evil_brownie 17 Posted September 9, 2011 By past experience, yes, add your mods back one by one. Alternately you can put 3 or 4 at a time and if you get errors that time, you'll know one of those 3 or 4 was causing it. Share this post Link to post Share on other sites
Meatball0311 79 Posted September 9, 2011 Nice update. The textures are,great but i cant get in to the gunner seat in the editor is that sepose to be? You change the class names now all missions are useless lots off hours work but thx any way gonna work it out I have to thank you Davey, because you actually helped me solve the issue with the ejection seat and WSO. I had removed the WSO from being the primary gunner so you wouldn't have to switch to manual mode every time you started a mission. I have fixed the ejection issue, now both pilot and gunner eject. Also, now you can select to be "player as pilot", "player as gunner", "playable as pilot", "playable as gunner" in the editor. Unfortunately, now if you are the pilot you will have to switch to manual mode in order to fire the missiles, or drop bombs. Share this post Link to post Share on other sites
pharohx 10 Posted September 10, 2011 We are getting F-18 swamped today. 8 more just arrived here. Must be for the Raiders and 49ers games tomorrow. Share this post Link to post Share on other sites
Meatball0311 79 Posted September 10, 2011 We are getting F-18 swamped today. 8 more just arrived here. Must be for the Raiders and 49ers games tomorrow. Funny! Share this post Link to post Share on other sites
HyperU2 11 Posted September 10, 2011 With Raiders fans you might need a full MEU. Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted September 10, 2011 With Raiders fans you might need a full MEU. Watch yourself buddy! Share this post Link to post Share on other sites
pharohx 10 Posted September 13, 2011 Thanks Porter... LOL @ Meatball Any idea how soon it will you be for the next version? Share this post Link to post Share on other sites
Meatball0311 79 Posted September 14, 2011 Thanks Porter... LOL@ Meatball Any idea how soon it will you be for the next version? I have been working on my original project.. mar_inf_marines this past week. I also have family that came in from overseas, so I will be busy. I have fixed many of the issues, but am stuck on the issue of the pilot entering an "empty" vehicle, the useractions or startup sequence does not work. I have been in touch with Mandoble and he gave me some suggestions that I have not had time to work on. I hopefully will have this resolved as soon as I focus on the F/A-18. Share this post Link to post Share on other sites
Spartan 163 0 Posted September 14, 2011 Take your time meatball. You need a break. I am in works tracking down a one seater for you. Just waiting on a email. Let you know if it works out. Share this post Link to post Share on other sites
Marine Corps 1775 10 Posted September 14, 2011 Right here; Finnish Defence Forces :) Well I don't have FDF, any idea if another mod coulcause this problem? Share this post Link to post Share on other sites
evil_brownie 17 Posted September 14, 2011 (edited) Do you use any other mods related in any way to how planes will work? Let's say, to name a few: glt's missile box (update it to 3.5 perhaps) glt's real air weapons mma You could try and do some tests like this: start by only putting this plane and its required addons and see if everything works, and then add your additional mods (one by one) that you use and try to find the mod that is causing said errors (this is a bit tedious i admit, but it has worked for me more than once). Edited September 14, 2011 by Evil_Brownie Keep forgeting details : P Share this post Link to post Share on other sites
lo0se 10 Posted September 15, 2011 Well I don't have FDF, any idea if another mod coulcause this problem? If you suspect a mod may be the reason why you're having problems the best thing to do is to turn off all mods and start loading them one at a time. When you start the game and you find the F-18 has a problem, the mod you just loaded is most likely the cause. You can also list all mods you are using. Someone may see a mod that they have previously used with the F-18 that caused problems. Share this post Link to post Share on other sites
Marine Corps 1775 10 Posted September 15, 2011 If you suspect a mod may be the reason why you're having problems the best thing to do is to turn off all mods and start loading them one at a time. When you start the game and you find the F-18 has a problem, the mod you just loaded is most likely the cause.You can also list all mods you are using. Someone may see a mod that they have previously used with the F-18 that caused problems. Here are my mods: Islands: Island Panthera Vostok winter Waves Nogova 2010 Aircaft: MiG-15 Fagot F-14 Tomcat Su-33 Flanker D Sh-60 Seahawk Su-22 Fitter F-4 Phantom II Armored: CH M1 Abrams pack Units: USMC Desert USMC Winter TF-86 SEALs Weapons: Rkt Weapons Glt missilebox VIL West weapons pack Other: MMA Generation Kill Share this post Link to post Share on other sites
