maruk 80 Posted December 14, 2011 (edited) Arma 2 CO/OA/RFT 1.60 Update RC3 is available now, it should be compatible with any previous version including RC1 and RC2: ftp://downloads.bistudio.com/arma2.com/update/ARMA2OA_Patch_160RC3.zip Mirrors: http://www.multiupload.com/BPC2JHGF2L MD5: 0acef21d1fdcf7ffe63e6a3caa7b606d Thanks to everyone involved, we are getting close to final state. * all signature problems should be gone finally * the official expansions are handled better using registry based system now, should make the in game expansions manager more useful than before As our plan is to release final 1.60 prior Christmas please focus on regressions or installation problems only at this stage. Note: this RC contains ARMA 2: OA update 1.60 ARMA 2 update 1.11 ARMA 2: BAF update 1.03 ARMA 2: PMC update 1.02 RC2 thread: http://forums.bistudio.com/showthread.php?t=128560 RC1 thread: http://forums.bistudio.com/showthread.php?t=128298 Edited December 15, 2011 by Dwarden Share this post Link to post Share on other sites
maddogx 13 Posted December 14, 2011 No installation problems on my end. Signature check is clean, no more errors or depreciation warnings. :) Share this post Link to post Share on other sites
On_Sabbatical 11 Posted December 14, 2011 Excellent,i can't test it since i'm steam user ... but i trust the others for feedback :D This ends for me here concerning beta testing :S Share this post Link to post Share on other sites
MavericK96 0 Posted December 14, 2011 1.60 would be the best Xmas present ever! Share this post Link to post Share on other sites
metalcraze 290 Posted December 14, 2011 Actually Crowe's BAF Chally trololo becoming a real ArmA tank would (one can dream lol) Share this post Link to post Share on other sites
old_painless 182 Posted December 14, 2011 * the official expansions are handled better using registry based system now, should make the in game expansions manager more useful than before Will this mean that we do not have to restart Arma2 after having made changes using the in-game expansions (aka mod) manager, ie. mods can be dynamically loaded/unloaded ? Cheers, OP Share this post Link to post Share on other sites
Wildgoose 1 Posted December 14, 2011 All clean on the install... ===================================================================== == C:\Program Files (x86)\Bohemia Interactive\ArmA 2\arma2oa.exe == "C:\Program Files (x86)\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=BAF;PMC; -checksignatures -nosplash ===================================================================== Exe timestamp: 2011/12/14 19:46:17 Current time: 2011/12/14 19:50:45 Version 1.60.87305 *** ALL SIGNATURES CHECK START *** *** ALL SIGNATURES CHECK END *** Not sure if this one is 1.60 related however been getting some "BattlEye exception caught" messages in MP... And im not cheating! No biggie though. Share this post Link to post Share on other sites
maddogx 13 Posted December 14, 2011 Not sure if this one is 1.60 related however been getting some "BattlEye exception caught" messages in MP... And im not cheating! I've seen that message too, at least once. It's most likely about battleye having caught a runtime exception (and thus prevented a crash), nothing to do with cheating. :) Share this post Link to post Share on other sites
lightspeed_aust 681 Posted December 14, 2011 V exciting news! Share this post Link to post Share on other sites
sxp2high 23 Posted December 14, 2011 Signature check is working for me now with BAF and PMC full on server. I'm getting that battleye message too, but no problems. Here's a mirror for the patch http://server.arma2.co/Files/Mirror/index.php?dir=Patches/&file=ARMA2OA_Patch_160RC3.zip Share this post Link to post Share on other sites
algrab 1 Posted December 14, 2011 "Thank you Bohemia" ;) Share this post Link to post Share on other sites
swed 10 Posted December 15, 2011 dont know if this is a bugg. but only West side arms starts on semi east starts on full auto and thank you bis for fixing this game sooo good.1.60 going to rock Share this post Link to post Share on other sites
FSF_TargetZero 10 Posted December 15, 2011 Thank you Maruk and BIS for the christmas gift. Share this post Link to post Share on other sites
OMAC 254 Posted December 15, 2011 Signatures check out ok except for CWR2 patch #2: ===================================================================== == C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe == "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -world=empty -malloc=tbb4malloc_bi -checksignatures ===================================================================== Exe timestamp: 2011/12/14 19:56:00 Current time: 2011/12/14 20:07:52 Version 1.60.87305 *** ALL SIGNATURES CHECK START *** Hash of Campaigns\cwr2_1985_demo.pbo not loaded. Error 0x20. Test FAILED! Warning Message: Hash of Campaigns\cwr2_1985_demo.pbo not loaded. Error 0x20. Test FAILED! *** ALL SIGNATURES CHECK END *** Share this post Link to post Share on other sites
