friznit2 350 Posted November 3, 2011 Outside guess, but you'll need #include <support\modules\modules.hpp> in the description.ext as well. Failing that, start with a working version of MSO with rmm_constrct in it, if you can find one. It wasn't used by default in most of the releases and took a bit of doohickery to get it running properly. Unfortunately I can't quite remember what I did to fix it the first time round. Share this post Link to post Share on other sites
teilx 4 Posted November 4, 2011 Is somewhere a link to highheads MSO? Share this post Link to post Share on other sites
highhead 20 Posted November 4, 2011 yo m8s! @arma2holic: Thx m8! Its all for the community! And all credits for the module go to you, since i just ported and tweaked it for mso! @wolffy: i believe that MSO will be THE gamemode in Arma 3 if everything goes well - i had a dream! For all: i hope i didnt mess up the versions but this is the latest build of MSO WICT (3.45.561): Download Share this post Link to post Share on other sites
scajolly 14 Posted November 5, 2011 (edited) Outside guess, but you'll need #include <support\modules\modules.hpp> in the description.ext as well.Failing that, start with a working version of MSO with rmm_constrct in it, if you can find one. It wasn't used by default in most of the releases and took a bit of doohickery to get it running properly. Unfortunately I can't quite remember what I did to fix it the first time round. I have the modules.hpp in the main folder, and thus I don't want to point the ext to the folder you've said. I have the module included in the ext: #include "modules.hpp" No script errors show up, and nothing is noted in the RPT. This is a nut. Edited November 5, 2011 by SCAJolly Share this post Link to post Share on other sites
Enders 0 Posted November 5, 2011 Make sure the construction module functions are defined under the function class in the description.ext and it should work: class cfgFunctions { #ifdef RMM_CNSTRCT #include <support\modules\rmm_cnstrct\functions.hpp> // Construction Module #endif }; Share this post Link to post Share on other sites
scajolly 14 Posted November 5, 2011 Yeah, the above fixed it! Cheers. :) Now if only there was a way to move the objects UPWARDS, I'd be in heaven. Share this post Link to post Share on other sites
wolffy.au 9 Posted December 6, 2011 So you're all probably thinking we're dead! Well we're not! :) I've personally been hard at working refining the Ambience side of MSO, making sure it doesn't kill servers instantly or over time. I've attached a few teaser missions, so that you can see ambient life on a number of islands, including: ARMA Electrical Grids (by LoyalGuard) Ambient Civlians, traffic and animals (BIS Module Improvement Project - by Wolffy.au) Civilian Emergency Services (Civilians will call in ambulances and the Police if anything unsavory is reported - by Wolffy.au) Shepherds (don't mess with these armed shepherds, while they're blocking a road with their livestock - by Wolffy.au) Call To Prayer (ambient prayer sound at scheduled intervals - by Rommel) Ambient Air Traffic (depending on who is in the area, airports and helipads will be in use - by Tupolov) Ambient Sea Traffic (depending on who is in the area, piers will be in use - by Tupolov) Still working on other components, but progress is being made - see for yourself in the teasers. This is by no means the only development being done - we've had some additional modules implemented like WICT, but we're still testing. Download here: http://dev-heaven.net/attachments/download/15636/mso_ambience.7z Try changing the time of day, play with the electrical grids, steal a car, shoot some livestock, see what happens - you'll be surprised! :) Share this post Link to post Share on other sites
kremator 1065 Posted December 6, 2011 Superb Wolffy! Even just having a populated island and exploring makes Arma2 worth it :) Share this post Link to post Share on other sites
vengeance1 50 Posted December 7, 2011 This is really great and the perfect fix for my server load. NICE Share this post Link to post Share on other sites
katipo66 94 Posted December 8, 2011 Other than removing blufor units on the map and maybe using //execNow "enemy\init.sqf";? is there anything else i should do to use this in Opfor SP based mission? Share this post Link to post Share on other sites
