VanhA-ICON 11 Posted December 27, 2011 Ok, having played the latest version of this mod combined with 1.60 patching.... It's not a game anymore. It's a living, breathing atmosphere that sucks you in.... Screw the pulitzers and oscars... this is just WIN! :) @andersson: Where have you been m8? Would be fun to see you in game also.... Br VanhA Share this post Link to post Share on other sites
gossamersolid 155 Posted December 27, 2011 I played a match of the Serial Killer mission with Mondkalb and some of this friends... very fun gamemode. If you haven't already played this mission, please do yourself a favour and grab a few friends for a match. Share this post Link to post Share on other sites
tom3kb 15 Posted December 27, 2011 I think I found small bug: resistance soldier(mortar) dont have action to use that "mortar" grenade on rifle, winter resistance soldier can use this "mortar" grenade he got that option in action menu. Great mod :) cant wait for full release. Share this post Link to post Share on other sites
W0lle 1050 Posted December 27, 2011 I think I found small bug:resistance soldier(mortar) dont have action to use that "mortar" grenade on rifle, winter resistance soldier can use this "mortar" grenade he got that option in action menu. Great mod :) cant wait for full release. Confirmed. Somehow the guy got the wrong weapon. :confused: Can be fixed in custom missions by removing the Vz.58(cwr2_Vz58) and replacing it with AKM (cwr2_AKM). Share this post Link to post Share on other sites
tom3kb 15 Posted December 27, 2011 I have one more question about russian and usa heavy grenadier with 6g30/MM-1. Both of them dont use front grip in there weapons, its nothing big but now left hend is in the middle of weapon and its does not look too good. I do not know whether it is possible that both units held grenade launchers using that front grip like that soldier with steyr aug. Maybe it is something that you can change but even if not its nothing big. Share this post Link to post Share on other sites
max power 21 Posted December 27, 2011 Those particular weapons have not had any TLC of any kind yet. Share this post Link to post Share on other sites
Kenwort 0 Posted December 27, 2011 Good to have torrent links for such big size mod, but if i remember correctly, rutracker.org requires registration, to download. And for people who don't understand russian language, registration is tricky (unless they are not lazy enough to use translators and reach the end of the road without giving up) ... :)Either way, i blame CWR team, which forgot THIS TIME to provide torrent link ;) Just joking, best xmas present, specially to play that "after montinaq" campaign's mission for hundred time... I like to take the control of that hind and demolish everyone not friendly. (I hope none of the vehicles in that mission gonna get locked because of me...) Was away for the holidays and no one told me about the release! :eek: Here is the Torrent link: http://cwr.armedzone.com/files/cwr2_demo3.rar.torrent Links on Cold War Rearmed² Homepage updated Share this post Link to post Share on other sites
W0lle 1050 Posted December 27, 2011 Was away for the holidays and no one told me about the release! :eek: That's because you never read the chats. :p Thanks for the torrent link, added to the first post now. The 6G30 and MM1 weapons are ugly temporary weapons because at some point Celery wanted them. One day they will get some love too. :) Share this post Link to post Share on other sites
R0adki11 3949 Posted December 28, 2011 I played a match of the Serial Killer mission with Mondkalb and some of this friends... very fun gamemode. If you haven't already played this mission, please do yourself a favour and grab a few friends for a match. That mission was fun in OFP times, reminds me to have ago of it. I wonder what Plane Crazy looks like on Malden now :) Share this post Link to post Share on other sites
oldbear 390 Posted December 29, 2011 New on front page at Armed Assault.info Link to mirror : Cold War Rearmed² : Demo³ : http://www.armedassault.info/index.php?game=1&cat=addons&id=1870 Share this post Link to post Share on other sites
finarvas 1 Posted December 30, 2011 Thank you for all your hard work Mission creators: Give Mikeros cwr2ofp a try when editing old OFP missions. It could save you a lot of headache trying to find the correct replacement classname! What is this and how does it work? Share this post Link to post Share on other sites
scruffy 22 Posted December 30, 2011 As I had to no access to an Arma cappable PC over the holidays it took me some time, but I finally messed around a bit and even played multiplayer. Great work and thanks a lot to everyone involved! And because it wouldn't be proper behaviour to leave a post without a request: I demand the Mini back, to go with the Trabant deathtraps :D Share this post Link to post Share on other sites
