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pharohx

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Everything posted by pharohx

  1. OK, I will give that a look. Thanks to all for your replies. Was hoping though to have it corrected for all as default, BIS build, not as a MOD. Glad to know it's not a complete dead end though.! Still concerned about the NWS system for navigating while on the deck.... Any tips on that?
  2. Hello all! As a very seasoned Sim Pilot and ARMA 3 fan, so I decided to take a look at the new Jet DLC through the Dev Branch. Great work so far but I do have a few concerns that the search engine did not return results for. CORNER SPEED: Seems as though velocity has VERY little affect over NOSE TURN RATE (NTR). It was difficult to tell where the CS was for any of the jets unless at extremes in the flight envelope. I was able to maintain a stable and consistent NTR from 600 to 200 knts. That cant be right. Of course I have little to discern Turn Radius (TR) but if I'm at GUNS radius I really just want to maintain Lag Pursuit (LGP) until I have an opportunity to pull a split second Lead Pursuit (LEP) to put nose on to kill the Bogey... right? So IF there is a CS that you guys have been able to detect, that matters, let me know. RUDDER AUTHORITY: ARMA has always had a different RA usage, when it comes in and out so I'm OK in a way. HOWEVER on the ground, it seems that the RA has more impact the the NOSE WHEEL STEERING SYSTEM (NWS). I can hardly turn around on the runways, a VERY simple task for any modern JET. I have no idea how one would be able to navigate around a carrier deck with such limiter NWS. Have others notice this? Thanks for your time reading this.
  3. pharohx

    Stance Adjustment revised

    It appears sine the last update(1.38....?) in January, there is a problem with weapon down or toggle weapon down. Seem that it is blocking putting weapons down. I did some testing and with @CBA and @Ijit as only mods running, weapon down is not working. Please see if you can correct this as @Igit is one of my must use mods. Thanks
  4. pharohx

    Enhanced Movement

    Check it out! I believe he can do it! Here's the ARMA 2 vaulting from the SMK mod.. Looked good to me.
  5. pharohx

    Enhanced Movement

    So far, I am still testing without any conflicts (yea!) I have had some trouble with certain servers with the list I gave above. I have found that EM or Blastcore has to be disabled in certain situations but haven't tested every priority in loading order. The 1st Rangers TFAR server is one where if they are both on (EM, BC) it will block access to the TFAR radio menu. Why, dont know.... Mod causing it exactly,,,, dont know.
  6. pharohx

    Enhanced Movement

    Cool, thanks for considering it though. I LOVE Igitur Stance Adjustment mod. I cant (wont) play without it now. If I do try it feels like my ARMA is broken. If you two could find a way to merge them I would be ecstatic. Movement is essential for ARMA and I feel we are getting closer with your help. BTW with Igit Stance Adjustment you can move in a fully adjusted stance then release and pop in 2 spaces (Ah Ha, you cant hit me..LOL) Must use mods for me: @Igit @EM @AGM @Task_force_radio @Blastcore @CBA @JSRS2 You have my support for Make ARMA not War... Go get em!
  7. pharohx

    Enhanced Movement

    Fantastic mod bro. Ever considered adding a running slide to crouch? Remember the SMK mod for ARMA 2.. Man your mod reminds me of that great mod. But the BEST possible addition would be a grappling hook and climbing... I know that's a lot but that would give you legendary status IMHO. Best of luck!
  8. Hey great work and background story. The only issue I have is that they only represent a small portion of the CSAT group or imply they CSAT is mostly middle eastern. Considering that the CSAT would have to be borne in the future from the BRICs nations. That being said, It would have been even more nice IF there were units with no national affiliation (patches) to more accurately represent the variety of nation in CSAT (former BRICs). IMHO, Great work in the end.
  9. Nice! You been working this one for a while and it came out beautiful. Congrats bro!
  10. pharohx

    F/A-18 Super Hornet

    Thanks for the help.. This is an area we do hope to improve on. I work with F-18's and I am fortunate to see them at full power quite often. Based of fuel, ambient light and contaminates in the air the color will change. Ive even seen a light green-ish color...(smoggy day) LOL! Thanks again!
  11. pharohx

