.kju 3245 Posted June 16, 2011 The Community Preview is only designed for compatibility with the Arrowhead terrains (I did try Chernarus, but to no avail). Frames weren't too bad, actually. Above 10. Source: http://forums.bistudio.com/showpost.php?p=1957327&postcount=397 This is great news. :bounce3: Share this post Link to post Share on other sites
dmarkwick 261 Posted June 17, 2011 I wonder what the difference is between the two terrains. I had simply assumed that both maps would be same in all but layout & content. Share this post Link to post Share on other sites
.kju 3245 Posted June 17, 2011 How does this relate to this topic DMarkwick - sorry I am unable to follow you :( Share this post Link to post Share on other sites
bobocz 10 Posted June 17, 2011 I think that DMarkwick mean, that Chernarus should work in beta, he doesn't see reason why not. Perhaps beta is compiled only for Arrowhead, that's my hope, I like Chernarus :). Share this post Link to post Share on other sites
sparks50 0 Posted June 18, 2011 The requirement of the beta is ownership of OA, so perhaps they share the same files for the terrain? Share this post Link to post Share on other sites
Maio 293 Posted June 23, 2011 I thing it has something to do with objects per map . Takistan has less then Chernarus , thus more FPS for Takistan . Share this post Link to post Share on other sites
DnA 5154 Posted June 23, 2011 I literally just flew over Chernarus in the Community Preview due tomorrow, so it should work for you as well :) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 23, 2011 Perhaps it was beause it was CDF controlled airspace? :p They didn't take any shots at you did they DnA? Share this post Link to post Share on other sites
liquidpinky 11 Posted June 23, 2011 I literally just flew over Chernarus in the Community Preview due tomorrow, so it should work for you as well :) Fantastic, tomorrow can't come soon enough. :bounce3: Share this post Link to post Share on other sites
Mr. Charles 22 Posted June 23, 2011 Perhaps it was beause it was CDF controlled airspace? :pThey didn't take any shots at you did they DnA? Shilkas are damn nasty :cool: Share this post Link to post Share on other sites
dmarkwick 261 Posted June 23, 2011 I literally just flew over Chernarus in the Community Preview due tomorrow, so it should work for you as well :) Time to blow the dust off my old Thrustmaster Cougar and get it set up then :) Looking forward to it. I mean, really really looking forward to it :) Share this post Link to post Share on other sites
memphisbelle 99 Posted June 24, 2011 Yet half an hour on work, after that heading home quickly and get the preview...can´t wait for it. :yay::D Share this post Link to post Share on other sites
Lou Montana 101 Posted June 24, 2011 already made it crash, I feel dirty and proud at the same time :D Share this post Link to post Share on other sites
zooloo75 834 Posted June 25, 2011 already made it crash, I feel dirty and proud at the same time :D Flying has never been so hard in ArmA! xD I like the flight dynamics. I would like to see it in A3! :D Adds more challenge and a learning curve to flight :) Still gotta learn how to fly without crashing xD ---------- Post added at 01:54 AM ---------- Previous post was at 01:53 AM ---------- BTW, this is a good gift to all of your fans who support you! I will be getting ToH after seeing this :3 Share this post Link to post Share on other sites
Steakslim 1 Posted June 25, 2011 It's actually not that hard once you figure it out. Handles a bit differently, but all in all it's like going from ArmA1 to ArmA2 flying. Edit: Though yeah the throttle could use some adjusting. Share this post Link to post Share on other sites
twisted 128 Posted June 27, 2011 any user made maps work with TKOH preview? I have tried a few (isla du ala, capria, nicosia) but they wont load. Share this post Link to post Share on other sites
liquidpinky 11 Posted June 27, 2011 (edited) any user made maps work with TKOH preview? I have tried a few (isla du ala, capria, nicosia) but they wont load. It is all about the load order. ;) The only two I have had problems with so far are Fallujah and Sahrani, which I think is one of the CAA1 scripts causing a conflict. Capraia looks fricken amazing BTW, gives you a good idea of how A3 will look. 1XwWv6z5KyQ Edited June 27, 2011 by Liquidpinky Share this post Link to post Share on other sites
twisted 128 Posted June 27, 2011 It is all about the load order. ;) interesting - though i was only trying to load one map at a time. no need to be enigmatic. share the secret of the mystic load order please. would dig to try a few other maps. Share this post Link to post Share on other sites
liquidpinky 11 Posted June 27, 2011 interesting - though i was only trying to load one map at a time. no need to be enigmatic. share the secret of the mystic load order please. would dig to try a few other maps. Okay, put the maps before the Take On mod in the shortcut so that Take On loads last. ;) Like I mentioned, the only maps I have had problems with so far are Fallujah and Sahrani. Fallujah just won't load at all in the editor and Sahrani or any of the CAA1 maps will run for a few seconds before freezing, when a script or something similar kicks in that must conflict with Take On. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted June 27, 2011 thanks for sharing, liquidpinky. I intend on seeing for myself what some of the islands look like with the new viewdistance enabled. your Kung-Fu is strong! Share this post Link to post Share on other sites
liquidpinky 11 Posted June 27, 2011 -Ziggy-;1967502']thanks for sharing' date=' liquidpinky. I intend on seeing for myself what some of the islands look like with the new viewdistance enabled.your Kung-Fu is strong! [/quote'] I am running still at around 5k view distance, but the extra distance on objects make the fogging look more authentic as they fade into the fog now also. I have ran all the maps with everything maxxed out but I got tired of the slideshow. Plus I don't really like how the fog appears with larger draw distances on island maps. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 30, 2011 Try the new fog'ish commands, or maybe it's haze. I.e. in a trigger, one of: 0 setFog 0.5; setHazeDistCoef .5; setHazeFogCoef .5; 0 setFog 0.5; setHazeDistCoef -1; setHazeFogCoef -1 The -1 gives the old curves if I read the description correctly. Values above 1 tend to give unexpected results. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted August 7, 2011 (edited) Bushlurkers microterrains are some interesting new environments to explore ;) Edited August 7, 2011 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites