zephyrdark 10 Posted September 5, 2012 What's up with r569? Nothing listed in the changelog, it's a bit puzzling. A lot of the updates do not have change long additions since a lot of the changes are just little things within the scripts. Check out https://dev-heaven.net/projects/ace-mod2/repository if you want to follow what they're working on. You'll need a Dev-Heaven account also. Only a DAGR to Vector link AFAIK, been a long time since I've used the feature though.http://wiki.ace-mod.net/DAGR+howto You can link the SOFLAM as well. It just doesn't provide you with a second menu option. Just use the Connect To.. > Vector 21B menu option on the DAGR. Share this post Link to post Share on other sites
panther42 52 Posted September 5, 2012 The display name for the ACE_flashlight is "Fleshlight"... is this intended? ACE_Flashlight I guess those lonely patrols in the dark won't be so bad after all! Share this post Link to post Share on other sites
Smurf 12 Posted September 5, 2012 Hehehehe.... Now we must find out what is the purpose of that banana! :j: Share this post Link to post Share on other sites
lawndartleo 109 Posted September 5, 2012 ACE is a nightmare of script errors for me. Constantly getting black box messages in game about missing arrays, undefined variables, etc..... I have ACE installed using the SIX updater, everything is up to date. Weird this is it's only me who gets these in my group and it is me who has handheld and spoon fed people to get them running. What's broke? Using Win7 Pro, doesn't matter if I use beta or release, manually installed mods or SIX presets. Share this post Link to post Share on other sites
panther42 52 Posted September 5, 2012 ACE is a nightmare of script errors for me. Constantly getting black box messages in game about missing arrays, undefined variables, etc..... I have ACE installed using the SIX updater, everything is up to date. Weird this is it's only me who gets these in my group and it is me who has handheld and spoon fed people to get them running. What's broke?Using Win7 Pro, doesn't matter if I use beta or release, manually installed mods or SIX presets. What game version are you running? Betas? Arma 2 or Combined Ops? Post some of the errors from your report so we can see them... Share this post Link to post Share on other sites
lawndartleo 109 Posted September 5, 2012 A2OA (BAF, PMC and ACR are in there, too so that makes it CO), Beta (from SIX which is apparently really behind) or release. Here's some clips from my rpt file.... ************************************************** Error in expression <ct 1, _rof]; _nrt = (_etime - time) + 5 + _unit getVariable ["ace_w_evactime",0]> Error position: <+ _unit getVariable ["ace_w_evactime",0]> Error +: Type Object, expected Number,Array,String File x\ace\addons\sys_wounds\fnc_statehandler.sqf, line 262 Error in expression <ect 0 } else { _this }; _pass = (_this) select 1; _s_ver = (_this) select 2; _ci> Error position: <select 1; _s_ver = (_this) select 2; _ci> Error select: Type String, expected Array,Config entry File mpmissions\__CUR_MP.Zargabad\MGO\ACRE\fnc_join.sqf, line 13 Error in expression <ect 0 } else { _this }; _pass = (_this) select 1; _s_ver = (_this) select 2; _ci> Error position: <select 1; _s_ver = (_this) select 2; _ci> Error Generic error in expression File mpmissions\__CUR_MP.Zargabad\MGO\ACRE\fnc_join.sqf, line 13 Error in expression <erval 0; _trail2 setdropinterval 0; {_x setdropinterval 0} foreach _lemmiters; {> Error position: <setdropinterval 0} foreach _lemmiters; {> Error Generic error in expression Error in expression <erval 0; _trail2 setdropinterval 0; {_x setdropinterval 0} foreach _lemmiters; {> Error position: <setdropinterval 0} foreach _lemmiters; {> Error Generic error in expression Error in expression <unit getVariable ["ace_w_body", 0]; if (_body > _ceil) exitWith { true }; _head > Error position: <_body > _ceil) exitWith { true }; _head > Error Undefined variable in expression: _body File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13 Error in expression <box1 setPos [(getPos