zonekiller 174 Posted January 22, 2012 Thankyou Gnat and also well done with the Frigates!. Being ex Navy,Love the Frigates!. They do add a different twist to BattleZone , not to mention they upscale the war and effects, i love using them. Now if there was just one for resistance "hint" :) i would love to work out how to do the missile targeting like on the ships as i would love to add something like that to the GRAD and MLRS to enhance BZ even more. Share this post Link to post Share on other sites
sixt 26 Posted January 22, 2012 Hi are there any manuel or tutorial in playing this mission?? I have tried it, and are not sure how to get troops under my command. Every time i buy a soldier he starts wandering off, and is not under my control?? Share this post Link to post Share on other sites
teilx 4 Posted January 22, 2012 press "j" for join and "H" is for hunt. Share this post Link to post Share on other sites
kremator 1065 Posted January 22, 2012 The first time you start the construction module you get a HUGE list of keys that you can press. All the information you need is there. But as TeilX says J for join, U for unjoin. H is to make a vehicle you have made Hunt. they will autohunt after a minute or so anyway (but I like to get them into the war asap ) Share this post Link to post Share on other sites
JB1528 10 Posted January 22, 2012 Does this require a dedicated server? or can I play this singleplayer on LAN? Share this post Link to post Share on other sites
kremator 1065 Posted January 22, 2012 It's better on dedi as there are a lot of units! This is war after all ! It can be played locally, and I think that ZK is planning SP ;) Share this post Link to post Share on other sites
.kju 3244 Posted January 22, 2012 You can host a dedi on your pc next to playing. Share this post Link to post Share on other sites
JB1528 10 Posted January 22, 2012 You can host a dedi on your pc next to playing. How do you do that? Share this post Link to post Share on other sites
zonekiller 174 Posted January 22, 2012 (edited) Hi Guys Hi are there any manuel or tutorial in playing this mission?? The first time you use the Build Menu you get a hint with the list of Keys you can use Press K -- for Keys to show that menu again at anytime you in the build menu.- same for the editor- on the bottom right of your screen shows to the commanding keys - J, U , Del , H they change as you move your cursor over objects to show you what you can use also you get Hints telling you what needs to be done or why you cant build. There is also this Post - im happy to answer any questions :) Im working on a manual and will add it to the first post. Does this require a dedicated server? or can I play this singleplayer on LAN? To Play it as local or on Lan Add the mission to your MPMissions Folder goto Multiplayer Go NEW then select OK and Play it from the Mission List At this point Im making & testing a SP version of -=BattleZone=- with as many options as i can, like in the MP ver So far its looking Good Edited January 22, 2012 by Zonekiller Share this post Link to post Share on other sites
zonekiller 174 Posted January 29, 2012 (edited) has anyone tryied this with ace yet ? Edited January 29, 2012 by Zonekiller Share this post Link to post Share on other sites
velzevul 32 Posted January 29, 2012 V3 not yet. Ran V1 on Takistan once. there was issues with "getin" actions and building some units. But maybe this results is obsolete already with V3. I set up dedicated server yesterday, and hope will test your missions soon with ACE. tested Duala Battlezone on dediserv (Athlon 64 x2 4200, 2Gb) and it was pretty playable with 150 units. btw, i still have broblem with building "tunguska". AI builds it well. Mods installed - CBA and Duala only. Share this post Link to post Share on other sites
kremator 1065 Posted January 29, 2012 You should run the latest version V3. There are a LOT of improvements over V1. I don't use ACE2 but have combined it with MSO - which is working well. There are a few errors (weather and a slight sound warning) but with 3 sides, 2 containers each together with Civs (about 400 units) and was getting 13FPS. You wouldn't know it was low FPS however. Share this post Link to post Share on other sites
