Tonci87 163 Posted September 1, 2011 Any chance that this 3D sound bug for people with 5.1 or 7.1 Headsets gets solved? Share this post Link to post Share on other sites
noubernou 77 Posted September 2, 2011 Not sure, teamspeak is the one who broke it. :( Jay has some code rewriting the entirety of the 3D sound processing, but thats still a WIP. It would be really nice if TS just fixed their stuff. :p Share this post Link to post Share on other sites
Tonci87 163 Posted September 2, 2011 Well did somebody tell them? Share this post Link to post Share on other sites
cannonouscrash 12 Posted September 2, 2011 I realise this is lazy of me, but could you please tell me the default key bind to access the LR radio built into the aircraft... I tried your wiki, but it said I needed to login. Share this post Link to post Share on other sites
sickboy 13 Posted September 2, 2011 acre.pdf included in @ACRE might contain them Share this post Link to post Share on other sites
cannonouscrash 12 Posted September 2, 2011 acre.pdf included in @ACRE might contain them Thaaaaaaaanks! I have no ACRE.pdf :-/ Share this post Link to post Share on other sites
sickboy 13 Posted September 2, 2011 Try the @ACRE from the official SU network, or probably ACRE's official download should contain it as well. Share this post Link to post Share on other sites
noubernou 77 Posted September 2, 2011 (edited) It should be alt-shift-q and alt-shift-e for the interaction menus. Make sure your key configs are updated. Edited September 2, 2011 by NouberNou Share this post Link to post Share on other sites
Boxter.dk 10 Posted September 2, 2011 It should be alt-shift-p and alt-shift-e for the interaction menus. Make sure your key configs are updated.I guess that's a typo :)alt-shift-Q and alt-shift-E Share this post Link to post Share on other sites
cannonouscrash 12 Posted September 2, 2011 It should be alt-shift-q and alt-shift-e for the interaction menus. Make sure your key configs are updated. Cheers mate, I went ahead and checked my key config and turns out they are wrong (Milsimrealismunitwithranksandscreaming/clan member told me) He's quite nerdy so I delete my old, rip one from the armaholic download and I end up with this... // ACRE Key Config // IMPORTANT: THIS FILE SHOULD BE IN YOUR // ARMA2 MAINDIRECTORY // USERCONFIG FOLDER // ACRE FOLDER // IF NOT, ITS THE WRONG ONE - COPY IT THERE IF NOT PRESENT // Make sure to store this file in your "..\ArmA2\userconfig\acre" folder. // Accepted values: ONLY NUMBERS // Talk key for radio... This gets translated from DIK to // a windows virtual key. If you have any issues with an // incorrect mapping please make a ticket for us! class acre_sys_core { class Interact { key = 16; shift = 1; ctrl = 0; alt = 1; }; class InteractSelf { key = 18; shift = 1; ctrl = 0; alt = 1; }; class PTTRadio // Talk over radio { key = 58; // CAPSLOCK (please unbind from your normal PTT key) shift = 0; ctrl = 0; alt = 0; }; class PTTRadioAlternate_1 // Talk over radio 2nd radio { key = 2; shift = 1; ctrl = 0; alt = 1; }; class PTTRadioAlternate_2 // Talk over radio 3nd radio { key = 3; shift = 1; ctrl = 0; alt = 1; }; class PTTRadioAlternate_3 // Talk over your 4th radio { key = 4; shift = 1; ctrl = 0; alt = 1; }; }; // Quick switch keys for radios class acre_sys_list { class Forward // Move forward through your radios { key = 30; // ctrl-shift-a shift = 1; ctrl = 1; alt = 0; }; class Backward // Move backwards through your radios { key = 31; // ctrl-shift-s shift = 1; ctrl = 1; alt = 0; }; class OpenRadio // Open current radio { key = 