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  1. All 'Boonie Hats' appear like this in game. System spec: Win7 CPU: I7 920 @ 3.55ghz (temps ~40-45c) GPU: GTX670 (temps ~40c) (fresh install of 314.07 driver) RAM: 6gb Anyone having the same problem?
  2. Enders

    ACE for OA 1.13

    Lovely thanks, been bugging me for ages :)
  3. Enders

    ACE for OA 1.13

    Anyone know how to enable the view distance and clutter settings in the ACE menu ingame? Been looking around on the WAGN for ages and nothing..
  4. Make sure the construction module functions are defined under the function class in the description.ext and it should work: class cfgFunctions { #ifdef RMM_CNSTRCT #include <support\modules\rmm_cnstrct\functions.hpp> // Construction Module #endif };
  5. It's "STKR_L129A1", using ammo classname "20Rnd_762x51_FNFAL".
  6. Same error here - anyone know how to fix it?
  7. Suggested values for Tora Bora: class ToraBora { Centre[] = {150, 150}; Zoom = 0.035; Scale = 0.5; }; Sangin settings: class hellskitchen { Centre[] = {150, 190}; Scale = 0.6; Zoom = 0.04; };
  8. Enders

    Arma 2 Grid ref HELP!

    Problem solved, properly updated his ACE files and all good.
  9. Enders

    Arma 2 Grid ref HELP!

    The map is Chernarus, northern airbase (Vybor). He is the only one in our unit with whacked out northings - everyone else has the grids as per the second image (900's rather than 100's)
  10. Whatever it was seems to have sorted itself out :o Mystery unsolved...
  11. Have this problem both with and without any mods on A2:CO. When trying to access multiplayer, the game freezes for about 30 seconds (not responding), then comes back agian. No servers show up when trying to refresh, which takes about another 30 seconds to respond (no filters set). Can't see anything relevant in the .rpt file. Not changed anything since last night where I had no problems connecting or playing. Any ideas? ---------- Post added at 13:20 ---------- Previous post was at 13:11 ---------- Can connect by manually entering IP - problem with gamespy server?
  12. Wolffy, would it be possible to add by default all of the modules to the mission parameters, so that they can be turned on/off whilst setting up the mission? This would make it much easier to test. I had a play around doing it myself last night and managed to disable the ambient civilians & traffic by editing a few files, but I don't know if I did it the right way.
  13. I think setDir is the command you want.
  14. Also found this in the .rpt: Error in expression <tezones"); { if (_x distance _Pos < (triggerarea _x select 0) ) then> Error position: <_Pos < (triggerarea _x select 0) ) then> Error Undefined variable in expression: _pos Error in expression <tezones"); { if (_x distance _Pos < (triggerarea _x select 0) ) then> Error position: <_Pos < (triggerarea _x select 0) ) then> Error Undefined variable in expression: _pos Possibly related?