2013 Congrats on the release! Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted April 2, 2013 GLT Mod Update to 1.01 Changelog GLT Units Civ Air New: MH-9 and AH-9 in green digi camo (Textures by Bohemia Interactive) GLT Units Civ Men New: Armed Civilian Pilot New: Scientist New: Backpack "Cars" New: Pilot Helmet "Sparta" GLT Missions Stratis Update: GLT 01. Meet the Spartans New: GLT 04: Operation Delphi GLT Core New functions GLT_fnc_Weapon and GLT_fnc_Ammo for easy weapon placement on the ground GLT Editor CleanUp more objects unlocked in the editor New: GLT Items New inventory item "map with assault plans GLT 04: Operation Delphi Task1: Rescue Delphi - - - - - The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
(st6)predator 0 Posted April 2, 2013 Good Job as allwas ! @ Legislator Downloading now ! Regards (ST6)Predator Share this post Link to post Share on other sites
Guest Posted April 2, 2013 (edited) Thanks for posting the updated version on our forums as well :cool: Release frontpaged on the Armaholic homepage. GLT Mod [ALPHA] v1.02 Edited April 10, 2013 by Guest mirror updated Share this post Link to post Share on other sites
HazJ 1289 Posted April 3, 2013 Hey, why does "glt_editor_cleanup.pbo" rename Stratis to Agios Efstratios ??? Is there a reason for this or... Haz Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted April 3, 2013 Well because the map is basing on this island. Just take a look over here: http://www.greecevirtual.gr/en/north-aegean/agiosefstratios Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted April 8, 2013 GLT Mod Update to 1.02 Changelog GLT Core GLT intro videoclip added stringtable entry changed GLT Missions Stratis Update: GLT 01: Meet the Spartans Update: GLT 02: Take Girna Update: GLT 03: Airstation Mike Update: GLT 04: Operation Delphi New: GLT 05: Hunter Convoy GLT Units Civ Men More ammo for several units New: GLT Units USA Men Ghillie Suits, 3 Ghillie units, CfgGroup New: GLT Units Iran Men Ghillie Suits, 3 Ghillie units, CfgGroup All missions have been made playable for singleplayer due to small code changes! Those missions also have a small fancy video intro (check video below). As for the Ghillie units - the modell and textures were included in the ArmA 3 Alpha files. I only created the config file. - The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
BushMaster_de 1 Posted April 10, 2013 Great Work ! Thanks for your hard work BushMaster out ! Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted April 10, 2013 Thank you very much! My next goal will be to apply useful mission parameters so you can choose the environment settings. And of course: new units, new items, new missions :D Though next release might take a while. I need to create something new first. Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted April 22, 2013 Got through all five missions with my squad and we had a blast!! Gotta say though, the final two missions were a little lacking when compared to the first three. Overall though we had a really great time. Thanks for the missions. Look forward to another update if there is one coming. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted April 22, 2013 Hi thank you for your feedback! I agree, the last two are designed to be quickies. I hope to upload the next update very soon including lots of fixes, new items and units and one new (bigger) mission (diver + ghillies). Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 1, 2013 GLT Mod Update to 1.03 Changelog GLT Core stringtable: triton myth added GLT Missions Stratis Update: GLT 01: Meet the Spartans Update: GLT 02: Take Girna Update: GLT 03: Airstation Mike Update: GLT 04: Operation Delphi Update: GLT 05: Hunter Convoy New: GLT 06: Operation Triton GLT Units Civ Men new helmet rebel-alliance weapon classname fixes for armed civilians introduced with ArmA 3 Alpha 0.54 backpacks, headgears and uniforms have been moved from GLT Units Civ Men to GLT items new units: dead civilian, Chief Pornography Identification Officer, civilian with No'Maan shirt, Ka-60 for armed civilians GLT Units USA Men weapon classname fixes for armed civilians introduced with ArmA 3 Alpha 0.54 ghillie suit containerclass changed to Supply100 new unit: diver medic GLT Units Iran Men cfgGroups has been fixed new units: officer, diver medic GLT Items backpacks, headgears and uniforms have been moved from GLT Units Civ Men to GLT items Dora backpack maximumLoad increased to 240 new items: Ion Sys Cap, Greek Police Cap new items added to headgear box New: GLT Heads new face: dead man's face New: GLT Units PMC Men new units: security specialist, security specialist with vest, pilot New: GLT Units PMC Air AH-9, MH-9, Ka-60 with PMC pilot The missions have been made compatible with ArmA 3 Alpha 0.54 (weapon classname changes). Additionally there is one new mission and some new units and items. - - - - The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
Guest Posted May 2, 2013 Thanks for informing us about the updated version :cool: Release frontpaged on the Armaholic homepage. GLT Mod [ALPHA] v1.03 Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted May 2, 2013 Woo! Can't wait, gonna play GLT6 tonight with my group. I really hope it uses that Rebel Alliance helmet :P Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 2, 2013 (edited) Nope ;) But I will include some of the funny items as easter eggs in future updates. Also I will integrate the virtual ammobox so the player can choose at least parts of the custom layout. Edit: I just noticed that with the AH-9 air support in GLT 01: Meet the Spartans is not working anymore. Most likely because setVehicleInit has been removed with patch 0.58. Edited May 2, 2013 by [GLT] Legislator Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted May 3, 2013 Played GLT6 last night with our group. Played really well, couple suggestions though. Remove VAS; the issue being VAS carries load-outs between scenarios... so I had guys in my squad load up their other VAS profiles only to find out we need our rebreather later for the mines. Luckly, one of my guys had a "scuba" loadout in VAS so he was able to hand out rebreathers. Yes, they should have read the tasks ahead of time, but most of them weren't really paying attention -- so most of my squad mates lost their wetsuits + rebreathers so only a handful of us could actually make it to the final two objectives, while the rest of them had to focus on Kil Farm. All of the mines were marked as "deactivated", but the task wasn't actually completing... so we took the boat and drove it through the minefield... sure enough we found the mines that weren't actually deactivated and the task completed. Dunno if this is a mission issue or a B.I. issue. Also, perhaps it might be a good idea to remove the RPG from the ammo crates... I realize you have an Ifirit out at Kil Farm, but some of guys used the RPG to take out the "snipers with MGs" from the beach landing, shot a little high, blew up the 2 story building and killed the officer. Hell... by the time we were at the beach we were already half way done the mission :P Perhaps just give some undersling GL for the Ifirit... shouldn't need an RPG for just one Ifirit. Share this post Link to post Share on other sites