Dwarden 1125 Posted September 1, 2011 (edited) http://www.arma2.com/beta-patch.php [84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. [84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. Edited September 1, 2011 by Dwarden Share this post Link to post Share on other sites
celery 8 Posted September 1, 2011 This is still an issue. The footstep sounds when moving slowly wielding a pistol in crouch position are very badly synced. Everything except moving forward results in very fast footsteps, and moving forward is also out of sync. Share this post Link to post Share on other sites
.kju 3244 Posted September 1, 2011 CIT: Bug #2087 - While sidestepping crouched with a pistol, the sound is too quick. Not like anything new though.. Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 1, 2011 On last 2 betas i get "No entry ´bin\config.bin/CfgDifficulties/Recruit.recoilCoef´. I get this as a windows popup before game starts both on my client and on my dediserver. I have removed prievious betas before installing new. Any knows what causes this ? Share this post Link to post Share on other sites
kremator 1065 Posted September 1, 2011 Simple ... stop using pistols and use MAN-SIZED GUNS ! Share this post Link to post Share on other sites
Anunnaki Nibiru 10 Posted September 1, 2011 (edited) We just discovered that this BUG: Shortly after the remote (non local object) stops moving, it will jump to adjust (fix) its position. http://dev-heaven.net/issues/24034 Is present also in first release of A2OA and also in A2 1.05! Can be this issue, causing strange behaviour of Interpolation in MP? Or can this leads to situations, when REMOTE objects in MP are unable to avoid each other on roads or in some small space, because their positions are "shifting" in time? I try to test this latest beta 84223 shortly. Edited September 1, 2011 by Anunnaki Nibiru Share this post Link to post Share on other sites
SaOk 112 Posted September 1, 2011 I noticed a new bug. I got in an abandoned enemy truck as driver and commanded my units in. They formed a circle around the truck and ingored to get in. Also they didnt move no longer when I got out and ordered them to follow me. Share this post Link to post Share on other sites
mandoble 1 Posted September 1, 2011 (edited) The problem with the no collision of createvehicled missiles is gone ;) The fireAtTarget bug causing ordenance to move from pilon to pilon in planes is still there. Ticket added here. Edited September 1, 2011 by Mandoble Share this post Link to post Share on other sites
johanna 11 Posted September 2, 2011 The smoke trail is gone from the missiles from eg ah-64 Share this post Link to post Share on other sites
grillob3 11 Posted September 2, 2011 ´bin\config.bin/CfgDifficulties/Recruit.recoilCoef´. the same here! Share this post Link to post Share on other sites
maddogx 13 Posted September 2, 2011 RecoilCoef.... that's new to me. Sounds like there will be a difficulty setting to scale the recoil strength up or down. Are they adding this to the engine now, or has that always been there? Share this post Link to post Share on other sites
metalcraze 290 Posted September 2, 2011 If they are adding it only now and it will be changeable by people it will create a mess. You will come to one server expecting a weapon you are used to to behaved like you expect it to behave and suddenly you find MG to be a 200 rounds sniper rifle like in pre1.54 Then you go to another server, get your M4A1, fire it and blam it has a recoil of antimateriel .50 cal sniper rifles Share this post Link to post Share on other sites
maddogx 13 Posted September 2, 2011 This worries me too. But let's not take the speculation too far until we actually know what it is. :D Share this post Link to post Share on other sites
buliwyf 4 Posted September 2, 2011 ´bin\config.bin/CfgDifficulties/Recruit.recoilCoef´. the same here! I bet it is a problem with a mod. @OktoNoBlur active? :rolleyes: Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 2, 2011 (edited) I bet it is a problem with a mod. @OktoNoBlur active? :rolleyes: I get i on my dedi win server before the console window shows - no mods used. And its not an arma2 popup, its a windows popup that i have to click ok before the arma console window will launch. Edited September 2, 2011 by [HUD]Dorph Share this post Link to post Share on other sites
suma 8 Posted September 2, 2011 Dorph;2016070']I get i on my dedi win server before the console window shows - no mods used. And its not an arma2 popup' date='its a windows popup that i have to click ok before the arma console window will launch.[/quote'] Most likely you are not using bin.pbo from the beta, only the exe. Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 2, 2011 (edited) hmm i have bin.pbo in "Arma2/Dta" - in "Arma2/Expansion/Dta" - in "Arma2/Expansion/beta/Expansion/dta" - shouldnt the last be used if i start game from "Arma2oa.exe in the betafolder ? I can live with it till next official patch :) Edited September 2, 2011 by [HUD]Dorph Share this post Link to post Share on other sites
bluesteel 0 Posted September 3, 2011 Dorph;2016214']hmm i have bin.pbo in "Arma2/Dta" - in "Arma2/Expansion/Dta" - in "Arma2/Expansion/beta/Expansion/dta" - shouldnt the last be used if i start game from "Arma2oa.exe in the betafolder ?I can live with it till next official patch :) You have to load the beta folder as a mod, otherwise it will not be used. Something like -mod=Expansion\beta;Expansion\beta\Expansion Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 4, 2011 ahh ofc how could i forget that - thx BlueSteel Share this post Link to post Share on other sites
ast65 10 Posted September 4, 2011 ´bin\config.bin/CfgDifficulties/Recruit.recoilCoef´. the same here! Ye, I get the same error, but only when starting ArmA with ACE mod; it spoils the game alot, though because recoil when firing a weapon ingame is literally zero :mad: ps and I don´t play on recruit difficulty :p Share this post Link to post Share on other sites