AnimalMother92 10 Posted June 20, 2011 Awesome, definitely looking forward to this. Love your maps Share this post Link to post Share on other sites
pandur 10 Posted June 20, 2011 I liked Thirsk a lot. Can't wait for this one. THX Share this post Link to post Share on other sites
GalComT 511 Posted June 20, 2011 Looking realy good, especialy the pond area Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 21, 2011 Needs more zombies. Otherwise, awesome. :D Share this post Link to post Share on other sites
fingolfin 1972 Posted June 26, 2011 Looking great! :) Have you thought about adding some swamps like the one on Podagorsk? Share this post Link to post Share on other sites
NordKindchen 12 Posted July 16, 2011 How is the work going? Id love to test your work! If youd let me id be more than happy;) Best greetings! Share this post Link to post Share on other sites
Raunhofer 13 Posted July 17, 2011 (edited) The work is progressing slowly, but surely. At the moment I'm modeling and progressing with the actual design & plans. You know... everything must be perfect =) I'll post new pics when the time is right. STAND BY! Edited September 30, 2011 by Raunhofer Share this post Link to post Share on other sites
weaponsfree 46 Posted July 20, 2011 *Salutes* Standing by! Share this post Link to post Share on other sites
ziiip 1 Posted July 21, 2011 As a side job I'm modeling stuff n terrains to vbs2 for finnish defence forces so it's correct to said that right now my life = BI Tools. You mean the actual Finnish military asked you to create some stuff for them? Share this post Link to post Share on other sites
Raunhofer 13 Posted October 22, 2011 (edited) Small status update ahead: I've been working with more dense forests and progressing well, even tho there's still lot to do. I have also focused part of my concentration on technicalities as I have huge amount of objects in small areas the optimization must be at high level. Small tweaks on objects and stuff can take a lot of time but they ensure good final product (I hope). At the moment I'm still at the same performance level as the Thirsk is, which is pretty good I believe. With all settings cranked up, one GTX580 can easily run it with 10km vd, max AA, max PP, 1920x1200 all at once. I even tested it out with no graphics card at all, just i5-2500K and its integrated graphics. The island was playable, low settings but still :) Another thing, textures, I've also been increasing the detail of existing textures and tried to have more better distant land textures. For an example here is a screenshot of middletdist texture with zoomed eyesight: Click here to enlarge That's all folks, Back to work >>> Edited October 22, 2011 by Raunhofer Share this post Link to post Share on other sites
hellfire257 3 Posted October 22, 2011 The quality on your islands, Raunhofer, is without equal. Very impressive work. Share this post Link to post Share on other sites
HR4 Elite 10 Posted October 22, 2011 At the moment I'm still at the same performance level as the Thirsk is, which is pretty good I believe. I use Thirsk it’s a great island plenty of missions made for it, runs smooth with all settings on very high, Thirsk Winter is also great and the Thirsk Weather mod I use on all sorts of islands. This work your doing here looks fantastic, hope it all goes well, looking forward to making some missions for it.. Great work.. . Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 23, 2011 Crack on, Raunhofer. Still a big fan of your islands and the feel they evoke. Share this post Link to post Share on other sites
exikutioner 10 Posted October 23, 2011 Looks amazing! Keep up the stellar work! Share this post Link to post Share on other sites
Tom1 10 Posted October 24, 2011 Asides from Thirsk and this island, what other islands have you made, I suddenly feel an urge to download all your stuff :D Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 24, 2011 Very impressive Raunhofer Share this post Link to post Share on other sites
purepassion 22 Posted October 24, 2011 (edited) Wow! I almost felt like home when I saw that 2nd picture! :) Edited October 25, 2011 by PurePassion Share this post Link to post Share on other sites
mr.g-c 6 Posted October 24, 2011 WOW!!! Is it 1:1 Scale based on the real terrain (if there is any?) ? So many talented Map-makers out here (including the BIS guys), but mot not focussing on real 1:1 scale.... Or its the Arma2 Engine, i don't know.... Share this post Link to post Share on other sites
weaponsfree 46 Posted October 25, 2011 Excellent work! I was talking to a friend about how middle distance textures are what is lacking in Arma 2. Looks great up close, and at a long distance, but 100 - 300 meters, it's not as impressive. Share this post Link to post Share on other sites
Lagussi 9 Posted October 28, 2011 Asides from Thirsk and this island, what other islands have you made, I suddenly feel an urge to download all your stuff :D Japahto! http://www.raunhofer.net/?page=downloads-arma2 Rauni, any plans for winter version too? Winter fits to Arma (and to OFP too) so well. Nice and realistic. Share this post Link to post Share on other sites
Raunhofer 13 Posted October 28, 2011 Japahto! http://www.raunhofer.net/?page=downloads-arma2Rauni, any plans for winter version too? Winter fits to Arma (and to OFP too) so well. Nice and realistic. Maybe, maybe :j: Share this post Link to post Share on other sites
Tom1 10 Posted October 29, 2011 Hey man please add elevated roads (like in proving grounds). It provides cover and is more true to life than having non-elevated roads. Maybe dirt roads don't have to be elevated but main roads should be. Otherwise it is really looking good, good luck:) Share this post Link to post Share on other sites
Raunhofer 13 Posted October 29, 2011 (edited) Hey man please add elevated roads (like in proving grounds). It provides cover and is more true to life than having non-elevated roads. Maybe dirt roads don't have to be elevated but main roads should be.Otherwise it is really looking good, good luck:) I'll try to stay in authentic looking scenery so ditches and elevated roads cannot be ignored. Caribou Frontier has mainly logging roads which rarely have elevated ground (at least not in here) but they do have lot of ditches which should have same end result as elevated ground has in the gameplay. Notice the ditch @ left. Thank you for giving feedback. Ideas are welcome. Near caribou frontier's secret US airbase. Unknown flying object. Edited October 31, 2011 by Raunhofer Share this post Link to post Share on other sites
.Taffy 10 Posted October 29, 2011 Ditches by the roads are certainly a great idea, not only because they look more realistic but it also turns roads into tactical features for infantry in their own right. Are they quite complex or time intensive to implement? Share this post Link to post Share on other sites
topas 1 Posted October 29, 2011 Looks like a masterpiece coming our way. This actually makes me want to visit the actual place it's based on ;) Share this post Link to post Share on other sites