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10 GoodAbout pharohx
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Rank
Lance Corporal
core_pfieldgroups_3
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Interests
Military Simulators, MilSpec paintball and Mountain Biking
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Occupation
Chief Officer, Fire Department, NASA, DoD
Contact Methods
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Biography
USMC,USAF, FD and Long time OFP and MilSpec Gamer
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Fixed Wing Flight Model (dev branch)
pharohx replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
OK, I will give that a look. Thanks to all for your replies. Was hoping though to have it corrected for all as default, BIS build, not as a MOD. Glad to know it's not a complete dead end though.! Still concerned about the NWS system for navigating while on the deck.... Any tips on that?- 874 replies
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- flight model
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Fixed Wing Flight Model (dev branch)
pharohx replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Hello all! As a very seasoned Sim Pilot and ARMA 3 fan, so I decided to take a look at the new Jet DLC through the Dev Branch. Great work so far but I do have a few concerns that the search engine did not return results for. CORNER SPEED: Seems as though velocity has VERY little affect over NOSE TURN RATE (NTR). It was difficult to tell where the CS was for any of the jets unless at extremes in the flight envelope. I was able to maintain a stable and consistent NTR from 600 to 200 knts. That cant be right. Of course I have little to discern Turn Radius (TR) but if I'm at GUNS radius I really just want to maintain Lag Pursuit (LGP) until I have an opportunity to pull a split second Lead Pursuit (LEP) to put nose on to kill the Bogey... right? So IF there is a CS that you guys have been able to detect, that matters, let me know. RUDDER AUTHORITY: ARMA has always had a different RA usage, when it comes in and out so I'm OK in a way. HOWEVER on the ground, it seems that the RA has more impact the the NOSE WHEEL STEERING SYSTEM (NWS). I can hardly turn around on the runways, a VERY simple task for any modern JET. I have no idea how one would be able to navigate around a carrier deck with such limiter NWS. Have others notice this? Thanks for your time reading this.- 874 replies
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It appears sine the last update(1.38....?) in January, there is a problem with weapon down or toggle weapon down. Seem that it is blocking putting weapons down. I did some testing and with @CBA and @Ijit as only mods running, weapon down is not working. Please see if you can correct this as @Igit is one of my must use mods. Thanks
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Check it out! I believe he can do it! Here's the ARMA 2 vaulting from the SMK mod.. Looked good to me.
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So far, I am still testing without any conflicts (yea!) I have had some trouble with certain servers with the list I gave above. I have found that EM or Blastcore has to be disabled in certain situations but haven't tested every priority in loading order. The 1st Rangers TFAR server is one where if they are both on (EM, BC) it will block access to the TFAR radio menu. Why, dont know.... Mod causing it exactly,,,, dont know.
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Cool, thanks for considering it though. I LOVE Igitur Stance Adjustment mod. I cant (wont) play without it now. If I do try it feels like my ARMA is broken. If you two could find a way to merge them I would be ecstatic. Movement is essential for ARMA and I feel we are getting closer with your help. BTW with Igit Stance Adjustment you can move in a fully adjusted stance then release and pop in 2 spaces (Ah Ha, you cant hit me..LOL) Must use mods for me: @Igit @EM @AGM @Task_force_radio @Blastcore @CBA @JSRS2 You have my support for Make ARMA not War... Go get em!
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Fantastic mod bro. Ever considered adding a running slide to crouch? Remember the SMK mod for ARMA 2.. Man your mod reminds me of that great mod. But the BEST possible addition would be a grappling hook and climbing... I know that's a lot but that would give you legendary status IMHO. Best of luck!
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The CSAT Modification Project (Release)
pharohx replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey great work and background story. The only issue I have is that they only represent a small portion of the CSAT group or imply they CSAT is mostly middle eastern. Considering that the CSAT would have to be borne in the future from the BRICs nations. That being said, It would have been even more nice IF there were units with no national affiliation (patches) to more accurately represent the variety of nation in CSAT (former BRICs). IMHO, Great work in the end. -
MARSOC Marine Special Operations Team
pharohx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice! You been working this one for a while and it came out beautiful. Congrats bro! -
F/A-18 Super Hornet
pharohx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the help.. This is an area we do hope to improve on. I work with F-18's and I am fortunate to see them at full power quite often. Based of fuel, ambient light and contaminates in the air the color will change. Ive even seen a light green-ish color...(smoggy day) LOL! Thanks again! -
F/A-18 Super Hornet
pharohx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you choose to use Mando's system (MMA) you will find it under Navigation (weapon) by pressing the Left Windows key. I believe this will serve the same functionality you are lookinf for. "Lemme Know" ---------- Post added at 12:33 PM ---------- Previous post was at 10:50 AM ---------- Yes, Meatball0311.. we removed it when working on the menu system. -
F/A-18 Super Hornet
pharohx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To everyone.... you're welcome... (lets just get that out of the way). I hope you all enjoy this update. The project was delayed for a short bit but hope it was worth the wait. There were many more things that we wanted to improve on but after the needed break, you all needed to see that the project was still alive and well. Looking forward to hear feedback but keep in mind... this is a living project that does not included every aspect of what we aspire to accomplish. Thanks again for your patients. -
Marine Naval Aviator
pharohx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just wanted to update! I know I made it seem as though you should have gotten a new toy by now but, patients is a virtue...LOL Seriously, we've decided to release a pack instead of a single unit. Santa's workshop (MAR Defense Industries) is busy breaking wooden mallots getting it ready for you. We think you will appreciate the extra time. -
Marine Naval Aviator
pharohx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok here's a sneek peek... final may vary. -
Marine Naval Aviator
pharohx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello all, work on the NAVY Pilot version is almost complete. Stayed up late and banged it out... A little testing and MAR Industries will have another treat for you all! Stay Tuned!!