bis_iceman 7384 Posted May 3, 2018 03-05-2018 EXE rev. 144737 (game) EXE rev. 144737 (launcher) Size: ~805 MB DATA Tweaked: Vehicle threat and cost values were adjusted Fixed: Some vehicles (Zamak, Van and HEMTT) were clipping when being unloaded from the Blackfish VTOL Fixed: Mechanized compositions used an obsolete version of the Marid APC (https://feedback.bistudio.com/T128193) Fixed: The turret of the Marid APC was missing its damaged texture when damaged Fixed: The commander display in Mora now says "COAX" instead of "AA MISL" (https://feedback.bistudio.com/T128226) Tweaked: The commander display in Mora would show the azimuth of the gunner instead of the commander Tweaked: Elevation text was changed to Lased Distance for the Slammer and Slammer UP MBTs Tac-Ops Mission Pack (potential spoilers) Spoiler Tweaked: The truck route at the beginning of the LZ Nowhere scenario of the Steel Pegasus operation was optimized ENGINE Added: A new "deleteIfEmpty" magazine parameter (-1 will remove the magazine from the weapon when it is empty and maxAmmo is set to 1 - old & default behavior; 0 means that the magazine is never removed; 1 will always remove the magazine when empty) 8 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 4, 2018 04-05-2018 No new EXEs Size: ~675 MB DATA Fixed: Commander Picture-in-Picture feeds would not show Elevation values Tweaked: Further tweaks to vehicle threat and cost values Fixed: Camo selections for the armed MB 4WD were not working correctly (https://feedback.bistudio.com/T128155) Fixed: The PM 9mm sidearm would be created with an incorrect magazine in the Editor (https://feedback.bistudio.com/T127915) Fixed: AI soldiers would not engage previously incapacitated hostile units after they revived / respawned Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: A friendly Gorgon APC could get stuck when trying to get to the defensive position in the Avenging Furies scenario of the Beyond Hope operation Tweaked: The waiting time of one of the Gorgon APCs at the start of the Avenging Furies scenario of the Beyond Hope operation Fixed: One of the friendly Gorgon APCs could get destroyed by a Strider MRAP explosion in the Avenging Furies scenario of the Beyond Hope operation ENGINE No EXE changes today 9 1 Share this post Link to post Share on other sites
DnA 5143 Posted May 7, 2018 07-05-2018 There will not be an update today due to challenges incompatible with logistical success. 4 15 Share this post Link to post Share on other sites
DnA 5143 Posted May 7, 2018 08-05-2018 No update will occur on this day due to a Czech national celebration of Liberation Day 8 4 Share this post Link to post Share on other sites
DnA 5143 Posted May 9, 2018 09-05-2018 EXE rev. 144757 (game) EXE rev. 144757 (launcher) Size: ~945 MB DATA Fixed: The T-140 MFD ammo indicator had swapped HE & HEAT indicators (https://feedback.bistudio.com/T128150) Fixed: Assassins Helmet chin strap selection (https://feedback.bistudio.com/T128507) Tweaked: Magazines can now be hidden in Virtual Arsenal by setting their scope to 1 Tweaked: In Virtual Arsenal, launcher accessories are no longer attached to the primary weapon if they fit there too Tweaked: Continued vehicle threat and cost value iterations Tweaked: Zamak trucks should now all have the same radius for accessing the inventory (2.5 meters) Tweaked: Added featureType=2 to several large structures that used the 'old' featureSize parameter before Fixed: Display name of the Sharur ATGM in the To-199 MFD (https://feedback.bistudio.com/T128191) Tweaked: Slightly increased the splash damage radius of HEAT munitions Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Inaccurate CAS in the Fait Accompli scenario of the Stepping Stone operation ENGINE Fixed: Potential deadlock during player server disconnection 10 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 10, 2018 10-05-2018 No update today due to a logistical bottleneck caused by an Update 1.82 Hotfix 8 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 11, 2018 11-05-2018 EXE rev. 144768 (game) EXE rev. 144768 (launcher) Size: ~205 MB DATA Showcases (potential spoilers) Spoiler Fixed: There were some barriers missing in Showcase Armed Assault ENGINE Fixed: Server CTD Fixed: Pilot camera would not work 7 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 14, 2018 