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d0npr0mill0

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About d0npr0mill0

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  1. Thank you for your quick and helpful reply. I was using the wrong classname (I used the one of editorplaced IEDs).
  2. First of all, thanks for the great mod. It really improves my game experience! I have some questions/troubles, however: Firstly: How can I add an IED to the inventory of a vehicle or ammo box? The commands "addItemCargoGlobal" and "addWeaponCargoGlobal" don't seem to work. Secondly: I would like to place an IED that is armed and buried and then later change the position of it (as if someone just placed it at a specific position, so its not there at mission start). I tried the commands "setPos" and "setPosASL" in a trigger, but they don't seem to work. Is it possible to change the position afterwards or is it possible to spawn an armed and buried IED via script (and synch it to a unit to set the IED off?) Thanks in advance and again I really like your work, keep it up!
  3. Firstly, thanks for the great mod. I really enjoy using it! Secondly, I get a problem when I try to hijack a unit. I can use the hijack command and I am also able to switch back to the original player. But when the hijacked unit dies I am not switched back to the original player. Instead I get the respawn countdown. Also, I respawn as the hijacked unit. I am also using the XMedSys Mod. Could that be the reason for the problem?
  4. d0npr0mill0

    Russians

    Hey, I really enjoy your mod, thanks for the good work. However, in the readme file I can't find the classname of the RU tactical vest. Can you help me with that? Thanks!
  5. Yeah I think I know which error you are talking about. I got the same one, when I selected "Area: Whole Map" and you can fix it by chosing "Area: Current Zone". Then MCC knows, where to place objectives, units etc. Make sure you create a zone before you start the Mission generator.
  6. Make a zone and set "Area" to "Current Zone" in the mission generator. That way MCC will create the mission in that zone (and if you make the zone large enough, it will be more or less random on the whole map, I guess)
  7. d0npr0mill0

    @A3MP - ArmA 3 Map Pack

    While trying to install the new version of A3MP on our server I get the following error message: Conflicting addon ca_animals2_dogs_pastor in 'a3mp_dummy\ca_animals2_dogs_pastor\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon cawheeled_e in 'a3mp_dummy\cawheeled_e\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon ca_animals2_rabbit in 'a3mp_dummy\ca_animals2_rabbit\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon caweapons_e_g36 in 'a3mp_dummy\caweapons_e_g36\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon catracked_e in 'a3mp_dummy\catracked_e\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon caweapons_e_maaws in 'a3mp_dummy\caweapons_e_maaws\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon cacharacters_e in 'a3mp_dummy\cacharacters_e\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon caweapons_e_m110 in 'a3mp_dummy\caweapons_e_m110\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon caweapons_e_scar in 'a3mp_dummy\caweapons_e_scar\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon cawater2_destroyer in 'a3mp_dummy\cawater2_destroyer\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon ca_animals2_wildboar in 'a3mp_dummy\ca_animals2_wildboar\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon caweapons_e_ammoboxes in 'a3mp_dummy\caweapons_e_ammoboxes\', previous definition in 'A3MP_Utils22\dummy_save_fix\' Conflicting addon ca_modules_functions in 'a3mp_dummy\ca_modules_functions\', previous definition in 'A3MP_Utils22\dummy_save_fix\' I deleted the old version before I installed the new one. Any hints whats going wrong? Thanks for your good work, keep it up!
  8. d0npr0mill0

    Randomly generated roadside IEDs

    I am not really sure how to use this, but I would like to create ambushes after an IED set off. Could you build an easy example, how to use the addPublicVariablaEventHandler? Does it work with waypoints and triggers? I really like your work, keep it up! :)
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