lo0se 10 Posted September 15, 2011 I dont know what version of the F/A-18 you are using, but the latest version (1.8) now requires that you have CBA installed. GLT missilebox also requires CBA to work, so you will need it no matter what version of F/A-18 you are using since the missilebox has been a required addon from the start. That should take care of your problem. Share this post Link to post Share on other sites
Meatball0311 79 Posted September 15, 2011 Dont know if it is me or not but it seems the new GLT Missilebox throws the weapons slots configuration off. I dont know if it is due to the version I have or if it is on Mykes end. Can anyone confirm this? Share this post Link to post Share on other sites
PuFu 4600 Posted September 15, 2011 Here are my mods:Islands: Island Panthera Vostok winter Waves Nogova 2010 Aircaft: MiG-15 Fagot F-14 Tomcat Su-33 Flanker D Sh-60 Seahawk Su-22 Fitter F-4 Phantom II Armored: CH M1 Abrams pack Units: USMC Desert USMC Winter TF-86 SEALs Weapons: Rkt Weapons Glt missilebox VIL West weapons pack Other: MMA Generation Kill No one will debug all that for you. As previously said, disable all the mods but FA-18 and CBA, then add the rest you want to use, one by one, till you find the culprit. Simple enough i would say Share this post Link to post Share on other sites
Meatball0311 79 Posted September 15, 2011 Just wanted to drop by and update you all on the progress of V1.9 Yesterday finally got fixed the issue with boarding an empty F/A-18 and not getting the normal useractions or startup sequence.. (thanks to Mandoble) so that is fixed along with many others. I want to make sure many if not all the issues are resolved before I release the next update. I think everyone and myself would appreciate not having so many updates. I am also working on something I think is really cool. Thanks for following this progress and hope all is well with you all. Share this post Link to post Share on other sites
Davey 0 Posted September 15, 2011 Good news Meatball Share this post Link to post Share on other sites
pharohx 10 Posted September 16, 2011 I have been working on my original project.. mar_inf_marines this past week. I also have family that came in from overseas, so I will be busy. I have fixed many of the issues, but am stuck on the issue of the pilot entering an "empty" vehicle, the useractions or startup sequence does not work. I have been in touch with Mandoble and he gave me some suggestions that I have not had time to work on. I hopefully will have this resolved as soon as I focus on the F/A-18. Thanks Meatball, no rush! :) Hey I have more info for your pilot, if you are interested, I will PM you. Share this post Link to post Share on other sites
larsiano 12 Posted September 16, 2011 Love this bird! Thanks a million dude! Tested it and it works great hope to see more updates for this in the future! made a little article on our website about your work hope you like it? http://www.battlegroup-xtra.eu/index.php/ArmA-2/fa-18-super-hornet.html Share this post Link to post Share on other sites
Meatball0311 79 Posted September 17, 2011 Love this bird! Thanks a million dude! Tested it and it works great hope to see more updates for this in the future!made a little article on our website about your work hope you like it? http://www.battlegroup-xtra.eu/index.php/ArmA-2/fa-18-super-hornet.html I am really impressed! Thanks! Share this post Link to post Share on other sites
pharohx 10 Posted September 17, 2011 Well Meatball, Guess what just flew in...... No more fantasy...LOL I snapped so many pics I think I broke my phone.... Thats right, disbelievers... 2 Marine F/A-18F's..... Winning! Share this post Link to post Share on other sites
Jackal326 1182 Posted September 17, 2011 Any plans to remove the mandatory map marker that appears when one (or more) of the F18s is used in a mission. It'll constantly mark the F18's position, and if you have more than one in the mission the script that is running can't decide which plane to track with the marker so it flits around all over the map marking one then the other, then another and completely spazzes out. Not only is it annoying but seems to cause some desync in MP. Share this post Link to post Share on other sites
User2010 10 Posted September 17, 2011 Awesome, downloading it right now :) Share this post Link to post Share on other sites
SigintArmA 10 Posted September 17, 2011 @Jackal326 - http://forums.bistudio.com/showpost.php?p=2012755&postcount=375 UPDATE mar_2MAW_V1.7 -------------------- REMOVED: F/A-18F marker It's gone in the version mentioned in that post. You may either have an older version or it returned and I missed the post saying that completely Share this post Link to post Share on other sites