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Blackhawks by YuraPetrov

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can't wait to have my hands on it either

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So is there a way to add more i seen in picture that you can get more in the back of a Blackhawk?

In door 3 and Left and Right: 6 pax

Rear wall of Black hawk: 4 pax

Inner row 6 right behind guys in the door left and right?: 6 pax

If not 4 in the center instaed of 3. :4 pax

MH60K- Any work on these as well?

IDAP- any more new on this Bird?

Will you have Both Pilot and Co-Pilot station working FLIR, Gunner positions that have a outside view?

Pilots ability to use Shak's pilot swap?

Keep up the good work Bro can't wait to Fly these in my unit.

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So is there a way to add more i seen in picture that you can get more in the back of a Blackhawk?

In door 3 and Left and Right: 6 pax

Rear wall of Black hawk: 4 pax

Inner row 6 right behind guys in the door left and right?: 6 pax

If not 4 in the center instaed of 3. :4 pax

This is possible with new custom animation for each. Unfortunatly, i dont have skills to make this, i hope i will get more skill with custom animations. Current version used BIS animations and has 6 in doors, 3 in front of real wall, 3 in row behind the gunners and one in center. Tried to fit one more in center, but no luck.

MH60K- Any work on these as well?

Well, i made all MH-60K stuff, except 'Kilo' pilot's instruments panel. I will add MH-60K in next version, this release will be without it.

IDAP- any more new on this Bird?

M230 is not ready

Will you have Both Pilot and Co-Pilot station working FLIR, Gunner positions that have a outside view?

Pilots ability to use Shak's pilot swap?

Sorry, no for all. I had an gunners outside view, but i removed it, because the gunner's animation was too weird, they was in kneeling position, their legs was under the seat, so i used old style BIS animation. I'm sure, when i got skills to make an custom animation, i will try to make gunners with outside view again. I didnt try ShackTac's mod. I can't modify his mod, so only ShackTac can make pilot swap for my choppers.

Keep up the good work Bro can't wait to Fly these in my unit.

thanks!

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Hmmm, I guess we're gonna have to make some 75th Rangers for the MH-60Ls.

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Hmmm, I guess we're gonna have to make some 75th Rangers for the MH-60Ls.

It will be perfect!

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Sorry, no for all. I had an gunners outside view, but i removed it, because the gunner's animation was too weird, they was in kneeling position, their legs was under the seat, so i used old style BIS animation. I'm sure, when i got skills to make an custom animation, i will try to make gunners with outside view again. I didnt try ShackTac's mod. I can't modify his mod, so only ShackTac can make pilot swap for my choppers.

thanks!

Damn I like them Custom Gunner Animations...the fact that the Gunners would actually grip the Weapons Handles and move thier Hands/Arms/Upper Body with the Weapon. That really added alot of realistic immersion to your Addon! Maby try it the way Konyo did for the MH-47E, with then kneeling on Ammo Crates??

Dave,

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Blackhawks by Yura Petrov Updated to beta 1.3!

MH-60L Blackhawk

mh60l1.jpg

mh60l2.jpg

UH-60L

uh60l1.jpg

UH-60L Medevac

medevac2.jpg

medevac3.jpg

UH-60L Blackhawk (ESSS wings)

uh60lwip2.jpg

uh60lwip3.jpg

HH-60L Medevac (with ESSS wing)

uh60q1.jpg

uh60q7.jpg

Located under

BLUEFOR -> US Army -> Air -> HH-60L Medevac (with ESSS wing)

BLUEFOR -> US Army -> Air -> MH-60L Blackhawk

BLUEFOR -> US Army -> Air -> UH-60L Blackhawk (ESSS wings)

BLUEFOR -> US Army -> Air -> UH-60L Blackhawk

BLUEFOR -> US Army -> Air -> UH-60L Medevac

Changes

beta 1.3:

- HH-60A Medevac renamed to HH-60L Medevac (with ESSS wing);

- Added flares;

- New flare dispenser model;

- Added tilting rotor blades;

- Added formation lights;

- Added new sounds by LordJarhead in separate file yup_bhsounds.pbo;

- Added MH-60L Blackhawk;

- Added UH-60L Medevac version;

- Added 160th SOAR Pilots by Soldier2390;

- Added full set of distance LODs for UH-60L Medevac, other choppers has 2 distance LODs;

- Fixed hellfire pod geometry bug;

- UH-60L Blackhawk (16xAGM-114 Hellfire) made invisible in editor. User can spawn it using yup_UH60L_Hellfires class;

- Tail number changed to 27109.

Thanks to LordJarhead for amazing sounds!

Thanks to Soldier2390 for his 160th SOAR Pilot!

Thanks to Norrin for his great fastroping script!

Tested by Astast

In honor of the crew onboard 27109, hope you all make a safe recovery.

Download 70 MB Blackhawks beta v1.3

mirror on YuraPetrov.com

Edited by yurapetrov

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Great.

Testing it asap, and give you feedback then.

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Will check them out in my SF mission. Thanks Yura. On another note do you have the classnames for the lot? (And future units if possible?)

Edited by CptDavo

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Congrats on the release my friend, top job :)

I will have that thing next time ;)

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On another note do you have the classnames for the lot? (And future units if possible?)

