BruceALMIGHTYY 18 Posted June 13, 2017 Make sure you are logged in as admin to your server. Share this post Link to post Share on other sites
KamenRiderOOO 1 Posted June 21, 2017 it isn't bug but make me annoyed. that's when Ambient Civilians is used, some units aren't deleted even if there is no player around (Most of it are cars) ,which make my CPU hot so bad. i don't know if it is user error. if someone know how to fix this please tell me that (the more you are driving car through cities, the more cars are spawned.) Share this post Link to post Share on other sites
kremator 1065 Posted June 21, 2017 59 minutes ago, KamenRiderOOO said: it isn't bug but make me annoyed. that's when Ambient Civilians is used, some units aren't deleted even if there is no player around (Most of it are cars) ,which make my CPU hot so bad. i don't know if it is user error. if someone know how to fix this please tell me that (the more you are driving car through cities, the more cars are spawned.) This is just like driving through London ! Hot and sweaty and everything grinds to a halt :) Share this post Link to post Share on other sites
KamenRiderOOO 1 Posted June 21, 2017 1 hour ago, kremator said: This is just like driving through London ! Hot and sweaty and everything grinds to a halt :) So cute. What about SEA where Everything is on fire as you are on the Sun. that's why my CPU's Temp is always High LOL. 1 Share this post Link to post Share on other sites
ski2060 167 Posted June 22, 2017 So, I was just about to start working on a mission based on the map Pecher. I started to give it some appropriate winter, brooding feeling. When I added the MCC Atmosphere module and set it to Snow, and enabled Snow, it locked up ARMA. I had to log out partially to get it to force close Arma. It wouldn't let me go to my task manager to close it manually. Has anyone else had any problems like this with the new MCC? Share this post Link to post Share on other sites
BruceALMIGHTYY 18 Posted July 5, 2017 On 6/21/2017 at 9:46 PM, ski2060 said: So, I was just about to start working on a mission based on the map Pecher. I started to give it some appropriate winter, brooding feeling. When I added the MCC Atmosphere module and set it to Snow, and enabled Snow, it locked up ARMA. I had to log out partially to get it to force close Arma. It wouldn't let me go to my task manager to close it manually. Has anyone else had any problems like this with the new MCC? Share this post Link to post Share on other sites
Hossus 13 Posted July 6, 2017 hi is der some way to stop civs from spawning in an area (base) when the ambient civ moudle is placed ? kind funny having civs walking around in my military base or armend civs................... Share this post Link to post Share on other sites
BruceALMIGHTYY 18 Posted July 10, 2017 I use the Restrict units module in the editor set at 500 and still have that issue. And even if it is synced with marker. Be curious to know myself. Share this post Link to post Share on other sites
shay_gman 272 Posted July 13, 2017 On 7.7.2017 at 1:34 AM, Hossus said: hi is der some way to stop civs from spawning in an area (base) when the ambient civ moudle is placed ? kind funny having civs walking around in my military base or armend civs................... Well the deny module restrict them from spawning in it but won't restrict them from wondering inside your base. Build some walls. 2 Share this post Link to post Share on other sites
KamenRiderOOO 1 Posted July 17, 2017 i have tested MCC Campaign and found something wrong 1.sometime, mission completed even though all object wasn't completed. 2.spawn so many AI that CPU run full load which cause the game to crash. 3.AI Spawn outside mission.they aren't around mission so sometime you can finnish mission without taking damage. 4.The mission will delete everything. i had found it after playing for a while. every script will lose and the game will run new object. ETC. (i haven't finnish the test yet.) if i know more, i am going to tell you in this post. Share this post Link to post Share on other sites
BruceALMIGHTYY 18 Posted July 17, 2017 I noticed that in the Campaign or using Mission Generator whenever you have the Destroy mortar objective he instantly dies. I recently used the evac helicopter and was pleasantly surprised to see that you had a purple option to eject with Backpack on chest! Freaking AWESOME! Share this post Link to post Share on other sites
Hossus 13 Posted July 20, 2017 Quote Well the deny module restrict them from spawning in it but won't restrict them from wondering inside your base. Build some walls. sry i did not saw the deny module at first, for some reason it is working perfect thx Share this post Link to post Share on other sites
shay_gman 272 Posted July 23, 2017 On 17.7.2017 at 10:05 PM, BruceALMIGHTYY said: I noticed that in the Campaign or using Mission Generator whenever you have the Destroy mortar objective he instantly dies. I recently used the evac helicopter and was pleasantly surprised to see that you had a purple option to eject with Backpack on chest! Freaking AWESOME! Thanks for the pinpoint debug - I've fixed it for next release. 1 Share this post Link to post Share on other sites
hugodm9 30 Posted August 3, 2017 I'm trying to spawn some fixed wings using MCC console, but they always spawn on the ground. Is there a way to spawn them already flying? edit1: my objective is to spawn them in the current zone Share this post Link to post Share on other sites
Ilias48rus 32 Posted August 6, 2017 Missions generation not working with "Whole map" or zones >3.5x3.5km size areas.in takistan cup's map Share this post Link to post Share on other sites
Iskuu 0 Posted August 8, 2017 So I've been using MCC for a long time now, I've noticed very recently, it's started to get progressively 'slower' as a mission goes on and slows down the entire game, both with mods and without. I click MCC to bring up the menu and it'll take anywhere from 30 seconds to a minute and then will lag out and auto close, occasionally it does it with Zeus too, lags out and loads 3 lots of Zeus then resets. (This only happens when MCC is loaded as a mod), anyone else experiencing this? Share this post Link to post Share on other sites
BruceALMIGHTYY 18 Posted August 15, 2017 Every so often things like that occur. I usually just do a server restart and all is good again. Share this post Link to post Share on other sites
blow56 10 Posted August 19, 2017 Saving a Zeus-made 'overlay' in MCC, for use in an Eden-made mission results in no units appearing. This is a recent phenomenon - anyone know what I am doing wrong? Share this post Link to post Share on other sites
verstand3n 13 Posted August 21, 2017 On 13.7.2017 at 9:14 AM, shay_gman said: Well the deny module restrict them from spawning in it but won't restrict them from wondering inside your base. Build some walls. Could you elaborate on what modules/triggers to use in the Eden Editor to have civs not spawn in a zone (e.g. in and around main base)? guess I was blind before. "Ambient Units (Restrict)" Share this post Link to post Share on other sites
shay_gman 272 Posted August 23, 2017 @missverstanden Just place the "Ambient Units (Restrict)" module Share this post Link to post Share on other sites
Drift_91 33 Posted September 7, 2017 Is there some way I can disable the MCC unit editor in Zeus? Basically trying to get rid of the "execute" field so my friends can't do the following. Share this post Link to post Share on other sites
BruceALMIGHTYY 18 Posted September 7, 2017 Hold shift when you click to open the menu to have just the default menu. Share this post Link to post Share on other sites
Moon_chilD 200 Posted September 7, 2017 Well, doesn't help when the friends don't ;P Would like to know that as well. Share this post Link to post Share on other sites
Drift_91 33 Posted September 7, 2017 4 hours ago, BruceALMIGHTYY said: Hold shift when you click to open the menu to have just the default menu. Well... It's not like I can sprint to my friend's apartment, in another country, and hold down the shift key every time he double clicks a unit... :P Share this post Link to post Share on other sites