sgt_savage 586 Posted May 17, 2012 (edited) Ok time to hit it off , any and all questions regarding our next release 2.5 can be made here. We will drop a WIP screenshot in here and there, but we are all working hard at the moment to finalise this release. Let me say this release is going to be very well polished compared to our previous releases. Already we have seen vast improvements in game play and performance. All those annoying RPT errors are being sorted and new equipment is being added. JOBS: updated 20.01.13 We are looking for a moddler/texture artist to take over our weapon re texture and upgrade so if anyone wants to help out please PM me. Must be familiar with O2 and have the drive and skill to complete the given task within a reasonable amount of time. Edited January 20, 2013 by SGT_SAVAGE Jobs filled Share this post Link to post Share on other sites
Wiki 1558 Posted May 17, 2012 However specific details of what will be included in 2.5 will not be disclosed I got it, however, I'd like to know how long is the campaign you're working on (as you told me that you would release it with the 2.5 version). and, if we can't ask about specific details of what will be included in 2.5, I ask: ETA before release? not too long I hope :pray: BTW, how many are you guys working on it? anyway, good luck and good work for this mod, I'm just impatient about it! Share this post Link to post Share on other sites
sgt_savage 586 Posted May 17, 2012 (edited) Ok we are looking at at least a 15 - 20 mission campaign. ETA release - Depends if we can get some external help it will be a lot sooner :) At the moment we have 6 of us working hard on it. Edited June 12, 2012 by SGT_SAVAGE Share this post Link to post Share on other sites
sgt_savage 586 Posted May 19, 2012 (edited) We are still looking for a modeler to fix a few issues with some of our models, if anyone can help out please PM me. SW keep height animation used for uns_plants_tree\unsjunglegc.p3d SW keep height animation used for uns_village\misc\uns_villstorage_shelter.p3d SW keep height animation used for uns_village\misc\uns_hut2.p3d SW keep height animation used for uns_plants_clutter\clutter_grass_gc.p3d Error: selection end missing in memory LOD of model uns_buildings\west_buildings\uns_hootche1.p3d Error: selection end missing in memory LOD of model uns_buildings\west_buildings\uns_hootche.p3d Warning: Unaccessible ladder point for AI (already used for actionend1) in uns_buildings\west_buildings\uns_hootche.p3d Error: selection end missing in memory LOD of model uns_buildings\west_buildings\uns_motorpool1.p3d Error: selection end missing in memory LOD of model uns_buildings\west_buildings\uns_om.p3d Error: selection end missing in memory LOD of model uns_buildings\west_buildings\uns_hootch.p3d No skeleton given for uns_buildings\west_buildings\uns_signaltower.p3d destruction Strange convex component25 in csj_village\csj_yard2.p3d:geometryFire SW keep height animation used for uns_plants_clutter\clutter_juncvr.p3d SW keep height animation used for uns_plants_clutter\clutter_juncvrf.p3d SW keep height animation used for uns_village\misc\uns_village_cage1.p3d SW keep height animation used for uns_village\platform\uns_platform1.p3d SW keep height animation used for uns_village\misc\uns_villshelter2.p3d SW keep height animation used for uns_village\misc\uns_villshelter1.p3d Strange convex component03 in uns_ksobjects\uns_covering2.p3d:geometry Strange convex component25 in csj_village\csj_yard2.p3d:geometryFire Strange convex component04 in uns_ksobjects\uns_burnedhut3.p3d:geometryFire Edited June 8, 2012 by SGT_SAVAGE Share this post Link to post Share on other sites
sgt_savage 586 Posted May 30, 2012 (edited) WIP REPORT Hey all, Well we are still moving forward time for a bit of an update and some eye candy to keep you interested. Campaign/Missions The mission guys are continuing work on the campaign we can now reveal is called : Operation Copperhead You are Captain Jack Campbell from the special forces southern highlands command bought in to take charge of Camp Oscar. Survive numerous VC attacks on the SF base and surrounding villages while you retrain the local CIDG forces and build relations with the local populous. Go on recon, rescue and support missions following a progressive original storyline. However, watch out for the hardened NVA forces also entering the AO they will try to oust you to take control of this strategic area as they move down from the north. It's up to you and a specialised team to turn the tide and keep your AO under US control. Sounds We have also remixed all our weapon sounds to match as closely as possible to the real thing. However , it still gives you that punchy feeling like you actually holding the gun in your hand. Also we are expanding the sound side of things to take you deeper and immerse you in jungle operations of Vietnam. Now you will actually hear the VC and the screams for help from your wounded team mates, plus a few other surprises. Configs While the config wars continue, Columdrum is winning the battle. However he could use some help there is a lot of little fiddly fixes to be made to get the mod in top shape. Models As you can see YAC has been hard at work updating and re texturing our weapons. Here's a few WIP pics so far M16a1 Car15E1 m79 Ak47 Islands Also,new maps in the works . Guess where this one is? :) Thanks to the kind donation by Geloxo and Frosty Bowman we have 2 new islands under construction. That's all for now :) Edited July 6, 2012 by SGT_SAVAGE Share this post Link to post Share on other sites
tom3kb 15 Posted May 30, 2012 (edited) Very nice, i have 1 question. Will you add few mp/sp missions too, in next release or only campaign (im very happy that you make Vietnam era campaign, last time i play campaigns during Vietnam war was in OFP, many years ago ). @down Thanks for info. Cant wait for next version now. :) Edited May 30, 2012 by tom3kb Share this post Link to post Share on other sites
