f2f_bho 10 Posted August 21, 2011 OH god where turning arma into FSX lmao.......... jk............ Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted August 21, 2011 the blue angels Share this post Link to post Share on other sites
Meatball0311 79 Posted August 21, 2011 UPDATE: mar_2MAW_V1.6 Fixed some major things. I added some nice stuff. I plan on reworking the textures, so the next update may take some time. I feel that I have worked out the bugs, but there may still be some. So please let me know what you think and if you have any troubles. @victim913 I think I fixed the issue you were talking about. Please test and let me know. Thanks UPDATE mar_2MAW_V1.6 -------------------- ADDED: Dampers to aircraft SCALED: Canopy a little down to real life scale FIXED: AI Landing gear issue (now retracts landing gear on takeoff, havent checked if it lowers on landing) FIXED: Units not getting in FIXED: landing crashes (doesnt damage as often) UPDATE mar_2MAW_V1.5 -------------------- FIXED: US Navy faction error ADDED: PVS14 to pilot **ADDED: Holster script (Thanks to Celery) (not working) IMPROVED: HUD Compass texture and HUD display FIXED: Flight Path Indicator and ILS IMPROVED: F/A-18 unit picture FOUND: Corrected something that removedAllWeapons from pilot.. I fixed it. IMPROVED: The user actions.. check them out! SOLVED: EJECTION FAIL issue (due to running ACE ejection ) UPDATE mar_2MAW_V1.4 -------------------- ADDED: Carrier Air wing Eleven (CVW-11) VFA-14: Blufor > US Navy > Carrier Air Wing Eleven (CVW-11) FIXED: useraction title "Lower Landing Gear" and "Retract Landing Gear" FIXED: ERROR "pvs14.p3d not found" ADDED: GEAR to Fighter Pilot ("Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS","M9") CHANGED: mar_pilot now can be found under: Blufor > USMC > Men > Fighter Pilot IMPROVED: mar_pilot addon, especially worked on helmet and rvmat. ADDED: Pilot now has control of machine gun with crosshair (Thanks to Tasel) FIXED: WSO optics (Thanks to Tasel) now optics include normal, nightvision, thermal white, thermal black. ADDED: zoom levels to WSO optics (Thanks to Tasel) UPDATE mar_2MAW_V1.3 -------------------- RESOLVED: TAILHOOK ISSUE - But I think there might be still two actions that pop up, but I dont think they are on my part, because my useractions would be "Tailhook DOWN" and "Tailhook UP". REMOVED "F-18" which was really F35B FIXED Ejection error FIXED not positively sure but hopefully fixed the multiplayer landing gear issue. CHANGED now can be found under: Blufor > USMC > 2nd Marine Aircraft Wing (2MAW) COMING SOON: Carrier Air Wing Eleven (CVW-11) VFA-14: Blufor > US Navy > Carrier Air Wing Eleven (CVW-11) UPDATE mar_2MAW_V1.2 -------------------- FIXED mar_pilot.. no longer running into invisible walls on Nimitz deck REMOVED extra "gear up' and 'gear down" actions FIXED Pilot View centered for all units FIXED Pilot RTM file so pilot is not situated nicely in cockpit RESOLVED Scaling Issue - I checked the dimensions of the F/A-18F and the model is nearly perfect on scale. UPDATE mar_2MAW_V1.1 -------------------- * FIXED: MMA - Need to make corrections on the ViewPilot view. pilots and gunners heads seems too off center (HIGH) * FIXED (sort of) : I changed it back to green hud... I know the horizon bar turns... it will have to do for now TO DO List ------------------ * WORK ON DAMAGE MODEL - need to look into this.. (LOW) * NAV System - slightly off-screen (LOW) * JETTISONED FUEL TANK ISSUE - Dont know how that is possible.. heard some talk about it earlier. will look into it. (LOW) * STUCK IN AIR - I am looking into it, but I am pretty sure it has something to do with the start up sequence. I am working on that now. (MEDIUM) * FIX LOD issue on USS Nimitz (MEDIUM) * ADD FOLDED WINGS version (LOW) * Change position of optics (MEDIUM) Share this post Link to post Share on other sites
sickboy 13 Posted August 21, 2011 Updated on Six Updater Network. Direct Download | Mod info 4.54 MB delta. sent 4.54M bytes received 44.29K bytes 398.48K bytes/sec total size is 53.38M speedup is 11.65 Share this post Link to post Share on other sites
Derbysieger 11 Posted August 21, 2011 Small bug: after disengaging the afterburner the option is gone. You need to cut and restart the engines midair to engage afterburner again. Share this post Link to post Share on other sites
