RedSnt
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Artillery range tables online (from ACE2)
RedSnt replied to DZR_Mikhail's topic in ARMA 2 & OA - GENERAL
A shame this is now out of date. Don't know when it changed to charges, but at least m224, m252 and m119 are all wrong now. -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
RedSnt replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is a little off topic as it is related to ACE, but is only doable using this script? -
Dev-heaven is down at the moment and I wanted to search for a bug to see if this had been reported: EDIT: Has been reported on Dev-heaven.
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Have you selected the profile that you play with in ACE Clippi?
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What's up with r569? Nothing listed in the changelog, it's a bit puzzling.
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Will a shot from an anti-material rifle pierce the weapon of an infantryman?
RedSnt replied to RedSnt's topic in ARMA 2 & OA - GENERAL
Thank you for replying. I'm still fairly certain you don't see an impact like the one in the video without hitting metal, but on the other hand it is pretty obvious he's bleeding. Might just be ricochet damage then. -
Will a shot from an anti-material rifle pierce the weapon of an infantryman?
RedSnt posted a topic in ARMA 2 & OA - GENERAL
I watched a video earlier today (Watch in 1080p): From observation it looks to me like he hits metal (the weapon), but there are also signs of bleeding (Thanks to Ham117 for screenshot). So the question is: Does ArmA 2 take blocking elements such as weapons into account when dealing damage to players? -
What does the maxillofacial shield kit add precisely? Is it supposed to protect the lower face area? Also how do you use it? Simply having it in the your inventory doesn't do anything and there doesn't appear to be an option through ACE interaction menus.
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ArmA 2 Game Launcher
RedSnt replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
Thanks. All I got was a lot of shady sites. -
ArmA 2 Game Launcher
RedSnt replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
The only version available on Armaholic is 1.4.0 but the latest version is 1.4.1. Anyone have the link for the newest version? The authors domain seems to be expired :( -
Universal Crate Filler
RedSnt replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So Ivan911, did you get it working as intended? -
I am confused about this part. Isn't the reset value always 3200? And azimuth always says 2400.
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Multi-Session Operations v4.4 released
RedSnt replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
Thanks, I will try out different roles then and have a talk with the server admin. EDIT: Was told it was a default installation, so I don't really know why it's being dismissive no matter the role I spawn as. EDIT2: After a reboot of the server everything is working as intended. -
Multi-Session Operations v4.4 released
RedSnt replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
I'm a bit confused as how to start a patrol mission. If I join the server running MSO as a team leader, go make my own squad, even recruiting AI's, with a radio and try to request a patrol mission I get a message from Papa Bear stating that my "current rank is not authorized to sign in". My clan rank is Sergeant major WO2. Do I need to be an officer to start a patrol mission? Or is it because a module has been disabled possibly? -
Thanks for the reply. Yea, I noticed how little offset there was when turning it 90 degrees, almost none. Problem for me was then to convert from mils to deflection. I tried using the targeting computer but it gave me a script error. But deflection is just the difference between the direction the mortar is pointing and the the direction of the target in mils, right? EDIT: The error is: