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ArmA3 Classnames - no discussions

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The most up to date list of class names can be found here: https://community.bistudio.com/wiki/Arma_3_Assets

 

Initial topic, for reference:

Spoiler

Currently work in Progress...classnames are about to be added on and on

COMMON UNITS

WEST Units


"B_soldier_AR_F"        Automatic Rifleman
"B_soldier_exp_F"        Explosives Specialist
"B_Soldier_GL_F"        Grenadier
"B_Helipilot_F"            Helicopterpilot
"B_soldier_M_F"            Machine Gunner
"B_medic_F"            Medic
"B_Soldier_F"            Rifleman
"B_soldier_repair_F"        Repair Specialist
"B_soldier_LAT_F"        Anti Tank
"B_Soldier_SL_F"        Squad Leader
"B_Soldier_lite_F"        Rifleman lite
"B_Soldier_TL_F"        Teamleader
 

EAST Units


"O_Soldier_F"            Soldier East
"O_Soldier_AR_F"        Automatic Rifleman
"O_helipilot_F"            Helicopterpilot
"O_soldier_exp_F"        Explosives Specialist
"O_Soldier_GL_F"        Grenadier
"O_soldier_M_F"            Machine Gunner
"O_medic_F"            Medic
"O_soldier_repair_F"        Repair Specialist
"O_Soldier_LAT_F"        Anti Tank
"O_Soldier_lite_F"        Rifleman Lite
"O_Soldier_SL_F"        Squad Leader
"O_Soldier_TL_F"        Teamleader
 

CIV Units


"C_man_1"            Civillian 
"C_man_polo_1_F"        Civillian  1
"C_man_polo_2_F"        Civillian  2
"C_man_polo_3_F"        Civillian  3
"C_man_polo_4_F"        Civillian  4
"C_man_polo_5_F"        Civillian  5
"C_man_polo_6_F"        Civillian  6        
"C_man_1_1_F"            Commoner 1
"C_man_1_2_F"            Commoner 2
"C_man_1_3_F"            Commoner 3

 

 
Edited by Tom_48_97 ☠
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Oh, sorry...I was searching for a probably available "classnames" Thread...my fault

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pretty sure the specops divers are.

Nato

B_diver_TL_F

B_diver_F

B_diver_exp_F

Eastern

O_diver_TL_F

O_diver_F

O_diver_exp_F

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BACKPACKS

Assault Pack (Black)                                  B_AssaultPack_blk
Assault Pack (Black) - Diver Team Leader      B_AssaultPack_blk_DiverTL
Assault Pack (Black) - Diver Explosives         B_AssaultPack_blk_DiverExp
Assault Pack (Coyote)                               B_AssaultPack_cbr
Assault Pack (Digi)                                    B_AssaultPack_dgtl
Assault Pack (Green)                                 B_AssaultPack_rgr
Assault Pack (Green) - Engineer                  B_AssaultPack_rgr_Repair
Assault Pack (Green) - Medic                      B_AssaultPack_rgr_Medic
Assault Pack (Hex)                                    B_AssaultPack_ocamo
Assault Pack (Khaki)                                  B_AssaultPack_khk
Assault Pack (MTP)                                   B_AssaultPack_mcamo
Assault Pack (Sage)                                  B_AssaultPack_sgg
Bergen (Sage) - Explosives                         B_Bergen_sgg_Exp
Bergen (Sage)                                          B_Bergen_sgg
Carryall (Hex)                                           B_Carryall_ocamo
Carryall (Urban)                                       B_Carryall_oucamo
Carryall (Urban) - Explosives                       B_Carryall_oucamo_Exp
Field Pack (Black)                                     B_FieldPack_blk
Field Pack (Black) - Diver Team Leader         B_FieldPack_blk_DiverTL
Field Pack (Black) - Diver Explosives             B_FieldPack_blk_DiverExp
Field Pack (Coyote)                                  B_FieldPack_cbr
Field Pack (Coyote) - Anti-Tank                 B_FieldPack_cbr_AT
Field Pack (Coyote) - Engineer                   B_FieldPack_cbr_Repair
Field Pack (Hex)                                      B_FieldPack_ocamo
Field Pack (Hex) - Medic                           B_FieldPack_ocamo_Medic
Field Pack (Urban)                                   B_FieldPack_oucamo
Kitbag (Coyote)                                      B_Kitbag_cbr
Kitbag (MTP)                                          B_Kitbag_mcamo
Kitbag (Sage)                                         B_Kitbag_sgg
Mk6Mortar                                             B_Mk6Mortar_Wpn
Mk6Mortar Base-plate                               B_Mk6Mortar_Support

Edited by Clarkey1

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"B_soldier_M_F" is a marksman (same for the opfor version) not a machinegunner. AR is the only MG class.

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In case any of you find visuals with the Class Names easier for each item.

Backpacks

Vests

Uniforms

Helmets

Edited by TheWolfborne

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I've been re-organising our ammo crate somewhat - we rank the crate so it reveals gradually better kit with rank. Here is my master list of items

Ammo crates

/////////////////Ammo crate volumes/////////////////
//w = weapons m = magazines

Box_NATO_Wps_F			25 (w) 250 (m)
Box_NATO_WpsSpecial_F		40 (w) 100 (m)
Box_NATO_Ammo_F			20 (w) 250 (m)
Box_NATO_AmmoOrd_F		40 (w) 100 (m)
Box_NATO_Grenades_F		40 (w) 100 (m)
Box_NATO_Support_F			40 (w) 100 (m)
Box_East_Wps_F			30 (w) 250 (m)
Box_East_WpsSpecial_F		5000 (w) 20000 (m)
Box_East_Ammo_F			5000 (w) 20000 (m)
Box_East_AmmoOrd_F		5000 (w) 20000 (m)
Box_East_Grenades_F			40 (w) 100 (m)
Box_East_Support_F			40 (w) 100 (m)

Box_Ammo_F				25 (w) 250 (m)
Box_Wps_F				25 (w) 250 (m)
Land_Box_AmmoOld_F		20 (w) 250 (m)
Land_Box_AmmoD_F			0
B_supplyCrate_F				40 (w) 100 (m)

