gonk 0 Posted December 8, 2011 (edited) ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_87105.zip damn fast.. [87077] New: Ground effect computed for airplanes (0-10% depending on height) [87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) Edited December 8, 2011 by gonk Share this post Link to post Share on other sites
NeuroFunker 11 Posted December 8, 2011 wow! I wish also bis would include John's Fire&smoke addon. I can't play without it, so nice effects there! Share this post Link to post Share on other sites
gonk 0 Posted December 8, 2011 wow! I wish also bis would include John's Fire&smoke addon. I can't play without it, so nice effects there! that is why BIS allows us to so easily use mods.. Share this post Link to post Share on other sites
NeuroFunker 11 Posted December 8, 2011 the problem is online, alot of server won't let u in with some fan addons like smoke. You have to play on servers only, where it's enabled hoster. Share this post Link to post Share on other sites
Angus S 10 Posted December 8, 2011 wow that looks great Share this post Link to post Share on other sites
maruk 80 Posted December 8, 2011 Help needed with testing: Please could everyone test aircraft, AI and player, especially take off and landing etc. as much as possible in this beta? I appreciate the effort and this great new improvement in Arma 2 flight model, I am worried it could break some aircraft procedures. :cool: I am currently investigating who is responsible for sneaking this new feature in the build so late in the patch 1.60 development. :cool: Share this post Link to post Share on other sites
sickboy 13 Posted December 8, 2011 Help needed with testing:Please could everyone test aircraft, AI and player, especially take off and landing etc. as much as possible in this beta? I appreciate the effort and this great new improvement in Arma 2 flight model, I am worried it could break some aircraft procedures. :cool: I am currently investigating who is responsible for sneaking this new feature in the build so late in the patch 1.60 development. :cool: Let us know when you find the guy, we will strap him to the chair, for you to apply punishment :devil: Share this post Link to post Share on other sites
stk2008 14 Posted December 8, 2011 Let us know when you find the guy, we will strap him to the chair, for you to apply punishment :devil: Hahaha Sickboys kinky side is now showing :P. Share this post Link to post Share on other sites
jedra 11 Posted December 8, 2011 Is it the same GE as implemented in ToH? Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 8, 2011 probably not, ToH uses a 3rd party flight dynamics library Share this post Link to post Share on other sites
maruk 80 Posted December 8, 2011 Let us know when you find the guy, we will strap him to the chair, for you to apply punishment :devil: I managed to gather more evidence. This allowed us to paint a portrait, that should allow us to find the individual: WANTED :don1: REWARD Now he should only hope that this "improvement" did not break anything. But even if it breaks anything, if you manage to identify it soon so that he still can fix it for final 1.60, it is much better than if it breaks final update release. His destiny is in your hands now. Share this post Link to post Share on other sites
stk2008 14 Posted December 8, 2011 Holy crap BIS has Shaft working for them :P Share this post Link to post Share on other sites
maddogx 13 Posted December 8, 2011 WANTED:don1: REWARD It's Suma! It has to be. :D Btw. nice to see features like that making it into Arma2. Now we can plz haz volumetric clouds n PhysX k thx bai? Share this post Link to post Share on other sites
celery 8 Posted December 8, 2011 WANTED:don1: REWARD Ondřej? :confused: Share this post Link to post Share on other sites
Beagle 684 Posted December 8, 2011 Ground effect is very slight, it is barely noticable because of the small throttle range with a analog throttle. But thee is definatly some cushion now at 4m Altitude for a UH-60 and at the same setting it will stop climbing at 10m in a hover of its own. Have not seen this affecting A.I. in any way. Share this post Link to post Share on other sites
OMAC 254 Posted December 8, 2011 Apparently this is the result of a furious, stealthy, and unauthorized burst of creativity by Suma. Busy for too long in the plebeian task of improving MP, he had to create something new that sparked his interest, like butterflies in the past. Well, more power to him. Share this post Link to post Share on other sites
