BlueWolf 1 Posted January 25, 2012 (edited) This discussion is not to troll, flame, or wine about gamekiller aspects of arma 2 but to elaborate on things you feel you would like to see changed. Has any one besides myself ever notice when playing arma2 your scope seems to want to jerk or slowly nudge *away* from any targets? it's like a negative magnetic effect making it near impossible to get your scope crosshairs smoothly & easily on a target, yet if I aim at a wall or rock I can aim & hit exactly where I am aiming without the engine playing mind games...(gamekiller) similar - scope bob when under enemy fire or hurt that makes it impossible for you to take aim & return fire as it bobs all over the screen is a tad ridiculous whatever the reasons.. (gamekiller) these things make it NO FUN AT ALL to play this great game.. I mean what's the point of making any shooter game if you cant shoot what you aim at the game feels purposely broken... & no I am not speaking of any form of fade here. for now the only close solution I have found is using the COWarmod that disables weight you carry that helps you some giving you immediate aim without having to wait & get nailed..but the other problems are still there. Edited January 25, 2012 by BlueWolf Share this post Link to post Share on other sites
Fox '09 14 Posted January 25, 2012 (edited) That scope bob in the second so called gamekiller is called "suppression" and it only happens when you hear bullet cracks or a bullet impacts near you in game. It's not fun.. it's not supposed to be fun, but it creates an overall atmosphere of realism that is supposed to make it fun. If you don't find challenges fun, maybe just turn the AI to 0 skill or something. http://inquirer.philly.com/blackhawk/video_streetsc.asp 0:30 , I assume he is being shot at when he turns the corner. Not exactly something you would stay calm during when your life is on the line, don't you think? Edited January 25, 2012 by Fox '09 Share this post Link to post Share on other sites
Kristian 47 Posted January 25, 2012 Getting shot makes it kinda hard to aim you know... in real life too, so uhh... I don't get your point here. Go prone and aim properly, holding right mouse button down and adjusting scope. I pretty much always hit what I'm aiming for. Share this post Link to post Share on other sites
NoRailgunner 0 Posted January 25, 2012 Those are only "gamekillers" if you got too comfy with mainstream fun shooters. Switch to Recruit difficulty and enable "Enemy TAG" and try to change some other options eg Head bob, Aiming deadzone, Smoothing... Practice makes perfect. Share this post Link to post Share on other sites
igneous01 19 Posted January 25, 2012 Have to agree with everyone else here, without suppression fighting would not be dynamic or challenging as it is now. Gives suppressive fire a reason to exist in this game, where, sadly, it does not exist at all in other fps games. Play any other fps game as an automatic rifleman or machinegunner and you realize the class is completely pointless because the real life advantages that the auto rifle has compared to standard rifles (more rounds/minute without cooking off or overheating) does not exist. And the high volume of fire has absolutely no effect on enemy what so ever, so you still get wtf pwned by some guy walking and shooting at you with his m16 on full auto while taking your heavy fire. At least in Arma, the Automatic rifleman has a real purpose, and suppression is real. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted January 25, 2012 Has any one besides myself ever notice when playing arma2 your scope seems to want to jerk or slowly nudge *away* from any targets? I mean what's the point of making any shooter game if you cant shoot what you aim at 1: Not if i'm still (hold breath) or not injured, otherwise it seems more of a realistic effect that you are experiencing. 2:This is not a "shooter game". Share this post Link to post Share on other sites
gammadust 12 Posted January 25, 2012 Aside of "suppression" effects, "hit" effects on one's aim, I think he refers also to "handshaking" effects which can only be countered by changing to kneel or prone positions + "holding breath" (default - right mouse button). But good advice has been given already, Arma is more of a simulation than a tactical, much less casual shooter, it gets better with age too :) Share this post Link to post Share on other sites
BlueWolf 1 Posted January 25, 2012 (edited) That scope bob in the second so called gamekiller is called "suppression" and it only happens when you hear bullet cracks or a bullet impacts near you in game. It's not fun.. it's not supposed to be fun That's exactly my point... it's a game & all games should be fun or what's the point in playing them? If you don't find challenges fun' date=' maybe just turn the AI to 0 skill or something.[/quote'] does that actually worK? ile have to try that... been using the recruit setting hoping that would help but it doesn't seem to have any differences that I can tell. Getting shot makes it kinda hard to aim you know... in real life too, so uhh... I can't speak for you, but I have never had that problem in real life so uugh your wrong.. I can aim my rifle just fine without bobing all over the place. taking fire is no different except adrenaline arm, hand, & leg shakes a bit but does not stop you from dropping a target when they are out in the open. I don't get your point here. Go prone and aim properly, holding right mouse button down and adjusting scope. I pretty much always hit what I'm aiming for. yeah that's great idea if you can see threw grass which i cant, but the enemy seems to have no problems.. Aside of "suppression" effects, "hit" effects on one's aim, I think he refers also to "handshaking" effects which can only be countered by changing to kneel or prone positions + "holding breath" (default - right mouse button). But good advice has been given already, Arma is more of a simulation than a tactical, much less casual shooter, it gets better with age too :) + 1 on the suppression but *always* being suppressed is a tad lame 1: otherwise it seems more of a realistic effect that you are experiencing. 