UK_Apollo 476 Posted July 13, 2015 I can't get it to worth either. I'm only trying to use the hud and I installed it like every other mod I have. Not sure what's wrong. Check that there is someone else in your Group, because if you are on your own the ST Hud doesn't appear. Share this post Link to post Share on other sites
bigpoppablunts 53 Posted July 13, 2015 fr3n3t1k and TunaCat Are you in a group when your testing this? It only shows up if you actually have a group member. Share this post Link to post Share on other sites
firefox1 12 Posted August 3, 2015 Dslyecxi, Is there any incompatibility STHUD and ACE3. Share this post Link to post Share on other sites
dslyecxi 23 Posted August 3, 2015 Dslyecxi, Is there any incompatibility STHUD and ACE3. Shouldn't be. Share this post Link to post Share on other sites
ruPal 143 Posted August 3, 2015 Dslyecxi, Is there any incompatibility STHUD and ACE3. We play TvT missions with 50 players every week without any issues. Share this post Link to post Share on other sites
firefox1 12 Posted August 3, 2015 Thanks for the replies. ;) Share this post Link to post Share on other sites
joemac90 16 Posted August 11, 2015 It would be nice to see these mods uploaded to steam workshop, do you think this will ever happen? Share this post Link to post Share on other sites
darkxess 60 Posted November 9, 2015 It would be nice to see these mods uploaded to steam workshop, do you think this will ever happen? Open your eyes :P http://steamcommunity.com/sharedfiles/filedetails/?id=498740884 Share this post Link to post Share on other sites
Neviothr 102 Posted November 28, 2015 Is this new? Guessing it's the grande interface thingy. http://i.imgur.com/blLXbBT.png Share this post Link to post Share on other sites
thomaskirkman 10 Posted January 5, 2016 Would it be possible to change the number of Squad members shown from 12 to 18 or so? One extra row of 6 names. I play with the 21st Rangers and we regularly have more than 12 in our platoon. At the 21st, we have three Platoons, and Air Wing, Recon plus TOC. Each Platoon is broken into squads and each squad uses a specific color. Number 13, 14 etc, show up under the bottom of the right column of names.I find this a VERY helpful addition to my game play as it compensates for situational awareness that is lost due to PC graphics, sounds etc. Thank you so much for what you have done for the community. TK Share this post Link to post Share on other sites
pwner 35 Posted January 17, 2016 Any chance of a standalone Workshop release? Share this post Link to post Share on other sites
nicoliani 20 Posted March 31, 2016 Is it possible to edit the configuration file so the HUD only display when you are in 1st person? Or add that functionality. 3rd person gives me enough of ability to get the perception of myself and my team, so I wouldn't want to have an extra handicap with the HUD, but once I switch over to 1st person it comes in handy. Share this post Link to post Share on other sites
rekkless 240 Posted April 17, 2016 Is it just me or does the group indicators need the HUD to work properly?We have temporarily removed the STHUD to try out and test the new MCC SQUAD compass and now no ones group indicators are working.I thought these were all supposed to be stand alone mods? Share this post Link to post Share on other sites
john111 76 Posted May 12, 2016 Will this work/become combatible with TF-Radio? Need the Volume control. Share this post Link to post Share on other sites
stlassen 16 Posted August 31, 2016 I'm seeing this error in the .rpt file: 12:26:02 [CBA Keybinding] WARNING: STHUD=>Options called CBA_fnc_registerKeybindToFleximenu is no longer a valid function and has been replaced with CBA_fnc_addKeybindToFleximenu. Contact the developer of mod STHUD to change the code to use the new function. 12:26:02 [CBA Keybinding] WARNING: STHUD=>Options called cba_fnc_registerKeybind is no longer a valid function and has been replaced with cba_fnc_addKeybind. Contact the developer of mod STHUD to change the code to use the new function. Using steam version. Share this post Link to post Share on other sites
Neviothr 102 Posted August 31, 2016 I'm seeing this error in the .rpt file: 12:26:02 [CBA Keybinding] WARNING: STHUD=>Options called CBA_fnc_registerKeybindToFleximenu is no longer a valid function and has been replaced with CBA_fnc_addKeybindToFleximenu. Contact the developer of mod STHUD to change the code to use the new function. 12:26:02 [CBA Keybinding] WARNING: STHUD=>Options called cba_fnc_registerKeybind is no longer a valid function and has been replaced with cba_fnc_addKeybind. Contact the developer of mod STHUD to change the code to use the new function. Using steam version. They need to update the mod so it uses the new CBA functions. 1 Share this post Link to post Share on other sites