box1pos3 select 0),> Error position: <box1 setPos [(getPos box1pos3 select 0),> Error Undefined variable in expression: box1 Error in expression <box2 setPos [(getPos box2pos3 select 0),> Error position: <box2 setPos [(getPos box2pos3 select 0),> Error Undefined variable in expression: box2 Error in expression < > 0} do { sleep 10 }; { _x setDamage 1}forEach (_this select 0); }; mps_civi> Error position: <forEach (_this select 0); }; mps_civi> Error foreach: Type Group, expected Array File mpmissions\__cur_mp.Zargabad\tasks\types\rtf_minefield.sqf, line 97 Error in expression <ct 1, _rof]; _nrt = (_etime - time) + 5 + _unit getVariable ["ace_w_evactime",0]> Error position: <+ _unit getVariable ["ace_w_evactime",0]> Error +: Type Object, expected Number,Array,String File x\ace\addons\sys_wounds\fnc_statehandler.sqf, line 262 Share this post Link to post Share on other sites
maturin 12 Posted September 5, 2012 I assume this happens in the editor too with only ACE mods installed, and not in some random mission? Share this post Link to post Share on other sites
cuel 25 Posted September 5, 2012 The display name for the ACE_flashlight is "Fleshlight"... is this intended?ACE_Flashlight I guess those lonely patrols in the dark won't be so bad after all! Reminds me of ACR. :) http://i.imgur.com/ad9b6.jpg Share this post Link to post Share on other sites
lawndartleo 109 Posted September 5, 2012 I stick with the proven missions (Domination, Patrol Ops, TForce). Don't honestly know about the editor because I have never spent time to go and drop the units and necessary modules to check.... but I will, now. Again... it's just ME, nobody else gets the errors. Share this post Link to post Share on other sites
lawndartleo 109 Posted September 6, 2012 Ok, Here's what I did. Started up a few missions and played until the boxes started. 1) GRPod1_co9_Outpost_v3-0.FDF_Isle1_a.pbo 2) patrol_ops_204_ACEw_usmc_s.Takistan.pbo Here is the entire arma2oa.RPT. I started a clean one so that it is easy to see what is all going on without there being thoussands of lines of messages... ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable"############################# Start GRPod1_co9_Outpost_v3-0 #############################" Mission GRPod1_co9_Outpost_v3-0.FDF_Isle1_a: Number of roles (10) is different from 'description.ext::Header::maxPlayer' (9) [43303,706.558,0,"XEH: PreInit Started. v1.0.0.187. MISSINIT: missionName=GRPod1_co9_Outpost_v3-0, worldName=FDF_Isle1_a, isMultiplayer=true, isServer=true, isDedicated=false"] [43303,706.99,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Duplicate weapon NVGoggles detected for Ins_Soldier_CO Duplicate weapon NVGoggles detected for Ins_Commander Duplicate weapon NVGoggles detected for Ins_Soldier_CO Duplicate weapon NVGoggles detected for Ins_Soldier_CO Duplicate weapon Throw detected for USMC_Soldier_SL Duplicate weapon Throw detected for USMC_Soldier_SL [43303,706.955,0,"x\ace\addons\sys_wounds\XEH_preInit.sqf:8","WARNING: Enhanced Armor difficulty options enabled - this is not recommended in conjunction with ACE Wounds!"] [43305,707.66,0,"XEH: PostInit Started"] [43305,707.699,0,"CBA_VERSIONING: cba=1.0.0.187, cba_a2=1.0.0.8, cba_oa=1.0.0.6, ace=1.13.0.569, acex=1.13.0.365, acex_ru=1.13.0.72, acex_usnavy=1.13.0.73, "] [43305,707.83,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=1, _sessionId=5, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-C:1, group=L 1-1-C, player=p1, _playerType=USMC_Soldier_SL", _playerGroup=B 1-1-B, _playerVehicle=helo3, _playerVehicleType="MH60S"] "--------------------------------" "UPSMON started" Error in expression <box1 setPos [(getPos box1pos1 select 0),> Error position: <box1 setPos [(getPos box1pos1 select 0),> Error Undefined variable in expression: box1 Error in expression <box2 setPos [(getPos box2pos2 select 0),> Error position: <box2 setPos [(getPos box2pos2 select 0),> Error Undefined variable in expression: box2 Saving undefined enum value -2147483648 / 6, context /SlowVehicles/InvisibleFar/Vehicles/Item55.activationType Saving undefined