    F/A-18 Super Hornet

    If you choose to use Mando's system (MMA) you will find it under Navigation (weapon) by pressing the Left Windows key. I believe this will serve the same functionality you are lookinf for. "Lemme Know" ---------- Post added at 12:33 PM ---------- Previous post was at 10:50 AM ---------- Yes, Meatball0311.. we removed it when working on the menu system.
  12. pharohx

    F/A-18 Super Hornet

    To everyone.... you're welcome... (lets just get that out of the way). I hope you all enjoy this update. The project was delayed for a short bit but hope it was worth the wait. There were many more things that we wanted to improve on but after the needed break, you all needed to see that the project was still alive and well. Looking forward to hear feedback but keep in mind... this is a living project that does not included every aspect of what we aspire to accomplish. Thanks again for your patients.
  13. pharohx

    Marine Naval Aviator

    Just wanted to update! I know I made it seem as though you should have gotten a new toy by now but, patients is a virtue...LOL Seriously, we've decided to release a pack instead of a single unit. Santa's workshop (MAR Defense Industries) is busy breaking wooden mallots getting it ready for you. We think you will appreciate the extra time.
  14. pharohx

    Marine Naval Aviator

    Ok here's a sneek peek... final may vary.
  15. pharohx

    Marine Naval Aviator

    Hello all, work on the NAVY Pilot version is almost complete. Stayed up late and banged it out... A little testing and MAR Industries will have another treat for you all! Stay Tuned!!
  16. pharohx

    Marine Naval Aviator

    We hope you all enjoy our addon. It took many hours of work and research to create this Pilot but it was well worth it to create something that has been missing since OFP. Thanks to Meatball0311 for his flexibility in taking on this project. He was a great listener and very positive at all times. We are still ironing out a few things related to the vest but feel that ACE 2 has some untapped potential as we progress. Please enjoy and we look forward to hearing some feedback from the commutiny. Now get flying, Marines!
  17. pharohx

    F/A-18 Super Hornet

    Thanks Laqueesha! While not always the case, many times it is easy to tell if a pilot on a carrier is a Marine or Navy Pilot. Marines wear camno covers and green tee-shirts while Navy wears a white high vis reflective taped helmets designed for water recovery and a tee-shirt or turtle neck colored for their command.
  18. pharohx

    F/A-18 Super Hornet

    Well Meatball, Guess what just flew in...... No more fantasy...LOL I snapped so many pics I think I broke my phone.... Thats right, disbelievers... 2 Marine F/A-18F's..... Winning!
  19. pharohx

    F-22A Raptor

    Great Job! Thanks! Can you move the Pilots position forward a bit? When I turn my head my view is obstructed by the head rest portion of the seat. I dont know if you wanted this to force people to use the lean function. Does the lean work with Track IR with out using the menu? Thanks again!
  20. pharohx

    F/A-18 Super Hornet

    Thanks Meatball, no rush! :) Hey I have more info for your pilot, if you are interested, I will PM you.
  21. pharohx

    F/A-18 Super Hornet

    Thanks Porter... LOL @ Meatball Any idea how soon it will you be for the next version?
  22. pharohx

    F/A-18 Super Hornet

    We are getting F-18 swamped today. 8 more just arrived here. Must be for the Raiders and 49ers games tomorrow.
  23. pharohx

    F/A-18 Super Hornet

    LOL, Thanks Yeah I had to change my landing routine and now have the issue with landing damage minimized. The dissapearing gear thing, I have seen for myself also.
  24. pharohx

    F/A-18 Super Hornet

    Hey I had the same issue untill I disabled ACE. @MeatBall My plane recieves critical damage every landing on the Nimitz. Seems to be stopping to fast, kinda like hitting a tree. My pilot cannot get out all the time. Sometimes the option is gone from the menu! BTW, How do you make the Plane clean from start in the editor? RemoveAllWeapons or RemoveAllitems didnt seem to work. Thanks for the Update! Let me know if I can get you some more stuff!
  25. pharohx

    Kuznetsov CV

    See... I knew a big mouth would come in handy... LOL Thanks Mando,.... for everything!
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