45; // ctrl-shift-x shift = 1; ctrl = 1; alt = 0; }; }; class acre_sys_radio { // SHIFT+CTRL+LEFT/RIGHT/UP class RadioSpatial_Left { key = 203; shift = 1; ctrl = 1; alt = 0; }; class RadioSpatial_Right { key = 205; shift = 1; ctrl = 1; alt = 0; }; class RadioSpatial_Center { key = 200; shift = 1; ctrl = 1; alt = 0; }; }; /* KEY LIST // Tastendruckzuweisung // Le key de la baguette // Russian? // Zorro key // Lista klawiszy // Billenty? lista // whatever */ /* ================================================================================================================= */ /* KEY LIST FOR US KEYBOARD LAYOUT BELOW THIS LIST ESC = 1 F1 = 59 F2 = 60 F3 = 61 F4 = 62 F5 = 63 F6 = 64 F7 = 65 F8 = 66 F9 = 67 F10 = 68 F11 = 87 F12 = 88 PRINT = 183 SCROLL = 70 PAUSE = 197 ^ = 41 1 = 2 2 = 3 3 = 4 4 = 5 5 = 6 6 = 7 7 = 8 8 = 9 9 = 10 0 = 11 ? = 12 ? = 13 ? = 26 ? = 39 ? = 40 # = 43 < = 86 , = 51 . = 52 - = 53 + = NOT DEFINED POS1 = 199 TAB = 15 ENTER = 28 DELETE = 211 BACKSPACE = 14 INSERT = 210 END = 207 PAGEUP = 201 PAGEDOWN = 209 CAPS = 58 A = 30 B = 48 C = 46 D = 32 E = 18 F = 33 G = 34 H = 35 I = 23 J = 36 K = 37 L = 38 M = 50 N = 49 O = 24 P = 25 Q = 16 U = 22 R = 19 S = 31 T = 20 V = 47 W = 17 X = 45 Y = 44 Z = 21 SHIFTL = 42 SHIFTR = 54 UP = 200 DOWN = 208 LEFT = 203 RIGHT = 205 NUM_0 = 82 NUM_1 = 79 NUM_2 = 80 NUM_3 = 81 NUM_4 = 75 NUM_5 = 76 NUM_6 = 77 NUM_7 = 71 NUM_8 = 72 NUM_9 = 73 NUM_+ = 78 NUM = 69 NUM_/ = 181 NUM_* = 55 NUM_- = 74 NUM_, = 83 NUM_ENTER = 156 STRGL = 29 STRGR = 157 WINL = 220 WINR = 219 ALT = 56 SPACE = 57 ALTGR = 184 APP = 221 */ /* KEY LIST // English (US) 104-key provided by tcp */ /* ================================================================================================================= */ /* ESC = 1 F1 = 59 F2 = 60 F3 = 61 F4 = 62 F5 = 63 F6 = 64 F7 = 65 F8 = 66 F9 = 67 F10 = 68 F11 = 87 F12 = 88 PRINT = 183 SCROLL = 70 PAUSE = 197 ` = 41 1 = 2 2 = 3 3 = 4 4 = 5 5 = 6 6 = 7 7 = 8 8 = 9 9 = 10 0 = 11 - = 12 = = 13 , = 51 . = 52 / = 53 ; = 39 ' = 40 [ = 26 ] = 27 \ = 43 HOME = 199 TAB = 15 ENTER = 28 DELETE = 211 BACKSPACE = 14 INSERT = 210 END = 207 PAGEUP = 201 PAGEDOWN = 209 CAPS = 58 A = 30 B = 48 C = 46 D = 32 E = 18 F = 33 G = 34 H = 35 I = 23 J = 36 K = 37 L = 38 M = 50 N = 49 O = 24 P = 25 Q = 16 R = 19 S = 31 T = 20 U = 22 V = 47 W = 17 X = 45 Y = 21 Z = 44 SHIFTL = 42 SHIFTR = 54 UP = 200 DOWN = 208 LEFT = 203 RIGHT = 205 NUM_0 = 82 NUM_1 = 79 NUM_2 = 80 NUM_3 = 81 NUM_4 = 75 NUM_5 = 76 NUM_6 = 77 NUM_7 = 71 NUM_8 = 72 NUM_9 = 73 NUM_+ = 78 NUM = 69 NUM_/ = 181 NUM_* = 55 NUM_- = 74 NUM_. = 83 NUM_ENTER = 156 CTRLL = 29 CTRLR = 157 WINL = 219 WINR = 220 ALTL = 56 ALTR = 184 SPACE = 57 APP = 221 */ ACRE_KEYS_VER = 1; //DO NOT EDIT Can you tell me if its right? Share this post Link to post Share on other sites
Two Dogs 12 Posted September 6, 2011 How do add vehicle racks to third party vehicle addons? Share this post Link to post Share on other sites
sickboy 13 Posted September 6, 2011 People experiencing memory issues, please try out this hotfix patch: http://raceriv.com/arma2/acre_memory_hotfix.rarAlso check out this ticket and please post feedback if you can: http://tracker.idi-systems.com/issues/186 Is the issue fixed with this hotfix? Can put it on SU? Share this post Link to post Share on other sites
noubernou 77 Posted September 6, 2011 It should be significantly mitigated. I am not sure what the person back a few posts was saying about the version being wrong though. I have not seen that issue in my testing. Share this post Link to post Share on other sites
