tonic-_- 53 Posted September 14, 2013 UPDATE: v1.9 Notes: An update was applied to the stringtable.xml so be sure to drag that into your mission! Change log: Fixed: Some weapons wouldn't display in 'Your Current Gear'. Changed: Added some additional code changes to fix & prevent 'VAS hasn't finished loading' Changed: All Items (Vests/uniforms/headgear/attachments/misc) will display even if a class has the same name. Changed: Some other things but forgot what they were but must of been important! Added: Portuguese localization / Translation (Thanks to Ficc on BIS forums!) Download: Virtual Ammobox System (VAS) v1.9 @mantls you've probably seen in it the server browser but Stratis / Altis life. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted September 14, 2013 Mission / project? may i ask what that would be? check out the link in the bottom of Tonic's sig for the news Share this post Link to post Share on other sites
dna_uk 30 Posted September 14, 2013 Nice work with the release :) One thing however 1.9 description.ext in both the "gear_test.stratis" and "scripts" folder contain includes for the TAW View Distance script which will probably cause issues. Share this post Link to post Share on other sites
tonic-_- 53 Posted September 14, 2013 Nice work with the release :)One thing however 1.9 description.ext in both the "gear_test.stratis" and "scripts" folder contain includes for the TAW View Distance script which will probably cause issues. Opps, thanks for pointing that out, repacked the file with the correct one. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted September 14, 2013 I am getting a generic error in fn_filter.sqf - on weapons filtering and items - it does filter the lists. It seems to only happen after loading a saved loadout Error in expression <t,_x];}; }; case "SCALAR": { if(_type == _filter) then { _ret set [count _ret,> Error position: <== _filter) then { _ret set [count _ret,> Error Generic error in expression File ...........................................missions\gear_test.Stratis\VAS\functions\fn_filter.sqf, line 55 Share this post Link to post Share on other sites
tonic-_- 53 Posted September 15, 2013 I am getting a generic error in fn_filter.sqf - on weapons filtering and items - it does filter the lists.It seems to only happen after loading a saved loadout Error in expression <t,_x];}; }; case "SCALAR": { if(_type == _filter) then { _ret set [count _ret,> Error position: <== _filter) then { _ret set [count _ret,> Error Generic error in expression File ...........................................missions\gear_test.Stratis\VAS\functions\fn_filter.sqf, line 55 I'm not able to get this error at all, what items are in the 'saved' loadout? Are they addon based? Particularly I am looking mainly at weapons / items (vests,misc,uniform,etc) Share this post Link to post Share on other sites
dna_uk 30 Posted September 15, 2013 Opps, thanks for pointing that out, repacked the file with the correct one. Sent you a PM mate. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted September 15, 2013 I'm not able to get this error at all, what items are in the 'saved' loadout? Are they addon based? Particularly I am looking mainly at weapons / items (vests,misc,uniform,etc) No mods are running, just vanilla install. My fault I deleted all of my loads from the previous version and no more error... oops. sorry! Share this post Link to post Share on other sites
tonic-_- 53 Posted September 15, 2013 No mods are running, just vanilla install.My fault I deleted all of my loads from the previous version and no more error... oops. sorry! Hmmm, might of been a bad classname being passed then but if it happens again remember which section of VAS you are in i.e Weapons or Items and what filter is being applied (if any) and the items that are listed in it. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted September 15, 2013 It was my bad.....i had the loadouts created when i was running multiple mods. then ran your new version in vanilla... Its a shame the profilenamespace can't differentiate between mods and only load the one based on when it was saved. - it possibly can be done with creative scripting.....:idea: Is the 3d view of the player still a WIP or on the back burner due to other projects? - and of course playing games and RL - don't take this as anything negative, I am just curious. I really see VAS as something that has changed the Arma3 gameplay - especially early on when you couldn't even pick up any gear from the crates unless you were the MP mission host. Share this post Link to post Share on other sites
Guest Posted September 15, 2013 (edited) Thanks a lot for sending us the newest version of your script :cool: New version frontpaged on the Armaholic homepage. Virtual Ammobox System (VAS) v1.9a ================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited September 15, 2013 by Guest updated mirror Share this post Link to post Share on other sites
ramius86 13 Posted September 15, 2013 http://pastebin.com/8L7Bncs0 Italian translation ;) Share this post Link to post Share on other sites
DaViSFiT 21 Posted September 15, 2013 Just a question. Where is the layout saved? We wanted to make 5-6 layouts for our clan and spread them. perhaps a Export/Import function would be cool. Share this post Link to post Share on other sites
pressytcn 10 Posted September 15, 2013 they should use this on the wasteland servers it would make it fun to play it like in a2 Share this post Link to post Share on other sites
