razazel 618 Posted June 11, 2020 11-06-2020EXE rev.146461 (game) EXE rev.146461 (Launcher) Size: ~ 310 MB DATA Added: Base CfgDustEffects classes to config (CfgDustEffectsAir, CfgDustEffectsMan, CfgDustEffectsCar, CfgDustEffectsTank, CfgDustEffectsTankSmall) and implemented them on vanilla vehicles - FT-T131130 Tweaked: Appearance of wheels in the last resolution LOD of AMV-7 to make it more in line with the rest of the vehicles Fixed: Commander turret indicator direction in interior views - FT-T151429 Fixed: Zeroed ironsights on MX, Katiba, TRG, Mk20, Zafir, M320, GM6, Mk18, Rahim, Protector, Sting, Vermin, Zafir and Mk200 Fixed: Virtual Arsenal / Garage would incorrectly show the previous DLC icon in the right tab ENGINE Added: New DustEffects class syntax - FT-T131130 Added: getAllUnitTraits script command Added: surfaceTexture script command Added: getVehicleTIPars script command Added: Optional parameter to roadsConnectedTo to perform an extended search and return pedestrian 'roads' Tweaked: isOnRoad / roadAt now have better detection on bridges or when a 2D position is supplied Fixed: CTD when a helicopter's HUD / cockpit digital clock reached a full hour - FT-T148480 Fixed: "unknown animation source" RPT spam for Simple Objects Fixed: Topography/exportnogrid cheats not working in 3DEN - FT-T151119 Fixed: getMousePosition script command not handling sampling resolution correctly - FT-T84241 Fixed: isOnRoad / roadAt can now detect pedestrian 'roads' - FT-T151014 17 6 1 Share this post Link to post Share on other sites
razazel 618 Posted June 17, 2020 17-06-2020EXE rev.146468 (game) EXE rev.146468 (Launcher) Size: ~ 825 MB DATA Fixed: If the Destroyer boat rack moved or turned, the 'recover' action could disappear FT-T151178 Warlords Added: Periodic removal of assets spawned or moved below terrain Fixed: Enemies should no longer be spawned inside rocks Fixed: Players should no longer be able to get APERS Mine Dispensers or vehicle armaments from pre-saved loadouts Fixed: It is no longer possible to deploy static defenses through walls, rocks, etc. Potential spoilers Spoiler Fixed: The Syndikat boss reply call for the delivered wallet could be missing in "Old Man" ENGINE Added: connectToServer script command Tweaked: getRoadInfo's return is extended with the road start and end positions and an isBridge Boolean toggle FT-T151014 Fixed: Killing friendly units could in certain cases increase the rating of the shooter FT-T151495 8 7 Share this post Link to post Share on other sites
razazel 618 Posted June 25, 2020 25-06-2020EXE rev.146475 (game) EXE rev.146475 (Launcher) Size: ~ 80 MB DATA Added: "Vehicles only" difficulty setting to the 3rd person view option ENGINE Added: "Vehicles only" difficulty option to thirdPersonView. Current values: 0 - disabled 1 - enabled 2 - enabled only for vehicles Tweaked: Most magazinesX commands received an optional parameter to return empty magazines FT-T151895 16 2 3 Share this post Link to post Share on other sites
razazel 618 Posted July 9, 2020 09-07-2020EXE rev. 146505 (game) EXE rev. 146505 (Launcher) Size: ~ 220 MB DATA Fixed: The (grenade) throwing sound while holding a pistol, launcher or no weapon at all, was not correctly triggered FT-T151956 Fixed: Smoke not being visible while looking through Kiosk glass FT-T151139 Potential Spoilers (Old Man) Spoiler Fixed: A discussion with Keystone at St. Maria island was interrupted by an incorrect line Fixed: An explosive charge placed by Syndikat would not detonate every time Fixed: Possible script error when the player gets into Koumac and the task received there was not created ENGINE Added: New script command getLoadedModsInfo FT-T151377 Added: New script command getAttackTarget Added: New script command unitTurret Added: New script command selectionNames to retrieve such names per LOD FT-T123926 Added: New script command namedProperties FT-T151256 Added: New script command is3DENPreview Added: New script commands ctrlScrollValues, ctrlSetScrollValues for working with control scrollbars Added: Ability to select RscListBox entries with the right mouse button (enabled via config entry) FT-T151053 Tweaked: Expanded playSound/playSound3D/say3D script commands with a start offset parameter Tweaked: playSound/say3D script commands now return a sound source object Tweaked: 3DEN custom compositions now get placed into their own layer (like pre-configured compositions) Fixed: Pop-up error when getNumber is used with a config array or class FT-T151967 Fixed: Mitigated visual shadow banding artifacts Fixed: Invisible CT_TREE scrollbars would block item selection Fixed: CT_XSLIDER was created with CT_SLIDER type 22 3 Share this post Link to post Share on other sites
razazel 618 Posted July 17, 2020 17-07-2020EXE rev. 146532 (game) EXE rev. 146532 (Launcher) Size: ~ 85 MB DATA No significant data changes ENGINE Added: diaryRecordNull script command and support for null records to ==, != and the isNull command FT-T152448 Added: New namespace localNamespace, for safer MP scripting (comparison operators == and != are also extended to accept this namespace type) FT-T66917 Added: systemTime/systemTimeUTC script commands Fixed: #include in description.ext was failing on files outside of a scenario's PBO FT-T77179 Fixed: selectionNames and namedProperties were accidentally removed in the previous update Added: Support for Boolean type to == and != FT-T64965 Added: The supportInfo script command received a new "i:<command>" filter, which returns extended information about the passed command FT-T83862 Added: isFinal script command to complement compileFinal LAUNCHER Added: Livonia to the -world= parameter 14 3 Share this post Link to post Share on other sites
