Dwarden 1125 Posted December 29, 2011 (edited) http://www.arma2.com/beta-patch.php [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847) + some server crashfixes HOTFIX file (primary for servers): A2OA-160-hotfix-02.7z http://www.multiupload.com/73LVBJKM1C CRC32: D4B2D203 MD5: F9337161C21E0C05654F1AF4583DB1D4 SHA-1: 2C58E81A049F5DE3219B300F324FC38456FE2C67 if You need ARMA2RFT.EXE then You need rename the ARMA2RFT.EXE.#RFT remember beta installer DO NOT OVERWRITE anything in your full game so client can use the beta setup Edited December 29, 2011 by Dwarden Share this post Link to post Share on other sites
stk2008 14 Posted December 29, 2011 HOLY SHIT you guys are the bloody best [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) I have come over all tingley mainly cus u listened and fixed it. You are the only company that actually listens to there fans thanks so so so so so much. Share this post Link to post Share on other sites
metalcraze 290 Posted December 29, 2011 Improving AI again? Yes please! Share this post Link to post Share on other sites
folgore_airborne 1 Posted December 29, 2011 I am speechless...there is really no other developer in the world that provides such a continuous support for its products even when they have the next one in advanced developing...thanks BIS, you are the best! Share this post Link to post Share on other sites
james2464 177 Posted December 29, 2011 Can we have the 7zip to rewrite over files, instead of the beta-style method? EDIT: will MP servers like PR have to update with this? Share this post Link to post Share on other sites
sickboy 13 Posted December 29, 2011 Can we have the 7zip to rewrite over files, instead of the beta-style method?EDIT: will MP servers like PR have to update with this? Most installers, including these can simply be extracted with the 7zip utility.Besides, once it's installed to expansion/beta you can copy it anywhere. But I wouldn't know why you would want that. The expansion/beta modfolder way is fine as it is. And can be loaded with -mod= or the new -beta= startup parameter. Re PR; you should probably ask on the PR forums. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 29, 2011 Can we have the 7zip to rewrite over files, instead of the beta-style method?EDIT: will MP servers like PR have to update with this? done, 7z 'hotfix' style download available Share this post Link to post Share on other sites
james2464 177 Posted December 29, 2011 These are all important fixes, will they automatically be downloaded through steam for the masses? Share this post Link to post Share on other sites
folgore_airborne 1 Posted December 29, 2011 Most installers, including these can simply be extracted with the 7zip utility.Besides, once it's installed to expansion/beta you can copy it anywhere. But I wouldn't know why you would want that. The expansion/beta modfolder way is fine as it is. And can be loaded with -mod= or the new -beta= startup parameter. Re PR; you should probably ask on the PR forums. What's this -beta= parameter and how to use it? My target line for the expansion is "D:\Games\ArmA 2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion -nosplash, it's the automatically created shortcut in the A2 folder. Share this post Link to post Share on other sites
humvee28 10 Posted December 29, 2011 AI Fixes? Great! Thanks for sharing. Share this post Link to post Share on other sites
OMAC 254 Posted December 29, 2011 This is one power-packed, awesome hotfix! Great job, peeps! :D What are the ARMA2OA.EXE.#OA and ARMA2RFT.EXE.#RFT files? Share this post Link to post Share on other sites
sickboy 13 Posted December 29, 2011 These are all important fixes, will they automatically be downloaded through steam for the masses?No, if you want to use a Beta patch, download and install it manually.---------- Post added at 15:20 ---------- Previous post was at 15:19 ---------- What's this -beta= parameter and how to use it? My target line for the expansion is "D:\Games\ArmA 2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion -nosplash, it's the automatically created shortcut in the A2 folder. "D:\Games\ArmA 2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion -nosplash becomes: "D:\Games\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash Now the ingame mod manager will work because you didn't specify -mod= Of course you can still specify other mods through -mod=, but then the game's internal mod manager is disabled again. Share this post Link to post Share on other sites
