Jump to content
[GLT] Legislator

GLT Mod for ArmA 3 - Release Thread

Recommended Posts

Time for the next life sign .. moving to my new home is done. Now I'm waiting for my new DSL line. Then I'll take time for Arma 3 again. Haven't played it for almost half a year now and I think I'm facing some withdrawal symptoms. Besides that I really want to update and fix my mod 🙂 I'll aim for june / july 2019

  • Like 4

Share this post


Link to post
Share on other sites

Day 36 ... the withdrawal symptoms are growing stronger. Still no DSL line available. Cheers to german ISPs ... I guess june 2019 is not an option anymore.

  • Like 1

Share this post


Link to post
Share on other sites

Hey guys ... so I dragged my computer to my parent's place to update the mod 😄 I still don't have a DSL line (thanks to my douchy ISP), but I hope to continue with smaller updates in the future.

 

2.00 (Build 2019.06.16) is now available on Steam. Despite some changes and fixes that were already done the main focus was to establish compatibility to BW mod again. Step by step I will reduce support for A2 ported content. I simply don't have the time and the skills to continue this. Besides that CUP, RHS and other mods are doing a job on this that is 1000x better!

 

Changelog

  • changed: PMC MH-9 config rework
  • changed: AI spotdistance to 0.8 for GLT missions only
  • changed: AI spottime to 0.5 for GLT missions only
  • changed: AI commanding to 0.9 for GLT missions only
  • changed: AI courage to 0.7 for GLT missions only
  • changed: AI general to 0.5 for GLT missions only
  • changed: Kitbag of ammo bearer: first aid kits reduced to 2
  • changed: GLT heavy grenadier mod weapon switch: GLT_M32_Black -> rhs_weap_m32_usmc
  • disabled: GLT_M32, GLT_M32_Black (no more support)
  • disabled: all missions on all maps for rework
  • disabled: GLT and BW weapon and ammo spawn using function GLT_fnc_crate
  • fixed: First Aid kits added to FIA medic respawn profile
  • fixed: Everon mission: Return to Eden: respawn marker text
  • fixed: RPT issues with several GLT air units
  • new: FIA sharphooter respawn profile
  • new: Lemnos mission: GLT 25: Rebel Souls
  • new: AI position detection script for debugging (call: nul=execVM[[<class>]] "\glt_core\scripts\pos\pos.sqf")
  • removed: BTK cargo script
  • updated: Guerrila arsenal - more weapons and items
  • updated: Stratis mission - GLT 04: Operation Delphi
  • updated: Lemnos mission: GLT 18: Men in Fleck
  • updated: Tanoa mission: Hostage Crisis
  • updated: fixed class relations to BW Mod changes that happend in 2018


IMPORTANT: missions are disabled until they have been reworked. they will be included again step by step

  • Thanks 1

Share this post


Link to post
Share on other sites

A small post-release fix (2.00 (Build 2019.06.19) has been published on steam. All stratis missions have been enabled again 👍

  • enabled: all Stratis missions
  • fixed: MP7 classname fixed in function "fnc_crate"
  • updated: PMD and CDF arsenal layout
  • updated: GLT version check to current version
     

Share this post


Link to post
Share on other sites

Due to changes in the Arma 3 code my missions are currently not working. Stratis missions will be disabled soon (again). 

Background: waitUntil faced changes in Arma 3 version 1.93.145618
https://community.bistudio.com/wiki/waitUntil

 

I need to find a working solution for that. Until then I will focus on other problems and content. For example, currently I am fixing the HEMTT hidden selections.

Share this post


Link to post
Share on other sites
20 hours ago, [GLT] Legislator said:

I need to find a working solution for that.

Check RC changelog thread.

That stuff was semi-reverted in the hotfix. But it's planned to be pushed again on 1.96 so you still need to fix someday

Share this post


Link to post
Share on other sites
On 8/2/2019 at 3:38 PM, Dedmen said:

Check RC changelog thread.

That stuff was semi-reverted in the hotfix. But it's planned to be pushed again on 1.96 so you still need to fix someday

 

Thank you for the info. Work on the mod continues. It's currently slowed down by PC issues (I have to setup my computer from scratch soon) and a personal loss. 

Share this post


Link to post
Share on other sites

Today I released a small mod update.

 

GLT Mod 2.01.2019.09.19

  • changed: Victoria Divina autorifleman is now using RHS M-84 weapon
  • disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues
  • fixed: Victoria Divina AA soldier had the wrong weapon
  • fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error
  • fixed: GLT Tropentarn units weapon equipment fixed
  • new: Victoria Divina arsenal layout
  • new: Showcase: Victoria Divina
  • new: Showcase: F/A 181
  • disabled: all but of 3 Stratis missions for rework
     

There's still a lot to do, to fix and to rework. https://github.com/Legislator/GLT-Mod/issues 

Hoping on smaller and more frequent releases from now on.

  • Thanks 2

Share this post


Link to post
Share on other sites

Hello there,

 

944 days later ... I think it can become a name of a mission. In reality it took me this time to proceed with a lot of things in my life. I lost a good friend in a tragic car accident, I lost my brother, I had to pass the turbolences of the pandemic situation, I had to find a new job. Now I hope I reached some stability to keep going. Basicly I lost 3 years of Arma 3 progress and I feel like a beginner again.