Backpack volumes

/////////////////backpack volumes/////////////////

//Assault Pack (Black)
B_AssaultPack_blk			1 (w) 13 (m) 240 (Load)
//Assault Pack (Black Dvr)
B_AssaultPack_blk_DiverTL		1 (w) 13 (m) 240 (Load)
//Assault Pack (Black Dvr Exp)
B_AssaultPack_blk_DiverExp	1 (w) 13 (m) 240 (Load)
//Assault Pack (Coyote)
B_AssaultPack_cbr			1 (w) 13 (m) 240 (Load)
//Assault Pack (Digi)
B_AssaultPack_dgtl			1 (w) 13 (m) 240 (Load)
//Assault Pack (Green)
B_AssaultPack_rgr			1 (w) 13 (m) 240 (Load)
//Assault Pack (Hex)
B_AssaultPack_ocamo			1 (w) 13 (m) 240 (Load)
//Assault Pack (Khaki)
B_AssaultPack_khk			1 (w) 13 (m) 240 (Load)
//Assault Pack (MTP)
B_AssaultPack_mcamo		1 (w) 13 (m) 240 (Load)
//Assault Pack (Sage)
B_AssaultPack_sgg			1 (w) 13 (m) 240 (Load)
//Assault Pack (Green Eng)
B_AssaultPack_rgr_Repair		1 (w) 13 (m) 240 (Load)
//Assault Pack (Green Med)
B_AssaultPack_rgr_Medic		1 (w) 13 (m) 240 (Load)

//Field Pack (Coyote)
B_FieldPack_cbr				1 (w) 13 (m) 250 (Load)
//Field Pack (Hex)
B_FieldPack_ocamo			1 (w) 13 (m) 250 (Load)
//Field Pack (Urban)
B_FieldPack_oucamo			1 (w) 13 (m) 250 (Load)
//Field Pack (Coyote AT)
B_FieldPack_cbr_AT			1 (w) 13 (m) 250 (Load)
//Field Pack (Coyote Eng)
B_FieldPack_cbr_Repair		1 (w) 13 (m) 250 (Load)
//Field Pack (Hex Med)
B_FieldPack_ocamo_Medic		1 (w) 13 (m) 250 (Load)

//Field Pack (Black)
B_FieldPack_blk				1 (w) 13 (m) 250 (Load)
//Field Pack (Black Dvr)
B_FieldPack_blk_DiverTL		1 (w) 13 (m) 250 (Load)
//Field Pack (Black Dvr Ex)
B_FieldPack_blk_DiverExp		1 (w) 13 (m) 250 (Load)

//Kitbag (Coyote)
B_Kitbag_cbr				1 (w) 13 (m) 300 (Load)
//Kitbag (MTP)
B_Kitbag_mcamo			1 (w) 13 (m) 300 (Load)
//Kitbag (Sage)
B_Kitbag_sgg				1 (w) 13 (m) 300 (Load)

//Bergen (Sage)
B_Bergen_sgg				1 (w) 13 (m) 380 (Load)
//Bergen (Sage)
B_Bergen_sgg_Exp			1 (w) 13 (m) 380 (Load)

//Carryall (Hex)
B_Carryall_ocamo			1 (w) 13 (m) 420 (Load)
//Carryall (Urban)
B_Carryall_oucamo			1 (w) 13 (m) 420 (Load)
//Carryall (Urban Exp)
B_Carryall_oucamo_Exp		1 (w) 13 (m) 420 (Load)

//Mk6Mortar
B_Mk6Mortar_Wpn
//Mk6Mortar Base-plate
B_Mk6Mortar_Support

Uniform cargo volumes

/////////////////uniform volumes/////////////////

U_C_Poloshirt_blue			10
U_C_Poloshirt_stripped		10
U_C_Poloshirt_tricolour		10
U_C_Poloshirt_salmon			10
U_C_Poloshirt_redwhite		10
U_C_Commoner1_1			10
U_C_Commoner1_2			10
U_C_Commoner1_3			10

U_B_CombatUniform_mcam		20
U_B_CombatUniform_mcam_tshirt	20
U_B_CombatUniform_mcam_vest		20
U_OI_CombatUniform_ocamo		20
U_Rangemaster					20

U_B_HeliPilotCoveralls			50
U_OI_PilotCoveralls			50

U_B_Wetsuit				90
U_OI_Wetsuit				90

Vest cargo volumes

/////////////////vest volumes/////////////////

V_RebreatherB				0
V_RebreatherIR				0
V_Rangemaster_belt			10
V_BandollierB_khk			60
V_BandollierB_rgr			60
V_BandollierB_cbr			60
V_ChestrigB_rgr				70
V_Chestrig_khk				80
V_TacVest_khk				90
V_TacVest_brn				90
V_TacVest_oli				90
V_PlateCarrier1_rgr			100
V_PlateCarrier1_cbr			100
V_PlateCarrier2_rgr			140
V_PlateCarrierGL_rgr			150
V_HarnessO_brn			180
V_HarnessOGL_brn			200

Uniform and backpack crate contents

//////////////Ammo Crate items in Ascending value//////////////

//HELMETS
			_vec addItemCargo ["H_MilCap_ocamo",1];
			_vec addItemCargo ["H_MilCap_mcamo",1];
			_vec addItemCargo ["H_HelmetB",1];
			_vec addItemCargo ["H_PilotHelmetHeli_B",1];
			_vec addItemCargo ["H_HelmetB_paint",1];
			_vec addItemCargo ["H_HelmetB_light",1];
			_vec addItemCargo ["H_HelmetO_ocamo",1];
			_vec addItemCargo ["H_PilotHelmetHeli_O",1];
//civ clothes
			_vec addItemCargo ["H_Cap_red",1];
			_vec addItemCargo ["H_Cap_blu",1];
			_vec addItemCargo ["H_Cap_brn_SERO",1];
//				_vec addItemCargo ["H_Cap_headphones",1];
//UNIFORMS

