memphisbelle 99 Posted March 6, 2013 (edited) The most up to date list of class names can be found here: https://community.bistudio.com/wiki/Arma_3_Assets Initial topic, for reference: Spoiler Currently work in Progress...classnames are about to be added on and on COMMON UNITS WEST Units "B_soldier_AR_F" Automatic Rifleman "B_soldier_exp_F" Explosives Specialist "B_Soldier_GL_F" Grenadier "B_Helipilot_F" Helicopterpilot "B_soldier_M_F" Machine Gunner "B_medic_F" Medic "B_Soldier_F" Rifleman "B_soldier_repair_F" Repair Specialist "B_soldier_LAT_F" Anti Tank "B_Soldier_SL_F" Squad Leader "B_Soldier_lite_F" Rifleman lite "B_Soldier_TL_F" Teamleader EAST Units "O_Soldier_F" Soldier East "O_Soldier_AR_F" Automatic Rifleman "O_helipilot_F" Helicopterpilot "O_soldier_exp_F" Explosives Specialist "O_Soldier_GL_F" Grenadier "O_soldier_M_F" Machine Gunner "O_medic_F" Medic "O_soldier_repair_F" Repair Specialist "O_Soldier_LAT_F" Anti Tank "O_Soldier_lite_F" Rifleman Lite "O_Soldier_SL_F" Squad Leader "O_Soldier_TL_F" Teamleader CIV Units "C_man_1" Civillian "C_man_polo_1_F" Civillian 1 "C_man_polo_2_F" Civillian 2 "C_man_polo_3_F" Civillian 3 "C_man_polo_4_F" Civillian 4 "C_man_polo_5_F" Civillian 5 "C_man_polo_6_F" Civillian 6 "C_man_1_1_F" Commoner 1 "C_man_1_2_F" Commoner 2 "C_man_1_3_F" Commoner 3 Edited June 20, 2017 by Tom_48_97 ☠ 2 Share this post Link to post Share on other sites
sickboy 13 Posted March 6, 2013 Hi MemphisBelle, Thanks for your efforts. There's a dynamic class list already available too: http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available Share this post Link to post Share on other sites
memphisbelle 99 Posted March 6, 2013 Oh, sorry...I was searching for a probably available "classnames" Thread...my fault Share this post Link to post Share on other sites
Orion987 1 Posted March 6, 2013 They have one going at armaholic too that you could get some from (I'm assuming that's allowed, sorry to waste your time if it's not for whatever reason) http://www.armaholic.com/forums.php?m=posts&q=20801 Share this post Link to post Share on other sites
Focht 1 Posted March 8, 2013 pretty sure the specops divers are. Nato B_diver_TL_F B_diver_F B_diver_exp_F Eastern O_diver_TL_F O_diver_F O_diver_exp_F Share this post Link to post Share on other sites
Clarkey1 10 Posted March 9, 2013 (edited) BACKPACKS Assault Pack (Black) B_AssaultPack_blk Assault Pack (Black) - Diver Team Leader B_AssaultPack_blk_DiverTL Assault Pack (Black) - Diver Explosives B_AssaultPack_blk_DiverExp Assault Pack (Coyote) B_AssaultPack_cbr Assault Pack (Digi) B_AssaultPack_dgtl Assault Pack (Green) B_AssaultPack_rgr Assault Pack (Green) - Engineer B_AssaultPack_rgr_Repair Assault Pack (Green) - Medic B_AssaultPack_rgr_Medic Assault Pack (Hex) B_AssaultPack_ocamo Assault Pack (Khaki) B_AssaultPack_khk Assault Pack (MTP) B_AssaultPack_mcamo Assault Pack (Sage) B_AssaultPack_sgg Bergen (Sage) - Explosives B_Bergen_sgg_Exp Bergen (Sage) B_Bergen_sgg Carryall (Hex) B_Carryall_ocamo Carryall (Urban) B_Carryall_oucamo Carryall (Urban) - Explosives B_Carryall_oucamo_Exp Field Pack (Black) B_FieldPack_blk Field Pack (Black) - Diver Team Leader B_FieldPack_blk_DiverTL Field Pack (Black) - Diver Explosives B_FieldPack_blk_DiverExp Field Pack (Coyote) B_FieldPack_cbr Field Pack (Coyote) - Anti-Tank B_FieldPack_cbr_AT Field Pack (Coyote) - Engineer B_FieldPack_cbr_Repair Field Pack (Hex) B_FieldPack_ocamo Field Pack (Hex) - Medic B_FieldPack_ocamo_Medic Field Pack (Urban) B_FieldPack_oucamo Kitbag (Coyote) B_Kitbag_cbr Kitbag (MTP) B_Kitbag_mcamo Kitbag (Sage) B_Kitbag_sgg Mk6Mortar B_Mk6Mortar_Wpn Mk6Mortar Base-plate B_Mk6Mortar_Support Edited March 15, 2013 by Clarkey1 Share this post Link to post Share on other sites
Tankbuster 1746 Posted March 9, 2013 Hi MemphisBelle,Thanks for your efforts. There's a dynamic class list already available too: http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available SCB FTW. Thank you Sickboy. Top work, as ever. Share this post Link to post Share on other sites
roguetrooper 2 Posted March 10, 2013 (edited) Has anyone the class names that do not show up within the editor already, such as guns and inventory stuff? Edit: http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available Edited March 10, 2013 by RogueTrooper Share this post Link to post Share on other sites
eggbeast 3673 Posted March 12, 2013 "B_soldier_M_F" is a marksman (same for the opfor version) not a machinegunner. AR is the only MG class. Share this post Link to post Share on other sites