Guts4 10 Posted September 15, 2013 So I've looked for an answer for quite a while and I know it's an easy fix but how do I have players respawn with their gear previously loaded in from VAS? I've seen it on plenty of servers and am not sure if it's an additional script or (what I suspect) a built in function I've got to turn on and off? Other than that I love this script and is a huge leap forward from how we geared up on A2 & ACE. Keep it up, man. Share this post Link to post Share on other sites
tonic-_- 53 Posted September 15, 2013 UPDATE: v1.9a Notes: An update was applied to the stringtable.xml so be sure to drag that into your mission! This is mainly a hotfix. Change log: Fixed: Backpacks wouldn't show in Your Current Gear. Added: Italian localization / Translation (Thanks to ramius86 on BIS Forums). Download: Virtual Ammobox System (VAS) v1.9a Share this post Link to post Share on other sites
kgino1045 12 Posted September 15, 2013 (edited) KOREAN translation :) http://pastebin.com/f10dineu ---------- Post added at 19:52 ---------- Previous post was at 19:50 ---------- Lovely update Tonic :) Dose Korean pont makes trouble? D:? I saw lot's of trouble in other countries game By the way I figure my problem sorry tonic that i answer too late D: ps. Can we have 20 or 30 save/load menu :)? Edited September 15, 2013 by kgino1045 Share this post Link to post Share on other sites
HaZZarD 2 Posted September 15, 2013 great work and thanks for the Italian localization : ) would be a great feature having one virtual ammo box per faction because in PvP sometime , even if you write it , people keep taking uniforms from other sides appearing in underwear : D I know its people fault and maybe take too much time to make 3 versions so just an idea/suggestion keep up the good work ; ) Share this post Link to post Share on other sites
Bakarda 10 Posted September 16, 2013 well i need one post to post links so just ignore this :cool: ---------- Post added at 02:24 ---------- Previous post was at 02:23 ---------- Here is the real reply: :) Czech Translation I tested it and everything worked. Czech Translation WITH Korean translation. So you do not have extra work merging these two tables together. :cool: http://pastebin.com/Jpe9thR4 And if Korean Translation did not work for any reason Czech Translation WITHOUT Korean Translation http://pastebin.com/xtL11qaT Share this post Link to post Share on other sites
kgino1045 12 Posted September 16, 2013 Cool! Awesome man :) So Is this translate will be added in next time? Share this post Link to post Share on other sites
fidai 12 Posted September 16, 2013 Is it possible to have a PBO version to work with all missions, honestly am asking this cuz me and brother used to play coops on our private server and its sucks to play without this great mod. Share this post Link to post Share on other sites
tonic-_- 53 Posted September 16, 2013 OK, I have the stringtable updated and have Czech, Russian and Español added to the list. I couldn't get the Korean to work but I guess the engine just doesn't support it yet, if there is a language missing that the game supports here is the current list: http://pastie.org/pastes/8330737/text?key=ladkqw7pmkglutoq5qiokw I'll give it a few more days for any more translations to come in and any bug reports before I push an update. Is it possible to have a PBO version to work with all missions, honestly am asking this cuz me and brother used to play coops on our private server and its sucks to play without this great mod. Short answer: no Share this post Link to post Share on other sites
kgino1045 12 Posted September 17, 2013 Should i put Korean translation latter? D: Share this post Link to post Share on other sites
Arissani 11 Posted September 18, 2013 great mod, but i would have to say the "VAS hasn't finished loading yet" is getting to be the most annoying thing in history, kind of confused as to why this isn't in the known issues so that everyone else that is having this issue doesn't think it is something they may have done to muck it up, my loading time for the VAS was always mediocre at best but it wasn't to bad but with the last patch an hot fix even with as few as 2 other players on the server it takes 20+ mins to load an it isn't like we have very many weapons for it to load, ive been searching an searching for a fix i.e. changing wait commands to sleep 5; and still no change, it seems to be very random, some people can load in a be in the VAS while others that have been standing waiting for 10-15 mins watch others walk up load their gear an walk away...maybe im missing something but it seems to be pretty arbitrary as to who it likes an dislikes....i know this has been mentioned several times an im sure your doing your best to find a fix, anything you could tell the community of how to possibly help this load time would be great. Share this post Link to post Share on other sites
anthonyfromtheuk 6 Posted September 18, 2013 The first thing i ever wanted to know when i started playing with the editor was how to change gear loadouts, now i know how to but its still a pain to find classnames and type it all in. What I am wondering is why Dslyecxi`s Arma 3 paperdoll doesn't work with VAS when i try it i just get this addHeadgear ''; this addVest ''; this addUniform ''; this addBackPack ''; this addWeapon ''; this addPrimaryWeaponItem ''; this addPrimaryWeaponItem ''; this addWeapon ''; this setFace ''; this addGoggles ''; this addWeapon ''; Why is that? These two Mods/scripts together would the most useful tool for newbies ever... Like me! :cool: Reading the VAS forum thread it seems it did at one time work, just not anymore. got told that perhaps i should of posted that here for some help? Share this post Link to post Share on other sites