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COSLX - An updated version of the original SLX Mod
Arissani replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
any chances this gets ported to A3? :) Regards Lt J. Trepanier -
With A3 after 2k+ hours spent playing, it feels mostly like the present day static emplacements are whats lacking the most!... love this WIP looking forward to any and all releases of this! [edit] would love to make a showcase training base for this if your interested! PM if so :) example of a base i made on Altis dry lake bed http://s782.photobucket.com/user/jrock169/library/CFB%20Dextraze?sort=6&page=1
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part 3 download link seems broken atm
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a few more teasers Section attack range custom runway lighting placed on lake bed runway, includes real world lighting schemes Approach Runoff, hangars and helopads Runway as a whole
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WIP Pictures of a new 1km square training base i have spent hundreds of hrs creating so far, no release date as of yet but stay tuned ( will have an A3 vanilla compatible version as you will see some vehicles from our mods in the WIP pictures lots of pictures to be shared hope you enjoy like always any and all suggestions are welcome!! Front gate vehicle control point (DAY) Front gate vehicle control point (NIGHT) hangars at the training base (NIGHT) added lighting to the inside of hangars Merged together 2 huge semi constructed buildings (targets still not placed) and expanded the CQB range to include these. Cenotaph (DAY) Cenotaph (NIGHT) Spawn area (NIGHT) All targets on the base are from the Babe targets mod pack, new targets are roughly 1/2 the size of the A3 vanilla yellow targets NOTE GREEN TARGETS ARE HOSTAGES and last but not least WIP medical area
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Canadian Armed Forces Modification ARMA III
Arissani replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
fyi drop box link is broken :) -
no moar teasing pleeeease!!!! :D
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Player looking for squad (not for squads to post looking for players!)
Arissani replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
delete plz, said my part -
just a thought on something you could add, i used scripted scoring targets they kept track until you moved to the board and cleared the score, could make these the ultimate targets for Arma if you could do that, just a thought :) many thanks :)
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well in the editor, when placing a target there is no icon associated with the target you sort of need to hover the cursor over the area of the target you attempted to place until you see the name of the object and then you can drag it around and place it.
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still super interested in this any road map planned for this at all? :) also download link is not working on here but the armaholic one still does
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[WIP] AHFM - Advanced Helicopter Flight Model
Arissani replied to brainslush's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well it is a TOH 3D model with some of the compatible sources like gauges and such, things like the flight mechanics are still arma 3 because at the moment it is a little difficult to change flight mechanics with out the official tools from BIS, but it was made by a member of our unit with permission from the TOH guys so im not sure hes ready to release it publicly -
[WIP] AHFM - Advanced Helicopter Flight Model
Arissani replied to brainslush's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
in our unit we have a custom ch-146 griffon, using a TOH model and it works great! -
Squad/Clan List - Please read the rules in first post!
Arissani replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name:- 7th Canadian Mechanized Brigade Group Timezone/location : North American (Primarily) Gamemode preference (eg coop or pvp): Coop Contact email: refer to website Website address: http://7cmbg.enjin.com/ Short description: 7CMBG is a unit founded on and is still striving to be a unit based on Canadian Forces. We have an active member base and is currently going through a recruitment boom come see if we are a for you! Language: -
^^ +1!!!!!! please please!!! it would be so much of a help! love your mod but it doesn't work with our weapons :(