BabaDaYaga 10 Posted March 15, 2013 (edited) In case any of you find visuals with the Class Names easier for each item. Backpacks Vests Uniforms Helmets Edited March 15, 2013 by TheWolfborne Share this post Link to post Share on other sites
eggbeast 3673 Posted March 18, 2013 (edited) I've been re-organising our ammo crate somewhat - we rank the crate so it reveals gradually better kit with rank. Here is my master list of items Ammo crates /////////////////Ammo crate volumes///////////////// //w = weapons m = magazines Box_NATO_Wps_F 25 (w) 250 (m) Box_NATO_WpsSpecial_F 40 (w) 100 (m) Box_NATO_Ammo_F 20 (w) 250 (m) Box_NATO_AmmoOrd_F 40 (w) 100 (m) Box_NATO_Grenades_F 40 (w) 100 (m) Box_NATO_Support_F 40 (w) 100 (m) Box_East_Wps_F 30 (w) 250 (m) Box_East_WpsSpecial_F 5000 (w) 20000 (m) Box_East_Ammo_F 5000 (w) 20000 (m) Box_East_AmmoOrd_F 5000 (w) 20000 (m) Box_East_Grenades_F 40 (w) 100 (m) Box_East_Support_F 40 (w) 100 (m) Box_Ammo_F 25 (w) 250 (m) Box_Wps_F 25 (w) 250 (m) Land_Box_AmmoOld_F 20 (w) 250 (m) Land_Box_AmmoD_F 0 B_supplyCrate_F 40 (w) 100 (m) Backpack volumes /////////////////backpack volumes///////////////// //Assault Pack (Black) B_AssaultPack_blk 1 (w) 13 (m) 240 (Load) //Assault Pack (Black Dvr) B_AssaultPack_blk_DiverTL 1 (w) 13 (m) 240 (Load) //Assault Pack (Black Dvr Exp) B_AssaultPack_blk_DiverExp 1 (w) 13 (m) 240 (Load) //Assault Pack (Coyote) B_AssaultPack_cbr 1 (w) 13 (m) 240 (Load) //Assault Pack (Digi) B_AssaultPack_dgtl 1 (w) 13 (m) 240 (Load) //Assault Pack (Green) B_AssaultPack_rgr 1 (w) 13 (m) 240 (Load) //Assault Pack (Hex) B_AssaultPack_ocamo 1 (w) 13 (m) 240 (Load) //Assault Pack (Khaki) B_AssaultPack_khk 1 (w) 13 (m) 240 (Load) //Assault Pack (MTP) B_AssaultPack_mcamo 1 (w) 13 (m) 240 (Load) //Assault Pack (Sage) B_AssaultPack_sgg 1 (w) 13 (m) 240 (Load) //Assault Pack (Green Eng) B_AssaultPack_rgr_Repair 1 (w) 13 (m) 240 (Load) //Assault Pack (Green Med) B_AssaultPack_rgr_Medic 1 (w) 13 (m) 240 (Load) //Field Pack (Coyote) B_FieldPack_cbr 1 (w) 13 (m) 250 (Load) //Field Pack (Hex) B_FieldPack_ocamo 1 (w) 13 (m) 250 (Load) //Field Pack (Urban) B_FieldPack_oucamo 1 (w) 13 (m) 250 (Load) //Field Pack (Coyote AT) B_FieldPack_cbr_AT 1 (w) 13 (m) 250 (Load) //Field Pack (Coyote Eng) B_FieldPack_cbr_Repair 1 (w) 13 (m) 250 (Load) //Field Pack (Hex Med) B_FieldPack_ocamo_Medic 1 (w) 13 (m) 250 (Load) //Field Pack (Black) B_FieldPack_blk 1 (w) 13 (m) 250 (Load) //Field Pack (Black Dvr) B_FieldPack_blk_DiverTL 1 (w) 13 (m) 250 (Load) //Field Pack (Black Dvr Ex) B_FieldPack_blk_DiverExp 1 (w) 13 (m) 250 (Load) //Kitbag (Coyote) B_Kitbag_cbr 1 (w) 13 (m) 300 (Load) //Kitbag (MTP) B_Kitbag_mcamo 1 (w) 13 (m) 300 (Load) //Kitbag (Sage) B_Kitbag_sgg 1 (w) 13 (m) 300 (Load) //Bergen (Sage) B_Bergen_sgg 1 (w) 13 (m) 380 (Load) //Bergen (Sage) B_Bergen_sgg_Exp 1 (w) 13 (m) 380 (Load) //Carryall (Hex) B_Carryall_ocamo 1 (w) 13 (m) 420 (Load) //Carryall (Urban) B_Carryall_oucamo 1 (w) 13 (m) 420 (Load) //Carryall (Urban Exp) B_Carryall_oucamo_Exp 1 (w) 13 (m) 420 (Load) //Mk6Mortar B_Mk6Mortar_Wpn //Mk6Mortar Base-plate B_Mk6Mortar_Support Uniform cargo volumes /////////////////uniform volumes///////////////// U_C_Poloshirt_blue 10 U_C_Poloshirt_stripped 10 U_C_Poloshirt_tricolour 10 U_C_Poloshirt_salmon 10 U_C_Poloshirt_redwhite 10 U_C_Commoner1_1 10 U_C_Commoner1_2 10 U_C_Commoner1_3 10 U_B_CombatUniform_mcam 20 U_B_CombatUniform_mcam_tshirt 20 U_B_CombatUniform_mcam_vest 20 U_OI_CombatUniform_ocamo 20 U_Rangemaster 20 U_B_HeliPilotCoveralls 50 U_OI_PilotCoveralls 50 U_B_Wetsuit 90 U_OI_Wetsuit 90 Vest cargo volumes /////////////////vest volumes///////////////// V_RebreatherB 0 V_RebreatherIR 0 V_Rangemaster_belt 10 V_BandollierB_khk 60 V_BandollierB_rgr 60 V_BandollierB_cbr 60 V_ChestrigB_rgr 70 V_Chestrig_khk 80 V_TacVest_khk 90 V_TacVest_brn 90 V_TacVest_oli 90 V_PlateCarrier1_rgr 100 V_PlateCarrier1_cbr 100 V_PlateCarrier2_rgr 140 V_PlateCarrierGL_rgr 150 V_HarnessO_brn 180 V_HarnessOGL_brn 200 Uniform and backpack crate contents //////////////Ammo Crate items in Ascending value////////////// //HELMETS _vec addItemCargo ["H_MilCap_ocamo",1]; _vec addItemCargo ["H_MilCap_mcamo",1]; _vec addItemCargo ["H_HelmetB",1]; _vec addItemCargo ["H_PilotHelmetHeli_B",1]; _vec addItemCargo ["H_HelmetB_paint",1]; _vec addItemCargo ["H_HelmetB_light",1]; _vec addItemCargo ["H_HelmetO_ocamo",1]; _vec addItemCargo ["H_PilotHelmetHeli_O",1]; //civ clothes _vec addItemCargo ["H_Cap_red",1]; _vec addItemCargo ["H_Cap_blu",1]; _vec addItemCargo ["H_Cap_brn_SERO",1]; // _vec addItemCargo ["H_Cap_headphones",1]; //UNIFORMS //civ clothes cargo 10 // _vec addItemCargo ["U_B_poloshirt_blue",1]; // _vec addItemCargo ["U_B_poloshirt_burgundy",1]; // _vec addItemCargo ["U_B_poloshirt_stripped",1]; // _vec addItemCargo ["U_B_poloshirt_tricolour",1]; // _vec addItemCargo ["U_B_poloshirt_salmon",1]; // _vec addItemCargo ["U_B_poloshirt_redwhite",1]; // _vec addItemCargo ["U_B_commoner1_1",1]; // _vec addItemCargo ["U_B_commoner1_2",1]; // _vec addItemCargo ["U_B_commoner1_3",1]; //cargo 20 _vec addItemCargo ["U_B_CombatUniform_mcam",1]; _vec addItemCargo ["U_B_CombatUniform_mcam_tshirt",1]; _vec addItemCargo ["U_B_CombatUniform_mcam_vest",1]; _vec addItemCargo ["U_Rangemaster",1]; // _vec addItemCargo ["U_OI_CombatUniform_ocamo",1]; //cargo 50 _vec addItemCargo ["U_B_HeliPilotCoveralls",1]; // _vec addItemCargo ["U_OI_PilotCoveralls",1]; //cargo 90 _vec addItemCargo ["U_B_Wetsuit",2]; // _vec addItemCargo ["U_OI_Wetsuit",2]; // _vec addItemCargo ["U_I_Wetsuit",1]; //VESTS //cargo 0 _vec addItemCargo ["V_RebreatherB",2]; _vec addItemCargo ["V_RebreatherIR",2]; // _vec addItemCargo ["V_RebreatherIA",1]; //cargo 10 _vec addItemCargo ["V_Rangemaster_belt",1]; //cargo 60 _vec addItemCargo ["V_BandollierB_rgr",1]; _vec addItemCargo ["V_BandollierB_cbr",1]; _vec addItemCargo ["V_BandollierB_khk",1]; //cargo 70 _vec addItemCargo ["V_ChestrigB_rgr",1]; //cargo 80 _vec addItemCargo ["V_Chestrig_khk",1]; //cargo 90 _vec addItemCargo ["V_TacVest_khk",1]; _vec addItemCargo ["V_TacVest_brn",1]; _vec addItemCargo ["V_TacVest_oli",1]; //cargo 100 _vec addItemCargo ["V_PlateCarrier1_rgr",1]; _vec addItemCargo ["V_PlateCarrier1_cbr",1]; //cargo 140 _vec addItemCargo ["V_PlateCarrier2_rgr",1]; //cargo 150 _vec addItemCargo ["V_PlateCarrierGL_rgr",1]; //cargo 180 _vec addItemCargo ["V_HarnessO_brn",1]; //cargo 200 _vec addItemCargo ["V_HarnessOGL_brn",1]; //Mk6Mortar _vec addBackpackCargo ["B_Mk6Mortar_Wpn",1]; _vec addBackpackCargo ["B_Mk6Mortar_Support",1]; //load 240 _vec addBackpackCargo ["B_AssaultPack_khk",1]; _vec addBackpackCargo ["B_AssaultPack_dgtl",1]; _vec addBackpackCargo ["B_AssaultPack_rgr",1]; _vec addBackpackCargo ["B_AssaultPack_sgg",1]; _vec addBackpackCargo ["B_AssaultPack_cbr",1]; _vec addBackpackCargo ["B_AssaultPack_mcamo",1]; _vec addBackpackCargo ["B_AssaultPack_ocamo",1]; _vec addBackpackCargo ["B_AssaultPack_blk",1]; _vec addBackpackCargo ["B_AssaultPack_rgr_Medic",1]; _vec addBackpackCargo ["B_AssaultPack_rgr_Repair",1]; _vec addBackpackCargo ["B_AssaultPack_blk_DiverExp",1]; _vec addBackpackCargo ["B_AssaultPack_blk_DiverTL",1]; //load 250 _vec addBackpackCargo ["B_FieldPack_blk",1]; _vec addBackpackCargo ["B_FieldPack_ocamo",1]; _vec addBackpackCargo ["B_FieldPack_oucamo",1]; _vec addBackpackCargo ["B_FieldPack_cbr",1]; _vec addBackpackCargo ["B_FieldPack_ocamo_Medic",1]; _vec addBackpackCargo ["B_FieldPack_cbr_AT",1]; _vec addBackpackCargo ["B_FieldPack_blk_DiverExp",1]; _vec addBackpackCargo ["B_FieldPack_blk_DiverTL",1]; //300 load _vec addBackpackCargo ["B_Kitbag_mcamo",1]; _vec addBackpackCargo ["B_Kitbag_sgg",1]; _vec addBackpackCargo ["B_Kitbag_cbr",1]; //380 load _vec addBackpackCargo ["B_Bergen_sgg",1]; _vec addBackpackCargo ["B_Bergen_sgg_Exp",1]; //420 load _vec addBackpackCargo ["B_Carryall_ocamo",1]; _vec addBackpackCargo ["B_Carryall_oucamo",1]; // _vec addBackpackCargo ["B_Carryall_oucamo_Exp",1]; ---------- Post added at 11:45 AM ---------- Previous post was at 11:41 AM ---------- West Ammo crate _vec addWeaponCargo ["hgun_P07_F",1]; _vec addWeaponCargo ["hgun_P07_snds_F",1]; _vec addWeaponCargo ["arifle_SDAR_F",1]; _vec addWeaponCargo ["launch_NLAW_F",1]; //13 -6 _vec addWeaponCargo ["arifle_TRG20_F",1]; // _vec addWeaponCargo ["arifle_TRG20_Nstalker_point_mzls_F",1]; _vec addWeaponCargo ["arifle_TRG20_Holo_F",1]; _vec addWeaponCargo ["arifle_TRG20_Holo_mzls_F",1]; _vec addWeaponCargo ["arifle_TRG20_Holo_point_F",1]; _vec addWeaponCargo ["arifle_TRG20_ACOg_point_F",1]; _vec addWeaponCargo ["arifle_TRG20_ACOg_flash_mzls_F",1]; _vec addWeaponCargo ["arifle_TRG20_ACOg_F",1]; _vec addWeaponCargo ["arifle_TRG21_F",1]; _vec addWeaponCargo ["arifle_TRG21_GL_F",1]; _vec addWeaponCargo ["arifle_TRG21_ACOg_point_F",1]; _vec addWeaponCargo ["arifle_TRG21_ARCO_point_F",1]; // _vec addWeaponCargo ["arifle_TRG21_COWS_point_mzls_F",1]; // _vec addWeaponCargo ["arifle_TRG21_Nstalker_point_mzls_F",1]; // _vec addWeaponCargo ["arifle_TRG21_TWS_mzls_F",1]; _vec addWeaponCargo ["arifle_TRG21_GL_ACOg_point_F",1]; _vec addWeaponCargo ["arifle_TRG21_GL_ACOg_point_mzls_F",1]; // _vec addWeaponCargo ["arifle_TRG21_GL_COWS_point_mzls_F",1]; // _vec addWeaponCargo ["arifle_TRG21_GL_Nstalker_point_mzls_F",1]; //16 - 11 _vec addWeaponCargo ["arifle_MX_F",1]; _vec addWeaponCargo ["arifle_MX_GL_F",1]; _vec addWeaponCargo ["arifle_MX_SW_F",1]; _vec addWeaponCargo ["arifle_MXC_F",1]; _vec addWeaponCargo ["arifle_MXM_F",1]; _vec addWeaponCargo ["arifle_MX_Hamr_point_grip_F",1]; // _vec addWeaponCargo ["arifle_MX_COWS_grip_F",1]; // _vec addWeaponCargo ["arifle_MX_ACO_point_gripod_mzls_F",1]; _vec addWeaponCargo ["arifle_MX_ACO_point_grip_F",1]; // _vec addWeaponCargo ["arifle_MX_TWS_snds_F",1]; _vec addWeaponCargo ["arifle_MX_GL_ACO_point_F",1]; _vec addWeaponCargo ["arifle_MX_GL_Hamr_point_mzls_F",1]; // _vec addWeaponCargo ["arifle_MX_GL_COWS_point_mzls_F",1]; _vec addWeaponCargo ["arifle_MXC_Holo_F",1]; _vec addWeaponCargo ["arifle_MXC_Holo_point_grip_F",1]; _vec addWeaponCargo ["arifle_MXC_Holo_point_grip_snds_F",1]; _vec addWeaponCargo ["arifle_MXC_ACO_point_grip_mzls_F",1]; _vec addWeaponCargo ["arifle_MXC_ACO_point_grip_F",1]; // _vec addWeaponCargo ["arifle_MXC_COWS_point_grip_F",1]; _vec addWeaponCargo ["arifle_MXC_ACO_flash_grip_mzls_F",1]; // _vec addWeaponCargo ["arifle_MXC_Nstalker_point_grip_mzls_F",1]; _vec addWeaponCargo ["arifle_MX_SW_Hamr_point_gripod_F",1]; // _vec addWeaponCargo ["arifle_MX_SW_NVS_point_gripod_mzls_F",1]; // _vec addWeaponCargo ["arifle_MX_SW_TWSMG_point_gripod_mzls_F",1]; _vec addWeaponCargo ["arifle_MXM_Hamr_point_gripod_F",1]; // _vec addWeaponCargo ["arifle_MXM_SOS_point_bipod_F",1]; // _vec addWeaponCargo ["arifle_MXM_TWSS_bipod_mzls_F",1]; //5 -5 _vec addWeaponCargo ["LMG_Mk200_F",1]; _vec addWeaponCargo ["LMG_Mk200_ARCO_bipod_F",1]; _vec addWeaponCargo ["LMG_Mk200_ARCO_pointer_bipod_F",1]; // _vec addWeaponCargo ["LMG_Mk200_COWS_point_gripod_snds_F",1]; // _vec addWeaponCargo ["LMG_Mk200_COWS_pointer_bipod_F",1]; // _vec addWeaponCargo ["LMG_Mk200_TWSMG_bipod_F",1]; // _vec addWeaponCargo ["LMG_Mk200_Holo_point_gripod_F",1]; // _vec addWeaponCargo ["LMG_Mk200_Holo_point_gripod_snds_F",1]; _vec addWeaponCargo ["LMG_Mk200_ACO_grip_F",1]; _vec addWeaponCargo ["LMG_Mk200_ACO_point_gripf_F",1]; //MX _vec addMagazineCargo ["100Rnd_65x39_caseless_mag",8]; _vec addMagazineCargo ["100Rnd_65x39_caseless_mag_Tracer",4]; //AMMO 13 west 7 east //ROCKET _vec addMagazineCargo ["NLAW_F",10]; //PISTOL _vec addMagazineCargo ["16Rnd_9x21_Mag",8]; _vec addMagazineCargo ["30Rnd_9x21_Mag",10]; //SDAR _vec addMagazineCargo ["20Rnd_556x45_UW_mag",8]; _vec addMagazineCargo ["30Rnd_556x45_Stanag",8]; //TRG20 _vec addMagazineCargo ["30Rnd_65x39_case_mag",8]; _vec addMagazineCargo ["30Rnd_65x39_case_mag_Tracer",4]; //MX _vec addMagazineCargo ["30Rnd_65x39_caseless_mag",8]; _vec addMagazineCargo ["30Rnd_65x39_caseless_mag_Tracer",4]; //MX200 _vec addMagazineCargo ["200Rnd_65x39_cased_Box",6]; _vec addMagazineCargo ["200Rnd_65x39_cased_Box_Tracer",4]; //EBR/MXM _vec addMagazineCargo ["20Rnd_762x45_mag",4]; //88 mags to here _vec addMagazineCargo ["DemoCharge_Remote_Mag",1]; _vec addMagazineCargo ["MiniGrenade",4]; _vec addMagazineCargo ["SmokeShell",1]; _vec addMagazineCargo ["1Rnd_HE_Grenade_shell",4]; _vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",2]; _vec addMagazineCargo ["UGL_FlareWhite_F",10]; Ammo crate East _vec addWeaponCargo ["launch_RPG32_F",1]; _vec addWeaponCargo ["hgun_Rook40_F",1]; _vec addWeaponCargo ["hgun_Rook40_snds_F",1]; _vec addWeaponCargo ["arifle_Khaybar_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_F",1]; _vec addWeaponCargo ["arifle_Khaybar_GL_F",1]; // _vec addWeaponCargo ["arifle_Khaybar_C_Nstalker_point_mzls_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_Holo_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_Holo_mzls_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_Holo_point_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_ACO_point_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_ACOg_point_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_ACO_flash_mzls_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_ACOg_flash_mzls_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_ACO_F",1]; _vec addWeaponCargo ["arifle_Khaybar_C_ACOg_F",1]; _vec addWeaponCargo ["arifle_Khaybar_ACO_point_F",1]; _vec addWeaponCargo ["arifle_Khaybar_ACOg_point_F",1]; _vec addWeaponCargo ["arifle_Khaybar_ARCO_point_F",1]; _vec addWeaponCargo ["arifle_Khaybar_Holo_mzls_F",1]; _vec addWeaponCargo ["arifle_Khaybar_GL_ACO_point_F",1]; _vec addWeaponCargo ["arifle_Khaybar_GL_ACOg_point_F",1]; _vec addWeaponCargo ["arifle_Khaybar_GL_ACO_point_mzls_F",1]; _vec addWeaponCargo ["arifle_Khaybar_GL_ACOg_point_mzls_F",1]; //4 - 5 _vec addWeaponCargo ["srifle_EBR_F",1]; // _vec addWeaponCargo ["srifle_EBR_Nstalker_point_gripod_F",1]; // _vec addWeaponCargo ["srifle_EBR_SOS_bipod_mzls_F",1]; _vec addWeaponCargo ["srifle_EBR_ACO_point_grip_F",1]; // _vec addWeaponCargo ["srifle_EBR_Mark_point_grip_snds_F",1]; // _vec addWeaponCargo ["srifle_EBR_ACOG_bipod_F",1]; _vec addWeaponCargo ["srifle_EBR_ARCO_grip_F",1]; _vec addWeaponCargo ["srifle_EBR_ARCO_point_grip_F",1]; // _vec addWeaponCargo ["srifle_EBR_Mark_bipod_mzls_F",1]; //PISTOL _vec addMagazineCargo ["30Rnd_9x21_Mag",10]; //AMMO 240 mags //7 //ROCKET _vec addMagazineCargo ["RPG32_F",10]; _vec addMagazineCargo ["RPG32_AA_F",10]; //PISTOL _vec addMagazineCargo ["16Rnd_9x21_Mag",8]; _vec addMagazineCargo ["30Rnd_9x21_Mag",8]; //unknown weapon but in BIS ammobox // _vec addMagazineCargo ["30Rnd_65x39_case_mag_green",8]; //khaybar _vec addMagazineCargo ["30Rnd_65x39_caseless_green",8]; _vec addMagazineCargo ["30Rnd_65x39_caseless_green_mag_Tracer",8]; //EBR/MXM _vec addMagazineCargo ["20Rnd_762x45_mag",8]; //8 _vec addMagazineCargo ["HandGrenade",10]; _vec addMagazineCargo ["SmokeShell",10]; _vec addMagazineCargo ["SmokeShellRed",6]; _vec addMagazineCargo ["SmokeShellGreen",6]; _vec addMagazineCargo ["SmokeShellYellow",6]; _vec addMagazineCargo ["SmokeShellPurple",6]; _vec addMagazineCargo ["SmokeShellBlue",6]; _vec addMagazineCargo ["SmokeShellOrange",6]; //7 _vec addMagazineCargo ["1Rnd_HE_Grenade_shell",10]; _vec addMagazineCargo ["UGL_FlareWhite_F",10]; _vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",6]; _vec addMagazineCargo ["1Rnd_SmokeGreen_Grenade_shell",6]; _vec addMagazineCargo ["1Rnd_SmokeYellow_Grenade_shell",6]; _vec addMagazineCargo ["1Rnd_SmokePurple_Grenade_shell",6]; _vec addMagazineCargo ["1Rnd_SmokeBlue_Grenade_shell",6]; _vec addMagazineCargo ["1Rnd_SmokeOrange_Grenade_shell",6]; Gear crate //30 weapons //8 _vec addItemCargo ["acc_flashlight",1]; _vec addItemCargo ["acc_pointer_IR",1]; _vec addItemCargo ["muzzle_snds_H",1]; _vec addItemCargo ["muzzle_snds_B",1]; _vec addItemCargo ["muzzle_snds_L",1]; _vec addItemCargo ["muzzle_snds_H_MG",1]; _vec addItemCargo ["optic_Arco",1]; _vec addItemCargo ["optic_Hamr",1]; _vec addItemCargo ["optic_Aco",1]; _vec addItemCargo ["optic_ACO_grn",1]; _vec addItemCargo ["optic_Holosight",1]; _vec addItemCargo ["muzzle_snds_L",1]; //14 _vec addItemCargo ["FirstAidKit",10]; _vec addItemCargo ["Medikit",2]; _vec addItemCargo ["ToolKit",2]; //8 - 4 _vec addItemCargo ["ItemWatch",1]; _vec addItemCargo ["ItemCompass",1]; _vec addItemCargo ["ItemGPS",1]; _vec addItemCargo ["ItemRadio",1]; _vec addItemCargo ["ItemMap",1]; _vec addItemCargo ["MineDetector",1]; _vec addWeaponCargo ["Binocular",1]; _vec addItemCargo ["NVGoggles",1]; // _vec addItemCargo ["NVCGoggles",1]; // _vec addItemCargo ["TIGoggles",1]; // _vec addItemCargo ["Laserdesignator",1]; // _vec addWeaponCargo ["Laserdesignator",1]; _vec addMagazineCargo ["ATMine_Range_Mag",10]; _vec addMagazineCargo ["APERSMine_Range_Mag",10]; _vec addMagazineCargo ["APERSBoundingMine_Range_Mag",10]; _vec addMagazineCargo ["SLAMDirectionalMine_Wire_Mag",10]; _vec addMagazineCargo ["APERSTripMine_Wire_Mag",10]; _vec addMagazineCargo ["ClaymoreDirectionalMine_Remote_Mag",10]; _vec addMagazineCargo ["DemoCharge_Remote_Mag",10]; _vec addMagazineCargo ["SatchelCharge_Remote_Mag",10]; //AMMO 240 items //9 _vec addMagazineCargo ["MiniGrenade",10]; _vec addMagazineCargo ["HandGrenade",10]; _vec addMagazineCargo ["SmokeShell",10]; _vec addMagazineCargo ["SmokeShellRed",10]; _vec addMagazineCargo ["SmokeShellGreen",10]; _vec addMagazineCargo ["SmokeShellYellow",10]; _vec addMagazineCargo ["SmokeShellPurple",10]; _vec addMagazineCargo ["SmokeShellBlue",10]; _vec addMagazineCargo ["SmokeShellOrange",10]; //7 _vec addMagazineCargo ["1Rnd_HE_Grenade_shell",10]; _vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",10]; _vec addMagazineCargo ["1Rnd_SmokeGreen_Grenade_shell",10]; _vec addMagazineCargo ["1Rnd_SmokeYellow_Grenade_shell",10]; _vec addMagazineCargo ["1Rnd_SmokePurple_Grenade_shell",10]; _vec addMagazineCargo ["1Rnd_SmokeBlue_Grenade_shell",10]; _vec addMagazineCargo ["1Rnd_SmokeOrange_Grenade_shell",10]; _vec addMagazineCargo ["1Rnd_SmokeRed_Grenade_shell",10]; _vec addMagazineCargo ["Chemlight_blue",10]; _vec addMagazineCargo ["Chemlight_green",10]; _vec addMagazineCargo ["Chemlight_red",10]; _vec addMagazineCargo ["Chemlight_yellow",10]; _vec addMagazineCargo ["FlareGreen_F",10]; _vec addMagazineCargo ["FlareRed_F",10]; _vec addMagazineCargo ["FlareWhite_F",10]; _vec addMagazineCargo ["FlareYellow_F",10]; _vec addMagazineCargo ["UGL_FlareGreen_F",10]; _vec