Jump to content
Sign in to follow this  
Dwarden

ARMA 2: OA beta build 95248 (1.62 MP build)

Recommended Posts

WARNING: this build is not MP(multiplayer) compatible with 1.60 and 1.61 version of A2: OA/A2: CO!

http://www.arma2.com/beta-patch.php

mirror: http://www.gamefront.com/files/22024553/ARMA2_OA_Build_95248.zip

* even more crashfixes on server and client

* fixes for I/O and CPU spikes on dedicated server

+ beta in Sync with 1.62 RC3 candidate for these who don't want install 1.62 RC3

+new BE installers included within

+ some other fixes

BattlEye status: ... SUPPORTED ...

Edited by Dwarden

Share this post


Link to post
Share on other sites

Are you guys skipping 1.61 to release the 1.62 or this is a beta for post 1.61?

Share this post


Link to post
Share on other sites

i would guess the full version will be 163 once CZ DLC is ready

Share this post


Link to post
Share on other sites

I think CZ DLC is being released as free separate addon? Or did I read that incorrectly?

Share this post


Link to post
Share on other sites
I think CZ DLC is being released as free separate addon? Or did I read that incorrectly?

That would be the lite version for MP compatibility.

Share this post


Link to post
Share on other sites

The exe 1.62.95248 should be the final exe for the patch. We said this before but we tried to fix some critical issues, mostly crashes. The upcoming 1.62 update is considered feature complete. ACR Lite is going to be released as optional free download and will not be included in the update due to compatibility problems (ACR requires both Arma 2 and Arma 2 Operation Arrowhead).

Share this post


Link to post
Share on other sites
I think CZ DLC is being released as free separate addon? Or did I read that incorrectly?

No, that is incorrect as it stands. It's like it was before. You can buy the DLC but the patch includes the lite version with reduced quality for free :)

Which is a decision worth respect btw!

Edited by PurePassion
�者, 'ed

Share this post


Link to post
Share on other sites
No, that is incorrect as it stands. It's like it was before. You can buy the DLC but the patch includes the lite version with reduced quality for free :)

Which is a decision worth respect btw!

you might wanna read what the CEO of BIS just typed mate

Share this post


Link to post
Share on other sites
* fixes for I/O and CPU spikes on dedicated server

Does this mean that regularCheck works better now on servers?

Share this post


Link to post
Share on other sites
you might wanna read what the CEO of BIS just typed mate

hehe yeah I added the quote after I realized I am ninja'ed big time :lookaround:

Share this post


Link to post
Share on other sites

* fixes for I/O and CPU spikes on dedicated server

wow, i hope this fixes epic lag we had with crCTI version, with city traffic, civilians and stuff...:yay:

Share this post


Link to post
Share on other sites

might be offtopic, but is there a list of servers we can test this patch on? can send it via PM too. thx

nvm i found one!

thx @ armatech!!

Edited by tremanarch

Share this post


Link to post
Share on other sites

Awesome patch, worth noting that BattlEye status is now supported for those eager to update! :)

Share this post


Link to post
Share on other sites
Awesome patch, worth noting that BattlEye status is now supported for those eager to update! :)

yep supported

Share this post


Link to post
Share on other sites

Ever since this patch and every patch since then;

[94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)

I have been having micro jitter visuals and laggy mouse movements when I am in Chernogorsk Town Square. As if the biuldings were flickering!

In the air and in the fields is runs smoothly.

All I do every time is open up the Editor and place a baf wildcat helicopter (player) ingame.

Its like the malloc.dll problems in the pre 1.60 betas about a year ago.

Share this post


Link to post
Share on other sites
Ever since this patch and every patch since then;

[94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)

I have been having micro jitter visuals and laggy mouse movements when I am in Chernogorsk Town Square. As if the biuldings were flickering!

In the air and in the fields is runs smoothly.

All I do every time is open up the Editor and place a baf wildcat helicopter (player) ingame.

Its like the malloc.dll problems in the pre 1.60 betas about a year ago.

time to delete your config and let the game write a new one...

Share this post


Link to post
Share on other sites

You can always install the older beta and compare how TBB DLLs work just to be sure

Share this post


Link to post
Share on other sites

and i think what he sees is more likely related to lod tweak/optimizing changes than memory allocator :)

Share this post


Link to post
Share on other sites
The exe 1.62.95248 should be the final exe for the patch. We said this before but we tried to fix some critical issues, mostly crashes. The upcoming 1.62 update is considered feature complete. ACR Lite is going to be released as optional free download and will not be included in the update due to compatibility problems (ACR requires both Arma 2 and Arma 2 Operation Arrowhead).

Thanks for your response.

Share this post


Link to post
Share on other sites
time to delete your config and let the game write a new one...

you mean just the ArmA2OA.cfg, right?

Share this post


Link to post
Share on other sites
you mean just the ArmA2OA.cfg, right?

should be sufficient,

to be on the safe side you can delete your profile (save your key binds!) and beta folder, too

and then install latest beta and run the game...clean, fresh install :)

Share this post


Link to post
Share on other sites

Smoke grenades seem to have lost viewblock - AI can "see" through smoke = knows where the opponent is. Nothing against if AI is shooting on last known position but tracking and precise shooting through smoke is bad.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×