mordos 10 Posted August 1, 2013 I installed the addon and it works, only issue is there is no text (labels) on any of the menu buttons, I have searched for a fix but have not found anything similar. My installation v1.6 Copied the Script folder to the root of my Arma3 directory /steam/steamapps/common/arma3 Copied the VAS folder within the Script directory to my Mission folder /My Documents/ Arma 3 - Other Profiles / Username / Mission / MissionName Updated the description.ext Added init line to my ammo crate When I load the game the VAS loads up, and the buttons work as well the only issue is none of the buttons have any labels...any ideas? Share this post Link to post Share on other sites
rocksy 11 Posted August 1, 2013 UPDATE: v1.6 Notes: Virtual Ammobox System (VAS) is now being localized for different languages, so far it supports English (Obviously) and German, if you want to help convert VAS to your language take a look at stringtable.xml and shoot me a updated version of it with the translation. From what I can tell the engine can handle Russian, German, Polish, Czech, French, Spanish, Italian and Hungarian, possibly more for all I know and of course you will be mentioned in the credits / thanks part :D Also obviously with this update there is a new file in that needs to go in the main part of your mission where mission.sqm & init.sqf are, its called stringtable.xml, if this file isn't there VAS will not display text. If your mission currently has a stringtable.xml then just take what's in mine and add it into yours. Change log, yo. Share this post Link to post Share on other sites
mordos 10 Posted August 1, 2013 Awesome Thanks! That fixed it....anyone else having same issue you will need to restart Arma3 once you copy stringtable.xml into your mission folder, or at least I did. Share this post Link to post Share on other sites
kahna 13 Posted August 2, 2013 Minor Bug Tonic, nothing serious: v1.6 - You cannot use the Remove/Remove All buttons in VAS to unequip Binoculars, Rangefinders or Laser Designators. Share this post Link to post Share on other sites
tonic-_- 53 Posted August 5, 2013 An update will be out tomorrow including fixes for removing Binoculars along with that some fixes to make VAS compatible with other systems that use Kronzky's String Function Library and some other general fixes along with an updated list towards the stringtable.xml Share this post Link to post Share on other sites
hedgehog1983 14 Posted August 5, 2013 Hi Tonic, First of all, this widely adopted system is revolutionizing how mission makers include gear for their missions. So I congratulate you for this awesome idea and wish you continued success. With that being said I would like to request one little change for you to make your system even more functional. I know that you can limit what kind of gear is available by specifying certain classnames in your config file. I have missions that do that. Instead of having evertything available for a player, I limited optics, clothes etc... But unfortunately if somebody has been to another server or another mission and has saved gear they can still access equipment that is not supposed to be in the Virtual Ammobox. For example: VAS only had Holo-sights and Red-Dot-sights. But some players who saved a gear in different mission accessed RCO-sights by just loading saved gear. This really defeats the purpose of limiting the available gear by the mission makers. So please address this. You know your system the best so I believe you can come up with an elegant solution to this problem. Some kind of check between user saved gear array against the mission designer specified limited gear can be used (May be just guns and items.) Anyway thanks for taking the time to read my post. I am a big fan and looking forward to VAS's future growth. B Share this post Link to post Share on other sites
tonic-_- 53 Posted August 5, 2013 Hi Tonic,First of all, this widely adopted system is revolutionizing how mission makers include gear for their missions. So I congratulate you for this awesome idea and wish you continued success. With that being said I would like to request one little change for you to make your system even more functional. I know that you can limit what kind of gear is available by specifying certain classnames in your config file. I have missions that do that. Instead of having evertything available for a player, I limited optics, clothes etc... But unfortunately if somebody has been to another server or another mission and has saved gear they can still access equipment that is not supposed to be in the Virtual Ammobox. For example: VAS only had Holo-sights and Red-Dot-sights. But some players who saved a gear in different mission accessed RCO-sights by just loading saved gear. This really defeats the purpose of limiting the available gear by the mission makers. So please address this. You know your system the best so I believe you can come up with an elegant solution to this problem. Some kind of check between user saved gear array against the mission designer specified limited gear can be used (May be just guns and items.) Anyway thanks for taking the time to read my post. I am a big fan and looking forward to VAS's future growth. B That piece of functionality is already in there, There is honestly no way they should be 'loading' a save and being able to use items that are listed in the config.sqf it shouldn't add it period. Share this post Link to post Share on other sites