//civ clothes cargo 10
//				_vec addItemCargo ["U_B_poloshirt_blue",1];
//				_vec addItemCargo ["U_B_poloshirt_burgundy",1];
//				_vec addItemCargo ["U_B_poloshirt_stripped",1];
//				_vec addItemCargo ["U_B_poloshirt_tricolour",1];
//				_vec addItemCargo ["U_B_poloshirt_salmon",1];
//				_vec addItemCargo ["U_B_poloshirt_redwhite",1];
//				_vec addItemCargo ["U_B_commoner1_1",1];
//				_vec addItemCargo ["U_B_commoner1_2",1];
//				_vec addItemCargo ["U_B_commoner1_3",1];
//cargo 20
			_vec addItemCargo ["U_B_CombatUniform_mcam",1];
			_vec addItemCargo ["U_B_CombatUniform_mcam_tshirt",1];
			_vec addItemCargo ["U_B_CombatUniform_mcam_vest",1];
			_vec addItemCargo ["U_Rangemaster",1];
//				_vec addItemCargo ["U_OI_CombatUniform_ocamo",1];
//cargo 50
			_vec addItemCargo ["U_B_HeliPilotCoveralls",1]; 
//				_vec addItemCargo ["U_OI_PilotCoveralls",1];
//cargo 90
			_vec addItemCargo ["U_B_Wetsuit",2];
//				_vec addItemCargo ["U_OI_Wetsuit",2];
//				_vec addItemCargo ["U_I_Wetsuit",1];

//VESTS
//cargo 0
			_vec addItemCargo ["V_RebreatherB",2];
			_vec addItemCargo ["V_RebreatherIR",2];
//				_vec addItemCargo ["V_RebreatherIA",1];
//cargo 10
			_vec addItemCargo ["V_Rangemaster_belt",1];
//cargo 60
			_vec addItemCargo ["V_BandollierB_rgr",1];
			_vec addItemCargo ["V_BandollierB_cbr",1];
			_vec addItemCargo ["V_BandollierB_khk",1];
//cargo 70
			_vec addItemCargo ["V_ChestrigB_rgr",1];
//cargo 80
			_vec addItemCargo ["V_Chestrig_khk",1];
//cargo 90
			_vec addItemCargo ["V_TacVest_khk",1];
			_vec addItemCargo ["V_TacVest_brn",1];
			_vec addItemCargo ["V_TacVest_oli",1];
//cargo 100
			_vec addItemCargo ["V_PlateCarrier1_rgr",1];
			_vec addItemCargo ["V_PlateCarrier1_cbr",1];
//cargo 140
			_vec addItemCargo ["V_PlateCarrier2_rgr",1];
//cargo 150
			_vec addItemCargo ["V_PlateCarrierGL_rgr",1];
//cargo 180
			_vec addItemCargo ["V_HarnessO_brn",1];
//cargo 200
			_vec addItemCargo ["V_HarnessOGL_brn",1];




//Mk6Mortar
			_vec addBackpackCargo ["B_Mk6Mortar_Wpn",1];
			_vec addBackpackCargo ["B_Mk6Mortar_Support",1];

//load 240
			_vec addBackpackCargo ["B_AssaultPack_khk",1];
			_vec addBackpackCargo ["B_AssaultPack_dgtl",1];
			_vec addBackpackCargo ["B_AssaultPack_rgr",1];
			_vec addBackpackCargo ["B_AssaultPack_sgg",1];
			_vec addBackpackCargo ["B_AssaultPack_cbr",1];
			_vec addBackpackCargo ["B_AssaultPack_mcamo",1];
			_vec addBackpackCargo ["B_AssaultPack_ocamo",1];
			_vec addBackpackCargo ["B_AssaultPack_blk",1];
			_vec addBackpackCargo ["B_AssaultPack_rgr_Medic",1];
			_vec addBackpackCargo ["B_AssaultPack_rgr_Repair",1];
			_vec addBackpackCargo ["B_AssaultPack_blk_DiverExp",1];
			_vec addBackpackCargo ["B_AssaultPack_blk_DiverTL",1];

//load 250
			_vec addBackpackCargo ["B_FieldPack_blk",1];
			_vec addBackpackCargo ["B_FieldPack_ocamo",1];
			_vec addBackpackCargo ["B_FieldPack_oucamo",1];
			_vec addBackpackCargo ["B_FieldPack_cbr",1];
			_vec addBackpackCargo ["B_FieldPack_ocamo_Medic",1];
			_vec addBackpackCargo ["B_FieldPack_cbr_AT",1];
			_vec addBackpackCargo ["B_FieldPack_blk_DiverExp",1];
			_vec addBackpackCargo ["B_FieldPack_blk_DiverTL",1];
//300 load
			_vec addBackpackCargo ["B_Kitbag_mcamo",1];
			_vec addBackpackCargo ["B_Kitbag_sgg",1];
			_vec addBackpackCargo ["B_Kitbag_cbr",1];
//380 load
			_vec addBackpackCargo ["B_Bergen_sgg",1];
			_vec addBackpackCargo ["B_Bergen_sgg_Exp",1];
//420 load
			_vec addBackpackCargo ["B_Carryall_ocamo",1];
			_vec addBackpackCargo ["B_Carryall_oucamo",1];

//				_vec addBackpackCargo ["B_Carryall_oucamo_Exp",1];

---------- Post added at 11:45 AM ---------- Previous post was at 11:41 AM ----------

