RudyFaasse 10 Posted September 12, 2011 I like the idea just like how it was in Call of Duty 1 UO and COD2. And how it is in RO Ost Front Share this post Link to post Share on other sites
[evo] dan 79 Posted September 12, 2011 Indeed using the RO Ost front way would be good, just might take a while with some of the bigger mods out there. Share this post Link to post Share on other sites
rory_pamphilon 16 Posted September 13, 2011 Waiting a while to download content before getting into a server is better than never getting in at all. Most Arma players have a fair bit patience as a pre-requisite to playing the previous games anyway. New players might not be up for downloading large mods initially but I think once they take notice of how even a small mod can change a server, then maybe theyd reconsider larger fully modded servers. Also mod/file server download speeds will only increase in the future as network infrastructure is improved so implementing and perfecting this now will mean benefits are reaped even more as the game matures. Nobody can deny the massive life cycle of BIS game is compared to other games, they simply dont become boring and implementing this would only help garuntee atleast a 10yr life cycle of Arma 3 IMHO :-) Share this post Link to post Share on other sites
Dead3yez 0 Posted September 14, 2011 (edited) BIS already said they will not support config editing while the game is loaded up, unless in singleplayer or editing mode. This was when mergeConfig was first introduced. But there are consequences... It makes the game easier to "cheat" or "hack". So in all likelihood without there being an added major hurdle for BIS to overcome, they will not support Automatic downloads. It's just an extra thing that can be exploited, and that's not something we really need. What I would suggest is that when connecting to a server, it checks (as usual) that the content required is running on client side. If it is not, then along with the kick message "you are missing bla bla required to play this mission" you are also prompted with a message which gives you a link to the addons and mods you need to download (by default the link should take you to the addons forum section or perhaps a modsite). This link will be entered into the server.cfg by admins which takes you to a webpage including links to all the addons required or a package for you to install in order to play on that particular server. Edited September 14, 2011 by Dead3yez Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 14, 2011 BIS already said they will not support config editing while the game is loaded up, unless in singleplayer or editing mode. This was when mergeConfig was first introduced. But there are consequences... It makes the game easier to "cheat" or "hack". So in all likelihood without there being an added major hurdle for BIS to overcome, they will not support Automatic downloads. It's just an extra thing that can be exploited, and that's not something we really need.What I would suggest is that when connecting to a server, it checks (as usual) that the content required is running on client side. If it is not, then along with the kick message "you are missing bla bla required to play this mission" you are also prompted with a message which gives you a link to the addons and mods you need to download (by default the link should take you to the addons forum section or perhaps a modsite). This link will be entered into the server.cfg by admins which takes you to a webpage including links to all the addons required or a package for you to install in order to play on that particular server. If gaming consumers have taught us anything, it's that they're far too lazy to engage in those extra steps. So if they're not willing to try, why should it matter to BIS? Simply because removing those required steps will drastically increase the number of players playing MP in Arma titles. That means more sales for them, which translates into more funding for future projects. And that ultimately translates to job security, which is what everyone wants in an industry where they're actually doing what they love. So extra hurdle? Perhaps. But that doesn't mean it can't and shouldn't be done. Share this post Link to post Share on other sites
rory_pamphilon 16 Posted September 14, 2011 BIS already said they will not support config editing while the game is loaded up, unless in singleplayer or editing mode. This was when mergeConfig was first introduced. But there are consequences... It makes the game easier to "cheat" or "hack". So in all likelihood without there being an added major hurdle for BIS to overcome, they will not support Automatic downloads. It's just an extra thing that can be exploited, and that's not something we really need.What I would suggest is that when connecting to a server, it checks (as usual) that the content required is running on client side. If it is not, then along with the kick message "you are missing bla bla required to play this mission" you are also prompted with a message which gives you a link to the addons and mods you need to download (by default the link should take you to the addons forum section or perhaps a modsite). This link will be entered into the server.cfg by admins which takes you to a webpage including links to all the addons required or a package for you to install in order to play on that particular server. Any chance you can explain a little of what you meant. Why would automatic downloads involve in-game config editing and why would automatic mod downloads from a server make the game more vulnerable to client hacks? Sorry im just not as clued up as you are with regards to Arma online security. Thanks Share this post Link to post Share on other sites