razazel 618 Posted July 23, 2020 22-07-2020EXE rev. 146540 (game) EXE rev. 146545 (Launcher) Size: ~ 85 MB DATA Tweaked: Display names of guided bombs in planes' HUDs - FT-T131756 ENGINE Tweaked: All vector operation commands now accept 2D vectors as arguments - FT-T152659, FT-T152658, FT-T152657 LAUNCHER Added: Translations for -world= names 11 2 1 Share this post Link to post Share on other sites
razazel 618 Posted July 30, 2020 30-07-2020EXE rev. 146550 (game) EXE rev. 146550 (Launcher) Size: ~ 115 MB DATA Tweaked: Improved Training Mine behavior in the multiplayer environment (and less visible glitching on triggering) Tweaked: Special times now always count as better than the gold medal in Firing Drills and Time Trials (i.e. unlocking Achievements and marking the challenge as done) Fixed: Virtual Arsenal now properly removes magazines belonging to the previously selected weapon ENGINE Changed: Reverted previous change where 3DEN custom compositions were being placed into their own layer (may become an option later) Fixed: disabledChannels[] defined in mission or server config failed when a user rejoined from the lobby FT-T117205 Fixed: Wrong Color Format error when linkColor is empty FT-T152776, FT-T139588 Fixed: Target indicators in the HUD of some Jets were jittering 12 4 Share this post Link to post Share on other sites
DnA 5143 Posted August 21, 2020 20-08-2020EXE rev. 146606 (game) EXE rev. 146606 (Launcher) Size: ~ 120 MB DATA Added: "GameOptionsExited" scripted Event Handler Tweaked: VLS launch sound range Fixed: Removed duplicate AT mines from Virtual Arsenal - FT-T152995 Fixed: Potential script error in the animal behavior FSM Fixed: Adjusted stance while being armed animations had broken interpolations - FT-T152304 Fixed: Increased lifetime of GPR-T 40mm rounds so they can reach targets beyond 2.5km - FT-T127965 Fixed: Missing editor preview for NATO post-EMP Ammo Bearer ENGINE Added: getSteamFriendsServers script command Added: getLighting, getLightingAt script commands Added: configOf script command Added: ChatMessageReceived Mission Event Handler - FT-T150854 Added: diag_dumpCalltraceToLog script command (diagnostics EXE only) Added: unitCombatMode and setUnitCombatMode script commands - FT-T146461, FT-T152965, FT-T133164, FT-T83929 Added: New script command getTextRaw to retrieve unlocalized text from a config entry Added: New script command forceCadetDifficulty - FT-T152762 Added: New script command ctrlStyle - FT-T153098 Added: New script command radioChannelInfo - FT-T150855 Added: New script commands getPlayerVoNVolume and setPlayerVoNVolume Tweaked: Improved general script execution performance Fixed: getAttackTarget returned a null object when no was target assigned by the leader - T152567 Fixed: Rare Linux server freeze when loading specific modded terrains Fixed: RPT spam when using the name script command on a dead person (the command will now return the name of the dead person wherever applicable) - FT-T125883, FT-T126032, FT-T114369, FT-T112053, FT-T90545, FT-T88071, FT-T69631 14 5 Share this post Link to post Share on other sites
razazel 618 Posted October 2, 2020 02-10-2020EXE rev. 146752 (game) EXE rev. 146752 (Launcher)Size: ~160 MB DATA Added: "CoF: Gray" Firing Drill Added: Black P07 Added: CTRG-13 insignia Added: Arid CTRG Stealth Uniforms* Added: Arid CTRG Stealth Combat Helmet* Added: Various (pop-up) target pictures Added: "Eau de Combat" Aftershave (bottle / boxed) Added: RscTreeMulti main config class for scripted control creation Added: Option not to place custom compositions in their own layer in Eden Editor Added: Ability to increase default magazine count for Firing Drills competitors Added: Firing Drills bonus target support for: Orange / Pumpkin / Aftershave / Dueling Target Added: Support for the Dueling Target in Firing Drills (optional hit conditions for targets) Added: Firing Drill ability to disable automatic recoloring of optional targets (per target type and per target instance) Added: Nicer pling hit SFX for metal plate, rule, restart, and quit targets in Firing Drills Added: Simple spam filter for bonus target VO feedback in Firing Drills Added: Firing Drill event scripts per target instance (next to per target type) Added: Firing Drill support for 3D helper objects as moving target waypoint and random position references (as alternative to markers) Added: Option for Firing Drill CP targets to get re-randomized on reset Added: Gray color support for Firing Drills and target VFX Added: SFX feedback for Firing Drill missed targets and no-shoot hits Added: Ability to disable radio feedback per CP in Firing Drills Added: Firing Drill CP onDeactivate and onClear script hooks Tweaked: Scripted Event Handler GameOptionsExited was renamed to OnGameOptionsExited for consistency Tweaked: Civilian presence module will now look for UnitTypes in the current world before selecting a default set Tweaked: Improved Training Mine functionality on Dedicated Servers Tweaked: Better calibration of accuracy zones on various Firing Drills targets Tweaked: Firing Drills now pass the shooter to onHit event scripts Tweaked: Target destruction FX now consistently use ASL, so they work better above other surfaces than the terrain Tweaked: Applied better scripted loading screen method to Firing Drills Tweaked: Firing Drill radio feedback spam filter for missed targets Fixed: The respawn marker was not deleted when a Camp object was disassembled - FT-T153805 Fixed: The Combat Stealth Helmet face shield was missing its shadow Fixed: Inner accuracy zones were not always properly scored in Firing Drills Fixed: Frangible Firing Drill targets would not re-appear after re-entering a CP on Competitive Fixed: Missing displayName for NoPop variants of Orange / Pumpkin Fixed: Firing Drill FF systems were also active on actual enemies (never used before) Fixed: Only updating the Firing Drill CP HUD box when a cleared CP is the active one * Restrictions apply for those who don't own Arma 3 Apex expansion. ENGINE Added: extended support