Donny 10 Posted September 6, 2011 HotFix works fine. Last Event there where no relevant Problems due to memory issues. Share this post Link to post Share on other sites
Birdy890 0 Posted September 6, 2011 This mod is top-notch, love it to death... I have a small problem with it though. - Everytime I launch the game from Steam, or the BAT file in the OA folder with an already updated version of jayarma2lib it doesn't work. - I have to delete jayarma2lib and put an old one in place of it, then when it asks to update i say yes, it then updates and works with no issues after that. Is anyone else having this problem? I'm almost 100% sure I've installed everything correctly, because after I update (it only works once) I can play. Share this post Link to post Share on other sites
MavericK96 0 Posted September 11, 2011 When is the new version coming? It was said to be this last week but it does not seem to have been updated. Share this post Link to post Share on other sites
Steakslim 1 Posted September 11, 2011 When is the new version coming? It was said to be this last week but it does not seem to have been updated. The hotfix? Share this post Link to post Share on other sites
MavericK96 0 Posted September 11, 2011 No, I was referring to this post: http://forums.bistudio.com/showpost.php?p=2014570&postcount=236 Share this post Link to post Share on other sites
saltatormortis 12 Posted September 11, 2011 hi i have a question is there a way to set the channel via api? jeah i know i can set the current Freq/power. but i want to set the default channel and then change to the squad specific channel. thanks for helping a mad guy PS great work with the mod Share this post Link to post Share on other sites
noubernou 77 Posted September 11, 2011 All of those API functions are half working at the moment. We are in the middle of a major rewrite of all the radios including their API to make them easier to make and program and interact with. It should be done in a couple of months. :) Share this post Link to post Share on other sites
colosseum 34 Posted September 13, 2011 This is really cool. I'm an amateur radio operator (callsign KF5LFG) so this is right up my alley -- can't wait to play zombies with it. Thanks! Share this post Link to post Share on other sites
domokun 515 Posted September 13, 2011 Excuse me if this is a dumb question but in historic mods, e.g. Invasion 44, is the default load-out "no radio" ? i.e. Will players be forced to yell or whisper if they're to communicate? (apart from the radio operator of course, but in reality very few WW2 units carried field radios because they were heavy, unreliable and have a VERY short range). If so, then does the loudness of a players voice determine the range at which it can be heard? Also can a players voice alert AI? In particular enemy AI. If so then this would be perhaps the greatest aspect of this mod. Way more than XX radios and YY re-transmitters. Don't get me wrong I'm all for more gear but this fundamental aspect (I'm not saying it's easy to implement) would significantly increase the realism of this mod for missions in all periods of history, not just WW2, Vietnam and contemporary theatres! Share this post Link to post Share on other sites
1para{god-father} 105 Posted September 14, 2011 Hi guys! My team m8 has a problem with ACRE. When he joins the game an error shows up:"Script BB not found". Then an hint shows this text: "ACRE: dsound.dll not loaded in arma2!" The installation is done correctly. Any idea? Having the same message how did you fix it in the end ? Share this post Link to post Share on other sites