Iceman_TF_Timberwolf 12 Posted March 26, 2014 ;2653466']sudden can you please look into these for your next update. if you need assistance' date=' just PM me bin\config.bin/CfgMovesMaleSdr/States/SUD_M113_DriverOut.interpolateTo: Bad move SUD_KIA_M113_DriverOut Animation sud_gw_v\data\anim\hmmwv_m240gunner.rtm not found or empty Animation sud_gw_v\data\anim\hmmwv_mk19gunnerout.rtm not found or empty Animation sud_gw_v\data\anim\hmmwv_tow_gunnerout.rtm not found or empty Animation sud_gw_v\data\anim\kia_hmmwv_m240gunner.rtm not found or empty Cannot load surface info sud_gw_wpn\data\Penetration\metalPlate.bisurf Warning Message: No entry 'bin\config.bin/CfgWeapons.sud_tgp_a'. String STR_A3_CfgWeapons_EBR_base_F_WeaponSlotsInfo_MuzzleSlot0 not found String STR_A3_CfgWeapons_XM_base_F_WeaponSlotsInfo_MuzzleSlot0 not found String STR_CfgWeapons_arifle_Khaybar_F_Library0 not found Uniform kae_CDF_Uniform_Armoured is not allowed for soldier class kae_CDF_AA_UN Uniform kae_CDF_Uniform_Armoured is not allowed for soldier class kae_CDF_AT_UN Uniform kae_CDF_Uniform_Armoured is not allowed for soldier class kae_CDF_lmg_UN Uniform kae_CDF_Uniform_Armoured is not allowed for soldier class kae_CDF_medic_UN Uniform kae_CDF_Uniform_Armoured is not allowed for soldier class kae_CDF_rifle_AT_UN Uniform kae_CDF_Uniform_Armoured is not allowed for soldier class kae_CDF_rifleman_UN Uniform kae_CDF_Uniform_Armoured is not allowed for soldier class kae_CDF_SL_UN Uniform kae_CDF_Uniform_General is not allowed for soldier class kae_CDF_general_UN Uniform kae_CDF_Uniform_Unarmoured is not allowed for soldier class kae_CDF_crewman_UN Uniform kae_CDF_Uniform_Unarmoured is not allowed for soldier class kae_CDF_officer_UN Uniform kae_CDF_Uniform_Unarmoured is not allowed for soldier class kae_CDF_pilot_UN Uniform kae_CDF_Uniform_Unarmoured is not allowed for soldier class kae_CDF_soldier_light_UN[/quote'] You've got Kaelies's SZ mod installed, the class names pertain to his units Share this post Link to post Share on other sites
.kju 3243 Posted March 26, 2014 Yep sorry removed the parts from Kae :) Share this post Link to post Share on other sites
Ghosthawk 10 Posted March 30, 2014 Very nice mod. Excellent quality. But the standard weapon sounds are bad. Could you maybe add the option to use the JSRS sounds? He explained how to do it properly: http://forums.bistudio.com/showthread.php?170226-Jsrs-2-0 Thanks Share this post Link to post Share on other sites
Keegan 11 Posted March 30, 2014 I've always liked the SURPAT uniforms. Nice work and thanks. my unit uses these guys a lot during ops. Share this post Link to post Share on other sites
thenach 10 Posted April 1, 2014 Very nice mod. Excellent quality.But the standard weapon sounds are bad. Could you maybe add the option to use the JSRS sounds? He explained how to do it properly: http://forums.bistudio.com/showthread.php?170226-Jsrs-2-0 Thanks This +1 Share this post Link to post Share on other sites
.kju 3243 Posted April 4, 2014 @ sudden Can we talk about your Russian voices pack in skype text chat please? --- Your definition is problematic: class RUS: BaseRUS { identityTypes[] = {"default","Head_USMC","Head_USMC_CO","Head_USMC_Camo","Head_USMC_CO_Camo","Head_Default","Head_Special","LanguageRUS"}; }; It will assign to USMC = American/English units your voices. You need something similar to the A2 RU voice definition: class RU: Base { identityTypes[] = {"default","Head_RU","Head_RU_CO","Head_RU_Camo","Head_RU_CO_Camo","Head_INS","Head_INS_Camo","Language_RU","Head_Default","Head_Special"}; }; and assign the Head_RU and so on to your units identityTypes definition in cfgVehicles. Also if you change BI A3 arrays, please use new addition syntax: class CfgVoiceTypes { class Male01_F { voices[] += {"Male01RUS"}; }; class Male02_F { voices[] += {"Male02RUS"}; }; class Male03_F { voices[] += {"Male03RUS"}; }; }; And make sure you load after BI's definition/A3 configs via requiredAddons. Share this post Link to post Share on other sites
lukrop 10 Posted April 4, 2014 ;2659984']Also if you change BI A3 arrays' date=' please use new addition syntax: class CfgVoiceTypes { class Male01_F { voices[] += {"Male01RUS"}; }; class Male02_F { voices[] += {"Male02RUS"}; }; class Male03_F { voices[] += {"Male03RUS"}; }; }; And make sure you load after BI's definition/A3 configs via requiredAddons.[/quote'] Wait what?! += works on arrays in configs? If that's the case it will save me a lot of config file browsing. :D Share this post Link to post Share on other sites
.kju 3243 Posted April 4, 2014 Just with arrays and with a compatible pbo packer (mikero's suite and maybe BI's). Loading order must be correct, no other addon overwriting it with = afterwards obviously and keep the effects with inheritance in mind. Share this post Link to post Share on other sites
d0npr0mill0 1 Posted April 9, 2014 Hey, I really enjoy your mod, thanks for the good work. However, in the readme file I can't find the classname of the RU tactical vest. Can you help me with that? Thanks! Share this post Link to post Share on other sites
baddazs 10 Posted April 16, 2014 Any chance of a quick update for Zeus compatability? Share this post Link to post Share on other sites