for binocular 'weapons' magazinesAmmoFull now includes a binocular magazine if there is one Added binocularItems script command Added addBinocularItem script command Added removeBinocularItem script command Added removeAllBinocularItems script command Added binocularMagazine script command Added: elevatePeriscope script command Added: periscopeElevation script command Added: PeriscopeElevationChanged entity Event Handler Added: ctrlSetURL script command Added: ctrlFontHeight script command Added: import directive for importing main config classes for use in the mission config Added: Command syntax string into the supportInfo returned array - FT-T154114 Added: diag_scope script command Added: isNotEqualTo script command Added: tvSelection, tvSetSelected, tvIsSelected script commands for working with multi-selection Tree View controls - https://feedback.bistudio.com/T146592 Added: lockInventory script command to lock/disable vehicle inventory access Added: lockedInventory script command Added: ctrlTooltip and ctrlURL script commands Added: getPlayerID script command Added: ctrlMousePosition script command Added: ctrlSetMousePosition script command Added: MarkerCreated / MarkerDeleted mission Event Handlers Added: markerChannel script command Added: markerPolyline script command Added: setMarkerPolyline(Local) script command Added: MarkerUpdated mission Event Handler Added: Ability to automatically place 3DEN compositions into a new layer Added: Disassembled entity Event Handler Tweaked: Enabled PhysX Geometry LOD for intersect, lineIntersectsSurfaces, checkVisibility script commands Tweaked: AnimStateChanged Event Handler was improved - FT-T153368, FT-T81216 Tweaked: CT_CONTROLS_TABLE controlBaseClassPath[] will now look for the class in a mission and then the campaign config if it cannot find it in the main config - FT-T153452 Tweaked: Additional option to include / exclude empty magazines in the magazinesTurret script command Tweaked: Increased CfgSoundCategories maximum 'limit' from 4 to 64 - FT-T136179 Tweaked: setMimic now automatically converts its argument to lowercase Tweaked: Extended createMarker / createMarkerLocal with parameters for chat channel and creator Tweaked: lockInventory can now be used to deny third-party access to the backpack a unit is wearing Fixed: ctrlSetFontHeight can now set font height for Structured Text controls Fixed: Laser Designator batteries can now be added directly into the device with addWeaponItem if a player has no storage containers Fixed: UAV airplane drones automatically turning their engine off even after turning them on via the engineOn script command - FT-T150735 Fixed: ctrlText did not work correctly with picture buttons - FT-T153510 Fixed: Missiles would bounce and fail to explode if the scripted view distance exceeded the view distance set in video options - FT-T150535 Fixed: Missing definition for the removeAllSecondaryWeaponItems script command - FT-T76273 Fixed: ctrlSetBackgroundColor did not work for CT_BUTTON controls - FT-T78904 LAUNCHER Added: Initial support for CSLA CDLC 29 5 Share this post Link to post Share on other sites
razazel 618 Posted October 27, 2020 27-10-2020EXE rev. 146823 (game) EXE rev. 146823 (Launcher) Size: 110 MB DATA Added: CoF: Gray main menu tile video Added: Steam Leaderboard for CoF: Gray Fixed: Eden Editor status bar game version was formatted incorrectly Old Man Spoiler Fixed: Missing sound for a specific radio chatter Fixed: Script error in CSAT bases (searching for poles with loud-speakers) Fixed: Various WAV file references changed to OGG, and removed a class with non-existent sound ENGINE Added: "Suppressed" entity Event Handler - FT-T154215 Added: Unicode alternatives to current clipboard operations, copyToClipboardW and copyFromClipboardW script commands (note: approach will be changed to command-line in the next version) - FT-T154207, FT-T120317 Tweaked: HandleChatMessage Event Handler output array was extended Tweaked: It is now possible to override the sender and text in the HandleChatMessage Event Handler Tweaked: VoN direct chat volume moved from effects to VoN volume slider - FT-T154335 Tweaked: Improved startup time when the official server list has to be updated Tweaked: Moved RPT logging into a separate thread to reduce performance impact when lots of logging is going on (but please fix errors and warnings regardless) Tweaked: Added better context for some RPT error messages - FT-T153041 Tweaked: Mitigated freeze on every MP client when addCuratorAddons is called with many addons Tweaked: Increased default shadow offset to fix the shadow banding effect Fixed: UAVs would start engines by themselves in Virtual Garage Fixed: Possible crash when using ctrlTextSelection - FT-T154240 Fixed: elevatePeriscope with instant option would not work in Eden Editor Fixed: createMarker script command was creating markers in the Global chat channel, instead of being channel-less Fixed: Passing an empty texture to setObjectTextureGlobal would not remove the texture Fixed: HandleChatMessage Event Handler returned the wrong owner and did not trigger for all chat events Fixed: VoN radio volume being controlled by the Effects setting instead of the VoN setting - FT-T154335 17 3 Share this post Link to post Share on other sites
