max power 21 Posted December 14, 2011 This simple but effective mod BD MultiGunFix should fix the firing position from the Shilka's cannons (among many others) With such a large mod and a relatively small team, the problem is not usually our capability to fix issues, but our capability to identify and keep track of them. Ergo, the many betas. Anyone identifying a bug should not hesitate to add them to our CIT, please :) Share this post Link to post Share on other sites
danil-ch 165 Posted December 14, 2011 (edited) It is simply the default behaviour of the Shilkas in ArmA 2. since OA engine supports multi-barrel simulation see http://dev-heaven.net/issues/27062 i made a comparison. Edited December 14, 2011 by Danil-ch Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 14, 2011 Well sorry, I meant such little + nice details...more of them... XXL Sheep salad + Staropramen for CWR2 team! :) Share this post Link to post Share on other sites
carlostex 38 Posted December 14, 2011 Whoever made Everon deserves a friggin' medal. Played After Montignac for a while and... I never saw woods looking as good as this. Not even in BIS Islands. Amazing work. One question: Why is the crosshair not at the middle of the HUD when i play with the A-10? Share this post Link to post Share on other sites
Serclaes 0 Posted December 14, 2011 Got to second that. The woods are astonishing! Even if the size is a little off. Also I like the improvements like the fields very much. If it had been up for the competition, I wouldn't consider making a submission :D Share this post Link to post Share on other sites
W0lle 1052 Posted December 14, 2011 since OA engine supports multi-barrel simulationsee http://dev-heaven.net/issues/27062 i made a comparison. Well, as we don't have the OA Shilka model we have to use what we got and that's the Shilka from the A1 sample models. Share this post Link to post Share on other sites
gossamersolid 155 Posted December 14, 2011 One question: Why is the crosshair not at the middle of the HUD when i play with the A-10? Please send in a ticket to our bug tracker so this can be taken care of. Be sure to include a screenshot and repro information. http://dev-heaven.net/projects/cwr2-cbt Share this post Link to post Share on other sites
max power 21 Posted December 14, 2011 since OA engine supports multi-barrel simulationsee http://dev-heaven.net/issues/27062 i made a comparison. Thanks for making the ticket! Share this post Link to post Share on other sites
bushlurker 46 Posted December 17, 2011 Bad Santa ;) B Share this post Link to post Share on other sites
celery 8 Posted December 17, 2011 Curious that Americans are replaced by Grandfather Frost and the Russians by Santa. :rolleyes: Share this post Link to post Share on other sites
bushlurker 46 Posted December 17, 2011 Blue Vs Red - specially for PvP play... though BLUFOR replacement is optional.... B Share this post Link to post Share on other sites
OMAC 254 Posted December 18, 2011 Those cold-hearted, frosty American capitalists! ;) Share this post Link to post Share on other sites
Gedis 0 Posted December 18, 2011 Those cold-hearted, frosty American capitalists! ;) yeah, eliminate all of them! I wish east side had campaign retaliation :( Then CWR mod would fit both capitalists and socialists :D Share this post Link to post Share on other sites
W0lle 1052 Posted December 19, 2011 I wish east side had campaign retaliation :( If you convert the campaign it will happen. ;) It's not that we press two buttons and out there comes a completely converted and tested campaign with 19 missions. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 19, 2011 why use two buttons, when one will suffice? :rolleyes: Share this post Link to post Share on other sites
celery 8 Posted December 19, 2011 Yes, press button and a finished campaign updated to Arma 2 standards comes out of my anus. Share this post Link to post Share on other sites
Tonci87 163 Posted December 19, 2011 Yes, press button and a finished campaign updated to Arma 2 standards comes out of my anus. LOL! :partytime: You are now a BIS Dev? Congrats! Share this post Link to post Share on other sites
Gedis 0 Posted December 19, 2011 you see where this is going? kapitalists and their anuses... :D lol, I didn't say it's easy, it's just my wish for ultimate ofp ressurection ;) P.S. we all know you guys don't take the easy tasks... hehe Share this post Link to post Share on other sites
Wiki 1558 Posted December 20, 2011 Yes, press button and a finished campaign updated to Arma 2 standards comes out of my anus. great!!! where is that button??? :p more seriously, you're doing a great job, keep up team!!! Share this post Link to post Share on other sites
danil-ch 165 Posted December 22, 2011 (edited) Hi CWR team thank you for your work. is there i chance to make this two places more ofp-like.:o Add rock texture here. And add two fields here. Edited December 22, 2011 by Danil-ch Share this post Link to post Share on other sites
Tonci87 163 Posted December 22, 2011 Dude those pics are pretty uselress without coords Share this post Link to post Share on other sites
celery 8 Posted December 22, 2011 Not for an OFP veteran. ;) Share this post Link to post Share on other sites
danil-ch 165 Posted December 22, 2011 I forgot that not all know ofp islands as well as one’s own five fingers.:) Share this post Link to post Share on other sites
Tonci87 163 Posted December 22, 2011 Not for an OFP veteran. ;) Well its been a while :D Played OFP for the last time: 5 Years ago Share this post Link to post Share on other sites
W0lle 1052 Posted December 22, 2011 Really no coordinates needed. That's the hill at Entre Deux, everyone knows that. :cool: Possible yes, question is just if Bushlurker feels like doing the satmask one more time. :D Best would be you (and others) check if there are more places like this and then make a ticket at our Bugtracker so it doesn't get lost. :xmas_o: Share this post Link to post Share on other sites