West Ammo crate

				_vec addWeaponCargo ["hgun_P07_F",1];
			_vec addWeaponCargo ["hgun_P07_snds_F",1];
			_vec addWeaponCargo ["arifle_SDAR_F",1];
			_vec addWeaponCargo ["launch_NLAW_F",1];
//13 -6
			_vec addWeaponCargo ["arifle_TRG20_F",1];
//				_vec addWeaponCargo ["arifle_TRG20_Nstalker_point_mzls_F",1];
			_vec addWeaponCargo ["arifle_TRG20_Holo_F",1];
			_vec addWeaponCargo ["arifle_TRG20_Holo_mzls_F",1];
			_vec addWeaponCargo ["arifle_TRG20_Holo_point_F",1];
			_vec addWeaponCargo ["arifle_TRG20_ACOg_point_F",1];
			_vec addWeaponCargo ["arifle_TRG20_ACOg_flash_mzls_F",1];
			_vec addWeaponCargo ["arifle_TRG20_ACOg_F",1];
			_vec addWeaponCargo ["arifle_TRG21_F",1];
			_vec addWeaponCargo ["arifle_TRG21_GL_F",1];
			_vec addWeaponCargo ["arifle_TRG21_ACOg_point_F",1];
			_vec addWeaponCargo ["arifle_TRG21_ARCO_point_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_COWS_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_Nstalker_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_TWS_mzls_F",1];
			_vec addWeaponCargo ["arifle_TRG21_GL_ACOg_point_F",1];
			_vec addWeaponCargo ["arifle_TRG21_GL_ACOg_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_GL_COWS_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_GL_Nstalker_point_mzls_F",1];
//16 - 11
			_vec addWeaponCargo ["arifle_MX_F",1];
			_vec addWeaponCargo ["arifle_MX_GL_F",1];
			_vec addWeaponCargo ["arifle_MX_SW_F",1];
			_vec addWeaponCargo ["arifle_MXC_F",1];
			_vec addWeaponCargo ["arifle_MXM_F",1];
			_vec addWeaponCargo ["arifle_MX_Hamr_point_grip_F",1];
//				_vec addWeaponCargo ["arifle_MX_COWS_grip_F",1];
//				_vec addWeaponCargo ["arifle_MX_ACO_point_gripod_mzls_F",1];
			_vec addWeaponCargo ["arifle_MX_ACO_point_grip_F",1];
//				_vec addWeaponCargo ["arifle_MX_TWS_snds_F",1];
			_vec addWeaponCargo ["arifle_MX_GL_ACO_point_F",1];
			_vec addWeaponCargo ["arifle_MX_GL_Hamr_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_MX_GL_COWS_point_mzls_F",1];
			_vec addWeaponCargo ["arifle_MXC_Holo_F",1];
			_vec addWeaponCargo ["arifle_MXC_Holo_point_grip_F",1];
			_vec addWeaponCargo ["arifle_MXC_Holo_point_grip_snds_F",1];
			_vec addWeaponCargo ["arifle_MXC_ACO_point_grip_mzls_F",1];
			_vec addWeaponCargo ["arifle_MXC_ACO_point_grip_F",1];
//				_vec addWeaponCargo ["arifle_MXC_COWS_point_grip_F",1];
			_vec addWeaponCargo ["arifle_MXC_ACO_flash_grip_mzls_F",1];
//				_vec addWeaponCargo ["arifle_MXC_Nstalker_point_grip_mzls_F",1];
			_vec addWeaponCargo ["arifle_MX_SW_Hamr_point_gripod_F",1];
//				_vec addWeaponCargo ["arifle_MX_SW_NVS_point_gripod_mzls_F",1];
//				_vec addWeaponCargo ["arifle_MX_SW_TWSMG_point_gripod_mzls_F",1];
			_vec addWeaponCargo ["arifle_MXM_Hamr_point_gripod_F",1];
//				_vec addWeaponCargo ["arifle_MXM_SOS_point_bipod_F",1];
//				_vec addWeaponCargo ["arifle_MXM_TWSS_bipod_mzls_F",1];
//5 -5
			_vec addWeaponCargo ["LMG_Mk200_F",1];
			_vec addWeaponCargo ["LMG_Mk200_ARCO_bipod_F",1];
			_vec addWeaponCargo ["LMG_Mk200_ARCO_pointer_bipod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_COWS_point_gripod_snds_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_COWS_pointer_bipod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_TWSMG_bipod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_Holo_point_gripod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_Holo_point_gripod_snds_F",1];
			_vec addWeaponCargo ["LMG_Mk200_ACO_grip_F",1];
			_vec addWeaponCargo ["LMG_Mk200_ACO_point_gripf_F",1];
//MX
			_vec addMagazineCargo ["100Rnd_65x39_caseless_mag",8];
			_vec addMagazineCargo ["100Rnd_65x39_caseless_mag_Tracer",4];
//AMMO 13 west 7 east
//ROCKET
			_vec addMagazineCargo ["NLAW_F",10];
//PISTOL
	_vec addMagazineCargo ["16Rnd_9x21_Mag",8];
			_vec addMagazineCargo ["30Rnd_9x21_Mag",10];
//SDAR
	_vec addMagazineCargo ["20Rnd_556x45_UW_mag",8];
	_vec addMagazineCargo ["30Rnd_556x45_Stanag",8];
//TRG20
	_vec addMagazineCargo ["30Rnd_65x39_case_mag",8];
	_vec addMagazineCargo ["30Rnd_65x39_case_mag_Tracer",4];
//MX
	_vec addMagazineCargo ["30Rnd_65x39_caseless_mag",8];
	_vec addMagazineCargo ["30Rnd_65x39_caseless_mag_Tracer",4];
//MX200
	_vec addMagazineCargo ["200Rnd_65x39_cased_Box",6];
	_vec addMagazineCargo ["200Rnd_65x39_cased_Box_Tracer",4];
//EBR/MXM
	_vec addMagazineCargo ["20Rnd_762x45_mag",4];
//88 mags to here
	_vec addMagazineCargo ["DemoCharge_Remote_Mag",1];
	_vec addMagazineCargo ["MiniGrenade",4];
	_vec addMagazineCargo ["SmokeShell",1];
	_vec addMagazineCargo ["1Rnd_HE_Grenade_shell",4];
	_vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",2];
	_vec addMagazineCargo ["UGL_FlareWhite_F",10];

Ammo crate East

				_vec addWeaponCargo ["launch_RPG32_F",1];
			_vec addWeaponCargo ["hgun_Rook40_F",1];
			_vec addWeaponCargo ["hgun_Rook40_snds_F",1];