dslyecxi 23 Posted September 5, 2016 New STUI release, updated the root post to reflect this. You can view STUI on the Steam Workshop: http://steamcommunit...s/?id=498740884 More details are kept in our wiki: https://gitlab.com/s...eral/wikis/home Issues can be posted on our tracker: https://gitlab.com/s.../general/issues 5 Share this post Link to post Share on other sites
Bamse 223 Posted September 5, 2016 Looks like an awesome update! Will there be alternate download sources in due time? Share this post Link to post Share on other sites
stlassen 16 Posted September 5, 2016 (edited) Nice update. Love it. :) A couple things. 1) 'Squad bar hiding' seems to be on by default. The squad bar is hidden when a mission is started. Minor issue if the bar could be shown again. Any way to do that? 2) There seems to be no way to show the squad bar (command bar) from within a mission. This ought to be a toggle in the HUD settings window. 3) 'STHud_NoSquadBarMode[/size]' seems to do nothing to enable/disable the A3 squad bar. It only enables/disables 'squad bar mode' of STHud. 4) With 'Squad bar hidden', the High Command (HC) bar is hidden as well. Which makes it difficult to use HC. Cheers EDIT: Solution is being worked on. :) Edited September 6, 2016 by stlassen Share this post Link to post Share on other sites
serjames 357 Posted September 7, 2016 Hi loving the new features. Is there anyway to hide the Group Hexagons ? We never ran that as the Hud was enough for us. We tried removing the stui_groupindicators.pbo. But this also seems to kill the clever occlusion routines. ? any chance we can get an option or a code string to remove it ? Thanks 1 Share this post Link to post Share on other sites
Fanatic72 181 Posted September 8, 2016 I second the request from serjames. Running only the HUD disables the occlusion completely. Ive never used anything else besides the HUD and the occlusion is a very welcomed addition. Any solutions or ideas? Share this post Link to post Share on other sites
dslyecxi 23 Posted September 8, 2016 In the future issues/requests are better posted to the issue tracker mentioned in the root post. This evening there will be an update that should address occlusion whether or not you're running the group indicators. 5 Share this post Link to post Share on other sites
MeFirst 1 Posted September 12, 2016 I second the request from serjames. Running only the HUD disables the occlusion completely. Ive never used anything else besides the HUD and the occlusion is a very welcomed addition. Any solutions or ideas? What bugs me is that the level of customization has been drastically decreased. In older versions individual clients had much more options to shape STHud to the personal needs. For example, I always turned the compass off and only had the radar and in most cases the names on the screen. This combination is not possible at the moment. So yeah, I would like to see these options back and I agree that the unit hexagon markers should also be off while keeping the occlusion feature if a client wants to have them off. Share this post Link to post Share on other sites
dslyecxi 23 Posted September 13, 2016 What bugs me is that the level of customization has been drastically decreased. In older versions individual clients had much more options to shape STHud to the personal needs. For example, I always turned the compass off and only had the radar and in most cases the names on the screen. This combination is not possible at the moment. So yeah, I would like to see these options back and I agree that the unit hexagon markers should also be off while keeping the occlusion feature if a client wants to have them off. Not quite sure what you're describing, as it sounds like you're confusing "level of customization" with "using the whole pack or partial". If you want to do it piecemeal, there's nothing stopping you right now, you just take the addons you want and leave the ones you don't. If you mean you want a control panel to allow every little thing to be customized in-game, that hasn't been how it's worked (ever) and while we intend to offer some easier customization in the future, it's not here now and there's no ETA. You should still have the same in-game customization as always, like changing it to be HUD-only vs names vs off. Share this post Link to post Share on other sites
MeFirst 1 Posted September 13, 2016 Well there are functions missing that you had in previous versions and those where things you could switch on/off with the ingame menu. Things like the compass directions for example. It allowed a pretty high level of customization with the options to hide or show the three main aspects of the hud like show/hide radar, show/hide names and show/hide compass. I dont know why the decision was made that you can not turn off/on the compass with the ingame menu. Beside that, I can only agree with serjames and fanatic, the hexagons are a huge immersion killer at the moment. Share this post Link to post Share on other sites