14-05-2018 EXE rev. 144780 (game) EXE rev. 144780 (launcher) Size: ~73 MB DATA Fixed: Inconsistent missile sounds after the introduction of missile fire modes Fixed: Vehicle Titan AT missile fins were not fully extended in some cases ENGINE No EXE changes today 6 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 15, 2018 15-05-2018 EXE rev. 144786 (game) EXE rev. 144786 (launcher) Size: ~775 MB DATA Fixed: CSAT SF Rifleman (AT) icon was missing (https://feedback.bistudio.com/T128726) Tweaked: AI will now stick more to the right side on roads Tweaked: AI may drive a tiny bit smoother when crossing bridges Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Players could be forced out of the APC at the start of the Avenging Furies scenario of the Beyond Hope operation Fixed: Lines for switching seats were not voiced in the Avenging Furies scenario of the Beyond Hope operation The East Wind (potential spoilers) Spoiler Tweaked: Several campaign hubs (Gori, Topolia, Bomos) were improved (Simple Object integration, glitches in placement, performance) ENGINE No EXE changes today 9 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 16, 2018 16-05-2018 EXE rev. 144790 (game) EXE rev. 144790 (launcher) Size: ~66 MB DATA No data update today ENGINE Fixed: Placing crew into vehicles as Zeus was working incorrectly 5 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 17, 2018 17-05-2018 EXE rev. 144798 (game) EXE rev. 144798 (launcher) Size: ~114 MB DATA Tweaked: Slightly increased splash damage radius of HEAT munitions Fixed: AI in Nyx spammed missiles too fast Tweaked: It's now possible to attach things to a drawer of the Office Table via the attachTo command and they will move along with it ENGINE Added: A new activeSensorAlwaysOn ammo parameter 10 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 18, 2018 18-05-2018 EXE rev. 144803 (game) EXE rev. 144803 (launcher) Size: ~128 MB DATA Tweaked: The "ELEVATION" text was changed to "LASED DIST" in the Kuma, Panther, Bobcat, Cheetah and Scorcher vehicles Fixed: Offroad's external view offset was incorrect Fixed: The rear mirrors of the Tempest Repair truck were not working correctly (https://feedback.bistudio.com/T127912) Tweaked: Ifrit & Strider durability against 7.62 mm small arms (https://feedback.bistudio.com/T127889) The East Wind (potential spoilers) Spoiler Fixed: Incorrect passenger position of Kerry in the HEMTT Truck in the Air Superiority scenario ENGINE Added: A new "takeOffReversed" airport parameter changing the direction of taking off from an airport 9 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 21, 2018 21-05-2018 No new EXEs Size: ~11 MB DATA Tweaked: The appearance and behavior of chemlights on sloped terrains were improved (https://feedback.bistudio.com/T127992) Showcases (potential spoilers) Spoiler Fixed: The Orca helicopters at the start of Showcase Helicopters could crash in some cases ENGINE No EXE update today 7 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 22, 2018 22-05-2018 EXE rev. 144808 (game) EXE rev. 144808 (launcher) Size: ~831 MB DATA Added: Camo selection to Tank Coverall Tweaked: Vehicle threat and cost values were adjusted ENGINE Tweaked: The "maxHoldsterValue" animation source now works on vehicles with Dynamic Loadouts, but only for non-pylon weapons (e.g. the HMG) Tweaked: Interaction with inventories of dead characters was improved 15 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 23, 2018 23-05-2018 EXE rev. 144812 (game) EXE rev. 144812 (launcher) Size: ~106 MB DATA Fixed: An incorrect texture was assigned to the Tank Coveralls Fixed: The Placeables VR Training would not finish properly due to a tank not running over a mine in some cases ENGINE Tweaked: Negative "minimalHit" in a hitpoint works as a flat damage reduction now Tweaked: AI is no longer able to see or shoot through fallen trees (https://forums.bohemia.net/forums/topic/216507-17-years-old-bug-in-a3-a-fallen-static-objects-geometries-bug/) 18 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 24, 2018 24-05-2018 No logistical success today due to a missing Dev-Branch update 2 10 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 25, 2018 25-05-2018 EXE rev. 144816 (game) EXE rev. 144816 (launcher) Size: ~117 MB DATA Fixed: The Vorona missile had incorrect transparency when AO was