Dwarden 1125 Posted March 30, 2012 (edited) http://www.arma2.com/beta-patch.php [91055] Fixed: Respawn with backpack [90909] Fixed: crash of Linux server when player with custom face connects [90901] New: setUnitRecoilCoefficient command + client and server side crash hotfixes get - unitRecoilCoefficient set - setUnitRecoilCoefficient multiplies recoil by value provided setUnitRecoilCoefficient <value>; //0 = off, 1 = actual state, 2 = double recoil etc. Edited March 30, 2012 by Dwarden Share this post Link to post Share on other sites
.kju 3245 Posted March 30, 2012 Any details on setUnitRecoilCoefficient available please? Share this post Link to post Share on other sites
On_Sabbatical 11 Posted March 30, 2012 [90901] New: setUnitRecoilCoefficient command Will it make AI "one shot skills" more realistic ? and will AI's accuracy after being hurt ? (ofc with this command ) Share this post Link to post Share on other sites
fraczek 4 Posted March 30, 2012 Is BattleEye updated yet for this? Share this post Link to post Share on other sites
Dwarden 1125 Posted March 30, 2012 updated first post with new command examples Share this post Link to post Share on other sites
gossamersolid 155 Posted March 30, 2012 Oh that command sounds really cool actually. Share this post Link to post Share on other sites
metalcraze 290 Posted March 30, 2012 Maybe this will finally make AI MGs not so utterly useless even if it isn't really a fix. Gotta try it out. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 30, 2012 Is BattleEye updated yet for this? yes, now it is Share this post Link to post Share on other sites
maturin 12 Posted March 30, 2012 this setUnitRecoilCoefficient 0 (or 1, or 2) doesn't seem to have any effect. Machinegunners send just as many rounds into the sky no matter you do. I tried a value of .1 as well. Share this post Link to post Share on other sites
Hud Dorph 22 Posted March 30, 2012 BE admin remote messages in red - nice Share this post Link to post Share on other sites
kuIoodporny 45 Posted March 30, 2012 this setUnitRecoilCoefficient 0 (or 1, or 2) doesn't seem to have any effect. Machinegunners send just as many rounds into the sky no matter you do. I tried a value of .1 as well. What about negative values? :P Share this post Link to post Share on other sites
Paintface 10 Posted March 30, 2012 since i installed latest beta i cant seem to connect to any server, be it wiht the beta or vanilla, all i see before getting the constant loading screen is a red message in the console but it fades too fast for me to reconize what it is about, someone mentioned battleye so i updated that manually, no go though. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted March 30, 2012 I'm getting stuttering and freezing with this beta ... after some time of playing. Share this post Link to post Share on other sites
twisted 128 Posted March 30, 2012 Awesome. i am not much of a code guy so i ask this - can this new recoilmultiplier be linked to unit stance? Share this post Link to post Share on other sites
Gunter Severloh 4064 Posted March 31, 2012 (edited) Question, I had applied this for client side, and am trying to set this up for my game server, im trying to get the startup parameters down for the server. By default this is what we normally run (without betas just 1.60 patch) -mod=arma2;expansion;ca;@CBA;@PCPack this is the instructions from my server (NFO servers) To specify mods for the server to load when it starts, please use the blank below. For example, to run a Combined Ops server, use arma2;expansion;ca so in the blank field we have arma2;expansion;ca;@CBA;@PCPack before the blank field is -mod= so altogether we run: -mod=arma2;expansion;ca;@CBA;@PCPack now with this new beta, I have set it up like this: blank field arma2;expansion;ca;beta;Expansion;beta;Expansion;@CBA;@PCPack of course with the -mod= parameter -mod=arma2;expansion;ca;beta;Expansion;beta;Expansion;@CBA;@PCPack the server wont accept \ which is used for folders, so Im assuming ; for its replacement. The server accepted the mod parameter. but I dont know if the server is actually running the beta, and Im assuming its not, as the insurgency mission running with 1.60 only crashes on load of the mission, and still crashes with the beta. server dont crash but the mission/s do at random, sometimes when my buddy and I are both on, or sometimes when either one of us is trying to contact while the other is on this is just with 1.60, but with beta we dont know yet. Thoughts? ps. I never ran betas before so im assuming this is correct for client, is it? E:\Games\Arma2\Expansion\beta\arma2oa.exe -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -mod=@CBA;@COWarMod edit: my NFo host posted to me: The semicolon is a separator between mod folders. We don't currently support \ in the list you are able to submit, since it would introduce potential security problems; anything containing a \ is something we would need to add manually for you. Edited March 31, 2012 by Gnter Severloh Share this post Link to post Share on other sites
maturin 12 Posted March 31, 2012 What about negative values? :P Did that work for you? Because Dwarden said that the recoil is 'multiplied' by the value. And I'm not exactly sure what negative recoil would be, but it sounds like the gun barrel would be forced down instead of up. Share this post Link to post Share on other sites
arthur666 10 Posted March 31, 2012 Hmmm.... I was hoping that this would adjust the movement of the aim point after the gun fires, and not the "kick" of the gun. Oh well. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted March 31, 2012 I get huge FPS drops with this patch .... Back to older one Share this post Link to post Share on other sites
Vipera 10 Posted April 1, 2012 I get huge FPS drops with this patch .... I have the same problem. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted April 1, 2012 It's not constant but,it drops for a while then gets to normal and so on. Share this post Link to post Share on other sites
Rough Knight 9 Posted April 1, 2012 (edited) Roger that...I am noticing stuttering with this beta, most noticable when driving in vehicles. I was using Vanilla arma2 with the beta, no addons at all. Other than that, no crashes or problems noticed and still an enjoyable multiplayer experience. Edit: Played again tonight with no stuttering? Not sure whats going on here. Edited April 1, 2012 by Rough Knight Share this post Link to post Share on other sites
Dwarden 1125 Posted April 1, 2012 these of you who have FPS drop, can You put up Your arma2oa.rpt files? (compressed ofc) Share this post Link to post Share on other sites
SaOk 112 Posted April 1, 2012 (edited) Game froze again (while playing custom SP mission) until I forced the game to shut down. No dumps was made and nothing in RPT except these as the last lines if these help anything: class HitPoints::Hitglass not found in Land_HouseV_1I1_dam Error: Hitpoint Hitglass not found in the model ca\structures\house\housev\housev_1i1_dam.p3d (original model ca\structures\house\housev\housev_1i1.p3d) I manually set virtual memory to 10Gb (min and max) and switched graphics memory default. But those dosent seem to help against the suddent random freezing. :S My computer: i7-2600k, 8Gt DDR1600 memory, HD6780, Windows 7, latest drivers and directX Edited April 1, 2012 by SaOk Share this post Link to post Share on other sites
On_Sabbatical 11 Posted April 1, 2012 I made a ticket concerning these stuttering/freezes/fps problems: https://dev-heaven.net/issues/29985 Share this post Link to post Share on other sites
kremator 1065 Posted April 2, 2012 This seems very stable for me, with good fps. No stuttering here. Share this post Link to post Share on other sites