			_vec addWeaponCargo ["arifle_Khaybar_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_GL_F",1];
//				_vec addWeaponCargo ["arifle_Khaybar_C_Nstalker_point_mzls_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_Holo_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_Holo_mzls_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_Holo_point_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_ACO_point_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_ACOg_point_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_ACO_flash_mzls_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_ACOg_flash_mzls_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_ACO_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_C_ACOg_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_ACO_point_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_ACOg_point_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_ARCO_point_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_Holo_mzls_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_GL_ACO_point_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_GL_ACOg_point_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_GL_ACO_point_mzls_F",1];
			_vec addWeaponCargo ["arifle_Khaybar_GL_ACOg_point_mzls_F",1];
//4 - 5
			_vec addWeaponCargo ["srifle_EBR_F",1];
//				_vec addWeaponCargo ["srifle_EBR_Nstalker_point_gripod_F",1];
//				_vec addWeaponCargo ["srifle_EBR_SOS_bipod_mzls_F",1];
			_vec addWeaponCargo ["srifle_EBR_ACO_point_grip_F",1];
//				_vec addWeaponCargo ["srifle_EBR_Mark_point_grip_snds_F",1];
//				_vec addWeaponCargo ["srifle_EBR_ACOG_bipod_F",1];
			_vec addWeaponCargo ["srifle_EBR_ARCO_grip_F",1];
			_vec addWeaponCargo ["srifle_EBR_ARCO_point_grip_F",1];
//				_vec addWeaponCargo ["srifle_EBR_Mark_bipod_mzls_F",1];
//PISTOL
			_vec addMagazineCargo ["30Rnd_9x21_Mag",10];
//AMMO 240 mags
//7
//ROCKET
			_vec addMagazineCargo ["RPG32_F",10];
			_vec addMagazineCargo ["RPG32_AA_F",10];
//PISTOL
	_vec addMagazineCargo ["16Rnd_9x21_Mag",8];
			_vec addMagazineCargo ["30Rnd_9x21_Mag",8];
//unknown weapon but in BIS ammobox
//		_vec addMagazineCargo ["30Rnd_65x39_case_mag_green",8];
//khaybar
	_vec addMagazineCargo ["30Rnd_65x39_caseless_green",8];
	_vec addMagazineCargo ["30Rnd_65x39_caseless_green_mag_Tracer",8];
//EBR/MXM
	_vec addMagazineCargo ["20Rnd_762x45_mag",8];
//8
	_vec addMagazineCargo ["HandGrenade",10];
	_vec addMagazineCargo ["SmokeShell",10];
	_vec addMagazineCargo ["SmokeShellRed",6];
	_vec addMagazineCargo ["SmokeShellGreen",6];
	_vec addMagazineCargo ["SmokeShellYellow",6];
	_vec addMagazineCargo ["SmokeShellPurple",6];
	_vec addMagazineCargo ["SmokeShellBlue",6];
	_vec addMagazineCargo ["SmokeShellOrange",6];
//7
	_vec addMagazineCargo ["1Rnd_HE_Grenade_shell",10];
	_vec addMagazineCargo ["UGL_FlareWhite_F",10];
	_vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",6];
	_vec addMagazineCargo ["1Rnd_SmokeGreen_Grenade_shell",6];
	_vec addMagazineCargo ["1Rnd_SmokeYellow_Grenade_shell",6];
	_vec addMagazineCargo ["1Rnd_SmokePurple_Grenade_shell",6];
	_vec addMagazineCargo ["1Rnd_SmokeBlue_Grenade_shell",6];
	_vec addMagazineCargo ["1Rnd_SmokeOrange_Grenade_shell",6];

Gear crate

//30 weapons
//8
			_vec addItemCargo ["acc_flashlight",1];
			_vec addItemCargo ["acc_pointer_IR",1];
			_vec addItemCargo ["muzzle_snds_H",1];
			_vec addItemCargo ["muzzle_snds_B",1];
			_vec addItemCargo ["muzzle_snds_L",1];
			_vec addItemCargo ["muzzle_snds_H_MG",1];

			_vec addItemCargo ["optic_Arco",1];
			_vec addItemCargo ["optic_Hamr",1];
			_vec addItemCargo ["optic_Aco",1];
			_vec addItemCargo ["optic_ACO_grn",1];
			_vec addItemCargo ["optic_Holosight",1];
			_vec addItemCargo ["muzzle_snds_L",1];
//14
			_vec addItemCargo ["FirstAidKit",10];
			_vec addItemCargo ["Medikit",2];
			_vec addItemCargo ["ToolKit",2];
//8 - 4
			_vec addItemCargo ["ItemWatch",1];
			_vec addItemCargo ["ItemCompass",1];
			_vec addItemCargo ["ItemGPS",1];
			_vec addItemCargo ["ItemRadio",1];
			_vec addItemCargo ["ItemMap",1];
			_vec addItemCargo ["MineDetector",1];
			_vec addWeaponCargo ["Binocular",1];
			_vec addItemCargo ["NVGoggles",1];
//				_vec addItemCargo ["NVCGoggles",1];
//				_vec addItemCargo ["TIGoggles",1];
//				_vec addItemCargo ["Laserdesignator",1];
//				_vec addWeaponCargo ["Laserdesignator",1];

			_vec addMagazineCargo ["ATMine_Range_Mag",10];
			_vec addMagazineCargo ["APERSMine_Range_Mag",10];
			_vec addMagazineCargo ["APERSBoundingMine_Range_Mag",10];
			_vec addMagazineCargo ["SLAMDirectionalMine_Wire_Mag",10];
			_vec addMagazineCargo ["APERSTripMine_Wire_Mag",10];
			_vec addMagazineCargo ["ClaymoreDirectionalMine_Remote_Mag",10];
			_vec addMagazineCargo ["DemoCharge_Remote_Mag",10];
			_vec addMagazineCargo ["SatchelCharge_Remote_Mag",10];

//AMMO 240 items
//9
	_vec addMagazineCargo ["MiniGrenade",10];
	_vec addMagazineCargo ["HandGrenade",10];
	_vec addMagazineCargo ["SmokeShell",10];
	_vec addMagazineCargo ["SmokeShellRed",10];
	_vec addMagazineCargo ["SmokeShellGreen",10];
	_vec addMagazineCargo ["SmokeShellYellow",10];
	_vec addMagazineCargo ["SmokeShellPurple",10];
	_vec addMagazineCargo ["SmokeShellBlue",10];
	_vec addMagazineCargo ["SmokeShellOrange",10];
//7
	_vec addMagazineCargo ["1Rnd_HE_Grenade_shell",10];
	_vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",10];
	_vec addMagazineCargo ["1Rnd_SmokeGreen_Grenade_shell",10];
	_vec addMagazineCargo ["1Rnd_SmokeYellow_Grenade_shell",10];
	_vec addMagazineCargo ["1Rnd_SmokePurple_Grenade_shell",10];
	_vec addMagazineCargo ["1Rnd_SmokeBlue_Grenade_shell",10];
	_vec addMagazineCargo ["1Rnd_SmokeOrange_Grenade_shell",10];
	_vec addMagazineCargo ["1Rnd_SmokeRed_Grenade_shell",10];