joehunk 10 Posted September 16, 2011 I actually posted this same thing a while back, which as an author of a few ACE missions was an issue near and dear to my heart. As far as it being "impractical" due to large mod sizes, I disagree. There's no way around the fact that if this game will allow large mods like ACE, someone has to download them from somewhere. The simple answer is, but the burden on the server admins, NOT the players. They could allow an advanced option like hosting the actual mod assets on an FTP or HTTP server somewhere (possibly not even on the same server as the mission), and the mission just points to the proper URL to obtain the assets. To deal with large files, you could allow background downloading, pre-downloading of mods from a particular server when you're at work (for instance), peer-to-peer file hosting, sophisticated diff computation so you only download what's changed from what you have already....any number of technologies available these days. EDIT: Yeah...or just hire Sickboy :) Share this post Link to post Share on other sites
PuFu 4600 Posted September 16, 2011 EDIT: Yeah...or just hire Sickboy :) :rolleyes: Share this post Link to post Share on other sites
Sleep 10 Posted September 18, 2011 I think sickboy and some others would be an excellent addition to the team. Even if it was somewhat independent and only there for a specific purpose. Wishes... Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 18, 2011 Problem with sickboy is that he doesn't do C++. I'm sure BIS could figure out a slick way to integrate his back end distribution API though. Share this post Link to post Share on other sites
sickboy 13 Posted September 19, 2011 Problem with sickboy is that he doesn't do C++. I'm sure BIS could figure out a slick way to integrate his back end distribution API though.No need to integrate or be C++. The game could simply expose an API that I can consume, or the other way around.Anyways, don't worry, im in contact with BIS :) Share this post Link to post Share on other sites
rory_pamphilon 16 Posted September 19, 2011 No need to integrate or be C++. The game could simply expose an API that I can consume, or the other way around.Anyways, don't worry, im in contact with BIS :) Nice Sickboy, lets hope they put your talent to good use. Any news you can share yet? Share this post Link to post Share on other sites
maddogx 13 Posted September 19, 2011 Nice Sickboy, lets hope they put your talent to good use. Any news you can share yet? I think it's safe to assume he has signed an NDA and can only share this: Jack shit. ;) Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 20, 2011 I love NDA's. They typically mean something is happening. :P Share this post Link to post Share on other sites
tacticalnuggets 24 Posted January 22, 2012 Any new news on this? Its always been in my mind, paramount, to the success of ArmA3 in the gaming community as a whole. Share this post Link to post Share on other sites
wipman 1 Posted January 25, 2012 Hi, im againist the 'Automod download' thing. Let's C ya Share this post Link to post Share on other sites
maddogx 13 Posted January 25, 2012 Hi, im againist the 'Automod download' thing. Let's C ya ... Good for you? Share this post Link to post Share on other sites
gossamersolid 155 Posted January 25, 2012 How can you be against an optional dialog that comes up on server join offering to download mods for you? Share this post Link to post Share on other sites
BelgarionNL 10 Posted January 25, 2012 yea exactly! this is the main reason why a lot of people don't use mods! because they don't know how to install them or even bother taking the time Share this post Link to post Share on other sites
Pulverizer 1 Posted January 25, 2012 Complicated mod and addon requirement can be seen as a rather effective noob/cheater deterrent. When it takes one hour of work just to join the server, chances are it don't get many asshats who are only in for the quick lulz. Then again, auto-downloads would also be optional to servers and requiring players on teamspeak pretty much has the same effect. Share this post Link to post Share on other sites
tacticalnuggets 24 Posted January 25, 2012 Complicated mod and addon requirement can be seen as a rather effective noob/cheater deterrent. When it takes one hour of work just to join the server, chances are it don't get many asshats who are only in for the quick lulz.Then again, auto-downloads would also be optional to servers and requiring players on teamspeak pretty much has the same effect. It deters people in general lol, its 99% negative Share this post Link to post Share on other sites
gammadust 12 Posted January 25, 2012 Independently of mod install/download facilities the game provides, there is a signature check made both on server and client when the mod runs... nothing is 100% secure but, in that sense, the problem is already there and with a countermeasure in place. Share this post Link to post Share on other sites
rory_pamphilon 16 Posted January 27, 2012 (edited) Hi, im againist the 'Automod download' thing. Let's C ya[/QUOT]Is it possible you can explain why without using the following phrase... 'Let's C ya'? Place your bets now guys on the chance of this happening :-P The phrase is getting a little long in the tooth tbh Edited January 27, 2012 by rory_pamphilon Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 27, 2012 Is it possible you can explain why without using the following phrase... 'Let's C ya'? Place your bets now guys on the chance of this happening :-P The phrase is getting a little long in the tooth tbh Oh hell no it ain't. If it wasn't for "Lets c ya" in all its myriad forms I'd have no idea who was posting. Share this post Link to post Share on other sites
the_antipop 10 Posted January 27, 2012 I think automatic mod downloading should be a completely different program than the original game itself. If A3 is to have any form of auto downloading, it should be auto downloading and patching, and a 'Welcome' screen, similar to the new Blizzard games. I just feel Mods are other's problems, not the original and standard vanilla game. My 2 cents. Share this post Link to post Share on other sites