addMagazineCargo ["UGL_FlareRed_F",10]; _vec addMagazineCargo ["UGL_FlareWhite_F",10]; _vec addMagazineCargo ["UGL_FlareYellow_F",10]; _vec addMagazineCargo ["UGL_FlareCIR_F",10]; // _vec addMagazineCargo ["3Rnd_UGL_FlareGreen_F",10]; // _vec addMagazineCargo ["3Rnd_UGL_FlareRed_F",10]; // _vec addMagazineCargo ["3Rnd_UGL_FlareWhite_F",10]; // _vec addMagazineCargo ["3Rnd_UGL_FlareYellow_F",10]; // _vec addMagazineCargo ["3Rnd_UGL_FlareCIR_F",10]; // _vec addMagazineCargo ["3Rnd_HE_Grenade_shell",10]; // _vec addMagazineCargo ["3Rnd_Smoke_Grenade_shell",10]; // _vec addMagazineCargo ["3Rnd_SmokeGreen_Grenade_shell",10]; // _vec addMagazineCargo ["3Rnd_SmokeYellow_Grenade_shell",10]; // _vec addMagazineCargo ["3Rnd_SmokePurple_Grenade_shell",10]; // _vec addMagazineCargo ["3Rnd_SmokeBlue_Grenade_shell",10]; // _vec addMagazineCargo ["3Rnd_SmokeOrange_Grenade_shell",10]; // _vec addMagazineCargo ["3Rnd_SmokeRed_Grenade_shell",10]; vehicles (short and easy list with no galkins) in order of civs/blufor/opfor, from unarmed to armed boats "c_Lifeboat" "B_Lifeboat" "B_Assaultboat" "B_SpeedBoat" "O_Lifeboat" "O_assaultboat" "O_SpeedBoat" cars "c_offroad" "B_Quadbike_F" "B_Hunter_F" "B_Hunter_HMG_F" "B_Hunter_RCWS_F" "O_Ifrit_F" "O_Ifrit_MG_F" "O_Ifrit_GMG_F" helis "B_MH9_F" "B_AH9_F" "O_Ka60_Unarmed_F" "O_Ka60_F" statics "B_Mk6" "O_Mk6" Edited March 27, 2013 by eggbeast Share this post Link to post Share on other sites
SavageCDN 231 Posted March 19, 2013 awesome thanks eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted March 19, 2013 no worries - it's worth sharing that to save others from having to do it lol Share this post Link to post Share on other sites
SavageCDN 231 Posted March 21, 2013 no worries - it's worth sharing that to save others from having to do it lol Yep if only everyone thought that way :p Share this post Link to post Share on other sites
eggbeast 3673 Posted March 24, 2013 (edited) ok dsl's fantastic demo here has shown me a few items i missed doing it manually download it here http://www.armaholic.com/page.php?id=19376 and put in your folder here C:\Users\Rob\Documents\Arma 3 Alpha - Other Profiles\Eggbeast\missions then run it in editor (needs interface set to small to use sliders) items i missed - have updated my post above: _vec addItemCargo ["muzzle_snds_L",1]; MG silencer _vec addItemCargo ["muzzle_snds_H_MG",1]; silenced rook _vec addWeaponCargo ["hgun_Rook40_snds_F",1]; mil clothes _vec addItemCargo ["U_B_HeliPilotCoveralls",1]; //--> this gave me a no entry bin config error before but it works in dsl's demo and pilot class can spawn with it so hey ho // _vec addItemCargo ["U_OI_CombatUniform_ocamo",1]; civ clothes _vec addItemCargo ["H_Cap_red",1]; _vec addItemCargo ["H_Cap_blu",1]; _vec addItemCargo ["H_Cap_brn_SERO",1]; // _vec addItemCargo ["H_Cap_headphones",1]; // _vec addItemCargo ["U_B_poloshirt_blue",1]; // _vec addItemCargo ["U_B_poloshirt_burgundy",1]; // _vec addItemCargo ["U_B_poloshirt_stripped",1]; // _vec addItemCargo ["U_B_poloshirt_tricolour",1]; // _vec addItemCargo ["U_B_poloshirt_salmon",1]; // _vec addItemCargo ["U_B_poloshirt_redwhite",1]; // _vec addItemCargo ["U_B_commoner1_1",1]; // _vec addItemCargo ["U_B_commoner1_2",1]; // _vec addItemCargo ["U_B_commoner1_3",1]; Edited March 26, 2013 by eggbeast Share this post Link to post Share on other sites
SavageCDN 231 Posted March 26, 2013 Thanks I read elsewhere that this backpack has been changed or removed.. not sure if true just an FYI B_Carryall_oucamo_Exp Share this post Link to post Share on other sites
eggbeast 3673 Posted March 26, 2013 yeah posts updated with //remmed out items that fail now since the update this is also a nice new ammo crate for supply drops "B_supplyCrate_F" and the red mortar is available "O_mk6" Share this post Link to post Share on other sites
eggbeast 3673 Posted March 27, 2013 added vehicles to my list sickboy - your awesome list still has galkins on it - might want to dispose of them now we're all patched up. Share this post Link to post Share on other sites
Vigil Vindex 64 Posted March 29, 2013 Will there be classnames for the ship wrecks under the water? I can't seem to see any mention of those. Share this post Link to post Share on other sites
b00tsy 28 Posted March 31, 2013 (edited) Been browsing the config editor a bit and found some nice stuff for a mission I am working on. Might as well share my findings :) Wrecks: Land_UWreck_MV22_F Land_Wreck_BRDM2_F "Land_Wreck_Commanche_F Land_Wreck_Traw2_F Land_Wreck_Traw Effects: test_EmptyObjectForFireBig test_EmptyObjectForBubbles test_EmptyObjectForSmoke ThingEffectFeather Fish: Tuna_F Turtle_F ---------- Post added at 09:22 AM ---------- Previous post was at 09:21 AM ---------- Will there be classnames for the ship wrecks under the water? I can't seem to see any mention of those. See my post. Edited March 31, 2013 by B00tsy Share this post Link to post Share on other sites
