Mongose123 1 Posted June 9, 2012 Hello, I've just been wondering to what extent will the physics for jets be improved in arma 3? There has been no footage of jets in action accept one or two pictures and I'd love to find out how they will handle. Share this post Link to post Share on other sites
AlexVestin 24 Posted June 9, 2012 Actually, I'm certain there is footage of jet's in flight. Looked just like A2 from what I recall. There's your answer. Someone might have a link. Share this post Link to post Share on other sites
Mongose123 1 Posted June 9, 2012 OH yeah I remember that video. I really want to know are jets going to be the same level as helicopters, in the sense that are they going to have the same cockpits as TOH models? Share this post Link to post Share on other sites
Craig_VG 20 Posted June 9, 2012 BI has made no mention of Jet physics yet as far as I know. They will be using Take on Helicopters flight models, but since there is no Take on Jets, they won't be adding that flight model. Maybe they will upgrade the current jet flight models it, maybe not. Share this post Link to post Share on other sites
AlexVestin 24 Posted June 9, 2012 Check the most recently released footage showing helicopters. Helicopter interiors are the same as in TOH from what I can see, altough the ability to press buttons and the like in the cockpit won't be possible I think. Share this post Link to post Share on other sites
DarkDruid 96 Posted June 9, 2012 There has been no footage of jets in action accept one or two pictures This is from Gamescom 2011. :) Share this post Link to post Share on other sites
ziiip 1 Posted June 9, 2012 ...they will be using Take on Helicopters flight models... Afaik they are only considering it. Share this post Link to post Share on other sites
Nicholas 5 Posted June 9, 2012 Afaik they are only considering it. Developer confirmed that the Take On Helicopters flight model will be in the game. Take On helicopter flighmodel WILL BE also in Arma3. Now I can safely confirm it will be also in campaing and it will be DEFAULT flightmodel for ALL the helicopters. Share this post Link to post Share on other sites
Flash Thunder 10 Posted June 9, 2012 Hoping they add an option to simulate Extreme G forces on the player, being knocked unconscious or blurring vision when you pull off crazy maneuvers like what ACE 2 implemented. Share this post Link to post Share on other sites
PuFu 4600 Posted June 9, 2012 it is confirmed that it will be default tkoh will be default flight model for A3 nin'jas Share this post Link to post Share on other sites
Steakslim 1 Posted June 9, 2012 Would the TOH flight model actually have any effect on jets? Share this post Link to post Share on other sites
Nicholas 5 Posted June 9, 2012 Would the TOH flight model actually have any effect on jets? No, but someone was asking about the helicopter flight model, so that's how the discussion shifted. I think the airplane flight model would probably be the same or very similar. Share this post Link to post Share on other sites
Krowkie 10 Posted June 9, 2012 Could a dev confirm that fast-movers will have more hit-boxes (engine, hull, weapons,..) then arma 2? Share this post Link to post Share on other sites
-=Grunt=- 10 Posted June 10, 2012 Yeah, would be great if jets have something like left wing, engine, etc. hit points. Share this post Link to post Share on other sites
james2464 177 Posted June 10, 2012 I hope for a complex Helicopter damage model more then Jets. Would be awesome if the main rotor would fall off or break apart when in contact with tress or walls etc Share this post Link to post Share on other sites
nodunit 397 Posted June 10, 2012 Since they are using the system that TKOH uses, it will..I can tell you that from personal experience with trees and buildings in that game. Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted June 10, 2012 (edited) Since they are using the system that TKOH uses, it will..I can tell you that from personal experience with trees and buildings in that game. I freaking hope so. Nothing more is satisfying than shooting off a wing of a fighter jet in in a dogfight and see it go into a spin, then crash into some building. +101 Killstreak. :icon_twisted: OH, oh! - EMERGENCY LANDINGS without gear* - this one is a close second on the EPIC list. :cool: *Just remember to dispose of any and all munitions prior to attempting this. ;) Edited June 10, 2012 by Iroquois Pliskin Share this post Link to post Share on other sites
nodunit 397 Posted June 10, 2012 It's possible, Franze uses such a system in his SU-17 in Arma1 and 2, and when the wings take damage the aircraft becomes less controllable, however the geometry is still there so if you clip into something you'll have an invisible gap. And of course the unfortunate issue of damage=explosion at relatively high speed. However I was referring to the rotor blades from TKOH. Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted June 10, 2012 (edited) It's possible, Franze uses such a system in his SU-17 in Arma1 and 2, and when the wings take damage the aircraft becomes less controllable, however the geometry is still there so if you clip into something you'll have an invisible gap. And of course the unfortunate issue of damage=explosion at relatively high speed.However I was referring to the rotor blades from TKOH. Can the whole tail section of a helo in TKOH be ripped off in a collision? Rotor blades are just components, extend such concept to jet wings, ailerons, tail and gear and you have awesomesauce. Wings, tail, gear - which are destructible - around a main sturdy hull -- please make it so. :icon_twisted: p5g3hVIqmi0 (Skip to 8:08 in the video) We don't need uber1337 fire geometry modeling inside these aircraft/vehicles, just lego-like destructible components. :cool: Edited June 10, 2012 by Iroquois Pliskin Share this post Link to post Share on other sites
160thSOAR 10 Posted June 10, 2012 I doubt they'll be implementing those Black Shark-style fireworks. I think it would be possible to extend airplane hitpoints beyond simple "Hull." I really don't want to be able to crash a C-130 into a tree at 100 kph and be totally fine in ArmA3. Jets need to be much more fragile than they are now. Share this post Link to post Share on other sites
nodunit 397 Posted June 10, 2012 (edited) Can the whole tail section of a helo in TKOH be ripped off in a collision? Not that I know of, and regardless of the move to physX3 I don't think we'll be seeing more dynamic destruction out of the box but who knows. Edited June 11, 2012 by NodUnit Share this post Link to post Share on other sites
Clarkey1 10 Posted June 11, 2012 Really happy about ToH flight model being default. Now we just have to wait for Take on Planes for proper flight simulation. :P I wonder if the flight model for jets will be improved though because at the moment they don't move very realistically or even get to realistic speeds. Actually think I remember someone mentioning something about plans to make jets actually capable of supersonic speeds in A3 but I can't remember the source so it might have been BS. I'll post it here if I can find it. Share this post Link to post Share on other sites