maddogx 13 Posted September 13, 2012 (edited) http://www.arma2.com/beta-patch.php mirror : http://www.gamefront.com/files/22250411/ARMA2_OA_Build_96895.zip [96888] New: New MP bandwidth control algorithm available through commandline option -bandwidthAlg=2 * this commandline option enables different algorithm for MP bw, which may help resolve issues described in original ticket https://dev-heaven.net/issues/27001#change-144636 + several other crash fixes (presumably) suggested to be used for server hosting as it shall be noticeably stabler (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to Dwarden's email (which is his nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ... BE Supported, enjoy ... Edited September 13, 2012 by Dwarden added info and mirror ... Share this post Link to post Share on other sites
jedra 11 Posted September 13, 2012 bandwidthAlg ? Anyone know what this does and what the options are? These beta's are coming thick and fast now - I can just about keep up! Excellent stuff. Share this post Link to post Share on other sites
tonygrunt 10 Posted September 13, 2012 SPOILER suggested to be used for server hosting as it shall be noticeably stabler (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH) I assume this is a copy/paste gone wrong, or are we supposed to send crash dumps to you? Share this post Link to post Share on other sites
jedra 11 Posted September 13, 2012 Battleye isn't supported yet - those that want it for their server need to wait a bit. Share this post Link to post Share on other sites
.kju 3244 Posted September 13, 2012 https://dev-heaven.net/issues/27001#change-144636 Share this post Link to post Share on other sites
jedra 11 Posted September 13, 2012 https://dev-heaven.net/issues/27001#change-144636 Thanks - so I guess that this is for those servers with high player counts that were having player connection problems. I'll try it anyway just in case it has an adverse effect on servers that hardly anyone visits ;-) Share this post Link to post Share on other sites
maddogx 13 Posted September 13, 2012 I assume this is a copy/paste gone wrong, or are we supposed to send crash dumps to you? I knew I should have removed that part instead of spoilering it. :D Edited accordingly. Share this post Link to post Share on other sites
imf2000 1 Posted September 13, 2012 Woah that issue explains a lot with performance on my server. Cant wait to test this out. Share this post Link to post Share on other sites
KeyCat 131 Posted September 13, 2012 https://dev-heaven.net/issues/27001#change-144636 Thanks for posting! Sounds like a good fix for servers and hope it works out. /KC Share this post Link to post Share on other sites
sickboy 13 Posted September 13, 2012 Arghhh spoiler fetish! Share this post Link to post Share on other sites
jedra 11 Posted September 13, 2012 Battleye is now supported in this beta it appears. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 13, 2012 updated with more info and mirror ... BE supported now too Share this post Link to post Share on other sites
imf2000 1 Posted September 13, 2012 So far so good. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted September 13, 2012 A little problem for this beta. When I'm a single rifleman standing at the back of an enemy tank who distances me approximately 30m away, something really buggy when I'm shooting at him on his back, he detected me but it takes him quite a long time until he turned his main muzzle towards me. The tested tank is T34 who doesn't have secondary turret. Genearally speaking the tank canimmediately turned its main turret, in other words, its main muzzle towards me and give me a game over. But unfortunately, nothing changed even though I set its skill to the fullest and force it dofire on me. Its main turret still turned quite slowly, little by little. Actually everything is okay in combat but just don't know why the tank performs so buggy under that specific situation. Does anyone find the same problem with me? Share this post Link to post Share on other sites
sickboy 13 Posted September 14, 2012 A little problem for this beta.When I'm a single rifleman standing at the back of an enemy tank who distances me approximately 30m away, something really buggy when I'm shooting at him on his back, he detected me but it takes him quite a long time until he turned his main muzzle towards me. The tested tank is T34 who doesn't have secondary turret. Genearally speaking the tank canimmediately turned its main turret, in other words, its main muzzle towards me and give me a game over. But unfortunately, nothing changed even though I set its skill to the fullest and force it dofire on me. Its main turret still turned quite slowly, little by little. Actually everything is okay in combat but just don't know why the tank performs so buggy under that specific situation. Does anyone find the same problem with me? Is that confirmed since this specific build, or previous betas too? Share this post Link to post Share on other sites