sgt_savage 586 Posted May 30, 2012 Yes there will also be MP and SP missions included Share this post Link to post Share on other sites
lao fei mao 21 Posted May 30, 2012 I think you guys should also buy OA's engine from BIS and then develop a high quality Vietnam war mod just like Iron Front Liberation 1944, then I would definitely buy it. Anyway, thanks for you great work! Share this post Link to post Share on other sites
Archosaurusrev 12 Posted May 30, 2012 Looks awesome, love the weapons. Share this post Link to post Share on other sites
sgt_savage 586 Posted May 30, 2012 I think you guys should also buy OA's engine from BIS and then develop a high quality Vietnam war mod just like Iron Front Liberation 1944, then I would definitely buy it. Anyway, thanks for you great work! LOL No time and no money, would be nice to give up my job and do this for a living tho :) Share this post Link to post Share on other sites
Warior135 1 Posted May 30, 2012 On the topic of VOs Theres a guy called "Laqueesha" Who said he does VOs. Share this post Link to post Share on other sites
sgt_savage 586 Posted May 30, 2012 On the topic of VOs Theres a guy called "Laqueesha" Who said he does w---------- Post added at 01:51 ---------- Previous post was at 01:48 ---------- On the topic of VOs Theres a guy called "Laqueesha" Who said he does VOs. He does Vietnamese VO's? Share this post Link to post Share on other sites
Warior135 1 Posted May 30, 2012 No, But he could do a few customs for the U.S army. ---------- Post added at 17:34 ---------- Previous post was at 17:19 ---------- You could also have a bit of a scrounge around here :P http://forums.bistudio.com/group.php?groupid=96 ---------- Post added at 18:00 ---------- Previous post was at 17:34 ---------- If you dont mind, I will make a suggestion for a plane :P http://en.wikipedia.org/wiki/Boeing_B-52_Stratofortress Share this post Link to post Share on other sites
geloxo 2 Posted May 30, 2012 That´s great Savage! Did I say already that I love this mod? ;) Thanks for allowing us to have fun in the jungle Share this post Link to post Share on other sites
evil_brownie 17 Posted May 30, 2012 (...) If you dont mind, I will make a suggestion for a plane :P You do realize there's one of those made already, right? Share this post Link to post Share on other sites
Warior135 1 Posted May 30, 2012 Ah, Gnat made one http://www.armaholic.com/page.php?id=7728 Share this post Link to post Share on other sites
babylonjoke 22 Posted May 31, 2012 (edited) Aamazing stuffs!!!! I'm really lookin forward to play with this mod online :rolleyes: Only two words... so good Edited May 31, 2012 by Babylonjoke Share this post Link to post Share on other sites
dimitri_harkov 10 Posted May 31, 2012 I have to agree :D Keep it up! And if you ever have a script/config problem that looks like you can't solve it, don't hesitate to ask. I'd do my best to help. Ah, each day should have 48 hours, then I'd apply for a job in your mod team too. But alas, next to HIP, DIH Africa and other commitments, there is no more time :( Anyway, looking forward to this a lot! :) Cheers, D. Share this post Link to post Share on other sites
Atkins 10 Posted May 31, 2012 I think you guys should also buy OA's engine from BIS and then develop a high quality Vietnam war mod just like Iron Front Liberation 1944, then I would definitely buy it. Anyway, thanks for you great work! I would rather see Unsung stuff incorporated to PR:ARMA2 as a custom factions (or addon, or a mini-mod) to provide solid PvP MP gameplay. On top of that you could still play the SP/COOP etc. if you want to. Unsung could be to PR:A2 what PR:V is to PR:BF2. http://www.realitymod.com/forum/f487-pr-vietnam-general-discussion Share this post Link to post Share on other sites
defwen 12 Posted May 31, 2012 I would rather see Unsung stuff incorporated to PR:ARMA2 as a custom factions (or addon, or a mini-mod) to provide solid PvP MP gameplay. On top of that you could still play the SP/COOP etc. if you want to.Unsung could be to PR:A2 what PR:V is to PR:BF2. http://www.realitymod.com/forum/f487-pr-vietnam-general-discussion There is solid Unsung gameplay without PR as well, why change it? Share this post Link to post Share on other sites
max power 21 Posted May 31, 2012 You rifles look nice :) Just an observation from one m16a1 variant 'maker' to another, neither the car-15 or the m16a1 had the brass deflector depicted on your models. It is certainly a niggling issue, and not one that would detract from the enjoyment of your mod. It does certainly not detract from the hard work you put into the foregrips and other details... Just a heads up. Share this post Link to post Share on other sites
R0adki11 3949 Posted May 31, 2012 I would rather see Unsung stuff incorporated to PR:ARMA2 as a custom factions (or addon, or a mini-mod) to provide solid PvP MP gameplay. On top of that you could still play the SP/COOP etc. if you want to.Unsung could be to PR:A2 what PR:V is to PR:BF2. http://www.realitymod.com/forum/f487-pr-vietnam-general-discussion Not every mod should or needs to use the PR framework, i understand your opinion. But Arma2 mods have worked perfectly fine before PR came along. Share this post Link to post Share on other sites
sgt_savage 586 Posted May 31, 2012 I can't see what your referring to Max can you point it out? Share this post Link to post Share on other sites
upredictable 10 Posted May 31, 2012 Sgt-savage look at the first pic, near the ejection port: http://www.gunpics.net/usa/m16/m16a1.html Share this post Link to post Share on other sites
jake_krieger 10 Posted May 31, 2012 (edited) Please work hard on it .I would love to play a vietnam campaign in ArmA 2 . I would love to hear thisduring the campaign , and also some jimi hendrix !!! : Edited May 31, 2012 by Jake_Krieger Share this post Link to post Share on other sites