razazel 618 Posted November 5, 2020 05-11-2020EXE rev. 146887 (game) EXE rev. 146887 (Launcher) Size: ~270 MB DATA Added: Proper tooltips in Pylon Settings for Laws of War Demining Charges and Leaflets Added: Firing Drills / Time Trials can now be configured in description.ext (making them self-contained and ready for Workshop publication) Added: Gray color support also for Time Trials Tweaked: Exposed Firing Drills / Time Trials modules in Eden Editor (find documentation on Community Wiki here and here) Tweaked: After contacting the quartermaster, NATO Pacific Engineers received appropriately colored magazines - FT-T154021 Tweaked: Virtual Garage "onPhaseChanged" and "lockCargo" parameters were not always evaluated when more advanced inheritance was used Fixed: Typo related to Taru Event Handler configuration - FT-T153882 Fixed: Some of the FV-720 selections were set incorrectly in resolution LODs Fixed: VR Suit armor hidden selection ("camo3") was not retexturable Fixed: ED-1D and ED-1E are now correctly called out as UGVs, instead of tanks Fixed: Typo in the French text on the back of the Eau de Combat box ENGINE Added: missionNameSource script command Added: Better RPT context for preprocessor errors - FT-T153041 Added: Implemented new continue / continueWith and break / breakWith commands for use in loops Added: -debug command line parameter for more verbose logging Added: "LogObjectNotFound" server config option Added: "SkipDescriptionParsing" server config option Added: Script command forceUnicode (provides an option to switch the mode of operation of the following commands to Unicode: copyToClipboard, copyFromClipboard, select, count, in, find, splitString, reverse) Added: Alternative syntax for find command adds an option to start searching from an offset Added: Alternative syntax for reverse command now supports a string argument Added: Experimental terrain topography export as SVG (Dev-Branch only) Added: Rendering of MagazineProxy in sidearm holsters - FT-T153802 Tweaked: Eden Editor Compositions that are missing addons will now be greyed out in the list (but still can be placed) Tweaked: Improved speed of stringtable loading during game start Tweaked: channelEnabled would return [nil, nil] instead of [false, false] on non-existing channels Tweaked: Markers now cannot be placed in a channel if both VoN and chat are disabled. Group channel is now always available for server command input even if disabled if no other channel is available. Channel switching will select the next channel relevant to the context. If a player is using VoN, this will cycle VoN enabled channels, etc. Disabled VoN and chat icons were made more obvious. Tweaked: URL-enabled controls would not update their tooltip after the ctrlSetURL command Fixed: Attempt to address Linux server freeze / crash when loading Weferlingen Winter Fixed: say3D start offset parameter was not working in all cases Fixed: disabledChannels did not work during briefings Fixed: getPlayerChannel would return -1 when a player was talking on the Direct channel Fixed: Freeze when opening the Zeus interface with many mods active Fixed: Optics Post Processing effects not updating when switching between optics modes - FT-T80695 LAUNCHER Added: New -debug parameter for more verbose logging 17 4 Share this post Link to post Share on other sites
DnA 5143 Posted November 12, 2020 12-11-2020EXE rev. 146926 (game) EXE rev. 146926 (Launcher) Size: ~800 MB DATA Fixed: Duplicated civilian characters in Zeus Tweaked: Changed slots configuration on all weapons from the array-based old method to the class-based one (this should also fix any issues with muzzle accessories) Fixed: ACRO, RCO, MRCO and Promet Modular Sight were using non-existing optics Post Processing effects Fixed: Demining waypoint - FT-T154841 Tweaked: Removed the ability to use telekinesis from UH-80 and CH-67 side door gunners Added: Muzzle flashes to UH-80 and CH-67 miniguns Old Man (potential spoilers) Spoiler Fixed: Disable autonomous turrets quest: unfinished uploads and a script error when the player picks up the USB stick ENGINE Fixed: Short game freeze when searching in Tree controls (including Zeus) Added: Firing Drills and Time Trials from Steam Workshop are now listed in the Challenges menu (consider updating Workshop tags to avoid confusion) Added: New syntax for the units script command that returns all units of a specific side Fixed: Crash when RscDisplayInsertMarker had multiple ComboBoxes 14 4 2 Share this post Link to post Share on other sites
DnA 5143 Posted November 19, 2020 19-11-2020EXE rev. 146950 (game) EXE rev. 146950 (Launcher) Size: ~88 MB DATA Tweaked: Increased proximity fuse on SAM missiles to 40 meters Tweaked: Improved support for Steam Workshop Firing Drills / Time Trials (selection menu will show personal records) Added: Ability to override loading screen world information in scenario or campaign configs Fixed: Eden Editor camera bank did not reset properly - FT-T127549 Fixed: Malformed diver animation when swimming to the right Fixed: Splendid Camera presets did not all properly save - FT-T127572 Fixed: RPT error caused by BIS_fnc_animType - FT-T152922 ENGINE Added: "PostInit" Event Handler - FT-T118235 Fixed: menuShortcutText did not return key combinations - FT-T154395 Added: getAllPylonsInfo command with added support for [-1] driver turret for consistency. The currently used empty array [] for the driver turret is supported as well for backward compatibility - FT-T147576 Fixed: Bug in setPylonLoadout when no optional turret was given, the current turret was reset to the driver - FT-T154307 Fixed: The hideText config property was not working with multiline versions of CT_EDIT Tweaked: The toString script command now supports a code argument and will return a source string expression Fixed: ComboBox scrollbars did not update on resizing Added: Missing script commands for menu strip control: menuSetUrl, menuSetShortcut, menuSetText - FT-T154366 Fixed: Script-created markers not being properly propagated in multiplayer Fixed: Being able to place units into locked vehicle turrets in Eden Editor / Zeus Fixed: CTD when using splitString on an empty string Fixed: Zeus not allowing placement of units after addCuratorAddons was executed remotely - FT-T155042 21 3 Share this post Link to post Share on other sites