BLUEFOR -> US Army -> Air -> HH-60L Medevac (with ESSS wing) - yup_UH60Q

BLUEFOR -> US Army -> Air -> MH-60L Blackhawk - yup_MH60L

BLUEFOR -> US Army -> Air -> UH-60L Blackhawk (ESSS wings) - yup_UH60L_ESSS

BLUEFOR -> US Army -> Air -> UH-60L Blackhawk - yup_UH60L

BLUEFOR -> US Army -> Air -> UH-60L Medevac - yup_UH60L_504

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BLUEFOR -> US Army -> Air -> HH-60L Medevac (with ESSS wing) - yup_UH60Q

BLUEFOR -> US Army -> Air -> MH-60L Blackhawk - yup_MH60L

BLUEFOR -> US Army -> Air -> UH-60L Blackhawk (ESSS wings) - yup_UH60L_ESSS

BLUEFOR -> US Army -> Air -> UH-60L Blackhawk - yup_UH60L

BLUEFOR -> US Army -> Air -> UH-60L Medevac - yup_UH60L_504

There's also a class yup_UH60L_Hellfires mentioned in the readme

Yura, did you include an animation to hide the refuelling probe through the init line on the MH-60L in this release? I remember it being discussed a while back, but I didn't see any mention of it in the readme.

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hi yura.

in the readme, there is nothing about how to use the fastrope on MH-60L

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Found one bug with the 160th soar helicopter, de fastropes are deployed but not as what you had on the screenshot, ingame they appear behind the helicopter near the tailrotors

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@wesley: I don't have this problem.

have you tested it in vanilla version before reporting?

so here is my feedback on the MH-60L:

-the guys in cargo position don't have their weapons in the hand - which is weird

-3 guys in cargo position is too much. when I make them fastrope, the guy on the rope remains stuck on the left side because of a guy in cargo position

-concerning the M134, the ammo on the side of the M134 is not a good idea. you should remove them.

-concerning the pilots:

I don't really agree with the equipment they have: they should have only their M9 + 3 mags + 1 red smoke + 1 green smoke + (if you really want them to have a rifle) a MP5 or a M4A1/M4A3 Aimpoint. not an acog, nor a rifle with M203, not realistic.

feedback about the other blackhawks:

-is it possible to have M134 instead of M240 on the UH-60L?

-is it possible to add FFAR on the UH-60L ESSS version?

anyway, thank very much for these addons, they're very good.

I love that MH-60L.

last but not least:

can you add in the readme how we can use the fastrope action?

as player pilot, as player cargo, and for AI to use it.

and sorry, very last thing:

how can we hide the fuel probe?

or do you plan to release a version without the fueld probe?

thanks!

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Found one bug with the 160th soar helicopter, de fastropes are deployed but not as what you had on the screenshot, ingame they appear behind the helicopter near the tailrotors

How it can be? I just test it again. Ropes spawned in correct position. Can it be the addon conflict? What addons do you using?

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How it can be? I just test it again. Ropes spawned in correct position. Can it be the addon conflict? What addons do you using?

I agree with Yura that the Fast Ropes are spawning in the correct position. It must be another addon conflicting with it?

Are you using my MH-47E in the same mission :o It could be them conflicting with each other Yura as we both use Norrin's Scripts? :confused:

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so here is my feedback on the MH-60L:

-the guys in cargo position don't have their weapons in the hand - which is weird

I will make a custom animations for those guys when i learn how to make it. I have to do it, because i need a lot of custom animations, for Seahawk door gunner for example.

-3 guys in cargo position is too much. when I make them fastrope, the guy on the rope remains stuck on the left side because of a guy in cargo position

Sorry, cant understand you ;-( What 3 guys? Do you mean the 3 guys sitting in the door? So its easy to fix, just change proxy numbers

-concerning the M134, the ammo on the side of the M134 is not a good idea. you should remove them.

No, i'm going to add more details to M134. I will remade this ammo stuff on the side.

-concerning the pilots:

I don't really agree with the equipment they have: they should have only their M9 + 3 mags + 1 red smoke + 1 green smoke + (if you really want them to have a rifle) a MP5 or a M4A1/M4A3 Aimpoint. not an acog, nor a rifle with M203, not realistic.

Why it is not realistic? Whey have weapon holder on the floor, so they can store any weapon they want.

feedback about the other blackhawks:

-is it possible to have M134 instead of M240 on the UH-60L?

Sorry, no UH-60L with M134.

-is it possible to add FFAR on the UH-60L ESSS version?

Yes, it has proxy's weapon, so you can use any weapon with UH-60L ESSS version right now.

anyway, thank very much for these addons, they're very good.

I love that MH-60L.

last but not least:

can you add in the readme how we can use the fastrope action?

as player pilot, as player cargo, and for AI to use it.

and sorry, very last thing:

how can we hide the fuel probe?

or do you plan to release a version without the fueld probe?

thanks!

Thanks! Sorry, but you cant hide fuel probe, because its compartable with upcoming Feint's refueling script. I dont want to give ability to refuel my chopper with hidder refuel probe. Maybe i will add long range version with additional internal fuel tank and less troops in cargo and short range version without fuel probe.

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