velzevul 32 Posted January 30, 2012 tested V3 Duala Battlezone with ACE. east vs west only, 150 units, factions: BIS US, USMC, RU, Afrenians & Molatians (didnt include ACE factions yet). no bugs was noticed, getin action work well. the only thing - more units i was unable to build ("Dzhigit" AA static, "Metis" AT, Ka-50, "Tunguska", GAZ-3937 "Vodnik"). Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 30, 2012 Hi Zonekiller, How easy is it to redo the mod / set a completely different and limited set of units? Is your code structed enough for ease on this? Curious, because I had the idea to use this to make a cool Naval War ;) Use something like my "Waves" terrain, using Carriers as a "base" and the only build vehicles being aircraft, boats, ships and subs ...... Somewhat a dream ..... since OFP :D Share this post Link to post Share on other sites
kremator 1065 Posted January 30, 2012 Talking as a tester, it should be EXTREMELY easy to do. The 'superb-but-noone-has-commented-on-it' built in editor would make it really easy to do. You would, of course, have to restrict build to only aircraft and ships (and subs - ZK could add a new SUBS class :) ) Regarding their ways points - a whole network of waypoints can be added that all vehicles can use for patrol/guard etc. Using BZ, your dream is closer than you think :) This sounds great. If you need a tester then just ask me. Share this post Link to post Share on other sites
velzevul 32 Posted January 30, 2012 just want to say WOW once again! wonderful warfare! Played BZ Duala, 3 sides Russia vs USA vs China (ACEX_PLA, VME_PA), 180 units per side. along with ACE used bunch of vehicles mods (BRDMs, Tochka, Mi-28, T-80, MRAPs, Rah-66, Vulcan). and all this zoo plays smooth without any lags! Share this post Link to post Share on other sites
kremator 1065 Posted January 30, 2012 Superb news .... will have to try ACE2 myself with it, just to compare. Share this post Link to post Share on other sites
vengeance1 50 Posted January 31, 2012 I am in on it too Gnat! Love those ships and we are way overdue for Naval Combat in MP. Hope it works! :) Share this post Link to post Share on other sites
zonekiller 174 Posted January 31, 2012 (edited) @ Gnat Guess what , that can be done :) it will take a minor / major rewrite but that sounds like a great idea as its your idea / project i would be happy to take part or help out in any way The framework of the code will work , Ships as bases building planes and choppers on the flightdeck should not be hard My respawn will work with any parameters i set to respawn with so to have you repawn back on the ships will be no problem , i already have water pickup working so thats 1 thing done i cant see to much adding code as there will be more removing it what would be good - a list of ships and subs that work - a list of your ideas that you or anyone else that you would like to see in it @Velzevul Im glad it is working great for you and thanks for the WOW its great to know ACE works with -=BattleZone=- @Vengeance1 MP Naval Combat sounds like something i would realy get into :) we need ideas @Kremator Looks like there could be more testing for you :) :) Edited January 31, 2012 by Zonekiller Share this post Link to post Share on other sites
ck-claw 1 Posted January 31, 2012 Now that naval stuff, does sound like a cracking idea :) Share this post Link to post Share on other sites
dansireuk 0 Posted January 31, 2012 Thanks for the mission, from what I have tested so far it looks great! One very minor bug I have noticed: The time of day parameter does not seem to apply properly to clients if joined when the server is first launched. If I start a game on the server, leave and then re-join it is set correctly. This is using a dedicated server. Also, are there any plans to release versions for Chernarus or Lingor? Thanks again! Share this post Link to post Share on other sites
kremator 1065 Posted January 31, 2012 Hey Dan, Saw your server on last night. Regarding the Chernarus or Lingor version, there is a built-in editor that you can use to setup new maps. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 1, 2012 Thanks for the answer ZoneKiller, and Krem Sounds promising. .... just gotta finish a few other projects first. Share this post Link to post Share on other sites
zonekiller 174 Posted February 1, 2012 like a resistance ship i hope :) Share this post Link to post Share on other sites
katipo66 94 Posted February 1, 2012 there is a built-in editor that you can use to setup new maps... What's this built in editor you speak off? @ZK Looking forward to the SP as I feel I can't play the mission properly as I haven't seen any servers down under and SP for this sounds a bit more appealing.. Share this post Link to post Share on other sites