DnA 5143 Posted December 3, 2020 03-12-2020EXE rev. 147002 (game) EXE rev. 147002 (Launcher) Size: ~176.5 MB DATA Tweaked: CH-67 and UH-80 minigun ammo belt skinning Tweaked: Minigun limits on the UH-80 ENGINE Tweaked: Rendering/Handling performance of Edit control text - FT-T154837 Tweaked: Rendering performance of Edit controls that have a large portion of their text off-screen - FT-T154837 Fixed: markerChannel not correctly synchronizing in multiplayer Added: Script command diag_exportConfig (diagnostics executable only) Added: Script command fileExists Added: allVariables support for Display type namespace Fixed: allVariables always returning an empty array on the Control namespace Added: trim script command Added: flatten script command - FT-T155186 Fixed: The URL set with menuSetURL was not activating when clicked - FT-T155161 Fixed: Drawing straight lines on the map did not show a preview while drawing - FT-T154931 Added: tvSortAll and tvSortByValueAll script commands Fixed: Tree UI control rendering performance with many items - FT-T154837 Fixed: say script command not properly playing lip sync files Tweaked: Optimized configClasses command performance if the condition is "true" or "getNumber (_x >> 'scope') > 0" Tweaked: Optimized configProperties command performance if the condition is "true" or not provided Fixed: Not being able to remove a picture with lnbSetPicture - FT-T155366 Fixed: Eden Editor move widget behaving erratically when moving the cursor off-axis - FT-T155172 Tweaked: Optimized configProperties command performance if the condition is "isClass _x" or starts with "isClass _x &&" Fixed: ListBox item shadow was offset incorrectly when rowHeight is used - FT-T154442 Fixed: RscEdit would not adjust text width during or after resizing - FT-T154710 18 4 Share this post Link to post Share on other sites
DnA 5143 Posted December 17, 2020 17-12-2020EXE rev. 147055 (game) EXE rev. 147055 (Launcher) Size: ~134 MB DATA Fixed: Incorrect loadouts were used for some Livonia ZGM instances Added: New animation for Speedboat minigunners Tweaked: Qilin minigun barrel and gunner animation ENGINE Added: New parameter to the attachTo command that causes the attached object to follow the rotation of the memory point / bone it was attached to Added: Script commands setObjectScale and getObjectScale (note: not fully supported in all contexts; enjoy with caution 😈) Added: SQF HashMap container Added: insert script command - FT-T155531 Added: tooltipPerColumn property to ListNBox - FT-T154380 Fixed: Sound listener position not following the camera while the map screen is open (seeking feedback on these map versus sound changes) Fixed: Vehicle sound attenuation being disabled while the map screen is open Added: Volume reduction while in vehicles with the map screen opened Added: Basic preprocessor #if support Added: New predefined preprocessor macros Fixed: Groups in Eden Editor custom compositions not always correctly being placed into a separate layer Tweaked: BattlEye update 28 3 Share this post Link to post Share on other sites
DnA 5143 Posted February 3, 2021 03-02-2021EXE rev. 147201 (game) EXE rev. 147201 (Launcher) Size: ~690.3 MB NOTES We've opened a general Arma 3 Art of War DLC feedback thread, where we invite you to discuss the charity DLC in general, as well as its playable content and assets. Specific bugs are most welcome on Feedback Tracker. Arma 3 Art of War DLC will not use pre-ordering, so it cannot be purchased until its release. Arma 3 Supporter Edition owners should receive now have ownership however (please allow some time for this to propagate in Steam). This also means in-game links to store and other web pages do not work yet. Remember that even premium assets can be tried without restriction in Virtual Arsenal! DATA Added: Showcase Art of War Added: Showcase Cultural Property** Added: Formal Suit (Black / Gray / Blue / Khaki / Black T-Shirt / Gray T-Shirt)* Added: Parade Uniform (regular and decorated - US / CSAT / AAF / LDF)* Added: Parade Cap (US / CSAT / AAF / LDF)* Added: Civilian Backpack (Blue / Red / Green / Black / Vrana / Astra / IDAP)* Added: Art T-Shirt (6 prints) Added: Coffin Added: Military Coffins Added: Folded Flags Added: Memorial Wreaths Added: Flower Bouquets Added: Portrait Photo Frames Added: Easels Added: Canvases Added: Gallery Frames Added: Gallery Labels Added: Gallery Dioramas Added: Gallery Interiors (special-purpose structures with interiors only) Added: 8 Steam Achievements Added: Art of War Welcome Screen Tweaked: Credits (kudos to all Art of War contest contributors!) 149706: Fixed: In some cases inspectable text was covered by scrollbars 149857: Fixed: Players could see a Get In action when a MQ-12 drone had no AI crew - FT-T156500 149843: Fixed: Several economy imbalance issues in "Old Man" 149799: Fixed: Collision shape of unarmed characters when moving to the left while crouched 149655: Fixed: Incorrect font heights in Warlords 149565: Fixed: CoF: Gray fireworks now work better on other locations for those wanting to re-use the scripts (ASL compatibility) 149861: Fixed: CSAT ammo bearers had a wrong type of 7.62 magazines in their backpacks - FT-T156431 * Restrictions apply to those who don't own Arma 3 Art of War DLC. ** Content requires ownership of Arma 3 Art of War DLC. ENGINE Tweaked: Optimized configClasses command performance if condition is "getNumber (_x >> 'scope') == 2" Fixed: magazinesAmmoFull only returning empty arrays on Linux servers - FT-T155504 Fixed: onTreeExpanded/onTreeCollapsed event not firing when an item was double clicked - FT-T154819 Added: Preprocessor support for the #pragma directive Tweaked: Preprocessor #if now does not require an operator Added: Preprocessor __has_include macro/operator - FT-T153547 Fixed: setObjectScale resetting object rotation Added: compileScript script command Fixed: HandleChatMessage Event Handler not working properly for system messages Added: #captureSlowFrame server command Added: Logging to attachTo