Tonci87 163 Posted September 14, 2012 A little problem for this beta.When I'm a single rifleman standing at the back of an enemy tank who distances me approximately 30m away, something really buggy when I'm shooting at him on his back, he detected me but it takes him quite a long time until he turned his main muzzle towards me. The tested tank is T34 who doesn't have secondary turret. Genearally speaking the tank canimmediately turned its main turret, in other words, its main muzzle towards me and give me a game over. But unfortunately, nothing changed even though I set its skill to the fullest and force it dofire on me. Its main turret still turned quite slowly, little by little. Actually everything is okay in combat but just don't know why the tank performs so buggy under that specific situation. Does anyone find the same problem with me? OK you are a rifleman shooting at a tank from behind? How the hell do you think he is gonna know where you are? What the tank does is slowly turning its turret and scaning the area, IMHO very realistic! Share this post Link to post Share on other sites
Jastreb 69 Posted September 14, 2012 I am unable to find certain servers in server browser anymore if I use this one and beta patch before this one. Dont know what you people did but its not ok. To be able to find those server I must remove beta. Mostly these servers are privately hosted on home lines, and have ping shown as 2500 in server browser, but thats just visual and incorrect. Please fix this. Share this post Link to post Share on other sites
kotov12345 10 Posted September 15, 2012 OK you are a rifleman shooting at a tank from behind? How the hell do you think he is gonna know where you are? What the tank does is slowly turning its turret and scaning the area, IMHO very realistic! even more realistically that he is not turning turret at all.But this is fine for me as well within game play. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted September 15, 2012 ---------- Post added at 07:44 AM ---------- Previous post was at 07:43 AM ---------- Is that confirmed since this specific build, or previous betas too? Not yet, maybe the AI was designed to be like that, not a bug in any beta. Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 15, 2012 Hmm... still can hear the bug "AI team/groupleader beeing stuck in command loop" = repeating the same command, for example "Group move to tree 12 o'clock!" again and again. :( Share this post Link to post Share on other sites
Heaney 11 Posted September 15, 2012 So I should add "-bandwidthAlg=2" to my sever startup line? Share this post Link to post Share on other sites
kklownboy 43 Posted September 16, 2012 We are testing it, but I am not too sure about it yet... Also as the other thread stated the MP join server is fubared., since 96751. Cant find server i use. Share this post Link to post Share on other sites
doveman 7 Posted September 16, 2012 We are testing it, but I am not too sure about it yet... Also as the other thread stated the MP join server is fubared., since 96751. Cant find server i use. I couldn't find a server that wasn't running the beta (just 1.62) the other day when I was running the beta but if I launched with Arma II Launcher with the IP of the server set in that, it took me straight in. I had to disable the beta and restart anyway though, as I couldn't communicate with anyone as the VON port was changed around beta 96061. Share this post Link to post Share on other sites
MisterEcks 1 Posted September 16, 2012 Hello, I patched up from 96751 and I now cannot connect to my favorite server (a DayZ Lingor server). Rolling back to 96751 makes it show up in the server browser however the server is running the latest 1.62 server side version and I cannot join unless I patch up. Other players on the server do not have the same issue. Trying to launch with the -connect and the -port switch results in a "waiting for host" message and never connects. There are also significantly less servers in the server browser window and the list takes longer to populate. I suspect this is linked to the server browser optimizations which were recently introduced. Please help. Thanks Share this post Link to post Share on other sites
suma 8 Posted September 20, 2012 I patched up from 96751 and I now cannot connect to my favorite server (a DayZ Lingor server).Rolling back to 96751 makes it show up in the server browser however the server is running the latest 1.62 server side version and I cannot join unless I patch up. If you want to us to check the problem, please, write a full server name here. ---------- Post added at 09:27 ---------- Previous post was at 09:22 ---------- I patched up from 96751 and I now cannot connect to my favorite server (a DayZ Lingor server). Also make sure you have Dayz Lingor enabled when checking for Dayz Lingor servers - you cannot see them with normal Dayz or with Arma 2 OA without Dayz Lingor. Sometimes the server admin running modified Dayz may need to make some changes as well: - either run a recent beta on the server - or the server needs to contain Dayz in the server name - or the server needs to contain Dayz in the mission name Share this post Link to post Share on other sites