wolffy.au 9 Posted December 8, 2011 Assuming you are referring to 3.45, modify MSO_FACTIONS to list enemy factions. Don't try to make the teaser work - if it was close to working, I would have done a proper release! :) Share this post Link to post Share on other sites
ZZEZ 10 Posted December 14, 2011 Anyone else having issues with the IEDs[sR5_IEDS] not working on dedicated server?on local it works fine but on dedicated they just don't blow up at all. Share this post Link to post Share on other sites
wolffy.au 9 Posted December 15, 2011 Anyone else having issues with the IEDs[sR5_IEDS] not working on dedicated server?on local it works fine but on dedicated they just don't blow up at all. Reezo of SR5 pulled support of SR5 IED script version, so its no longer supported as part of MSO. Get the addon. Share this post Link to post Share on other sites
wolffy.au 9 Posted December 18, 2011 (edited) Here's another test version for you to try. I put it together today and it seems to work fine. MSO BIS Warfare 3 Sides on Zargabad MSO BIS Warfare 3 Sides on Takistan MSO BIS Warfare 2 Sides on Takistan http://dev-heaven.net/attachments/download/15809/mso_Warfare.7z Edited December 18, 2011 by Wolffy.au Share this post Link to post Share on other sites
giorgygr 61 Posted December 19, 2011 (edited) Hey Wolffy Do you think the use of C.I.M. (Civilian Interaction Module by Nielsen) in conjunction with Reezo's EOD mod will "broke" the functionality of MSO mission? P.S We using the ACE version but only MK -16/17 are the default rifles at crates /Except the sniper crate of course.Is this normal? Edited December 19, 2011 by GiorgyGR Share this post Link to post Share on other sites
friznit2 350 Posted December 19, 2011 The weapons crates used in the MSO test release missions are standard ACE/BIS mission editor placable ones. If you want to play with anything else you'll need to debpo the mission and add them in the editor. Share this post Link to post Share on other sites
wolffy.au 9 Posted December 19, 2011 (edited) No idea mate, never tried it. I'm assuming you've tried and it didn't work? How was it broken? Anyone tried MSO Warfare yet? Edited December 19, 2011 by Wolffy.au Share this post Link to post Share on other sites
Mono 10 Posted December 19, 2011 I had a quick blast seemed really fun/mental with warfare and all MSO going on. Shame my rig won't do it justice after about 20mins I lag like hell! Love to play it online though! Share this post Link to post Share on other sites
wolffy.au 9 Posted December 20, 2011 after about 20mins I lag like hell! Damn, I probably have to tone down the settings or something. I'll see what I can do before the proper release. Share this post Link to post Share on other sites
vengeance1 50 Posted December 20, 2011 Wolffy, I have had Warefare going on my Server for 24 hours now, your part of the game worked fine no real issues, except Warefare always seems to eventually freeze the AI so all the US AI just stopped taking cities but the OPFOR continued. MSO worked great no issues. Hope that helps. Share this post Link to post Share on other sites
wolffy.au 9 Posted December 20, 2011 Thanks vengeance1 - great news! I might try to run a dedicated server on my home PC and leave it running for a few days straight - see if it survives. Share this post Link to post Share on other sites
vengeance1 50 Posted December 26, 2011 (edited) Wolffy, I am trying to integrate MSO Ambient Air into I44, but all I get is Civilian traffic? No I44 Planes? I am only running I44 Mod. I have control of the Airport, just won't create the I44 Planes? What am I doing wrong? Thanks Edited December 26, 2011 by vengeance1 Share this post Link to post Share on other sites
galzohar 31 Posted December 27, 2011 Thanks vengeance1 - great news!I might try to run a dedicated server on my home PC and leave it running for a few days straight - see if it survives. I hope your CPU has a good cooler :) Warfare+MSO sound completely insane to me, performance-wise, since both missions are already pushing the best machines to their limits as far as I know. Share this post Link to post Share on other sites
wolffy.au 9 Posted December 28, 2011 No I44 Planes? I am only running I44 Mod. Ambient Air Traffic looks through the vehicles for aircraft belonging to that faction. I haven't tried merging MSO and I44, so I have no idea of the factions and groups for I44. If your player faction has asssociated aircraft, then it should be able to spawn. Share this post Link to post Share on other sites