W0lle 1050 Posted December 31, 2011 Thank you for all your hard work Mission creators: Give Mikeros cwr2ofp a try when editing old OFP missions. It could save you a lot of headache trying to find the correct replacement classname! What is this and how does it work? It's some sort of replacement Mod which "translates" the original class names to the new ones. That means you can load the original missions in the editor and can use it without replacing the class names first. And because it wouldn't be proper behaviour to leave a post without a request: I demand the Mini back, to go with the Trabant deathtrap Believe me, you don't want the Mini right now. You only would cry. :D Share this post Link to post Share on other sites
Li0n 10 Posted December 31, 2011 It's some sort of replacement Mod which "translates" the original class names to the new ones. That means you can load the original missions in the editor and can use it without replacing the class names first. Can you give a link to it? Google returns only clones of your first message. Share this post Link to post Share on other sites
max power 21 Posted December 31, 2011 I think it's included in the demo package. Check your mod folder for cwr2ofp.pbo. Share this post Link to post Share on other sites
Andy Mcnab 10 Posted December 31, 2011 final version progress 92% is true or not? Share this post Link to post Share on other sites
max power 21 Posted December 31, 2011 Where did you get this number from? I'm leaning toward not true. But, characterizing what is 'done' is a bit difficult. For instance, we have the old models for the skoda rapids and the mini, and no solid prospects for their replacement. Can we release them as 'done' in this state, or are they zero percent 'done'? At any rate, we have a lot done finished and our next planned major release, as w0lle said, will be the full mod. Putting an arbitrary (and very specific) number on what percentage we have completed isn't really descriptive of the situation. Share this post Link to post Share on other sites
Andy Mcnab 10 Posted December 31, 2011 Where did you get this number from? http://dev-heaven.net/projects/cwr2-cbt/roadmap Share this post Link to post Share on other sites
gossamersolid 155 Posted December 31, 2011 http://dev-heaven.net/projects/cwr2-cbt/roadmap Don't pay attention to that number. We have a lot of tickets in our private tracker as well. Share this post Link to post Share on other sites
max power 21 Posted December 31, 2011 (edited) http://dev-heaven.net/projects/cwr2-cbt/roadmap That's just a view of the percentage of bug reports we have closed on our public bug tracker. It has nothing to do with anything but the bugs the community reports. You see there are 12 bugs there that someone (one of you guys or one of us) has set the target version for the final release. Of 12, 11 are closed ~ 91.666 percent. There are many bugs with no target version and that sort of thing as well... so don't view that as representative of any real situation. Edited December 31, 2011 by Max Power Share this post Link to post Share on other sites
cyclone83 6 Posted January 2, 2012 Hi CWR-Team, again great work you did on version 3! Keep it going ;) Sadly I still got an annoying bug: In Campaign after loading the instructions/map-screen for the 5th mission (having a break at the camp), this strange error message appears: "Campaigns\cwr2_1985_demo\missions\03bAlert.eden\m ission.sqm/Mission/Vehicles/Item17.vehicle: Vehicle class MineMinE no longer exists". When I start the mission, the Chief runs to his next waypoint about 1 km away. A few minutes later he tells us to get to his position. The rest of my team mates won't ever move. The M113 which is supposed to take all of us there just heads through the village without stoping and waitung for us to board. The mission as the rest of the campaign is not playable. I'm using ArmA OA Combined Operations with the latest RC6, the latest Beta and CWR 3 with latest mission builds. Share this post Link to post Share on other sites
celery 8 Posted January 2, 2012 (edited) Are you sure you're using the latest campaign from the 24-12 missions pack? Edited January 2, 2012 by Celery Share this post Link to post Share on other sites
cyclone83 6 Posted January 2, 2012 Yes I am. I already reportet this bug to Max Power a few months ago. I always stay up to date with your latest releases ^^ Share this post Link to post Share on other sites
celery 8 Posted January 2, 2012 Looking at the 24-12 mission.sqm, there is no MineMinE object, just MineMineE as it should be. No errors when I played it. :confused: Share this post Link to post Share on other sites
max power 21 Posted January 2, 2012 Perhaps delete your campaigns and missions and reapply them? It is odd you are still getting this error. You should not lose your progress if you replace the campaign and/or mission files. Share this post Link to post Share on other sites