	_vec addMagazineCargo ["Chemlight_blue",10];
	_vec addMagazineCargo ["Chemlight_green",10];
	_vec addMagazineCargo ["Chemlight_red",10];
	_vec addMagazineCargo ["Chemlight_yellow",10];

	_vec addMagazineCargo ["FlareGreen_F",10];
	_vec addMagazineCargo ["FlareRed_F",10];
	_vec addMagazineCargo ["FlareWhite_F",10];
	_vec addMagazineCargo ["FlareYellow_F",10];

	_vec addMagazineCargo ["UGL_FlareGreen_F",10];
	_vec addMagazineCargo ["UGL_FlareRed_F",10];
	_vec addMagazineCargo ["UGL_FlareWhite_F",10];
	_vec addMagazineCargo ["UGL_FlareYellow_F",10];
	_vec addMagazineCargo ["UGL_FlareCIR_F",10];

//		_vec addMagazineCargo ["3Rnd_UGL_FlareGreen_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareRed_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareWhite_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareYellow_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareCIR_F",10];
//		_vec addMagazineCargo ["3Rnd_HE_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_Smoke_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeGreen_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeYellow_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokePurple_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeBlue_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeOrange_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeRed_Grenade_shell",10];

vehicles (short and easy list with no galkins)

in order of civs/blufor/opfor, from unarmed to armed

boats
"c_Lifeboat"

"B_Lifeboat"
"B_Assaultboat"
"B_SpeedBoat"

"O_Lifeboat"
"O_assaultboat"
"O_SpeedBoat"

cars
"c_offroad"

"B_Quadbike_F"
"B_Hunter_F"
"B_Hunter_HMG_F"
"B_Hunter_RCWS_F"

"O_Ifrit_F"
"O_Ifrit_MG_F"
"O_Ifrit_GMG_F"

helis
"B_MH9_F"
"B_AH9_F"

"O_Ka60_Unarmed_F"
"O_Ka60_F"

statics
"B_Mk6"

"O_Mk6"

Edited by eggbeast

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no worries - it's worth sharing that to save others from having to do it lol

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no worries - it's worth sharing that to save others from having to do it lol

Yep if only everyone thought that way :p

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ok dsl's fantastic demo here has shown me a few items i missed doing it manually

download it here

http://www.armaholic.com/page.php?id=19376

and put in your folder here

C:\Users\Rob\Documents\Arma 3 Alpha - Other Profiles\Eggbeast\missions

then run it in editor (needs interface set to small to use sliders)

items i missed - have updated my post above:

_vec addItemCargo ["muzzle_snds_L",1];

MG silencer

_vec addItemCargo ["muzzle_snds_H_MG",1];

silenced rook

_vec addWeaponCargo ["hgun_Rook40_snds_F",1];

mil clothes

_vec addItemCargo ["U_B_HeliPilotCoveralls",1]; //--> this gave me a no entry bin config error before but it works in dsl's demo and pilot class can spawn with it so hey ho

// _vec addItemCargo ["U_OI_CombatUniform_ocamo",1];

civ clothes

_vec addItemCargo ["H_Cap_red",1];

_vec addItemCargo ["H_Cap_blu",1];

_vec addItemCargo ["H_Cap_brn_SERO",1];

// _vec addItemCargo ["H_Cap_headphones",1];

// _vec addItemCargo ["U_B_poloshirt_blue",1];

// _vec addItemCargo ["U_B_poloshirt_burgundy",1];

// _vec addItemCargo ["U_B_poloshirt_stripped",1];

// _vec addItemCargo ["U_B_poloshirt_tricolour",1];

// _vec addItemCargo ["U_B_poloshirt_salmon",1];

// _vec addItemCargo ["U_B_poloshirt_redwhite",1];

// _vec addItemCargo ["U_B_commoner1_1",1];

// _vec addItemCargo ["U_B_commoner1_2",1];

// _vec addItemCargo ["U_B_commoner1_3",1];

Edited by eggbeast

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Thanks I read elsewhere that this backpack has been changed or removed.. not sure if true just an FYI

B_Carryall_oucamo_Exp

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yeah posts updated with //remmed out items that fail now since the update

this is also a nice new ammo crate for supply drops

"B_supplyCrate_F"

and the red mortar is available

"O_mk6"

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added vehicles to my list

sickboy - your awesome list still has galkins on it - might want to dispose of them now we're all patched up.

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Will there be classnames for the ship wrecks under the water? I can't seem to see any mention of those.

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Been browsing the config editor a bit and found some nice stuff for a mission I am working on. Might as well share my findings :)

Wrecks:

Land_UWreck_MV22_F

Land_Wreck_BRDM2_F

"Land_Wreck_Commanche_F

Land_Wreck_Traw2_F

Land_Wreck_Traw

Effects:

test_EmptyObjectForFireBig

test_EmptyObjectForBubbles

test_EmptyObjectForSmoke

ThingEffectFeather

Fish:

Tuna_F

Turtle_F

---------- Post added at 09:22 AM ---------- Previous post was at 09:21 AM ----------

Will there be classnames for the ship wrecks under the water? I can't seem to see any mention of those.

See my post.

Edited by B00tsy

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ThingEffectFeather

Nice find... sounds kinky :p

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More wrecks:

"Land_Wreck_Car_F

"Land_Wreck_Car2_F"

"Land_Wreck_Car3_F"

"Land_Wreck_Offroad_F"

"Land_Wreck_Offroad2_F"

"Land_Wreck_Truck_F"

"Land_Wreck_Truck_dropside_F"

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This post contains almost all (alpha) objects and buildings that are not by default selectable in the editor. I have also added Wildlife and effects.

It took me a few hours, but at least it's now easy to copy/paste on the go.

Please note that only the ruined buildings that don't have an intact version are placed in the 'ruins' section. The rest of the ruined buildings are added in the list of normal buildings together with the intact versions.