for invalid memory points or invalid arguments Fixed: Crash/freeze when sending a chat message from within a HandleChatMessage Event Handler Fixed: Crash/freeze when calling setAccTime from within a HandleAccTime Event Handler Added: getMarkerShadow, setMarkerShadow, setMarkerShadowLocal script commands - FT-T155728 Added: New allControls script command syntax that takes a Controls Group - FT-T154801 Fixed: ctrlSetURL would display a wrong tooltip when called multiple times - FT-T155806 Tweaked: Some in-game help command descriptions were improved and corrected - FT-T155675 Added: New script command apertureParams - FT-T154354 Tweaked: fullCrew now returns all position names in consistent lower-case - FT-T155660 Tweaked: Added taskName command alias to the type command, which returns the task name (for consistency) Added: Ability to configure outside terrain generation Added: setDiarySubjectPicture script command Added: server.cfg option to ignore errors that would otherwise abort scenario starts Added: Missing speechVolume command - FT-T72093 Tweaked: ppEffectEnabled can now take an effect name as an argument Fixed: selectDiarySubject was not working - FT-T154260 Fixed: createDiarySubject picture parameters would have no effect (known issue: we've not yet updated CfgDiary to hide white placeholder icons) - FT-T154260 Added: allDiarySubjects command - FT-T154260 Fixed: AI not reacting if the player shot from a vehicle and left the vehicle before the shot impacted Fixed: "Sound listener position not following the camera while the map screen is open" was not actually enabled previously Added: merge script command Fixed: processDiaryLink was not working during briefings Fixed: Backpack duplication issue Fixed: When diary records share the same title, some records could not be selected Fixed: UI control sounds being affected by fadeRadio - FT-T156517 Fixed: playSound3D would not play remotely if volume was set over 5 Fixed: xxxVolume commands would not return the current volume Fixed: Some fadeXXX commands would not check for the allowed sound volume level Added: fadeEnvironment and environmentVolume script commands Fixed: diag_exportTerrainSVG railways not being exported correctly Fixed: Not being able to use scripts in Eden Editor that do not return Nothing Added: -language= command line option LAUNCHER Added: Art of War DLC as default DLC 21 3 Share this post Link to post Share on other sites
DnA 5143 Posted February 10, 2021 10-02-2021EXE rev. 147253 (game) EXE rev. 147254 (Launcher) Size: ~589 MB DATA Fixed: Formal Suit and Parade Uniform shoe soles were red Fixed: Distorted animations on Formal Suit (T-shirt) when the character was holding a weapon - FT-T156633 Tweaked: Regenerated various UI images for Art of War DLC assets Tweaked: The announcer and visitor voice over post-processing in Showcase Art of War Added: Art of War contest details to Lars Blanken Gallery labels, citing winner placement, commended entries, and screenshot category winners Tweaked: Lars Blanken Gallery's curator agreed with an artist to swap one work for another of theirs Tweaked: Improved skinning on Civilian Backpack Tweaked: Passenger occluders on MH-9 and AH-9 Potential Spoilers Spoiler Fixed: Disabled actions on ED-1E in the Lars Blanken Gallery (RIP Eddie, stop touching him) Fixed: Incorrect string used in the drones display composition for Showcase Art of War ENGINE Fixed: Crash on startup when the installation path contained Unicode characters - FT-T156271 Fixed: Art of War Achievements could not be unlocked Fixed: attachTo bone following rotation was not being saved in savegames Fixed: Preprocessor #if __has_include was not properly processing macro commands inside #if blocks Fixed: Radio protocol messages were showing in the language of the sender - FT-T156062 Added: Diagnostics EXE commands to live-edit terrain heightmap (results may lead to unknown and glitched consequences) - FT-T156093 Added: localize and isLocalized now support $STR prefixes Added: GroupCreated / GroupDeleted Event Handlers - FT-T156211 Fixed: CEdit mouse selection was not able to select text that is on the left outside of the view area - FT-T156218 Fixed: CfgEnvSound sound when used as trigger effect would not stop on trigger deactivation Added: forceMapOutsideColor config parameter to CfgWorlds>>OutsideTerrain to disable rendering of outside terrain on the 2D map - FT-T156243 Tweaked: HandleChatMessage Event Handler now also returns unlocalized string names where applicable Added: combatBehaviour and setCombatBehaviour commands - FT-T71588 Added: ropeSegments script command - FT-T153606 Fixed: setSoundEffect envSound did not delete with its trigger Added: setWeaponZeroing script command and currentZeroing alternative syntax Added: diag_localized command 13 5 Share this post Link to post Share on other sites
DnA 5143 Posted February 18, 2021 18-02-2021EXE rev. 147279 (game) EXE rev. 147279 (Launcher) Size: ~341 MB DATA Tweaked: The displays on the Diorama Units now have a more generic sandbox texture Fixed: Incorrect animation sources were used on the Type-115 - FT-T121686 ENGINE Tweaked: Active server browser tabs after disconnecting from a server - FT-T156008 Added: Ability to grab magazines out of weapons on the ground - FT-T155812 Fixed: setObjectScale on Simple Objects scaling relative to the current scale instead of the original scale Fixed: "left" align on drawIcon3D was not working correctly - FT-T82067 Fixed: It was possible to activate the Get In action multiple times if a vehicle is using slow opening door animations (precise get in) Fixed: Serialization of most showHUD parameters was absent Added: Optional parameter to the showHUD command to show drawIcon3D even when the HUD is hidden - FT-T154136, FT-T116714, FT-T154180, FT-T154138 Tweaked: addForce can now be applied to objects of simulation class Man, while forcing an unconscious ragdoll state Added: Server-side log message when mods / signatures do not fit into the Steam Query data limit Tweaked: Added optional offsets for text drawing to drawIcon3D Added: New script command focusedCtrl - FT-T154790 Added: Parameter to playSound / say3D to disable attenuation without changing sounds to speech Tweaked: drawIcon3D now has an option to separate the icon and text colors Tweaked: Added an addMissionEventHandler parameter to pass optional arguments to the Event Handler code Fixed: Zeus not initializing unit prices for activeAddons when using the curatorObjectRegistered Event Handler 14 2 Share this post Link to post Share on other sites