enum value -2147483648 / 6, context /SlowVehicles/InvisibleFar/Vehicles/Item56.activationType Saving undefined enum value -2147483648 / 6, context /SlowVehicles/InvisibleFar/Vehicles/Item57.activationType Saving undefined enum value -2147483648 / 6, context /SlowVehicles/InvisibleFar/Vehicles/Item58.activationType Link to bcc6786b (Obj-207,486:107) not released [49522,745.615,0,"XEH: PreInit Started. v1.0.0.187. MISSINIT: missionName=patrol_ops_204_ACEw_usmc_s, worldName=Takistan, isMultiplayer=true, isServer=true, isDedicated=false"] [49522,746.046,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] [49522,746.011,0,"x\ace\addons\sys_wounds\XEH_preInit.sqf:8","WARNING: Enhanced Armor difficulty options enabled - this is not recommended in conjunction with ACE Wounds!"] [49524,748.402,0,"XEH: PostInit Started"] [49524,748.441,0,"CBA_VERSIONING: cba=1.0.0.187, cba_a2=1.0.0.8, cba_oa=1.0.0.6, ace=1.13.0.569, acex=1.13.0.365, acex_ru=1.13.0.72, acex_usnavy=1.13.0.73, "] [49524,748.562,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=1, _sessionId=6, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-A:4, group=L 1-1-A, player=s1, _playerType=ACE_USMC_Soldier_SL_D", _playerGroup=B 1-1-A] "###### patrol_ops_204_ACEw_usmc_s ######" [49524,748.648,0,"Executing init.sqf"] "###### patrol_ops_204_ACEw_usmc_s MPS.INIT ######" [49593,751.52,0.373,"Executing init_mps.sqf"] [50262,764.853,12.422,"#PO2 TASK: Destroy Radar Initialise"] Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Ref to nonnetwork object 56b84800# 439549: usbasicweapons.p3d Error: Cannot create custom post effect(type: 5), PE with same priority(464) already exist. Post process effect creation failed Invalid post effect handle. Invalid post effect handle. Invalid post effect handle. Invalid post effect handle. Invalid post effect handle. Invalid post effect handle. Error in expression <unit getVariable ["ace_w_body", 0]; if (_body > _ceil) exitWith { true }; _head > Error position: <_body > _ceil) exitWith { true }; _head > Error Undefined variable in expression: _body File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13 Error in expression <unit getVariable ["ace_w_body", 0]; if (_body > _ceil) exitWith { true }; _head > Error position: <_body > _ceil) exitWith { true }; _head > Error Undefined variable in expression: _body File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13 Error in expression <unit getVariable ["ace_w_body", 0]; if (_body > _ceil) exitWith { true }; _head > Error position: <_body > _ceil) exitWith { true }; _head > Error Undefined variable in expression: _body File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13 Error in expression <unit getVariable ["ace_w_body", 0]; if (_body > _ceil) exitWith { true }; _head > Error position: <_body > _ceil) exitWith { true }; _head > Error Undefined variable in expression: _body File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13 Error in expression <unit getVariable ["ace_w_body", 0]; if (_body > _ceil) exitWith { true }; _head > Error position: <_body > _ceil) exitWith { true }; _head > Error Undefined variable in expression: _body File x\ace\addons\sys_wounds\fnc_canHeal.sqf, line 13 Help is appreciated. A scrub and rebuild is my next idea. I'd rather not. Share this post Link to post Share on other sites
panther42 52 Posted September 6, 2012 I believe most of this is problems with the ACE wounds and patch as of 8/25/12. Others are having the same problems... ace wounds issue Bug ticket: Bug #43191 Target version 1.14 for fix Share this post Link to post Share on other sites
lawndartleo 109 Posted September 6, 2012 Hi Panther, Funny thing, that's me in the 3rd post so I guess I am not alone. Been Googling the snot out of things and that TG post was one of the few I have seen. Actually getting to the point of dropping ACE. Neat but far too many issues. THe DevHev post was not one I have seen, at least I know it's gone up the ladder to the developers. Share this post Link to post Share on other sites