enabled Added: Terrain awareness (TAWS-like) color-coded navigation panels to all vanilla aerial vehicles Tweaked: Slightly reduced CM immunity of ARH missiles Tweaked: Slightly increased splash damage radius of HEAT munitions Tweaked: Info Panel actions were removed from the action menu Tweaked: Improved predictability of HEAT penetration damage (WIP) Vanguard Added: Vanguard is now marked as official MP mode (also featured in the Quick Play menu) Tweaked: Server lobby parameters localization was improved Showcases (potential spoilers) Spoiler Tweaked: Enemy artillery (including ammo trucks) is now visible on radar (their engines remain started) in Showcase Gunships Tweaked: Datalink is now used in Showcase Gunships to make revealing enemy vehicles easier Fixed: The Buzzard airplane would crash in some cases in Showcase AAF Fixed: The Buzzard airplane in Showcase AAF would fly away and never come back in some cases Tweaked: Asset compositions of Showcases NATO and CSAT were updated Tweaked: Difficulty and behavior of CSAT tanks were improved in Showcase Armed Assault The East Wind (potential spoilers) Spoiler Tweaked: Compositions improved in the Situation Normal scenario Tweaked: Fog density in the Paradise Found scenario was lowered ENGINE No EXE changes today 10 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 28, 2018 28-05-2018 EXE rev. 144822 (game) EXE rev. 144822 (launcher) Size: ~69 MB DATA Eden Editor Fixed: The Object Inventory cargo attribute was saved even when nothing changed after opening and confirming the attribute window ENGINE Tweaked: The fire & view geometries are now enabled for fallen walls (as a test) 14 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 29, 2018 29-05-2018 EXE rev. 144825 (game) EXE rev. 144825 (launcher) Size: ~112 MB DATA Tweaked: ATGM LG, FireFist and SAAMI missiles now have properly working flame and fin animations Tweaked: Aeroport de Tanoa (main) and Saint-George Airstrip approaches and departures are now both seawards ENGINE No EXE changes today 10 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 30, 2018 30-05-2018 There will be no Dev-Branch update today due to "logistical issues". 1 2 Share this post Link to post Share on other sites
DnA 5143 Posted May 31, 2018 31-05-2018 EXE rev. 144837 (game) EXE rev. 144837 (launcher) Size: ~175 MB DATA Fixed: The Titan on Prowler (AT) was not able to lock targets over nearby barriers Added: A "Breakwater" user animation to Gorgon ENGINE Fixed: Missing proxy mag when a weapon is on the ground or in FFV Added: New animation source "inWater" for all vehicles Added: New model property "cratercolor" (example: cratercolor=deadff00 format: AABBGGRR) Eden Editor Fixed: Incorrect returned values when a group (get3DENAttribute) or waypoint (get3DENEntityID) is in a layer 9 4 Share this post Link to post Share on other sites
DnA 5143 Posted June 1, 2018 01-06-2018 EXE rev. 144845 (game) EXE rev. 144845 (launcher) Size: ~697 MB DATA Tweaked: Returned the laser spot tracker to the Rhino so it doesn't have to rely on Datalink only (https://feedback.bistudio.com/T128036) Showcases (potential spoilers) Spoiler Tweaked: Minor changes to compositions in Showcase Armed Assault Tweaked: Behavior of the CSAT tanks in Showcase Armed Assault ENGINE No relevant EXE changes today 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 4, 2018 04-06-2018 There will be no Dev-Branch update today due to "logistical issues". 1 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 5, 2018 05-06-2018 EXE rev. 144854 (game) EXE rev. 144854 (launcher) Size: ~81 MB DATA Apex Protocol (potential spoilers) Spoiler Fixed: Some links to markers in the Keystone scenario were not working ENGINE Eden Editor Fixed: Loading a scenario in Eden Editor could misalign vehicles loaded in other vehicles 4 1 1 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 6, 2018 06-06-2018 No new EXEs Size: ~4.5 MB DATA Added: A small aiming dot on the AH-6's front windshield Added: A new respawn template where tickets can be decreased either on player death or on player spawn Apex Protocol (potential spoilers) Spoiler Tweaked: The number of tickets now corresponds with the number of available respawns (ticket is removed upon spawn, not upon death) ENGINE No EXE changes today 14 2 Share this post Link to post Share on other sites