CSLALUKI 30 Posted August 5, 2013 Good work ;) I can't wait for the next update Share this post Link to post Share on other sites
tonic-_- 53 Posted August 6, 2013 (edited) UPDATE: v1.7 Notes: Gutted Kronzky String functions library for only the needed code and integrated it within VAS and what this means is VAS is now fully compatible with anything using Kronzky String Functions Library and won't conflict, i.e systems like UPS. Also with the noting of notes and more notes even though VAS is being localized for various other languages it doesn't mean that VAS will show in your language because the game engine currently doesn't enable the use of selecting your language and is English by default. This will fix its self when BIS finishes their own localization (hopefully during beta but probably after release). In the mean time if you want VAS to show in your language then edit the <Original> fields of the stringtable.xml and it will work. I would like to thank Coding, El nabot and zesiek77 for their translations of VAS. Change log: Fixed: Couldn't remove bincoulars. Changed: Integrated needed parts of Kronzky STR Library into VAS, fixing compability issues, read notes. Added: French & Polish translations (read notes). Changed: Tidied up some of the code in the backend. Credits & Thanks: El nabot from Armaholic - Translation of VAS from English->French czesiek77 from Armaholic - Translation of VAS from English->Polish Download: Virtual Ammobox System (VAS) v1.7 Offside notes: Man v1.7? Can't believe it's been that many updates already, Someone owes me a beer! Thanks for all the support and I am glad to bring such a wonderful drug.. I mean tool to ARMA 3 :) Also this is expected to be the last VAS update until something breaks or the release comes out, this should give mission makers some relief. I don't like constantly updating things when I don't have to and I know it creates a hassle for them to keep up with updates. Edited August 7, 2013 by Tonic-_- Share this post Link to post Share on other sites
clydefrog 3 Posted August 6, 2013 Thanks Tonic, just want to ask are those 2 items in the restricted item array in there for a reason? Should they be left in there? //Items to remove from VAS vas_r_items = ["optic_MRCO","muzzle_snds_M"]; Share this post Link to post Share on other sites
Guest Posted August 6, 2013 (edited) Thanks for sending us the update mate :cool: New version frontpaged on the Armaholic homepage. Virtual Ammobox System (VAS) [bETA] v1.7 ================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited August 6, 2013 by Guest mirror updated with fixed version! Share this post Link to post Share on other sites
tonic-_- 53 Posted August 6, 2013 (edited) Thanks Tonic, just want to ask are those 2 items in the restricted item array in there for a reason? Should they be left in there? //Items to remove from VAS vas_r_items = ["optic_MRCO","muzzle_snds_M"]; Opps, I forgot I left that in there, you can remove them. I was triple checking that items that are restricted can't be added through saved load outs. As a note the primary download link has been repacked with the proper default config.sqf Edited August 6, 2013 by Tonic-_- Share this post Link to post Share on other sites
CSLALUKI 30 Posted August 6, 2013 Thanks for the update Tonic-_- ! Good work Share this post Link to post Share on other sites
twisted 128 Posted August 6, 2013 (edited) Thanks for this awesome utility. I use it often. One thing I often find is having trouble to know which score fits on which weapons. Any way to have a glow on compatible weapons or perhaps dull or incomoatible scopes to the primary weapon you have in your possession box?? Edited August 7, 2013 by twisted Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted August 6, 2013 Cool, thanks for the update. I really appreciate your work. :) Share this post Link to post Share on other sites
r.flagg 11 Posted August 6, 2013 Yeah, what he said ^ just posting as another random human to let you know I'm grateful for your work Share this post Link to post Share on other sites