Wrecks:

Land_UWreck_MV22_F
Land_Wreck_BRDM2_F
"Land_Wreck_Commanche_F
Land_Wreck_Traw2_F
Land_Wreck_Traw
Land_UWreck_FishingBoat_F
Land_Wreck_Car2_F
Land_Wreck_Car3_F
Land_Wreck_Car_F
Land_Wreck_Offroad2_F
Land_Wreck_Offroad_F
Land_Wreck_Truck_dropside_F
Land_Wreck_Truck_F

Effects:

test_EmptyObjectForFireBig
test_EmptyObjectForBubbles
test_EmptyObjectForSmoke
ThingEffectFeather
FxWindLeaf1
FxWindLeaf2
FxWindLeaf3
FxWindGrass1
FxWindGrass2

Wildlife:

ButterFly_random
Bird
Cicada
DragonFly
HoneyBee
HouseFly
Insect
Kestrel_Random_F
Mosquito
SeaGull
Tuna_F
Turtle_F
CatShark_F

Objects:

ArrowDesk_L_F
ArrowDesk_R_F
ArrowMarker_L_F
ArrowMarker_R_F
Land_Razorwire_F
FirePlace_burning_F
Land_Bench_F
Land_Bricks_V1_F
Land_Bricks_V2_F
Land_Bricks_V3_F
Land_Bricks_V4_F
Land_Cages_F
Land_Calvary_01_V1_F //minature church
Land_CampingChair_V1_F
Land_CampingChair_V2_F
Land_CampingTable_F
Land_CampingTable_small_F
Land_CanisterPlastic_F
Land_HumanSkeleton_F
Land_HumanSkull_F
Land_JunkPile_F
Land_MetalBarrel_empty_F
Land_MetalBarrel_F
Land_Pallet_F
Land_Pallet_vertical_F
Land_Pallets_F
Land_Pipes_large_F
"Land_Pipes_small_F
Land_RedWhitePole_F
Land_Sun_chair_F
Land_Sunshade_F
Land_Tyre_F
Land_Tyres_F
**
Land_RowBoat_V1_F
Land_RowBoat_V2_F
Land_RowBoat_V3_F
**containers**
Land_Cargo20_china_color_V1_F
Land_Cargo20_china_sign_V1_F
Land_Cargo20_military_F
Land_Cargo40_military_F
**container addon**
Land_cargo_addon01_V1_F
Land_cargo_addon01_V2_F
Land_cargo_addon02_V2_F
**
Land_CashDesk_F
**-garbage**
Land_Garbage_line_F
Land_Garbage_square3_F
Land_Garbage_square5_F
Land_GarbageBags_F
Land_GarbageWashingMachine_F
**Lighting**
Land_LampDecor_F
Land_LampHalogen_F
Land_LampHarbour_F
Land_LampShabby_F
Land_NavigLight
Land_runway_edgelight
**

Ruins:

Land_Addon_01_V1_ruins_F
Land_Addon_02_V1_ruins_F
Land_Addon_03_V1_ruins_F
Land_Addon_04_V1_ruins_F
Land_Addon_03mid_V1_ruins_F
Land_Airport_Tower_dam_F
Land_Airport_Tower_F
Land_Airport_Tower_ruins_F
Land_Barracks_ruins_F
Land_Garage_V1_ruins_F
Land_House_Big_01_V1_ruins_F
Land_House_Big_02_V1_ruins_F
Land_House_Small_01_V1_ruins_F
Land_House_Small_02_V1_ruins_F
Land_House_Small_03_V1_ruins_F
Land_Shop_01_V1_ruins_F
Land_Shop_02_V1_ruins_F
Land_Stone_HouseBig_V1_ruins_F
Land_Stone_HouseSmall_V1_ruins_F
Land_Stone_Shed_V1_ruins_F
**
CraterLong_small
CraterLong

Buildings:

Land_BC_Court_F
Land_BC_Basket_F
Land_BellTower_01_V1_F
Land_Bunker_F
Land_d_Stone_Shed_V1_F (damaged)
Land_dp_smallFactory_F
Land_dp_transformer_F
Land_HighVoltageTower_F
Land_MilOffices_V1_F
Land_MolonLabe_F
[b]**[/b]
Land_dp_bigTank_F
Land_dp_bigTank_ruins_F
[b]**[/b]
Land_Chapel_Small_V1_F
Land_Chapel_Small_V1_ruins_F
[b]**[/b]
Land_dp_smallTank_F
Land_dp_smallTank_ruins_F
[b]**[/b]
Land_FuelStation_Build_F
Land_FuelStation_Build_ruins_F
Land_FuelStation_Feed_F
Land_FuelStation_Shed_F
Land_FuelStation_Shed_ruins_F
Land_FuelStation_Sign_F
**
Land_i_Addon_03_V1_F
Land_i_Addon_03mid_V1_F
Land_i_Addon_04_V1_F
[b]**[/b]
Land_i_Barracks_V1_dam_F
Land_i_Barracks_V1_F
Land_i_Barracks_V2_dam_F
Land_i_Barracks_V2_F
[b]**[/b]
Land_i_Garage_V1_dam_F
Land_i_Garage_V1_F
[b]**[/b]
Land_i_House_Big_01_V1_dam_F
Land_i_House_Big_01_V1_F
Land_i_House_Big_02_V1_dam_F
Land_i_House_Big_02_V1_F
Land_i_House_Big_02_V1_F
Land_i_House_Small_01_V1_F
Land_i_House_Small_01_V2_dam_F
Land_i_House_Small_01_V2_F
Land_i_House_Small_02_V1_dam_F
Land_i_House_Small_02_V1_F
Land_i_House_Small_03_V1_dam_F
Land_i_House_Small_03_V1_F
**
Land_i_House_Small_03_V1_F
Land_i_Shop_01_V1_dam_F
Land_i_Shop_01_V1_F
and_i_Shop_02_V1_dam_F
Land_i_Shop_02_V1_F
[b]**[/b]
Land_i_Stone_HouseBig_V1_dam_F
Land_i_Stone_HouseBig_V1_F
Land_i_Stone_HouseSmall_V1_dam_F
Land_i_Stone_HouseSmall_V1_F
Land_i_Stone_Shed_V1_dam_F
Land_i_Stone_Shed_V1_F
**
Land_IndPipe1_20m_F
Land_IndPipe1_90degL_F
Land_IndPipe1_90degR_F
Land_IndPipe1_ground_F
Land_IndPipe1_Uup_F
Land_IndPipe1_valve_F
[b]**[/b]
Land_LightHouse_F
Land_Lighthouse_small_F
Land_Lighthouse_small_ruins_F
[b]**[/b]
Land_Metal_Shed_F
Land_Metal_Shed_ruins_F
[b]**[/b]
Land_Pavement_narrow_F
Land_Pavement_wide_F
[b]**[/b]
Land_Slum_House01_F
Land_Slum_House01_ruins_F
Land_Slum_House02_F
Land_Slum_House02_ruins_F
Land_Slum_House03_F
Land_Slum_House03_ruins_F
Land_Slums01_8m
Land_Slums01_pole
Land_Slums02_4m
Land_Slums02_pole
[b]**[/b]
Land_spp_Transformer_F
Land_spp_Transformer_ruins_F
[b]**[/b]
Land_TBox_F
Land_TBox_ruins_F
[b]**[/b]
Land_u_Addon_01_V1_dam_F
Land_u_Addon_01_V1_F
Land_u_Addon_02_V1_F
Land_u_House_Small_01_V1_dam_F
Land_u_House_Small_01_V1_F
Land_u_House_Small_02_V1_dam_F
Land_u_House_Small_02_V1_F
[b]**[/b]
Land_Unfinished_Building_01_F
Land_Unfinished_Building_01_ruins_F