evil_brownie 17 Posted August 21, 2011 (edited) The blue angels don't use super hornets :D You may wanna give the FDF guys a poke for one. Anyway...regarding this update: The contact points look great However, I hate to go on this negative spree :( , but the canopy looked a lot better before (it was better overral somehow), it looks like someone flattened it a bit now. I made a small flight and i believe the dampers have some issues, as they worked on the ground, but i took off and they didn't extend, flew a while and then when i lowered the gear, they were still in the "compressed" position. Is there any way to change back the action menu system (i hate to keep banging on about this, but i just don't support it, i have to be honest) Edited August 21, 2011 by Evil_Brownie Share this post Link to post Share on other sites
Guest Posted August 21, 2011 Thanks a lot for always informing us about updated versions :cool: Release frontpaged on the Armaholic homepage. F/A-18 Super Hornet v1.6GLT MissileboxArma 2(recommended not required)GLT Real Air Weapons (RAW) Share this post Link to post Share on other sites
Meatball0311 79 Posted August 21, 2011 Small bug: after disengaging the afterburner the option is gone. You need to cut and restart the engines midair to engage afterburner again. Thanks for the report. Will be fixed on next update... I actually forgot to fix that one! The blue angels don't use super hornets :D You may wanna give the FDF guys a poke for one. Anyway...regarding this update: The contact points look great However, I hate to go on this negative spree :( , but the canopy looked a lot better before (it was better overral somehow), it looks like someone flattened it a bit now. I made a small flight and i believe the dampers have some issues, as they worked on the ground, but i took off and they didn't extend, flew a while and then when i lowered the gear, they were still in the "compressed" position. Is there any way to change back the action menu system (i hate to keep banging on about this, but i just don't support it, i have to be honest) The canopy I flattened a little because the cockpit is just a bit too roomy, but the scale of the plane is accurate. I lowered it right before I released so I did not have all the time to look at it. I will check it out and fix the known issues with the canopy. Damper... I am new at this and would love to know how I can get them to hang when no weight on them. Anyone know how? Action Menu is going to stay. Sorry. Maybe a little tweaking, but I like it and to be honest the actions that are there are non combative (for the most part) so they should not take away from combat skills. ------------------------------------------------------------------------ I have to give a big THANKS to F2F_BHO for helping me out with the new textures I am cooking up. Will be on next update... and I am working hard on it so it may come soon. That is what happens when you are a Marine who has attention to detail plus OCD! Share this post Link to post Share on other sites
evil_brownie 17 Posted August 21, 2011 Action Menu is going to stay. Okidoki, i'll just give it time to get used to it ;) Sorry for the excessive ranting. New textures you say, do i sense a new squadron in the making? Share this post Link to post Share on other sites
Fisgas 10 Posted August 21, 2011 Meatball can you remove the markers attached to the F-18? They are a bit annoying and jumping all over the place in MP. Share this post Link to post Share on other sites
Blackfox34 14 Posted August 22, 2011 yeah if you have multiple F18s on the map the marker hops between them and causes some desync/lag issues. Was fixed by a controlled det haha. Maybe just make it compatible with ACE/Blufor markers if possible? Share this post Link to post Share on other sites
Meatball0311 79 Posted August 22, 2011 Meatball can you remove the markers attached to the F-18? They are a bit annoying and jumping all over the place in MP. They are jumping all over in multplayer????? Dont want that to happen :butbut: Count it as done.. removed next update :cool: Okidoki, i'll just give it time to get used to it ;) Sorry for the excessive ranting.New textures you say, do i sense a new squadron in the making? maybe.... but making the textures more detailed. yes. Share this post Link to post Share on other sites