 

I dedicate the GLT Mod to my deceased friend Tobias. He was part of our crew since 2007. He was part of the German Armed Forces (Bundeswehr). He was like a true brother to me. 

 

GLT Mod 2.01.2022.04.20

  • changed: Victoria Divina autorifleman is now using RHS M-84 weapon
  • changed: BFE+ units are now using RHS G-36C
  • changed: Displayname of Zamak MRL renamed to Kamaz-5350 MRL
  • changed: GLT knife variants have been disabled due to P3D issues
  • changed: GLT_RPK_74 disabled due to P3D issues
  • changed: GLT_RPK_74 replaced with rhs_weap_ak74m in unit weapon configurations
  • changed: BW Mod arsenal loadout
  • changed: BW Mod respawn loadout
  • disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues
  • fixed: Victoria Divina AA soldier had the wrong weapon
  • fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error
  • fixed: Lee Enfield RPT error
  • fixed: CZ 550 Hunting Rifle RPT error
  • fixed: "Camo2" colour region of PMC Oshkosh JLTV is now black
  • fixed: broken textures of GLT quadbikes
  • fixed: Camo 3 section of HEMTT variants has been applied
  • fixed: RPT errors for all GLT Merkava IV variants
  • fixed: camo nets have been applied to GLT Manul, GLT Merkava IV and GLT Leopard 2A8 variants
  • fixed: RPT error of GLT Tropentarn Engineer caused by incorrect weapon class
  • fixed: incorrect stringtable of GLT_Scientist_CSAT_Clothes
  • fixed: stringtable error in GLT Showcase Paratroopers
  • fixed: Ion Inc. sniper default loadout has been corrected
  • fixed: UAV terminal has been added to numerous respawn loadouts
  • new: Victoria Divina arsenal layout
  • new: CDF Winter arsenal layout
  • new: Showcase: Victoria Divina
  • new: Dingor mission: Nikumba
  • new: Tanoa mission: Drugs
  • new: Chernarus Winter mission: Red Front - The Convoy
  • new: BTK group manager
  • new: BTK player restore
  • new: BTK quick vault
  • new: BTK ST hud nametags
  • new: BTK group manager
  • updated: all Altis missions have been checked
  • updated: all Stratis missions have been checked
  • updated: all Chernarus missions have been checked
  • updated: all Utes missions have been checked
  • updated: all Takistan missions have been checked
  • updated: all Lingor missions have been checked
  • updated: all Nogova missions have been checked
  • updated: all Tanoa missions have been checked
  • updated: all Sahrani missions have been checked
  • updated: all Malden missions have been checked

Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246

 

I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues 


If you find issues, please let me know.


Best regards and stay safe out there.

 

  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites

Hello there,

 

327 days are passed since the last mod release and honestly I'm struggling to find the correct words right now. Another friend passed away last year. It dragged me down for months and it took me a lot of time and strength to get focused again. But here it is, the next major release of the GLT Mod for Arma 3. Of course the war in ukraine took some influence on the new missions.

 

I'm dedicating the mod to my deceased friends now. They will not be forgotten.

 

baA5IWT.png

 

Changelog:

  • new: Chernarus mission: Chernowar - The Factory
  • new: Chernarus mission: Chernowar - Invasion
  • new: Chernarus mission: Chernowar - The Convoy
  • new: Chernarus mission: Chernowar - The BMP
  • new: Chernarus mission: Chernowar - Green Hill Zone
  • new: Chernarus mission: Chernowar - Day of Defeat
  • new: Sahrani mission: Steal the Helicopter
  • new: Kolgujev mission: Chernowar - Operation Scythe
  • new: Takistan mission: Nagara Attack
  • new: GLT_Wiesel3_AT
  • new: GLT_Wiesel3_Scout
  • new: GLT_Wiesel3_AA
  • new: GLT_Wiesel3_MG
  • new: Russian AI Skill
  • new: Uniform patch "Frieden schaffen durch Steilfeuerwaffen"
  • new: Uniform patch "Wagner PMC"
  • changed: GLT_Dskkm_Chdkz has been put to scope 0
  • changed: CTRG respawn loadout has been reworked
  • fixed: Offroader repair variants are working again
  • fixed: NATO, GLT and US special forces squadleaders now have UAV terminal in respawn loadout
  • fixed: Malden mission: Defend Houdan (end trigger has been fixed)

Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246

 

I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues 


If you find issues, please let me know.


Best regards and stay safe out there.

  • Like 2

Share this post


Link to post
Share on other sites

Hello there,

 

a new feature release has been done.

 

Changelog:

  • new: Chernarus fire trucks (3 Ural-4320 variants, 3 Praha 3VS variants, S1203, UAZ-469)
  • new: Chernarus civilian vehicles (Red SUV, S1203 postal, S1203 hearse, S1203 police, S1203 ambulance)
  • new: Chernarus civilian plane (AN-2)

XEaoCCk.jpg

 

CVJ6zr2.jpg

 

Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246

 

I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues


If you find issues, please let me know.


Best regards and stay safe out there.

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×