Flaky 10 Posted April 25, 2014 +1 for updating the sounds. The Pecheneg-M is great but needs better sounds, and the support hand is borked when the weapon is lowered. Share this post Link to post Share on other sites
naash 0 Posted May 3, 2014 Hi, At first I really want to thank you for this awesome mod ! Unfortunately, I just discovered that your unit are not compatible with Alive. According to another player, this is the the reason why : Basically SUD_RU does not work fully with ALIVE, because of a cgf faction name mix up where basically sud_ru are listed as Tguriella instead of IND.So russians will spawn but opcom will not give move orders. Do you plan to modify your wonderful units to make them ALIVE-compatible ? Thank you for your concern. Share this post Link to post Share on other sites
pulstar 55 Posted May 25, 2014 http://i.imgur.com/KYkhX28.jpg (297 kB) Anyone else getting this messy FOV when playing? Share this post Link to post Share on other sites
npk 16 Posted May 25, 2014 http://i.imgur.com/KYkhX28.jpg (297 kB) Anyone else getting this messy FOV when playing? I used to get it, and it was due to an addon, but I'm not certain which one it was. So get disabling :) Share this post Link to post Share on other sites
Fa11en 10 Posted June 4, 2014 First of all thank you so much for this mod. I had just one question, do you have any plan to reskin the To-199 Neophron Opfor Jet is based on the Jakowlew Jak-130 so it would really be awesome to see a new Russian skin made for it. I really hope this is a possibility and I think you again for your contribution to the community Share this post Link to post Share on other sites
luxcapere 11 Posted June 11, 2014 I am not sure if this has already been asked, because there is over thirty pages of replies.....but why is that the Russians are an independent force? I was expecting them to be opfor.....I really dont want to set hostile script stuff for each unit, other than this issue the mod is excellent and the weapons and vehicles look great! I just need opfor.... Share this post Link to post Share on other sites
devilslayersbane 28 Posted June 11, 2014 You can set independents to be enemy, friend. Just go to the intel box in the editor. Share this post Link to post Share on other sites
luxcapere 11 Posted June 11, 2014 You can set independents to be enemy, friend. Just go to the intel box in the editor. I specifically said i dont want to have to deal with initialization because you have to set it for every single unit. So what do I do? Share this post Link to post Share on other sites
Rath 10 Posted June 11, 2014 The "Cloud" looking button on the top bar of the editor. Click it, and in the window that opens on the bottom, set Independents friendly to whoever you want them friendly to, or you can set them friendly to no one. Share this post Link to post Share on other sites
[kgb]cartman 10 Posted June 12, 2014 Hi Sudden, I wanted to use your mod with Zeus, so I changed the config. Maybe you consider to change this as well, with the next release. ;) http://www.file-upload.net/download-9048616/configs.rar.html Share this post Link to post Share on other sites
rlex 21 Posted June 12, 2014 (edited) This mod, althought very good, have some problems with balance. RPK is too precise, it shoots like DMR - 400m directly to center of sight. RPG rockets have almost zero weight (well, it looks like) - i can pack 100 of them to backpack. +1 for JSRS sound mod support. Oh, and AS VAL can be really nice addition to this mod. Edited June 12, 2014 by rlex Share this post Link to post Share on other sites
sudden 14 Posted June 19, 2014 (edited) UPDATE!!! Sorry for the delay, I was out for a while! So: V3.6 *Russian radio protocol (still WIP, but works) *New units (specnaz and paratroopers) *New weapons VAL and VSS *Retextured BTR-K *Cool static plane for HALO missions (look readme.txt for ramp animations) *Couple of US style soldiers in Multicam with M4A1 *A lot of small tweaks and fixes *Zeus compatible ALSO I WOULD LIKE TO ASK IF YOU WANT ME TO MOVE RUSSIANS TO OPFOR? Have fun! Download (~440Mb) Edited June 19, 2014 by sudden Share this post Link to post Share on other sites
mistyronin 1181 Posted June 19, 2014 ALSO I WOULD LIKE TO ASK IF YOU WANT ME TO MOVE RUSSIANS TO OPFOR? First of all: Thank you very much for your awesome work :) About moving the Russians to the OPFOR, a year ago I told you that nope. But nowadays I think it would make more sense to have them in OPFOR ( new world order and all that stuff ). :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 19, 2014 Great news, sudden, glad to see another update and finally the VAL and VSS ;) I think you could give us 2 optional configs: one opfor and other ind, so if someone is in for using russians as "baddies", he uses the opfor config, if he is up to neutrality, then uses the ind config... and please, add ASDG railsystem compactibility, Robalo coded the option for dovetailed attachments specifically for russian acessories! cheers and Spasibo! Share this post Link to post Share on other sites
disco.modder 116 Posted June 19, 2014 ALSO I WOULD LIKE TO ASK IF YOU WANT ME TO MOVE RUSSIANS TO OPFOR? No! I want to be friends with the beloved Russkies. :D Share this post Link to post Share on other sites