DnA 5143 Posted March 17, 2021 17-03-2021EXE rev. 147449 (game) EXE rev. 147449 (Launcher) Size: ~580 MB DATA Fixed: Visibility of some Art of War DLC props in Zeus Game Master mode - FT-T156965 Tweaked: Replaced Chromatic Aberration Post Processing effects on ACRO, RCO, MRCO and Promet Modular Sight by Radial Blur (this effect can be tweaked via the Radial Blur slider in Video Settings > AA & PP) - FT-T156991 Potential Spoilers Spoiler Fixed: A flag marker for a hidden artwork was visible before any player interaction in Showcase Cultural Property Added: Music to the outro scene in Showcase Cultural Property Fixed: View distance is now automatically adjusted if required at the end of Showcase Cultural Property ENGINE Added: New scenario config parameter AllowProfileGlasses - FT-T156414, FT-T155328, FT-T81911 Tweaked: Performance optimizations for CostMap generation Added: Warning message when attempting to edit a scenario which was saved using a modded Eden Editor - FT-T154222 Fixed: Placing entities in Zeus was not always correctly deducting their price - FT-T156972 Fixed: magazinesTurret would produce an error when the turret path length was greater than 1 - FT-T156981 Tweaked: User profile CustomDifficulty aiLevelPreset is now stored by name instead of index Fixed: Art of War DLC was not handled fully in Steam-based server browsing (this also affected Creator DLC servers) Fixed: Field Manual 3D objects sometimes rendering as a pure white shape Fixed: CTD in the SCENARIOS menu in case a mod deleted vanilla category entries Fixed: CTD if there were errors in a file in the user profile directory and the user name contains a whitespace followed by "S" - FT-T156988 Fixed: The in-game official servers list not loading if the cache directory was not yet present Tweaked: Performance optimization for handling map markers Fixed: CTD when deleting a marker in the MarkerCreated Event Handler - FT-T157170 Fixed: CTD in the SCENARIOS menu while subscribed to Steam Workshop scenarios that have an incomplete filename - FT-T157230 Added: Ability to configure audio output device via the settings (pending full UI implementation) - FT-T75079 Added: Config parameters to control whether a vehicle GetOut direction is opposite of its GetIn direction Added: Audio option to configure the volume reduction on the map screen while inside vehicles (pending full UI implementation) Fixed: Player names not showing when hovering over map markers Added: _local parameter to all marker Event Handlers Added: affectedByWind CfgAmmo entry for flares to let them be affected by wind speed (off by default) Fixed: CfgFunctions not found error in Eden Editor - FT-T154708 Fixed: Game option changes were not always saving into the user profile Fixed: When using deadzone, the aim would sometimes autocenter when zoomed - FT-T119242 Fixed: Units that were assigned to a custom channel would not delete properly - forums Added: openGPS script command - FT-T124710, FT-T157028, FT-T74039, FT-T78824 Fixed: Issues when trying to drag uniforms/vests from a dead body into a backpack container Tweaked: Steam client libraries were updated to the latest version (to support recent opt-in security enhancements for server admins - https://steamcommunity.com/discussions/forum/14/2974028351344359625/) LAUNCHER Fixed: Art of War DLC was not handled fully in Launcher server details Added: Global Mobilization DLC banner 11 3 Share this post Link to post Share on other sites
DnA 5143 Posted March 31, 2021 31-03-2021EXE rev. 147490 (game) EXE rev. 147490 (Launcher) Size: ~878 MB DATA Fixed: Eden Editor attributes on Scientists and Parade Officers when changing loadouts Fixed: Rotation of Diorama Units on Dedicated Servers Tweaked: Made materials used on MBT-52 consistent with those used on Nyx (the new materials should also be more friendly for community retextures) Tweaked: Position of Square Shades and Square Spectacles Added: gunnerReversedGetOut parameter to the StaticWeapon class and inverted the pos and dir memory points responsible for get in actions. After this change, get in action should be visible as default action when the weapon is approached from the rear. If you are inheriting from the StaticWeapon class and you are overwriting memoryPointsGetInGunner or memoryPointsGetInGunnerDir parameters, please adjust your configs so your character disembarks in the correction direction. ENGINE Added: setDefault parameter to the getOrDefault command - FT-T157359 Fixed: Crash caused by the array insert script command - FT-T155531 Added: toArray HashMap script command Added: Alternative syntax to insert script command for HashMap Fixed: Map volume reduction not working in 3rd Person Perspective Tweaked: Map volume reduction in vehicles minimum value changed from 25% to 0% Fixed: setObjectScale on static objects (f.e. houses) not synchronizing properly in multiplayer Fixed: Game crash when changing the audio output device in multiplayer with VoN being active - FT-T157418 Fixed: Issue with camo face textures not loading in some cases - FT-T154485 Fixed: Car engine sounds not restarting when switching audio output device Fixed: Possible freeze in the main menu when using a single/dual core CPU - FT-T156456 Fixed: Hide Terrain Module not working properly after loading a scenario in Eden Editor Fixed: The language option sometimes failed to save (the changed language option would reset if the menu was accessed again before a game restart) Added: Preprocessor definition __IS_DEDICATED__ on Dedicated Server / Client 14 3 Share this post Link to post Share on other sites