SavageCDN 231 Posted April 2, 2013 ThingEffectFeather Nice find... sounds kinky :p Share this post Link to post Share on other sites
zapat 56 Posted April 2, 2013 More wrecks: "Land_Wreck_Car_F "Land_Wreck_Car2_F" "Land_Wreck_Car3_F" "Land_Wreck_Offroad_F" "Land_Wreck_Offroad2_F" "Land_Wreck_Truck_F" "Land_Wreck_Truck_dropside_F" Share this post Link to post Share on other sites
b00tsy 28 Posted April 14, 2013 This post contains almost all (alpha) objects and buildings that are not by default selectable in the editor. I have also added Wildlife and effects. It took me a few hours, but at least it's now easy to copy/paste on the go. Please note that only the ruined buildings that don't have an intact version are placed in the 'ruins' section. The rest of the ruined buildings are added in the list of normal buildings together with the intact versions. Wrecks: Land_UWreck_MV22_F Land_Wreck_BRDM2_F "Land_Wreck_Commanche_F Land_Wreck_Traw2_F Land_Wreck_Traw Land_UWreck_FishingBoat_F Land_Wreck_Car2_F Land_Wreck_Car3_F Land_Wreck_Car_F Land_Wreck_Offroad2_F Land_Wreck_Offroad_F Land_Wreck_Truck_dropside_F Land_Wreck_Truck_F Effects: test_EmptyObjectForFireBig test_EmptyObjectForBubbles test_EmptyObjectForSmoke ThingEffectFeather FxWindLeaf1 FxWindLeaf2 FxWindLeaf3 FxWindGrass1 FxWindGrass2 Wildlife: ButterFly_random Bird Cicada DragonFly HoneyBee HouseFly Insect Kestrel_Random_F Mosquito SeaGull Tuna_F Turtle_F CatShark_F Objects: ArrowDesk_L_F ArrowDesk_R_F ArrowMarker_L_F ArrowMarker_R_F Land_Razorwire_F FirePlace_burning_F Land_Bench_F Land_Bricks_V1_F Land_Bricks_V2_F Land_Bricks_V3_F Land_Bricks_V4_F Land_Cages_F Land_Calvary_01_V1_F //minature church Land_CampingChair_V1_F Land_CampingChair_V2_F Land_CampingTable_F Land_CampingTable_small_F Land_CanisterPlastic_F Land_HumanSkeleton_F Land_HumanSkull_F Land_JunkPile_F Land_MetalBarrel_empty_F Land_MetalBarrel_F Land_Pallet_F Land_Pallet_vertical_F Land_Pallets_F Land_Pipes_large_F "Land_Pipes_small_F Land_RedWhitePole_F Land_Sun_chair_F Land_Sunshade_F Land_Tyre_F Land_Tyres_F ** Land_RowBoat_V1_F Land_RowBoat_V2_F Land_RowBoat_V3_F **containers** Land_Cargo20_china_color_V1_F Land_Cargo20_china_sign_V1_F Land_Cargo20_military_F Land_Cargo40_military_F **container addon** Land_cargo_addon01_V1_F Land_cargo_addon01_V2_F Land_cargo_addon02_V2_F ** Land_CashDesk_F **-garbage** Land_Garbage_line_F Land_Garbage_square3_F Land_Garbage_square5_F Land_GarbageBags_F Land_GarbageWashingMachine_F **Lighting** Land_LampDecor_F Land_LampHalogen_F Land_LampHarbour_F Land_LampShabby_F Land_NavigLight Land_runway_edgelight ** Ruins: Land_Addon_01_V1_ruins_F Land_Addon_02_V1_ruins_F Land_Addon_03_V1_ruins_F Land_Addon_04_V1_ruins_F Land_Addon_03mid_V1_ruins_F Land_Airport_Tower_dam_F Land_Airport_Tower_F Land_Airport_Tower_ruins_F Land_Barracks_ruins_F Land_Garage_V1_ruins_F Land_House_Big_01_V1_ruins_F Land_House_Big_02_V1_ruins_F Land_House_Small_01_V1_ruins_F Land_House_Small_02_V1_ruins_F Land_House_Small_03_V1_ruins_F Land_Shop_01_V1_ruins_F Land_Shop_02_V1_ruins_F Land_Stone_HouseBig_V1_ruins_F Land_Stone_HouseSmall_V1_ruins_F Land_Stone_Shed_V1_ruins_F ** CraterLong_small CraterLong Buildings: Land_BC_Court_F Land_BC_Basket_F Land_BellTower_01_V1_F Land_Bunker_F Land_d_Stone_Shed_V1_F (damaged) Land_dp_smallFactory_F Land_dp_transformer_F Land_HighVoltageTower_F Land_MilOffices_V1_F Land_MolonLabe_F [b]**[/b] Land_dp_bigTank_F Land_dp_bigTank_ruins_F [b]**[/b] Land_Chapel_Small_V1_F Land_Chapel_Small_V1_ruins_F [b]**[/b] Land_dp_smallTank_F Land_dp_smallTank_ruins_F [b]**[/b] Land_FuelStation_Build_F Land_FuelStation_Build_ruins_F Land_FuelStation_Feed_F Land_FuelStation_Shed_F Land_FuelStation_Shed_ruins_F Land_FuelStation_Sign_F ** Land_i_Addon_03_V1_F Land_i_Addon_03mid_V1_F Land_i_Addon_04_V1_F [b]**[/b] Land_i_Barracks_V1_dam_F Land_i_Barracks_V1_F Land_i_Barracks_V2_dam_F Land_i_Barracks_V2_F [b]**[/b] Land_i_Garage_V1_dam_F Land_i_Garage_V1_F [b]**[/b] Land_i_House_Big_01_V1_dam_F Land_i_House_Big_01_V1_F Land_i_House_Big_02_V1_dam_F Land_i_House_Big_02_V1_F Land_i_House_Big_02_V1_F Land_i_House_Small_01_V1_F Land_i_House_Small_01_V2_dam_F Land_i_House_Small_01_V2_F Land_i_House_Small_02_V1_dam_F Land_i_House_Small_02_V1_F Land_i_House_Small_03_V1_dam_F