msy 22 Posted December 29, 2011 There is a problem, please check it up http://forums.bistudio.com/showthread.php?t=129373 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 29, 2011 (edited) This is one power-packed, awesome hotfix! Great job, peeps! :DWhat are the ARMA2OA.EXE.#OA and ARMA2RFT.EXE.#RFT files? these who have ARMA 2: Reinforcements need to rename ARMA2RFT.EXE.#RFT to ARMA2RFT.EXE that's why it's there ... Edited December 29, 2011 by Dwarden Share this post Link to post Share on other sites
kotov12345 10 Posted December 29, 2011 good work with tow. I still dreaming that you fix http://dev-heaven.net/issues/2649 and http://dev-heaven.net/issues/6464 Share this post Link to post Share on other sites
OMAC 254 Posted December 29, 2011 (edited) these who have ARMA 2: Reinforcements need to rename ARMA2RFT.EXE.#RFT to ARMA2RFT.EXEthat's why it's there ... Thanks, Dwarden. Perhaps a readme file could be added explaining that those files should be renamed for standalone OA and RFT? Edited December 29, 2011 by Dwarden Share this post Link to post Share on other sites
sickboy 13 Posted December 29, 2011 I wonder why people are making things so overly complicated. Just install and launch the beta as you always have, there's no need to make a mess by overwriting your original game files from an archive. Share this post Link to post Share on other sites
Tonci87 163 Posted December 29, 2011 good work with tow.I still dreaming that you fix http://dev-heaven.net/issues/2649 and http://dev-heaven.net/issues/6464 Oh yes please. For the second please add a command under FUnitnumber - 6 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 29, 2011 (edited) I wonder why people are making things so overly complicated.Just install and launch the beta as you always have, there's no need to make a mess by overwriting your original game files from an archive. the archive is meant for servers primary ---------- Post added at 16:26 ---------- Previous post was at 16:24 ---------- Thanks, Dwarden. Perhaps a readme file could be added explaining that those files should be renamed for standalone OA and RFT? erm , unless You have server, You don't to bother about the 7z file ... Edited December 29, 2011 by Dwarden Share this post Link to post Share on other sites
kordax 10 Posted December 29, 2011 Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. http://dev-heaven.net/issues/26151 ticket to this bug. Must be "resolved" Also it's nice to see TB4 as default memory allocator. More fps and less stuttering for me and others. Share this post Link to post Share on other sites
OMAC 254 Posted December 29, 2011 (edited) the archive is meant for servers erm , unless You have server, You don't to bother about the 7z file ... Oh, okay. I'll clean up and go back to the beta method. Edited December 29, 2011 by Dwarden Share this post Link to post Share on other sites
Alex72 1 Posted December 29, 2011 Anyone else notice AI machinegunners fire up in the air? Make yourself leader and add some MG'ers in your squad, and watch them fight enemies. They either like to sit or stand where the MG's will have too much kickback and send most of the bullets into space. Lot of waste goin on. :) The AI MG soldiers need to be told hardcoded to lie down or being able to muscle the weapons better when sitting. And try to avoid standing and shooting with them. Share this post Link to post Share on other sites
KeyCat 131 Posted December 29, 2011 (edited) [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) This along with the recently improved ghillie suit will make lots of virtual sniper teams happy, awesome! And of course the AI fixes as well... downloading! Thank you BIS! /KC Edited December 29, 2011 by KeyCat Share this post Link to post Share on other sites
sprayer_faust 0 Posted December 29, 2011 [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) Flawless victory. Tried it out with bulletcam and it works. Thank you. Perhaps sometime you could look into missile behaviour: - motor burn time (e.g. http://dev-heaven.net/issues/2920), - missile speed (I remember the AIM-9 used to be super fast. Don't know whether this was fixed.), - behaviour after motor burn out (Right now it looks more like a torpedo that ran out of fuel - ignorant of gravity and suspended in a viscous fluid.) - maneuverability (e.g.: Vikhr is able to perform sharper turns than Stinger or Igla. At least that's what I see in bulletcam.) Share this post Link to post Share on other sites
domokun 515 Posted December 29, 2011 what would happen if a client installed this, then hosted a game and then other clients connected, some on 1.60 others on this beta? would the differences in build between the clients cause incompatibilities? Share this post Link to post Share on other sites