Syonco 10 Posted March 21, 2013 downloaded and tried loading it on our dedicated server, that didn't work so yeah.. Will wait for a public release of it. Share this post Link to post Share on other sites
giallustio 770 Posted March 21, 2013 It works like a charm! Thank you ACRE team! Share this post Link to post Share on other sites
jake_krieger 10 Posted March 21, 2013 (edited) Please adjust the volumes according to their distances . Right now it is too wrong. It was mixed down perfectly in ArmA 2 ACRE , but the volumes in the ARMA 3 ACRE are sometimes too loud, somtimes too silent(helicopter) and you cant differiantiate enough. Edited March 21, 2013 by Jake_Krieger Share this post Link to post Share on other sites
bounce_nlw 1 Posted March 22, 2013 dint work for me :( . just going to wait for the public realise :) Share this post Link to post Share on other sites
Impulse 9 10 Posted March 23, 2013 Please adjust the volumes according to their distances . Right now it is too wrong. It was mixed down perfectly in ArmA 2 ACRE , but the volumes in the ARMA 3 ACRE are sometimes too loud, somtimes too silent(helicopter) and you cant differiantiate enough. You may want to adjust your ingame sound settings for what is most appropriate while working in conjunction with Teamspeak. There is no difference between this and ArmA 2 ACRE at present, short of drowning. Share this post Link to post Share on other sites
brandeni 1 Posted March 23, 2013 I am confused, how do I download/install this so I can try it out ? Share this post Link to post Share on other sites
sqb-sma 66 Posted March 23, 2013 I am confused, how do I download/install this so I can try it out ? 1) Download and install playwithsix. 2) Click this link for the United Operations preset: 3) Click install so that it installs the mods. 4) Open teamspeak (if it was already open restart it), click the plugins menu and verify ACRE is ticked 5) Launch the game with those mods enabled 6) Join the UO primary server, you need to be a UO member but it's easy enough to make an account. 7) Speak. I've skipped the fairly basic steps there, but you get the idea, you should be able to figure out most of the intermediary steps. Share this post Link to post Share on other sites
AmericanFAC 1 Posted March 23, 2013 1) Download and install playwithsix. Really? We still have people supporting that third party application? Why not put it on mediafire, or hell at this point, Steamworks Share this post Link to post Share on other sites
scrim 1 Posted March 23, 2013 Uh, yeah, obviously. But hey, if you think Play withsix is that horrible it's your loss, you'll just have to wait longer for ACRE. Share this post Link to post Share on other sites
DrWub 1 Posted March 23, 2013 Really? We still have people supporting that third party application? Why not put it on mediafire, or hell at this point, Steamworks While systems like mediafire, and steamworks are great, they lack the possibilities that six updater can give us. Share this post Link to post Share on other sites
TheBigOne_014 16 Posted March 23, 2013 We at PTSims.net are using it,... and it works! ;) But Waiting for the more stable realese. Share this post Link to post Share on other sites
Syonco 10 Posted March 23, 2013 If anyone's been able to get this to work on a dedi server, please write a quick summary of how you got it working. We've loaded it on the server, got the radios and everything - however it wont transmit / open the radio with ctrl+shift+X. Works fine on a local hosted mission. Share this post Link to post Share on other sites
DrWub 1 Posted March 23, 2013 If anyone's been able to get this to work on a dedi server, please write a quick summary of how you got it working. We've loaded it on the server, got the radios and everything - however it wont transmit / open the radio with ctrl+shift+X. Works fine on a local hosted mission. I believe that UnitedOperations uses some type of Teamspeak protection that makes the mod only work on their server, because the mod is in pre release though. Share this post Link to post Share on other sites
Syonco 10 Posted March 23, 2013 I believe that UnitedOperations uses some type of Teamspeak protection that makes the mod only work on their server, because the mod is in pre release though. Alright i guess that would make sense. Will just have to be patient and await the official release :) Hurry up, please.. ;) Share this post Link to post Share on other sites
alduric 10 Posted March 23, 2013 Working fine on mine dedicated. Share this post Link to post Share on other sites
noubernou 77 Posted March 23, 2013 I believe that UnitedOperations uses some type of Teamspeak protection that makes the mod only work on their server, because the mod is in pre release though. Not true. Share this post Link to post Share on other sites
Syonco 10 Posted March 23, 2013 Not true. Then how come when loading @ACRE@CBA_A3 on our server, with the proper command line does not work? We can see the ACRE radio in our inventory, aswell as in the ammo boxes. But it will not transmit, nor can we open the actual radios. It works just fine when i create my own local server. Understand if you can't tell yet since it's still being tested but, gotta ask :P Share this post Link to post Share on other sites
DrWub 1 Posted March 23, 2013 Not true. Oh, do you still expect to release by Sunday? Share this post Link to post Share on other sites
noubernou 77 Posted March 23, 2013 Then how come when loading @ACRE@CBA_A3 on our server, with the proper command line does not work? We can see the ACRE radio in our inventory, aswell as in the ammo boxes. But it will not transmit, nor can we open the actual radios. It works just fine when i create my own local server. Understand if you can't tell yet since it's still being tested but, gotta ask :P I hope @ACRE@CBA is not your actual modline, because you'd be missing a ; between them. Please double check your server config. ---------- Post added at 11:34 AM ---------- Previous post was at 11:33 AM ---------- Oh, do you still expect to release by Sunday? At this point yes. I am going to query my testing groups and ask them their opinion on release, but so far I am fairly happy with it. Share this post Link to post Share on other sites
Syonco 10 Posted March 23, 2013 I hope @ACRE@CBA is not your actual modline, because you'd be missing a ; between them. Please double check your server config. No, hehe.. -Mod=@ACRE;@CBA is what it looks like. I've also tried joining other dedicated servers which has ACRE loaded, and it's not working for them either. It'll say plugin loaded and all that in teamspeak, and we'll have the radios.. But can't transmit nor open them. Share this post Link to post Share on other sites
Guts 1 Posted March 23, 2013 Am still getting the PIPE error but am running everything as admin.. anyone else getting this?> Share this post Link to post Share on other sites
jsmuk 13 Posted March 23, 2013 No, hehe.. -Mod=@ACRE;@CBA is what it looks like. I've also tried joining other dedicated servers which has ACRE loaded, and it's not working for them either. It'll say plugin loaded and all that in teamspeak, and we'll have the radios.. But can't transmit nor open them. Random guess, but does CBA need to be loaded first? I'm not sure what significance the loading order has but I guess its worth trying. Share this post Link to post Share on other sites
bounce_nlw 1 Posted March 23, 2013 iv got it all installed and in the right place but it say warning acre is not connect to teamspeak and iv put the plugins in teamspeak and check them Share this post Link to post Share on other sites
Syonco 10 Posted March 23, 2013 Random guess, but does CBA need to be loaded first? I'm not sure what significance the loading order has but I guess its worth trying. Tried with CBA first and ACRE first. Still same result. I've no idea what's wrong.. :@ Share this post Link to post Share on other sites
m1n1d0u 29 Posted March 23, 2013 small question but have you put the userconfig ? it might be that , no ? Share this post Link to post Share on other sites