2:This is not a "shooter game". I know what real experience is.. you clearly do not. oh it's not? that's funny ..what is it we do in this game then? you do what with the weapons & vehicles exactly? been playing games since zork, like everyday so don't tell me what isnt a shooter. lastly what's up with shooting enemys in the face/head 2 times then watching them run off? all bullets kill all bullets should be weighed the same period.. just as I can get killed if I'm hit in the face so should the enemy ai. Edited January 26, 2012 by BlueWolf Share this post Link to post Share on other sites
custard~SPARTA~ 10 Posted January 25, 2012 You have actually been shot and you didn't find it hard to keep your rifle steady in real life and return fire? Is that really what you meant to post? I disagree with you on all the points you make because in ARMAII playing cooperatively with friends I really like all that stuff and I do think it's a lot of fun. I also enjoy BF3 and I played Modern Warfare for a solid year before getting bored. This game is just different to them. Share this post Link to post Share on other sites
[frl]myke 14 Posted January 25, 2012 That's exactly my point... it's a game & all games should be fun or what's the point in playing them? Exactly, it's a game and games should be fun. But who defines what "fun" actually is? Obviously "fun" means something different for everybody. Some have "fun" running around, being hit dozens of time and still have perfect aim. For others it is "fun" to face the challenge to manage negative but nonetheless realistic effects during a firefight. I can't speak for you, but I have never had that problem in real life so uughyour wrong.. I can aim my rifle just fine without bobing all over the place. I really would like to see your aim when facing a bunch of hostiles shooting at you and trying to really kill you. I doubt you would even raise your head. You know, we're speaking about real weapons and real bullets now. If you think you can have perfect aim all the time, obviously you've never shot a rifle in a combat situation. yeah that's great idea if you can see threw grass which i cant, but the enemy seems to have no problems. If you get spotted through grass you made something wrong previously. It has been proven several times that AI does not have X-ray eyes, in fact their ability to spot through grass is quite similar to human ability. Search this Forums and you'ss surely find some very interesting vids proving it. But finally back to what "fun" is. ArmA 2 has it's definition of "fun". Obviously it doesn't fit with yours. It's okay, if it's not fun for you, there are a bunch of other games around that might better fit your definition of "fun". Just realise that ArmA 2 has a huge Fanbase which loves the game because of it's definition of "fun", funny, isn't it? Share this post Link to post Share on other sites
BlueWolf 1 Posted January 26, 2012 I disagree with you on all the points you make because in ARMAII playing cooperatively with friends I really like all that stuff and I do think it's a lot of fun. k dont misunderstand my statement in saying: there are things that kill the game making it not so fun.. -with- arma2 is not fun.. because*I never said that* arma2 is one of the greatest wargames I have played period.. but that includes adding tons of mods that attempt to fix & correct/alter the default settings & sound which takes up my hard drive to max just todo so & creates massive lag because of all of the textures, models, & sounds loaded in. there are alot of things I just get seriously frustratingly annoyed at & unsure how to script edit the game engines code syntax to do it myself or I would. that's all I meant :) Share this post Link to post Share on other sites
celery 8 Posted January 26, 2012 (edited) That's exactly my point... it's a game & all games should be fun or what's the point in playing them? The fun comes from the end result, not immediate result, of the game having such a mechanic, i.e. firefights aren't over in a couple of seconds, which was a problem in Operation Flashpoint. Play any other fps game as an automatic rifleman or machinegunner and you realize the class is completely pointless because the real life advantages that the auto rifle has compared to standard rifles (more rounds/minute without cooking off or overheating) does not exist. And the high volume of fire has absolutely no effect on enemy what so ever, so you still get wtf pwned by some guy walking and shooting at you with his m16 on full auto while taking your heavy fire. I disagree, In BC2 you can fire single shots in rapid succession with deadly accuracy, which makes the MG something akin to a scopeless marksman rifle with a huge magazine. lastly what's up with shooting enemys in the face/head 2 times then watching them run off?all bullets kill all bullets should be weighed the same period.. just as I can get killed if I'm hit in the face so should the enemy ai. When did you last patch your game? That was a problem in 1.59 or 1.57 but it's been fixed since months ago. Edited January 26, 2012 by Celery Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted January 26, 2012 I know what real experience is.. you clearly do not. Really? And you dare compare zork to the arma series? Your argument is null! Share this post Link to post Share on other sites
