PenguinInATuxedo 18 Posted July 10, 2014 I'd say you look damn distinguished. Share this post Link to post Share on other sites
noubernou 77 Posted July 10, 2014 If you guys want to help make my life easier, please upvote this feedback ticket: http://feedback.arma3.com/view.php?id=19612 Share this post Link to post Share on other sites
thedudeabides 40 Posted July 10, 2014 Don't get crazy Nou, there are way more important things than that, like Carts! Share this post Link to post Share on other sites
Variable 322 Posted July 10, 2014 TheDudeAbides said: Don't get crazy Nou, there are way more important things than that, like Carts! Or fashion shows! Share this post Link to post Share on other sites
saltatormortis 12 Posted July 10, 2014 beware the voting acre fans maybe we have to wait til the release of the helicopter DLC atleast with this dlc there is a need for a feature like this *dreams of hatched passanger seats to fire from* keep your work up PS there is already a vote down Share this post Link to post Share on other sites
trnapster 12 Posted July 10, 2014 Well it's already acknowledged so maybe there is hope... :rolleyes: Share this post Link to post Share on other sites
Vasilyevich 20 Posted July 10, 2014 (edited) trnapster said: Well it's already acknowledged so maybe there is hope... :rolleyes: PS: Is it me or is the feedback tracker ticket gone ?! Edited July 10, 2014 by Vasilyevich Share this post Link to post Share on other sites
noubernou 77 Posted July 10, 2014 Don't worry, it's being addressed. :) Share this post Link to post Share on other sites
BL1P 35 Posted July 10, 2014 Access Denied. I cant up vote wtf ! Share this post Link to post Share on other sites
TheBigOne_014 16 Posted July 11, 2014 BL1P said: Access Denied. I cant up vote wtf ! Same here! Share this post Link to post Share on other sites
Subscyed 10 Posted July 15, 2014 @BL1P, @Nuno Basto NouberNou said: Don't worry, it's being addressed. :) Hopefully things will go alright, NouberNou. So far, even though in terms of functionality (from what I can see from the odd link or two posted in the thread ) it's very similar to TFAR, ACRE might take the lead when it comes to small but important details. Good luck out there! Share this post Link to post Share on other sites
thechaos 1 Posted July 15, 2014 The best Arma 3 mod so far. I really like the medical system, and thanks for the wiki! Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted July 15, 2014 TheChaos said: The best Arma 3 mod so far.I really like the medical system, and thanks for the wiki! Erm... medical system? But this is the ACRE thread? Unless... the radios can now heal us! That has to be it! ;) Share this post Link to post Share on other sites
meat147 1 Posted July 15, 2014 (edited) That must be what Nou is working on............. Edited July 17, 2014 by meat147 Share this post Link to post Share on other sites
masterantony 12 Posted July 23, 2014 NouberNou said: Don't worry, it's being addressed. :) News to release of PUBLIC BETA? Share this post Link to post Share on other sites
m1n1d0u 29 Posted July 23, 2014 Go to that page and you'll see some news : https://www.facebook.com/pages/Advanced-Combat-Radio-Environment/401861336534139?fref=ts Share this post Link to post Share on other sites
pliskin124 4 Posted July 23, 2014 Major Bug: When using the Virtual Arsenal system ACRE causes a "343.paa" file to be missing and causes it to take forever to load, spawn up graphical errors, and then inevitably freeze the character staring at themselves. Had this error with multiple people testing it, I believe it could be caused by overloading the virtual arsenal system as there are about 50 copies of the 343 radio, 147 VHF, etc. etc. Share this post Link to post Share on other sites
neodammerung 8 Posted July 23, 2014 NouberNou said: So fun little bit of info, ACRE2 seems to be working perfectly fine as far as I can tell in A2OA. :)Awesome news ! :D Share this post Link to post Share on other sites
toadball 35 Posted July 23, 2014 Pliskin124 said: Had this error with multiple people testing it, I believe it could be caused by overloading the virtual arsenal system as there are about 50 copies of the 343 radio, 147 VHF, etc. etc. This is the result of the virtual armoury including all content that is not scope = 0, only one of those radios is the plain acre_prc343 or whichever. The other radios are all possible radios and their ids. This is arguably an issue with arsenal and not ACRE. I would be inclined to believe the hang you experienced to be related to the addition of one of these scope = 1 radios to the unit inventory. Unfortunately I won't be able to confirm this until later tonight. Share this post Link to post Share on other sites
lithiumfox 10 Posted July 24, 2014 Subscyed said: @BL1P, @Nuno BastoHopefully things will go alright, NouberNou. So far, even though in terms of functionality (from what I can see from the odd link or two posted in the thread ) it's very similar to TFAR, ACRE might take the lead when it comes to small but important details. Good luck out there! And TFAR is functionally the same as ACRE1 for ARMA 2 (which came out a long time ago). In fact, I'd go so far to say that ACRE2 will be way different from TFAR than ACRE1 was. :/ Share this post Link to post Share on other sites
bhaz 0 Posted July 25, 2014 lithiumfox said: And TFAR is functionally the same as ACRE1 for ARMA 2 (which came out a long time ago).In fact, I'd go so far to say that ACRE2 will be way different from TFAR than ACRE1 was. :/ I can only judge from videos since I'm not a tester, Toad's videos from a few pages back are a good showoff of features. From what I've seen so far, if you want to use it plug and play like ACRE1, there's nothing stopping you from doing so. The channel and volume knobs work just the same as the original so long as you don't fiddle with the radio settings. Share this post Link to post Share on other sites
lithiumfox 10 Posted July 25, 2014 bhaz said: I can only judge from videos since I'm not a tester, Toad's videos from a few pages back are a good showoff of features.From what I've seen so far, if you want to use it plug and play like ACRE1, there's nothing stopping you from doing so. The channel and volume knobs work just the same as the original so long as you don't fiddle with the radio settings. Of course. I'm speaking in terms of functionality directly. :) TFAR is like an open source acre 1, and acre 2 is a reimagining of acre 1, with what I would say better features (multichannel audio sounds amazing) Share this post Link to post Share on other sites
Pakislav 10 Posted July 29, 2014 I have a quick question about TS server; Do we need to do anything with it, install some files there, select ports or anything? Or is just the TS client plugin and Arma 3 addon that's needed? Share this post Link to post Share on other sites
jsmuk 13 Posted July 29, 2014 Pakislav said: I have a quick question about TS server; Do we need to do anything with it, install some files there, select ports or anything? Or is just the TS client plugin and Arma 3 addon that's needed? Purely client side, however you might need to change some spam settings on the server if your server mentions anything about messages being blocked. Share this post Link to post Share on other sites
Pakislav 10 Posted July 30, 2014 (edited) Why isn't ACRE using Mumble... haven't had such a mindfuck with software before. Right now, after hours of trying to get it to work, TS decided to make me completely inaudible to my friend. My icon flashes, in tests I can hear myself and TS moves the bar, but he can't hear me. Also keyboard hotkeys refuse to work. Lil Feedback: When ACRE plugin is present keyboard hotkeys for TS do not work and can not be set. When its moved out of the folder it's fine. Edited July 30, 2014 by Pakislav Share this post Link to post Share on other sites