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Thanks for getting on top of this quickly and thanks for delivering such great content. Your doing great work mate tyvm!

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still getting errors. just just slightly different ones .

Error in expression < 2) < -20 || {(getpos _v select 2) > 8} && {!alive _v} && {!isnull _v} && {(getp>

Error position: <&& {!alive _v} && {!isnull _v} && {(getp>

Error &&: Type code, expected Bool

File x\ace\addons\sys_destruction\fnc_airdestruction.sqf, line 90

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@Nimrod I posted it on Dev-heaven already, it seems Xeno fixed it. (And It looks like he is little bit upset.)

Edited by kllrt

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@Nimrod I posted it on Dev-heaven already, it seems Xeno fixed it. (And It looks like he is little bit upset.)

I'm not upset :D It's really fixed now, it wasn't before (and one remaining ruck problem also fixed).

Xeno

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Wow, the new backpack mag fix is awesome. Finally we have control over dumping specific mags into the ruck. Thanks for the quick fix Xeno! Loving the new menus too.

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Thanks for the headsup guys.

The Beta requirement was an unintended side-effect, sadly we weren't fully aware until just an hour ago.

The Beta requirement and other bugs, like the expression errors, have been solved in the meantime and released on SIX Updater.

Again a new key+bisigns, apologies for the hassle. Server admins please upgrade asap. Players please be patient while servers are being updated :)

Great with the quick fixes Sickboy but you still haven't said whether the latest beta that is on Six Updater is the one required or the actual latest beta.

Either way it seems both beta's have significant bugs with regards to AI slowing the system down to a crawl. Is there a really good reason ACE is reliant on these betas? Are there new functions or something available that you are using?

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I was trying out the MFS (the Faceshield) today, which was introduced with the newest update.

It looks like, as the Faceshield itself is almost 100% transparent and only the added visior is visible.

Is that a known bug?

Thanks alot

Best regards

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Pardon for a noob question, if it is, But as long as I have played ACE, I barely ever flew in any missions. Yet now I'm digging flying, and CCRP is got me confused. I understand the Marker, and watched YT videos on it. Yet there is barely any info about it besides that. Why is that half the time it works and drops the bomb, and other half time it doesnt at all? It seems sometimes I have to fire off some Rockets off the A-10, than switch to bomb quickly and it will drop. But If i just aim for a bombing run, steady flight, it doesn't drop at all. Clicking LMB of course, and checked ACE settings and In-game controls. I'm baffled here. Any input? Any guides? Anything?

EDIT: yes, am using the Mk82's btw.

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Put the circle on what you want to blow up. If the line is solid it will drop the bombs as soon as you click your mouse/trigger. If its dashed, then you hold the mouse button/trigger and fly the meat ball (the little circle with a line out the top and lines out the side) down the solid line running the total height of the screen till the horizontal line going down the solid line meets the meatball. If you are close enough the bombs will release right then and there, if you are further away, the solid line will flash. If you pull up at this point you can loft the bomb. If you continue to fly level, the horizontal line will begin to fall again to the meatball and then the bombs will release.

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Put the circle on what you want to blow up. If the line is solid it will drop the bombs as soon as you click your mouse/trigger. If its dashed, then you hold the mouse button/trigger and fly the meat ball (the little circle with a line out the top and lines out the side) down the solid line running the total height of the screen till the horizontal line going down the solid line meets the meatball. If you are close enough the bombs will release right then and there, if you are further away, the solid line will flash. If you pull up at this point you can loft the bomb. If you continue to fly level, the horizontal line will begin to fall again to the meatball and then the bombs will release.

I've just spent almost 45mins doing this, and following your instructions, and it still seems almost a 50/50 shot they drop. I have yet to get a solid line without having to hold down LMB and than move the meatball down the solid line till the horizontal line going down the meets the solid (still a 30% chance it drops for me). Do i need to click LMB again? Is there a reason why its not just as simple as having the circle on what you want to blow up and the bomb release..

I also found you cant turn off this CCRP, and just go back to "dumb bombing it" by dive bombing. Is there a way to do that and skip this CCRP? Even though I would love to learn it and get it down, it just seems like more trouble than it is compared to a dive bomb approach which I know I will have better odds than trying this CCRP. Again, practice takes time, but I've now been playing with this for a few days now and having such low odds of success.

Also compared to the F-35 GBU-12D bombs, that is much more simpler and just put the circle and boom, the bomb drops on target.

Now "simple" and ACE being realism, probably sounds stupid and go ahead and laugh, But this is still a game after-all.

I thank you for your post, and will keep trying my luck. Wish there was a video guide for this.

Edited by KilrBe3

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You will only get a solid line if you are diving in on the target.

There is a reason you cant just put it on the target and press most of the time. The bomb simply wont reach.

Remember to flight straight and level. If the meatball is off of the fall line too far it wont release, because it is out of constraints.

This is realistic, this is what makes aircraft actually worth something in Arma. Before this they were essentially WW1 bi-planes with jet engines in terms of their bombing ability. Actually they were worse than that.

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You will only get a solid line if you are diving in on the target.

There is a reason you cant just put it on the target and press most of the time. The bomb simply wont reach.

Remember to flight straight and level. If the meatball is off of the fall line too far it wont release, because it is out of constraints.

This is realistic, this is what makes aircraft actually worth something in Arma. Before this they were essentially WW1 bi-planes with jet engines in terms of their bombing ability. Actually they were worse than that.

Ah ok, will keep trying :)

But to also repeat my question, is there a option to turn off CCRP and just drop them normally like before, without computer help. "Dive bomb" style. That would be a great option to add if its not ingame. A control to switch off CCRP or on.

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Ah ok, will keep trying :)

But to also repeat my question, is there a option to turn off CCRP and just drop them normally like before, without computer help. "Dive bomb" style. That would be a great option to add if its not ingame. A control to switch off CCRP or on.

I tried that and it dropped all 6 bombs at once. Quite not what I wanted. :)

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Hello,

I just wanted to chime in to say that the new menus are great! The change may be subtle, but offers an attractive and much less invasive interface; it reminds me of Operation Flashpoint, rose tinted glasses and all; its simple style looks very professional and presents information very well.

Hope you will find time to apply the same clean interface to all pages. My only request would be to add some keyboard shortcuts, perhaps the number buttons, for quicker navigation.

-k

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Ah ok, will keep trying :)

But to also repeat my question, is there a option to turn off CCRP and just drop them normally like before, without computer help. "Dive bomb" style. That would be a great option to add if its not ingame. A control to switch off CCRP or on.

You can still dive bomb. Try it. Fly above your target an then pull down 90° you will notice that the dashed line becomes solid. Now you can release the bomb and it will land where the target circle is.

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Speaking of the CCRP, will it be introduced for GBUs as well, to reflect how it's used IRL?

And as I'm still wondering, does the CBU burst feature work?

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Any tutorial on how to make a ruck ACE-compatible?

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Hello,

I just wanted to chime in to say that the new menus are great! The change may be subtle, but offers an attractive and much less invasive interface; it reminds me of Operation Flashpoint, rose tinted glasses and all; its simple style looks very professional and presents information very well.

Hope you will find time to apply the same clean interface to all pages. My only request would be to add some keyboard shortcuts, perhaps the number buttons, for quicker navigation.

-k

How can I get BACK my normal menu style insted of this "very professional and presents information" flat unreadable web-style menu?

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Is this possibly a bug?

When using the latest beta with ace, aceclippi doesn't save the changes in the ace settings menu in game. When disabling beta and changing things in the ace menu, aceclippi works again.

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You doing it in multiplayer? Don't. Thanks to the wonderfulness that is DayZ copyToClipboard is now disabled in multiplayer!

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Is this possibly a bug?

When using the latest beta with ace, aceclippi doesn't save the changes in the ace settings menu in game. When disabling beta and changing things in the ace menu, aceclippi works again.

When you use the latest ACE version and one of the latest OA betas you don't need Clippi anymore. ACE settings are stored in profileNamespace in that case.

Xeno

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