Meatball0311 79 Posted August 22, 2011 (edited) Here's a little look at the new textures. A little touch ups and she will be fine. I made some fixes and would like to check for any that I may have missed before next release. It is getting closer to the time that hopefully the updates wont be as frequent. Until then I thank you for sticking in there! P.S. Missed the wire!! _V7x_lTG4fE Edited August 22, 2011 by Meatball0311 Share this post Link to post Share on other sites
JDog 11 Posted August 22, 2011 Bolter! Bolter! Bolter! Way too steep of an angle haha. Use the IFLOLS :D Share this post Link to post Share on other sites
Meatball0311 79 Posted August 22, 2011 Bolter! Bolter! Bolter! Way too steep of an angle haha. Use the IFLOLS :D Hey bud! I hope you like that Navy F/A-18F.. because it's yours! Just wait unitil next release... got a little surprise. :) Share this post Link to post Share on other sites
oldbear 390 Posted August 22, 2011 New on front page at Armed Assault.info Link to updated mirror : F/A-18 Super Hornet [CO] (v 1.6) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1775 Needed : GLT Missilebox (v 3.4) : http://www.armedassault.info/index.php?game=1&cat=addons&id=954&game=1 Share this post Link to post Share on other sites
vrcraptor 11 Posted August 22, 2011 Look at you go... AI can now get their gear up... looks so pretty! Good Job MeatBall... :) Share this post Link to post Share on other sites
Meatball0311 79 Posted August 22, 2011 Look at you go... AI can now get their gear up... looks so pretty! Good Job MeatBall... :) Just wait until the next release.. I am really excited about it as the texture looks really improved! Thanks! Share this post Link to post Share on other sites
mrwesley 11 Posted August 22, 2011 it says in v1.6 that you added dempers to the aircraft, well i thought you were talking about the dempers on the landing gear right? for a smoother landing something similar what the Typhoon has for RKSL? or am i wrong? cause when im landing i cant see any difference between V1.6 and the previous versions. but anyway it looks awsome! having a lot of fun with it so far and cant wait untill the next update :D keep it up ! Share this post Link to post Share on other sites
Meatball0311 79 Posted August 22, 2011 it says in v1.6 that you added dempers to the aircraft, well i thought you were talking about the dempers on the landing gear right? for a smoother landing something similar what the Typhoon has for RKSL? or am i wrong? cause when im landing i cant see any difference between V1.6 and the previous versions.but anyway it looks awsome! having a lot of fun with it so far and cant wait untill the next update :D keep it up ! I am looking into that right now... I am having some difficulty with the dampers. Share this post Link to post Share on other sites
Diealotus 0 Posted August 23, 2011 I have a small issue to report after update. I have been using an AI Cat Launch. But since the last update this happens: http://www.youtube.com/watch?v=DivNCEDM8pg Share this post Link to post Share on other sites
Meatball0311 79 Posted August 23, 2011 HMMMM... I dont know about that. I am not experiencing any problems with catapult launch. What other addons are you using? Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted August 23, 2011 HMMMM... I dont know about that. I am not experiencing any problems with catapult launch. What other addons are you using? I was able to use UnitCapture/UnitPlay yesterday to have the AI launch off the Nimitz successfully. Share this post Link to post Share on other sites
Meatball0311 79 Posted August 24, 2011 I havent really tried out AI and the catapult yet, sorry misunderstoon your question. Will work it out though and test. Things are coming along nicely and should have an update real soon. I will relook over the issues and am trying to get them all patched up so there will be no need for these quick updates. Everyone make sure you are using the latest version which is always up-to-date in my signature. Back to the testing ground.... Share this post Link to post Share on other sites
Diealotus 0 Posted August 24, 2011 I was only using Nimitz and Waves. After a little testing I tried a few take off's from land as well. I think the dampeners have increased the take off distance. Share this post Link to post Share on other sites