Lonestar 11 Posted December 15, 2011 Way to go peeps! :) A few days left to final. Share this post Link to post Share on other sites
MavericK96 0 Posted December 15, 2011 Will this mean that we do not have to restart Arma2 after having made changes using the in-game expansions (aka mod) manager, ie. mods can be dynamically loaded/unloaded ?Cheers, OP While that would be SUPER AWESOME and should be looked into, I am guessing it's not that. Share this post Link to post Share on other sites
jedra 11 Posted December 15, 2011 Excellent,i can't test it since i'm steam user ... but i trust the others for feedback :DThis ends for me here concerning beta testing :S Did someone say this wouldn't work with Steam versions? As far as I was aware, as long as you; 1. Renamed the DLCsetup folder (to prevent Steam from regressing the install). 2. Prevented Steam from auto updating Arma2/OA/BAF/PMC. Everything was groovy (it has been for me anyway in all previous RCs)? Share this post Link to post Share on other sites
old_painless 182 Posted December 15, 2011 While that would be SUPER AWESOME and should be looked into, I am guessing it's not that. Yeah, so I guess it's a feature that will not be much used. No contest for the command line technique if the loading/unloading can not be done on the fly Share this post Link to post Share on other sites
sickboy 13 Posted December 15, 2011 Signatures check out ok except for CWR2 patch #2:===================================================================== == C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe == "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -world=empty -malloc=tbb4malloc_bi -checksignatures ===================================================================== Exe timestamp: 2011/12/14 19:56:00 Current time: 2011/12/14 20:07:52 Version 1.60.87305 *** ALL SIGNATURES CHECK START *** Hash of Campaigns\cwr2_1985_demo.pbo not loaded. Error 0x20. Test FAILED! Warning Message: Hash of Campaigns\cwr2_1985_demo.pbo not loaded. Error 0x20. Test FAILED! *** ALL SIGNATURES CHECK END *** Campaigns don't need signatures anyway. Share this post Link to post Share on other sites
maddogx 13 Posted December 15, 2011 Campaigns don't need signatures anyway. Then why are they showing up in the log? :) Share this post Link to post Share on other sites
sickboy 13 Posted December 15, 2011 Then why are they showing up in the log? :)Overzealous signature check? :Dhttp://dev-heaven.net/issues/27070 Share this post Link to post Share on other sites
blackland 26 Posted December 15, 2011 Signatures check out ok except for CWR2 patch #2:"C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -world=empty -malloc=tbb4malloc_bi -checksignatures Were is the -mod=@cwr2 (for example)?? The campaign starts exclusively with the CWR2-modification, not without!! :o Share this post Link to post Share on other sites
jedra 11 Posted December 15, 2011 Just to confirm that the RC3 works fine in a Steam install of Combined Ops with BAF & PMC (with the precautions I listed in my previous post). I installed this over the previous RC2. Signature check is OK (campaigns give error messages but this has been noted already). Share this post Link to post Share on other sites
sickboy 13 Posted December 15, 2011 Just to confirm that the RC3 works fine in a Steam install of Combined Ops with BAF & PMC (with the precautions I listed in my previous post). I installed this over the previous RC2.I have manually split my installation of OA and A2 to different folders.However the Patch installs A2 original files (Addons\** and Dta\**) to my OA folder, instead of to my A2 folder, even if my Registry entries of ARMA 2 and ARMA 2 OA point to different directories. Could you do a quick peek into A2 OA folder, Addons\** and Dta\** Do you have there newer modified file than A2 Original folder, Addons and Dta ? Perhaps its an error on my side - not editing the actually used registry entries etc :) Share this post Link to post Share on other sites
jedra 11 Posted December 15, 2011 I have manually split my installation of OA and A2 to different folders.However the Patch installs A2 original files (Addons\** and Dta\**) to my OA folder, instead of to my A2 folder, even if my Registry entries of ARMA 2 and ARMA 2 OA point to different directories. Could you do a quick peek into A2 OA folder, Addons\** and Dta\** Do you have there newer modified file than A2 Original folder, Addons and Dta ? Perhaps its an error on my side - not editing the actually used registry entries etc :) You are correct; My Arma 2 addons and dta folders are untouched by the patching process. In Arma 2 operation arrowhead folder I have new entries in both the Dta and addons folder. The addons folder here looks rather strange as well. It contains lots of .bisign files but hardly any .pbo files. The patch also updates the Arma2.exe in the Operation Arrowhead folder rather than that in the Arma 2 folder. It has in fact totally ignored the Arma 2 folder stucture even though the registry entry for Arma 2 is set to the Arma 2 directory. Share this post Link to post Share on other sites