gonk 0 Posted December 8, 2011 (edited) too hard to tell when flying choppers with only half the axis working on anologue mode... and digital is even harder to test ground effect. Take-on uses the whole axis but arma2 only the top half...or bottom half...not the whole range eg http://dev-heaven.net/issues/16854 Edited December 9, 2011 by gonk Share this post Link to post Share on other sites
sickboy 13 Posted December 8, 2011 I managed to gather more evidence. This allowed us to paint a portrait, that should allow us to find the individual:WANTED :don1: REWARD Now he should only hope that this "improvement" did not break anything. But even if it breaks anything, if you manage to identify it soon so that he still can fix it for final 1.60, it is much better than if it breaks final update release. His destiny is in your hands now. It must be Suma, or a dopplegänger... We shall keep punishment for another day, first confirming implementation quality, if bugs are found we shall report them with great conviction! Share this post Link to post Share on other sites
jedra 11 Posted December 8, 2011 (edited) While testing this beta with RC1, I noticed that an AI piloted A-10 cannot seem to land at Takistan's SE airport (ID 1). A C130-J lands fine. It's not this beta, as it happens when just the RC is loaded. The A-10 will make an approach, almost touchdown and then take off again and fly around - repeated. I am using; plane1 landat 1; In the onact field of a move waypoint. If I change the plane to a C130-J it lands as I would expect. I can't recall ever trying this before on Takistan and I can't run non RC now, so is this a known bug. I will link an example mission if it helps. Other than that, AI seem to have no problem with take off and landing with this beta in various craft. Also as a player pilot I found the ground effect barely noticeable, but not broken! EDIT ---> Landing at the other airport in the North is fine with the A-10. Edited December 8, 2011 by Jedra Share this post Link to post Share on other sites
sickboy 13 Posted December 8, 2011 (edited) Check if it's a known bug @ http://dev-heaven.net/projects/cis/issues. If you can't find any, just create a ticket. No need to be hesitant, especially when so close to full patch release. It's easy to close a ticket as Duplicate or Rejected, it's not so easy to fix bugs that aren't reported :P Edited December 8, 2011 by Sickboy Share this post Link to post Share on other sites
LondonLad 13 Posted December 8, 2011 I managed to gather more evidence. This allowed us to paint a portrait, that should allow us to find the individual:WANTED :don1: REWARD Now he should only hope that this "improvement" did not break anything. But even if it breaks anything, if you manage to identify it soon so that he still can fix it for final 1.60, it is much better than if it breaks final update release. His destiny is in your hands now. My goodness - That look like's someone who works at the Development Studio I work for - Must be twins :D Share this post Link to post Share on other sites
OMAC 254 Posted December 8, 2011 While the ground effect implementation is very cool (assuming it doesn't break anything), it is surprising to some, not just Maruk, that it made it into a 1.60 beta when a fix for this vital issue: http://dev-heaven.net/issues/25642 did not. Just sayin'... Share this post Link to post Share on other sites
sickboy 13 Posted December 8, 2011 (edited) While the ground effect implementation is very cool (assuming it doesn't break anything), it is surprising to some, not just Maruk, that it made it into a 1.60 beta when a fix for this vital issue:http://dev-heaven.net/issues/25642 did not. Just sayin'... It's pointless to fantasize about the reasoning IMO (Why THIS, but not THAT).It depends on several things, including how trivial it is to fix something, and how trivial the effects are of the fix/change to existing missions, and also severity etc. Furthermore features for other games like TKOH/A3 could be merged back to A2 (or introduced in A2, for testing, in preparation for implementation in TKOH/A3), otherwise there's probably Mood and other concerns. Edited December 8, 2011 by Sickboy Share this post Link to post Share on other sites
jedra 11 Posted December 8, 2011 OK - Raised bug related to my previous post with mission attached. Share this post Link to post Share on other sites