Fox '09 14 Posted January 26, 2012 I can't speak for you, but I have never had that problem in real life so uugh your wrong.. I can aim my rifle just fine without bobing all over the place. taking fire is no different except adrenaline arm, hand, & leg shakes a bit but does not stop you from dropping a target when they are out in the open.. it only affects you when rounds are coming very close to you and when they impact objects or the ground close to you. It may not be convenient in CQB, but I would assume in CQB the shaking is easy enough to hit the targets center of mass without much trouble, depending how far they are away. As I said, if you find it too challenging, or the enemy's fire is too accurate and is sending rounds that make the avatar's hands shake too much,tone down the AI skill or AI_precision in your arma2oa.cfg. I don't think the hand shaking is that bad to be honest, I'm generally able to function with it. I have to fight it a little, but it's not that bad. Maybe there's an addon to change it, but as far as I'm concerned there isn't much wrong with it. Share this post Link to post Share on other sites
metalcraze 290 Posted January 26, 2012 Well if you are getting suppressed - suppress enemies back unless bullets hit too close for comfort? AI doesn't see through grass. In fact it doesn't immediately spot a soldier lying on a grassless ground during a broad daylight. I was lying in a grass on Utes during day and calling mortar fire on enemies, while being ~60m away from them with nothing but grass covering me - they didn't see me until I started firing together with incoming reinforcements. If your definition of fun is arcade shooters where all that is important is fraglists - you are in a wrong game here, bro. BIS military games are about giving you a feeling how it is being a soldier without actually risking your real life - as much as it is possible considering you are at your warm home. Simulations aren't about the destination, they are about the way there. Share this post Link to post Share on other sites
Tonci87 163 Posted January 26, 2012 Make sure to supress the AI. What works for them also works for you. Share this post Link to post Share on other sites
kremator 1065 Posted January 26, 2012 Hmmmm I've not seen too much of AI suppression. Maybe I'm looking in the wrong place :) Share this post Link to post Share on other sites
BlueWolf 1 Posted January 26, 2012 (edited) The fun comes from the end result, not immediate result, of the game having such a mechanic, i.e. firefights aren't over in a couple of seconds, which was a problem in Operation Flashpoint. Hello Sir, I am a big fan of the Codemasters series OF games Dragon Rising & Red River you all are doing a great job in developing Arma2 keep it up. Edited January 26, 2012 by BlueWolf Share this post Link to post Share on other sites
Derbysieger 11 Posted January 26, 2012 OFP: DR and RR have absolut nothing to do with the original OFP:CWC (now Arma: Cold War Assault) which is the one Celery was referring to I believe;) Share this post Link to post Share on other sites
Tonci87 163 Posted January 26, 2012 Hello Sir, I am a big fan of the Codemasters series OF games Dragon Rising & Red Riveryou all are doing a great job in developing Arma2 keep it up. ^this=FPDR Share this post Link to post Share on other sites
maturin 12 Posted January 26, 2012 Has any one besides myself ever notice when playing arma2 your scope seems to want to jerk or slowly nudge *away* from any targets? it's like a negative magnetic effect making it near impossible to get your scope crosshairs smoothly & easily on a target, yet if I aim at a wall or rock I can aim & hit exactly where I am aiming without the engine playing mind games...(gamekiller) Are you freaking serious? Do you how much complex coding and resource-intensive operations that would require? Simply so the devs could troll you with an unrealistic anti-feature? Get real, man. Share this post Link to post Share on other sites
maddogx 13 Posted January 26, 2012 This discussion is not to troll, flame, or wine Lies, as it turns out. Share this post Link to post Share on other sites
jedra 11 Posted January 26, 2012 (edited) I'm not sure what to make of this thread and if you are for real or not, but if you want the ability to steady your weapon, you could try the ACE mod where you can rest most weapons against walls, rocks, the ground, bodies etc. However, you defnitely won't like the effect when you get shot!! Also, in this mod, if you run fast for too long with all your kit, you get tired, which quite frankly is ridiculous and would never happen in real life. I have to take my hat off to you though if you really can fire a deadly accurate shot after taking a couple of rounds in real life. On a more serious note, this is a military simulator and as such is not like your average FPS. However, with the modding scene as it is, it can become all things to all men. You may want to have a look at PvPTweaks which PvPScene put together to make some aspects of the game (arguably) more playable and (arguably) more fun. This particlar tweak may interest you... DisabledWeaponSway (Gameplay) Edited January 26, 2012 by Jedra Share this post Link to post Share on other sites
maturin 12 Posted January 26, 2012 In Halo you can aim perfectly at the same time as getting shot and sprinting in full armor. So why not play Halo? If "fun" is all that matters in a video game, you can't complain about how Halo is science fiction with a lot of madeup guns. Because who cares, so long as it's fun, right? Share this post Link to post Share on other sites
froggyluv 2136 Posted January 26, 2012 I guess I have the opposite reaction as I get immediately turned off when I see a shooter where the sights always remain perfectly calm and make it an easy game of Mouse Pixel Hunter. I find Arma to be just about perfect in these regards and makes a good shot -well, feel like a good shot :) Share this post Link to post Share on other sites