RedSnt 1 Posted September 6, 2012 (edited) Dev-heaven is down at the moment and I wanted to search for a bug to see if this had been reported: EDIT: Has been reported on Dev-heaven. Edited September 7, 2012 by RedSnt Updated to avoid confusion. Share this post Link to post Share on other sites
Grey-Legolas 10 Posted September 6, 2012 hmmm did u try to do a 'sync with su portal' in SU? or maybe update your sixupdater? maybe it is old version.hope it helps. Yeah, I reinstalled SU and its work fine now. Thanks for your help DukeNukeM. Share this post Link to post Share on other sites
Quake 1 Posted September 7, 2012 IS there a way to either a) Remove the broken bone system b) Make bandages fix broken bones no matter where you use them. Getting really fed up with that system as you might as well kill yourself the second they break your arm/leg. Share this post Link to post Share on other sites
ThePredator 0 Posted September 7, 2012 OT: You don't happen to be Quakecry from MP.net? There are splints for the medic, but don't know if medics can actually use them (like plasma, IV bag and the other medic stuff) Share this post Link to post Share on other sites
Strikor 10 Posted September 7, 2012 Broken bones? What? If you mean not being able to walk or aim straight after getting revived, then there is a "full heal in the field" module you can add to your missions. Share this post Link to post Share on other sites
Quake 1 Posted September 8, 2012 OT: You don't happen to be Quakecry from MP.net? Nope, sorry. Broken bones? What? If you mean not being able to walk or aim straight after getting revived, then there is a "full heal in the field" module you can add to your missions. We have that, but more often than not it just does more damage. It's like when you repair a damaged vehicle where every part will get set to partially damaged instead of just fixing the part that was broken. Share this post Link to post Share on other sites
Robalo 465 Posted September 8, 2012 (edited) IS there a way to eithera) Remove the broken bone system b) Make bandages fix broken bones no matter where you use them. Getting really fed up with that system as you might as well kill yourself the second they break your arm/leg. There is no such thing as a "broken bone system" in ACE. Also, the ACE wounding module is optional and must be added by mission maker to be used. But in case you're really referring to the ACE system, medkits are what get you back up and running if you can't walk due to serious injuries. I ask the medic for some "spare legs" when I have that problem :) As Strikor already pointed out, if you also enable the "Full heal in the field" module, the medkit makes you as new. Edited September 8, 2012 by Robalo Share this post Link to post Share on other sites
Warsaw 1 Posted September 9, 2012 REALLY love the new targeting system for the MK82! Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted September 9, 2012 (edited) File x\ace\addons\settings_external\CfgIdentities.hpp, line 1: /CfgIdentities.ACE_Original_Identity: Undefined base class ´Identity What do i do? Haha... Were do i find the NEW ACE userconfig NVM: Found it Here comes more: My startup: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=@CBA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy;@ACEX_SM;BAF -nomap -nosplash First messege: Addon ´cba_main´ requires ´cba_ui_helper´ Then splashscreen Then second messege: Include file x\cba\addons\ui_helper\script_dikCodes.hpp Now what? Edited September 9, 2012 by Andersson[SWEC] Share this post Link to post Share on other sites
sickboy 13 Posted September 9, 2012 @Andersson; delete ARMA2\Userconfig\ACE and update it with the latest files from @ACE\store\userconfig.tar. Share this post Link to post Share on other sites
Robalo 465 Posted September 9, 2012 @Andersson You must add at least @CBA_OA and also @CBA_A2 if you have the complete Combined Ops. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted September 9, 2012 have all CBA and it works, get the No entry CfgVehiclesClasses.Ace_AirD messege sometimes. And the Magic box isnt working... Share this post Link to post Share on other sites