disco.modder 116 Posted November 2, 2013 The download appears to be broken, same with the accessories pack. Share this post Link to post Share on other sites
Alwarren 2767 Posted November 2, 2013 Both worked here when I tried them right now; I don't know why they wouldn't work for you, but both archives downloaded and extracted without error. ?? Share this post Link to post Share on other sites
SilEighty 13 Posted November 2, 2013 (edited) Download not working for me either. Tried downloading multiple times aswell with no luck. Edited November 2, 2013 by PhoenixSPM Share this post Link to post Share on other sites
Robalo 465 Posted November 2, 2013 Downloaded and extracted without issues here. Thanks for your work and for using ASDG-JR Alwarren ! Share this post Link to post Share on other sites
kgino1045 12 Posted November 2, 2013 Download not working for me either. Tried downloading multiple times aswell with no luck. same here Share this post Link to post Share on other sites
Alwarren 2767 Posted November 2, 2013 Here's a direct download link, please try this one: http://friedenhq.org/tmp/FHQ_M4_A3_v1.8..7z http://friedenhq.org/tmp/FHQ_Accessories_v1.3..7z I'm quite sure the download is okay, since it works for me, but just in case... Share this post Link to post Share on other sites
kgino1045 12 Posted November 2, 2013 Here's a direct download link, please try this one: http://friedenhq.org/tmp/FHQ_M4_A3_v1.8..7z http://friedenhq.org/tmp/FHQ_Accessories_v1.3..7z I'm quite sure the download is okay, since it works for me, but just in case... This one is work thanks :) Share this post Link to post Share on other sites
Guest Posted November 2, 2013 Thanks for informing us about the update :cool: New version frontpaged on the Armaholic homepage. FHQ M4 pack v1.8FHQ Accessories pack =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kgino1045 12 Posted November 2, 2013 Not sure is it proper sound Should i heard a little "thick!" sound after every each shots? even i shot close object? Share this post Link to post Share on other sites
instagoat 133 Posted November 2, 2013 Not sure is it proper sound Should i heard a little "thick!" sound after every each shots? even i shot close object? Every gun should have a little clicking sound. It's the trigger mechanism resetting. Share this post Link to post Share on other sites
kgino1045 12 Posted November 2, 2013 Every gun should have a little clicking sound. It's the trigger mechanism resetting. No it make sound after 1.5sec like the gun shot fired from very far away Share this post Link to post Share on other sites
warlord554 2065 Posted November 2, 2013 No it make sound after 1.5sec like the gun shot fired from very far away I am also getting this "pop" sound seconds after firing. Almost like the bullet impacting a reactive target downrange. Every shot is followed by the sound. It is not the weapon itself Share this post Link to post Share on other sites
Alwarren 2767 Posted November 2, 2013 This is an echo. When you fire a gun, there is always reflection of the sound from the landscape. Share this post Link to post Share on other sites
warlord554 2065 Posted November 2, 2013 (edited) This is an echo. When you fire a gun, there is always reflection of the sound from the landscape. Roger that, however I cannot reproduce the sound with any other weapons system other than your M4's. I will attempt to record a small video clip and post *Edit* Edited November 2, 2013 by WarLord554 Share this post Link to post Share on other sites
Alwarren 2767 Posted November 2, 2013 Roger that, however I cannot reproduce the sound with any other weapons system other than your M4's. I will attempt to record a small video clip and post The echo is in the sound effect. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted November 3, 2013 The echo is in the sound effect. What about compatibility with other mods that script in dynamic echo? I really like the sounds, but it'll be a clear conflict later on down the road. Share this post Link to post Share on other sites
Alwarren 2767 Posted November 3, 2013 What about compatibility with other mods that script in dynamic echo? I really like the sounds, but it'll be a clear conflict later on down the road. I can always update it when a sound mod does something like that :) Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted November 3, 2013 I can always update it when a sound mod does something like that :) With that said, HUGE upgrade. It feels like I'm shooting a proper gun now. Share this post Link to post Share on other sites
13islucky 10 Posted November 4, 2013 Gosh, I love those sounds, they're very nice. One thing though, did you change the textures? They look darker, in a way, and more one-tone. Share this post Link to post Share on other sites
kgino1045 12 Posted November 4, 2013 Isn't this reflect sound supposed to happen in mountin area? not in every place? and since it's really unharmonic with other gun addons so why don't you share to jsrs or speed of sound to make it in common? Share this post Link to post Share on other sites
Alwarren 2767 Posted November 7, 2013 Isn't this reflect sound supposed to happen in mountin area? not in every place? and since it's really unharmonic with other gun addons so why don't you share to jsrs or speed of sound to make it in common? Audio reflection happens in almost any terrain, with different degrees of loudness. Once JSRS adds the appropriate functionality, I'll see that the sounds work with JSRS. Personally, I like the sounds as they are. But it is impossible to please everyone, I'm afraid. Unrelated: I included the old ones so here are temporary download locations for the new ones until I find the time to fix things: http://friedenhq.org/tmp/fhq_accessories.pbo.FHQ.bisign http://friedenhq.org/tmp/fhq_m4_a3.pbo.FHQ.bisign Share this post Link to post Share on other sites
disco.modder 116 Posted January 27, 2014 Just did a weapon mods evaluation for a co-op campaign and I found that the hand position/grip on the foregrip and grenade launcher variants are a bit weird. Could you please have a look at this Alwarren? Share this post Link to post Share on other sites
Alwarren 2767 Posted January 27, 2014 Just did a weapon mods evaluation for a co-op campaign and I found that the hand position/grip on the foregrip and grenade launcher variants are a bit weird. Could you please have a look at this Alwarren? I agree. The problem with the hand position is that while I was doing these, the introduced the "flip gun side" motion for side-stepping, and there was horrible overstretch that is kind of hard to compensate. Also when lowering the gun, the hand angle is... weird. This was the best compromise I found. However, I want to make new reload anims for these anyway now that I can use them in Blender, and that will also require new hand anims (since the starting pose must be correct) so I will certainly give it another go. Share this post Link to post Share on other sites
disco.modder 116 Posted January 28, 2014 I agree. The problem with the hand position is that while I was doing these, the introduced the "flip gun side" motion for side-stepping, and there was horrible overstretch that is kind of hard to compensate. Also when lowering the gun, the hand angle is... weird. This was the best compromise I found.However, I want to make new reload anims for these anyway now that I can use them in Blender, and that will also require new hand anims (since the starting pose must be correct) so I will certainly give it another go. Look forward to the updates coming out m8. I really enjoy these guns as there are different camouflages to suit a variety of war theaters. Would you perhaps in the future be looking at adding more complex camo Like Multicam, A-TACS, MARPAT, AOR, etc. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 28, 2014 Look forward to the updates coming out m8. I really enjoy these guns as there are different camouflages to suit a variety of war theaters. Would you perhaps in the future be looking at adding more complex camo Like Multicam, A-TACS, MARPAT, AOR, etc. No promise. I'll look into it. I always wanted to make some variation models too, like Magpul accessories and things like that, but currently I am a bit spread out between projects. Share this post Link to post Share on other sites