kgino1045 12 Posted August 6, 2013 (edited) I don't get it how to install VAS and I'm confused in your readme.txt to add this to your mission copy the gear folder from the scripts folder to your mission folder, what is this supposed to mean,the gear_test.straits is out of the script folder, not inside if you say gear is vas, description.ext and stringtable.xml that inside script folder, then you better change the readme text file, because it's a bit confused for user like me who play arma 3 in the first time. gear = arma 3 weapon gear? the files and programming you made? ??????????????????????????????????????? and you wrote in the readme.txt edit description.ext and put: #include "VAS\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" }; Somewhere in description.ext i saw description.ext in both scripts, and gear_test,straits and there were already written like this OnLoadMission = "Virtual Ammobox System"; respawn = BASE; respawndelay = 10; disabledAI = true; enableDebugConsole = 2; #include "VAS\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" }; what should i wrote more of em? if you say 'those text files are for only gear_test.straits' then i'll be so confused. because i don't even know what should i do rest of writing things in description.txt for my own mission, and don't if i know to make another description.txt with editting actually i try to use your addon in insurgency mod, but when i try it in insurgency mod it's say 'vas never initialized something went wrong' or if i make another box by using game generator, it's display nothing when i approach the box what i made it, not even those red letters. for the last shot i try to make it in the editor, just load the straits map, make a player model, make a box, and put ' this addAction["<t color=#ff1111'>Virtual Ammobox</t>", "VAS\open.sqf]; ' this in int and it said 'scripts vas\open.sqf not found' What a mess............... i'm so depressed that it's only working in gear_test.straits what should i do i did all you wrote down in read me but nothing happen... -what did i did put script file in to D:\Program Files (x86)\steam\steamapps\common\Arma 3 put gear_test.straits in C:\Users\user\Documents\Arma 3 - Other Profiles\****** it's my user name\Missions or put script file in to D:\Program Files (x86)\steam\steamapps\common\Arma 3 put vas, description.ext and stringtable.xml that come from script file in to C:\Users\user\Documents\Arma 3 - Other Profiles\****** it's my user name\Missions and \Users\user\Documents\Arma 3 - Other Profiles\****** it's my user name\Missions\INSURGENCY-141-COOP-VAS.Stratis [this for insurgency] but still not working i try put description file in missions or INSURGENCY-141-COOP-VAS.Stratis files whit only #include "VAS\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" }; but this even not working either Yeah i'm so nooby and whining for this simple things so can you kindly teach me how to do this because, the tutorial how to install the VAS in youtube only working for gear_test.strait Edited August 6, 2013 by kgino1045 Share this post Link to post Share on other sites
clydefrog 3 Posted August 6, 2013 (edited) copy #include "VAS\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" }; to your description.ext extract the VAS folder and stringtable.xml inside the scripts folder to your mission directorys main folder e.g. C:\Users\name\Documents\Arma 3\missions\mymission.Stratis place an ammo box and put this addAction["<t color='#ff1111'>Virtual Ammobox</t>", "VAS\open.sqf"]; in the init field done. Edited August 6, 2013 by clydefrog Share this post Link to post Share on other sites
kgino1045 12 Posted August 7, 2013 still dosen't work for insurgency mod :( and the other things........... Share this post Link to post Share on other sites
tonic-_- 53 Posted August 7, 2013 If something in VAS is conflicting with other stuff then you need to be more specific rather then saying it doesn't work for blah and other things, it's not very helpful. I can fix whatever VAS may conflict with but I can't be bothered to fix other peoples stuff that conflicts with VAS. Share this post Link to post Share on other sites
hellstorm77 2 Posted August 7, 2013 i have been working on mso and patrol ops for arma 3 when i try putting VAS into the misssion the texts on the buttons are blank Share this post Link to post Share on other sites
tonic-_- 53 Posted August 7, 2013 i have been working on mso and patrol ops for arma 3 when i try putting VAS into the misssion the texts on the buttons are blank You didn't copy the stringtable.xml over to the mission directory. It needs to be put in there where your mission.sqm is Share this post Link to post Share on other sites
kgino1045 12 Posted August 7, 2013 (edited) Don't have to worry about conflict with others, because there are 50 people who install mod exactly same as mine, but they are all good to use VAS. Why am i ask here? cause nobody care about me. they suggest some idea but it didn't work ): I just want to use your VAS in Insurgency mod D: Even insurgency mod has VAS exclusive insurgency mod like this INSURGENCY-141-COOP-VAS.Stratis.pbo The thing you worried about conflict with other mod which is mean that i install VAS exactly. did i install vas correctly? as i describe at the first complaining? Edited August 7, 2013 by kgino1045 Share this post Link to post Share on other sites