ArmAriffic 10 Posted June 4, 2012 http://www.arma2.com/beta-patch.php [93415] Fixed: empty weaponHolder is not deleted when used by remote player Thanks :) Share this post Link to post Share on other sites
dr. hladik 231 Posted June 4, 2012 what was broken before this fix: 1. weapon on ground in weaponHolder 2. player, where weaponHolder is not local used action to take that weapon 3. his old weapon disappeared 1. weapon on ground in weaponHolder (no magazines) 2. player, where weaponHolder is not local opens gear 3. switch weapons 4. gear closed and old weapon disappeared Please, if you still have some repro where you lose items in gear, post it here. Share this post Link to post Share on other sites
xeno 234 Posted June 4, 2012 @Dr. Hladik There's also an issue when you use the dropWeapon action in MP. Players are not able to pick up the dropped weapons/magazines again (afair it also affects the client where the command was executed). Sorry, not at home so I can't make a repro (maybe someone else can)... Xeno Share this post Link to post Share on other sites
On_Sabbatical 11 Posted June 4, 2012 Thanks BIS,Thanks DayZ Share this post Link to post Share on other sites
james2464 176 Posted June 4, 2012 Yay Dayz fixes :D do these fixes automatically translate too Arma 3? Share this post Link to post Share on other sites
Jan_F_W 10 Posted June 4, 2012 Does this addresses the problem mentioned here? http://dayzmod.com/forum/showthread.php?tid=10119&page=2 or here ? Share this post Link to post Share on other sites
Dwarden 1125 Posted June 4, 2012 BattlEye supported now Share this post Link to post Share on other sites
KeyCat 131 Posted June 4, 2012 This is not a new bug been there for a long time. #32419 - Turn out/in in armoured vehicles https://dev-heaven.net/issues/32419 Another thing related to MP in general is the ground sliding of other nearby players. I do not know if this is due to missconfigured servers but I always see it since 1.60. Maybe it's a side effect of the big lag fix that was done in 1.60 but it would be nice if the sliding could be minimized. /KC Share this post Link to post Share on other sites
cm. 10 Posted June 4, 2012 This is not a new bug been there for a long time. #32419 - Turn out/in in armoured vehicles https://dev-heaven.net/issues/32419 Another thing related to MP in general is the ground sliding of other nearby players. I do not know if this is due to missconfigured servers but I always see it since 1.60. Maybe it's a side effect of the big lag fix that was done in 1.60 but it would be nice if the sliding could be minimized. /KC Didn't you know? One of the improvements in the new beta patches is that AI soldiers can now moonwalk ;) Share this post Link to post Share on other sites
MavericK96 0 Posted June 4, 2012 Sliding is basically there instead of warping, as part of new MP movement interpolation in 1.60. Personally I prefer the sliding. Share this post Link to post Share on other sites
Dajunka 10 Posted June 4, 2012 Anyone else getting flashing menu buttons with this build? Share this post Link to post Share on other sites
KeyCat 131 Posted June 4, 2012 Sliding is basically there instead of warping, as part of new MP movement interpolation in 1.60.Personally I prefer the sliding. That was my guess as well and I agree with you that I rather have the sliding than the pre 1.60 warping. @cm. I'm not talking about the AI sliding, thats understandable due to the interpolation. What I'm talking about is the sliding of nearby human players. /KC Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted June 4, 2012 I can confirm what KeyCat is talking about. And it's not just nearby players either. You could be sitting beside a player, an SUV, a tank, a jet, etc. Doesn't matter. But occasionally, it'll just start moving all over the place. Turning on the spot, moving back and forth a foot at a time, etc. But in reality, whatever it is, is just sitting there doing nothing. Share this post Link to post Share on other sites
Paintface 10 Posted June 4, 2012 does this need the server to be patched also? cause i just lost weapon + all my ammo without being able to pick it up when switching weapons from bag..... very frustrating Share this post Link to post Share on other sites
dr. hladik 231 Posted June 5, 2012 does this need the server to be patched also? cause i just lost weapon + all my ammo without being able to pick it up when switching weapons from bag..... very frustrating Yes. There are new MP messages. Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 5, 2012 Found a bigger tree on the road at 091105 (north of Pusta) please call the awesome BIS lumberman to cut it down. Could be easier/useful for him to find unwanted objects and hidden objects with a feature that highlights them in Visitor/terrain making tool. :) Share this post Link to post Share on other sites
ModeZt 0 Posted June 5, 2012 (edited) Sorry for posting here. Failed to dig up the thread created centuries ago.. Clinet FPS still depends heavily on the server. Lets take dayz as an example since it's so popular now. I am on a server A with 5 other players and with 70 AI zombies, in the middle of nowhere in a forest and i have 25 fps. I disconnect and join server B with 40 players and 500 AIs in the same forest and i have 40 fps. ( latest beta. CPU load of my core2quad is 60% for the most busy core. GPU load is 55%. 4GB of free RAM ) Do i have to blame BIS or a script-writer? Same behavior is common for most missions (not only dayz). And in my understanding dayz's scrips are quite simple. Far simpler then ACE. Edited June 5, 2012 by ModeZt Share this post Link to post Share on other sites
GROM64 10 Posted June 5, 2012 I think when people start farming items, and a lot of new items are spawned somewhere on the server, fps goes down very quickly then. Share this post Link to post Share on other sites
tonygrunt 10 Posted June 5, 2012 Anyone else getting CTD when in spectate and top view, while waiting for revive in MP missions? Problem started from BETA 93030 and after. More info on my DevHeaven bug report. Share this post Link to post Share on other sites
-GLT-Sarge 10 Posted July 9, 2012 Hey, for some weeks now me and some of my Clan members are having a very annoying issue. Since this Beta Version (93415) up to the actual Version the ammo / weapon crates and the gear loadout are acting strange. with Beta 93398 everything is fine. I tested all the Betas back to these versions and 93415 is definitely the one the problem starts with! Be aware, it ONLY happens in Multiplayer, no difference if Vanilla or not....only MP! The thing is this, in the loadout screen you can replace weapons and gear from your loadout by doubleclicking the list on the left side (or the content of a crate i.e.). a fast way to switch weapons or maybe replace a HE rocket against an AT rocket. starting with this beta the weapon / ammo you had in your loadout disappears when you doubleclick on a new item! Gone. no chance to get it back. So this is really annoying when you doubleclick on a Stinger and you had a Javelin on your back before......because the Javelin launcher will be gone forever! if you drop the gear with "drop" button, everything works fine, but this is no option for me because it takes to much time and is not very comfortable to use. Could you please fix this? No need for Demo Mission, just load this beta or newer, start an MP session and try to change gear by doubleclicking on the new item. You will lose your old weapon and cant be recovered from anywhere.....and no, its not lying around on the ground near the crate. every member of my clan with this Beta or newer has the same Problem. Please fix this! thanks Share this post Link to post Share on other sites