Rydygier 1314 Posted March 2, 2013 Simple control of artillery fire improves my mood today. Forced "fire a weapon" too. Who knows, what else future holds... :) Share this post Link to post Share on other sites
DarkDruid 96 Posted March 2, 2013 (edited) ^^ Waa... very nice catch zooloo75! :dance1:Category:Arma 3: New Scripting Commands List Yep, work in progress I wonder what the humidity value is used for. :) Mostly for particle effects. Edited March 2, 2013 by DarkDruid Reaction on MadDogX's post added. Share this post Link to post Share on other sites
tryteyker 28 Posted March 2, 2013 I wonder if the language command returns the language of the game (like English, German, etc) or if it's used elsewhere (like language of an ingame unit for example). If it's the former it might come in handy when doing translations actually. Share this post Link to post Share on other sites
DarkDruid 96 Posted March 2, 2013 I wonder if the language command returns the language of the game (like English, German, etc) or if it's used elsewhere (like language of an ingame unit for example). If it's the former it might come in handy when doing translations actually. The language of the game. Share this post Link to post Share on other sites
liquidpinky 11 Posted March 2, 2013 I wonder what the humidity value is used for. :) Only thing I think that could effect is a soldiers endurance. Share this post Link to post Share on other sites
maddogx 13 Posted March 2, 2013 @DarkDruid thx for the info. :) Only thing I think that could effect is a soldiers endurance. And particle effects, apparently. There seem to be a even more obscure weather-related commands coming in though. I can't imagine for the life of me what the rainbow command will be useful for. :confused: Except perhaps: if (rainbow >= 2) then { OQSNhk5ICTI }; Share this post Link to post Share on other sites
Rydygier 1314 Posted March 2, 2013 if (rainbow >= 2) then {hint "Look, how beautiful rainbow!";_happy = player getVariable "Happy";player setVariable ["Happy",_happy + rainbow]}; :) Share this post Link to post Share on other sites
Alwarren 2767 Posted March 2, 2013 I suppose "uniformItems", "handgunItems", "primaryWeaponItems" and "secondaryWeaponItems" are for attachments. Would indicate that the uniform can have attachments too, probably boots, gloves, etc... In any case, thanks BIS, this is starting out well... Share this post Link to post Share on other sites
loyalguard 15 Posted March 2, 2013 Ah! Finally a command to get the stance of a unit: stance Share this post Link to post Share on other sites
froggyluv 2136 Posted March 2, 2013 Wait, I never knew 'Wind' was in :butbut: setWindStre and 'Gusts' ....when was all this confirmed? I'm so dumb :( Share this post Link to post Share on other sites
CriminalMinds 10 Posted March 2, 2013 Even humidity is in! I am stunned! But what's up with scripting commands related to PhysX and RTT? Share this post Link to post Share on other sites
zooloo75 834 Posted March 2, 2013 I hope they add in a ragdoll command. something like -- player doRagdoll true; or player doRagdoll false; This would make the unit ragdoll right away - could simulate a strong gust of wind if used with setvelocity. It would also be funny - have a unit run down some stairs and trip! xD Share this post Link to post Share on other sites
CriminalMinds 10 Posted March 2, 2013 Yup, maybe a command to activate the ragdoll-effects, when the player gets unconscious. And where's the command to change the gravity settings? I don't want 9.81 m/s^2 all the time. :) Share this post Link to post Share on other sites
DnA 5154 Posted March 2, 2013 This nicely put-together list by Druid is by no means the final list of Arma 3 scripting commands. There will still be new commands as we develop parts of the game and require them throughout Alpha and Beta. Hopefully we'd even find some time for commands requested by the community. There may also be commands that need to be cleaned out (features that did not make it in), or that pose too much of a risk to MP. We'll announce these changes so you can react to them and update scripts. Share this post Link to post Share on other sites
killjoe_R3F 60 Posted March 2, 2013 that' s good news. All the work done is not lost. I note setfatigue witch indicate an a script of fatigue as we, in the community, develop on ArmA 2. Share this post Link to post Share on other sites
Horner 13 Posted March 2, 2013 Is wind server-side in ArmA 3? Would be awesome to finally be able to have a realistic sniper/spotter scenario :D Share this post Link to post Share on other sites
saltatormortis 12 Posted March 2, 2013 Even humidity is in! I am stunned! But what's up with scripting commands related to PhysX and RTT? tryed to look after this?: [h=1]-setPiPEffect -isPipEnabled -disableCollisionWith -enableCollisionWith[/h] Share this post Link to post Share on other sites
September 1 Posted March 2, 2013 I'm hoping it's easy...for the sake of Horner rofl. Share this post Link to post Share on other sites
Horner 13 Posted March 2, 2013 I wonder if trailers will be implemented in ArmA 3 (devbait). Share this post Link to post Share on other sites
maddogx 13 Posted March 2, 2013 tryed to look after this?:[h=1]-setPiPEffect -isPipEnabled -disableCollisionWith -enableCollisionWith[/h] PiP is unrelated to PhysX. Collisions probably will be though, so it's a start. :D I still want to be able to add arbitrary "areas of force" (directional or radial), so that you can push things around, simulate shock waves etc. Share this post Link to post Share on other sites
zooloo75 834 Posted March 2, 2013 This nicely put-together list by Druid is by no means the final list of Arma 3 scripting commands. There will still be new commands as we develop parts of the game and require them throughout Alpha and Beta. Hopefully we'd even find some time for commands requested by the community. There may also be commands that need to be cleaned out (features that did not make it in), or that pose too much of a risk to MP. We'll announce these changes so you can react to them and update scripts. That's great news! I'd like to see more PhysX related commands :) Share this post Link to post Share on other sites