Land_i_House_Small_03_V1_F ** Land_i_House_Small_03_V1_F Land_i_Shop_01_V1_dam_F Land_i_Shop_01_V1_F and_i_Shop_02_V1_dam_F Land_i_Shop_02_V1_F [b]**[/b] Land_i_Stone_HouseBig_V1_dam_F Land_i_Stone_HouseBig_V1_F Land_i_Stone_HouseSmall_V1_dam_F Land_i_Stone_HouseSmall_V1_F Land_i_Stone_Shed_V1_dam_F Land_i_Stone_Shed_V1_F ** Land_IndPipe1_20m_F Land_IndPipe1_90degL_F Land_IndPipe1_90degR_F Land_IndPipe1_ground_F Land_IndPipe1_Uup_F Land_IndPipe1_valve_F [b]**[/b] Land_LightHouse_F Land_Lighthouse_small_F Land_Lighthouse_small_ruins_F [b]**[/b] Land_Metal_Shed_F Land_Metal_Shed_ruins_F [b]**[/b] Land_Pavement_narrow_F Land_Pavement_wide_F [b]**[/b] Land_Slum_House01_F Land_Slum_House01_ruins_F Land_Slum_House02_F Land_Slum_House02_ruins_F Land_Slum_House03_F Land_Slum_House03_ruins_F Land_Slums01_8m Land_Slums01_pole Land_Slums02_4m Land_Slums02_pole [b]**[/b] Land_spp_Transformer_F Land_spp_Transformer_ruins_F [b]**[/b] Land_TBox_F Land_TBox_ruins_F [b]**[/b] Land_u_Addon_01_V1_dam_F Land_u_Addon_01_V1_F Land_u_Addon_02_V1_F Land_u_House_Small_01_V1_dam_F Land_u_House_Small_01_V1_F Land_u_House_Small_02_V1_dam_F Land_u_House_Small_02_V1_F [b]**[/b] Land_Unfinished_Building_01_F Land_Unfinished_Building_01_ruins_F [b]**Pier**[/b] Land_nav_pier_m_F Land_Pier_addon Land_Pier_Box_F Land_Pier_F Land_Pier_small_F Land_PierLadder_F Land_Pillar_Pier_F [b]**Radar**[/b] Land_Radar_F Land_Radar_ruins_F Land_Radar_Small_F Land_Radar_Small_ruins_F ** Land_ReservoirTank_Airport_F Land_ReservoirTank_Airport_ruins_F [b]**Runway**[/b] Land_Runway_PAPI Land_Runway_PAPI_2 Land_Runway_PAPI_3 Land_Runway_PAPI_4 [b]**[/b] Land_Shed_Big_F Land_Shed_Big_ruins_F Land_Shed_Small_F Land_Shed_Small_ruins_F [b]**[/b] Land_TTowerBig_1_F Land_TTowerBig_1_ruins_F Land_TTowerBig_2_F Land_TTowerBig_2_ruins_F ** [b] **military buildings**[/b] Land_Cargo_House_V1_F Land_Cargo_House_V1_ruins_F [b]**[/b] Land_Cargo_House_V2_F Land_Cargo_House_V2_ruins_F [b]**[/b] Land_Cargo_HQ_V1_F Land_Cargo_HQ_V1_ruins_F [b]**[/b] Land_Cargo_HQ_V2_F Land_Cargo_HQ_V2_ruins_F [b]**[/b] Land_Cargo_Patrol_V1_F Land_Cargo_Patrol_V1_ruins_F [b]**[/b] Land_Cargo_Patrol_V2_F Land_Cargo_Patrol_V2_ruins_F [b]**Communication tower**[/b] Land_Communication_anchor_F Land_Communication_F [b]**Hangar**[/b] Land_TentHangar_V1_dam_F Land_TentHangar_V1_F Land_TentHangar_V1_ruins_F Coral: land_bw_SetBig_Brains_F land_bw_SetBig_corals_F land_bw_SetBig_TubeG_F land_bw_SetBig_TubeY_F land_bw_SetSmall_Brains_F land_bw_SetSmall_TubeG_F land_bw_SetSmall_TubeY_F Canal: Land_Canal_Wall_10m_F Land_Canal_Wall_D_center_F Land_Canal_Wall_D_left_F Land_Canal_Wall_D_right_F Land_Canal_Wall_Stairs_F Land_Canal_WallSmall_10m_F Walls: Land_City2_4m_F Land_City2_8m_F Land_City2_8mD_F Land_City_4m_F Land_City_8m_F Land_City_8mD_F Land_City_Pillar_F [b]**[/b] Land_Concrete_SmallWall_4m_F Land_Concrete_SmallWall_8m_F [b]**[/b] Land_Crash_barrier_F [b]**[/b] Land_Mil_WallBig_4m_F Land_Mil_WallBig_Corner_F [b]**[/b] Land_Mil_WiredFence_F Land_Mil_WiredFence_Gate_F Land_Mil_WiredFenceD_F [b]**[/b] Land_Mound01_8m_F Land_Mound02_8m_F [b]**[/b] Land_New_WiredFence_10m_Dam_F Land_New_WiredFence_10m_F Land_New_WiredFence_5m_F Land_New_WiredFence_pole_F [b]**[/b] Land_Pipe_fence_4m_F Land_Pipe_fence_4mNoLC_F [b]**[/b] Land_Sea_Wall_F (rock formation) [b]**[/b] Land_SportGround_fence_F [b]**[/b] Land_Stone_4m_F Land_Stone_8m_F Land_Stone_8mD_F Land_Stone_Gate_F Land_Stone_pillar_F [b]**[/b] Land_Wall_Tin_4_2 Land_Wall_Tin_Pole [b]**[/b] Land_Wired_Fence_4m_F Land_Wired_Fence_8m_F [b]**[/b] Your welcome :) Share this post Link to post Share on other sites
jxjcksn 1 Posted May 22, 2013 Hey guys, hope this is the right place to ask. Running the latest Dev version on a home dedicated server, and for some reason when adding the ammo for the 7.62 to the ammobox it comes up blank in the ammobox. Coding is ....... __amc(16Rnd_9x21_Mag,10) __amc(30Rnd_9x21_Mag,10) __amc(30Rnd_65x39_caseless_mag,20) __amc(30Rnd_65x39_caseless_mag_Tracer,20) __amc(30Rnd_65x39_case_mag_Tracer,20) __amc(30Rnd_65x39_case_mag,20) __amc(100Rnd_65x39_caseless_mag,10) __amc(20Rnd_762x45_Mag,10) __amc(200Rnd_65x39_cased_Box,10) __amc(200Rnd_65x39_cased_Box_Tracer,10) Everything comes up as as above, in order ...apart from the 7.62 rounds ... The name is spot on .. what am I missing? Thanks in advance Jax Share this post Link to post Share on other sites
joschaap 1 Posted May 23, 2013 the classname is incorrect. it's: 20Rnd_762x51_Mag anyone found the classnames of the new sniperrifles and their ammo yet? :) (at work sadly) Share this post Link to post Share on other sites