[b]**Pier**[/b]
Land_nav_pier_m_F
Land_Pier_addon
Land_Pier_Box_F
Land_Pier_F
Land_Pier_small_F
Land_PierLadder_F
Land_Pillar_Pier_F
[b]**Radar**[/b]
Land_Radar_F
Land_Radar_ruins_F
Land_Radar_Small_F
Land_Radar_Small_ruins_F
**
Land_ReservoirTank_Airport_F
Land_ReservoirTank_Airport_ruins_F
[b]**Runway**[/b]
Land_Runway_PAPI
Land_Runway_PAPI_2
Land_Runway_PAPI_3
Land_Runway_PAPI_4
[b]**[/b]
Land_Shed_Big_F
Land_Shed_Big_ruins_F
Land_Shed_Small_F
Land_Shed_Small_ruins_F
[b]**[/b]
Land_TTowerBig_1_F
Land_TTowerBig_1_ruins_F
Land_TTowerBig_2_F
Land_TTowerBig_2_ruins_F
**

[b]
**military buildings**[/b]
Land_Cargo_House_V1_F
Land_Cargo_House_V1_ruins_F

[b]**[/b]
Land_Cargo_House_V2_F
Land_Cargo_House_V2_ruins_F
[b]**[/b]
Land_Cargo_HQ_V1_F
Land_Cargo_HQ_V1_ruins_F
[b]**[/b]
Land_Cargo_HQ_V2_F
Land_Cargo_HQ_V2_ruins_F
[b]**[/b]
Land_Cargo_Patrol_V1_F
Land_Cargo_Patrol_V1_ruins_F
[b]**[/b]
Land_Cargo_Patrol_V2_F
Land_Cargo_Patrol_V2_ruins_F

[b]**Communication tower**[/b]
Land_Communication_anchor_F
Land_Communication_F
[b]**Hangar**[/b]
Land_TentHangar_V1_dam_F
Land_TentHangar_V1_F
Land_TentHangar_V1_ruins_F

Coral:

land_bw_SetBig_Brains_F
land_bw_SetBig_corals_F
land_bw_SetBig_TubeG_F
land_bw_SetBig_TubeY_F
land_bw_SetSmall_Brains_F
land_bw_SetSmall_TubeG_F
land_bw_SetSmall_TubeY_F

Canal:

Land_Canal_Wall_10m_F
Land_Canal_Wall_D_center_F
Land_Canal_Wall_D_left_F
Land_Canal_Wall_D_right_F
Land_Canal_Wall_Stairs_F
Land_Canal_WallSmall_10m_F

Walls:

Land_City2_4m_F
Land_City2_8m_F
Land_City2_8mD_F
Land_City_4m_F
Land_City_8m_F
Land_City_8mD_F
Land_City_Pillar_F
[b]**[/b]
Land_Concrete_SmallWall_4m_F
Land_Concrete_SmallWall_8m_F
[b]**[/b]
Land_Crash_barrier_F
[b]**[/b]
Land_Mil_WallBig_4m_F
Land_Mil_WallBig_Corner_F
[b]**[/b]
Land_Mil_WiredFence_F
Land_Mil_WiredFence_Gate_F
Land_Mil_WiredFenceD_F
[b]**[/b]
Land_Mound01_8m_F
Land_Mound02_8m_F
[b]**[/b]
Land_New_WiredFence_10m_Dam_F
Land_New_WiredFence_10m_F
Land_New_WiredFence_5m_F
Land_New_WiredFence_pole_F
[b]**[/b]
Land_Pipe_fence_4m_F
Land_Pipe_fence_4mNoLC_F
[b]**[/b]
Land_Sea_Wall_F (rock formation)
[b]**[/b]
Land_SportGround_fence_F
[b]**[/b]
Land_Stone_4m_F
Land_Stone_8m_F
Land_Stone_8mD_F
Land_Stone_Gate_F
Land_Stone_pillar_F
[b]**[/b]
Land_Wall_Tin_4_2
Land_Wall_Tin_Pole
[b]**[/b]
Land_Wired_Fence_4m_F
Land_Wired_Fence_8m_F
[b]**[/b]

Your welcome :)

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Hey guys, hope this is the right place to ask.

Running the latest Dev version on a home dedicated server, and for some reason when adding the ammo for the 7.62 to the ammobox it comes up blank in the ammobox.

Coding is .......

__amc(16Rnd_9x21_Mag,10)

__amc(30Rnd_9x21_Mag,10)

__amc(30Rnd_65x39_caseless_mag,20)

__amc(30Rnd_65x39_caseless_mag_Tracer,20)

__amc(30Rnd_65x39_case_mag_Tracer,20)

__amc(30Rnd_65x39_case_mag,20)

__amc(100Rnd_65x39_caseless_mag,10)

__amc(20Rnd_762x45_Mag,10)

__amc(200Rnd_65x39_cased_Box,10)

__amc(200Rnd_65x39_cased_Box_Tracer,10)

Everything comes up as as above, in order ...apart from the 7.62 rounds ... The name is spot on .. what am I missing?

Thanks in advance

Jax

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the classname is incorrect. it's: 20Rnd_762x51_Mag

anyone found the classnames of the new sniperrifles and their ammo yet? :) (at work sadly)

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