DnA 5143 Posted April 15, 2021 15-04-2021EXE rev. 147519 (game) EXE rev. 147522 (Launcher) Size: ~82.8 MB DATA Tweaked: Increased vertical limits on UH-80 and CH-67 doorguns - FT-T157654 Fixed: BIS_fnc_selectDiarySubject was not working - FT-T142552 Fixed: Aperture set during scenario preview persisted when returning back to Eden Editor Tweaked: Improved static weapon unflipping Added: OnDisplayRegistered and OnDisplayUnregistered scripted Event Handlers Fixed: BIS_fnc_fadeEffect was not unmuting music after fading out - FT-T156413 Added: Arsenal scripted Event Handler when a weapon is selected or removed (Weapon Config >> "VirtualArsenal" >> "Eventhandlers" >> "itemSelected" or "itemDeselected") Fixed: An exploit in Warlords Fixed: Unresponsive AI in some cases in Warlords Added: Command Points failsafe restoration in Warlords Fixed: Diary subject icon placeholders were made invisible by default Added: New Audio Options for map volume reduction while in vehicles and output device selection ENGINE Fixed: Not being able to use scripts in Eden Editor that do not return Nothing 🤪 Tweaked: Using CfgWorlds OutsideTerrain >> colorOutside on a map display if available - FT-T156243 Fixed: RscEdit controls not rendering text if a parent container is scrolled down but the control is at a Y offset - FT-T157448 LAUNCHER Fixed: Launcher was not listing the official servers 13 3 Share this post Link to post Share on other sites
DnA 5143 Posted April 21, 2021 21-04-2021EXE rev. 147535 (game) EXE rev. 147535 (Launcher) Size: ~83.1 MB DATA Added: Translations for new audio options and other new strings Fixed: Spawn protection invulnerability would not get terminated properly in some cases in Warlords ENGINE Added: Warning if a server fails to bind to the BattlEye port Fixed: Potential server crash 8 1 Share this post Link to post Share on other sites
DnA 5143 Posted May 5, 2021 05-05-2021EXE rev. 147582 (game) EXE rev. 147582 (Launcher) Size: ~68.8 MB ENGINE Fixed: kbTell messages were not showing subtitles for multiplayer clients - FT-T157946 Added: regexMatch, regexFind, regexReplace script commands - FT-T157406 Tweaked: Automatically add DLC tags to Workshop scenarios on DLC terrains Fixed: _forEachIndex variable inside forEach over HashMaps was broken Fixed: Crash when saving a singleplayer game while a forEach over a HashMap was running Added: HashMap apply, values commands Fixed: Sound volume resetting when switching audio output device - FT-T158124 Tweaked: Performance improvement for PBO file lookups Fixed: Crash related to createSimpleObject Fixed: TrackIR head rotation not synchronizing over multiplayer 11 5 Share this post Link to post Share on other sites
DnA 5143 Posted May 20, 2021 20-05-2021EXE rev. 147629 (game) EXE rev. 147629 (Launcher) Size: ~95 MB DATA Fixed: Funds transfer feature in Warlords ENGINE Added: Ability to configure Picture in Picture resolution (UI not yet updated) Tweaked: Moved Pcture in Picture view distance setting to a slider (UI not yet updated) Added: Arma 3 Units data acquisition timeout and server config entry Fixed: Some script commands had incorrect return types shown in supportInfo results - FT-T158155 Fixed: Target type names were not localized in radio communications for remote clients - FT-T156062 Added: Advanced sorting commands: lbSortBy for ListBox and lnbSortBy for ListNBox Added: Missing getters radioEnabled, sentencesEnabled, shownSubtitles, conversationDisabled Added: setTowParent script command 11 1 1 Share this post Link to post Share on other sites
DnA 5143 Posted May 26, 2021 26-05-2021EXE rev. 147661 (game) EXE rev. 147653 (Launcher) Size: ~559 MB DATA Fixed: Military Coffin flag was not correctly synchronized in the multiplayer environment Fixed: Russian and Polish radio protocols had "Diver" and "Enemy spotted" swapped Fixed: Machinegunner callouts in the Polish radio protocol Tweaked: Demining Drone collisions with terrain Fixed: Van was missing string localization for its siren actions Fixed: Some of the VR uniforms had incorrect side restrictions Tweaked: Second shadow LOD of the 40mm UGL magazine proxy ENGINE Added: setCruiseControl script command Added: getCruiseControl script command Fixed: playSound disableAttenuation parameter was not working properly Added: allLODs script command - FT-T158617 Tweaked: Added support for the "ViewGeometry" LOD for both selectionNames and selectionPosition script commands - FT-T158617 Added: ropeType parameter to the ropeCreate command, so you can now create custom rope models / types - FT-T85042 Tweaked: selectionPosition command now supports LOD resolution as LOD parameter, in line with the selectionNames command - FT-T158617 Fixed: Changing PiP resolution resulted in a black screen (oops) Tweaked: Added alternative syntax for selectionPosition, allowing to select LOD by index and change position visual mode - FT-T158617 Tweaked: Added alternative syntax to the deleteVehicleCrew script command, which allows to delete the entire crew - FT-T157300 Fixed: Players now cannot get in vehicles with disabled simulation via the action menu (scripting methods are unaffected) - FT-T157067 Added: A new script command ctrlMapSetPosition to help with CT_MAP positioning and centering - FT-T158730 Fixed: "Engine" Event Handler parameter was flipped if an engine change came in over network Tweaked: +HashMap is now a deep copy (for Array / HashMap values); you can use merge for a flat copy 14 3 Share this post Link to post Share on other sites