msy 22 Posted May 25, 2011 It is a historical bug lasting for many years. I wonder if BIS is able to resolve it in ARMA3. In ARMA2, this problem often happens when a wall has a hole, however AI instead of keeping prone to pass through the hole, stands up to move through the wall. Share this post Link to post Share on other sites
Flash Thunder 10 Posted May 25, 2011 Thats not a bug its a feature. ;) Share this post Link to post Share on other sites
carlostex 38 Posted May 25, 2011 Thats not a bug its a feature. ;) Hmmm i wpuld say AI cheating. Share this post Link to post Share on other sites
jw custom 56 Posted May 25, 2011 Hmmm i wpuld say AI cheating. No AI is not cheating they just got a good hearing, like when they prone in a waist heigh grass field and constantly know your exact position 100m away :p Share this post Link to post Share on other sites
-)rStrangelove 0 Posted May 25, 2011 Seen worse tbh. Been crawling around guardposts in the dark and felt really smart to make it behind a wall so the AI couldnt see me, then all of a sudden a guard teleports to my side of the wall as if to say: "HA! Our teleport equipment beats your nightsight equipment!" :D Share this post Link to post Share on other sites
dmarkwick 261 Posted May 25, 2011 I've seen it several times yes :) I always assumed it to be a CPU-saving device, which is OK, but it should not ever happen within sight of a player. Should always happen beyond the rendering distance. Share this post Link to post Share on other sites
Defunkt 431 Posted May 25, 2011 Are you sure it's not one of the walls with the gap in the bottom that's considered 'passable'? I've not seen it otherwise. Share this post Link to post Share on other sites
maddogx 13 Posted May 25, 2011 Are you sure it's not one of the walls with the gap in the bottom that's considered 'passable'? I've not seen it otherwise. I believe I read somewhere that the AI might consider certain other walls (ones with no gap) passable if the wall is badly placed, e.g. doesn't properly touch the ground. I've never seen it myself though. Share this post Link to post Share on other sites
max power 21 Posted May 25, 2011 Well to introduce another reading on the situation, I've read that it's to make sure the AI don't get stuck anywhere. Share this post Link to post Share on other sites
enad 11 Posted May 25, 2011 I'd love for this to be fixed too. It's nothing more annoying than getting shot by an AI that walked through a wall behind you. Share this post Link to post Share on other sites
AlexVestin 24 Posted May 25, 2011 There's too much walls with holes in them. Almost all military bases/camps in ArmA with these kinds of walls surrounding have huge gaps everywhere. Share this post Link to post Share on other sites
dmarkwick 261 Posted May 25, 2011 There's too much walls with holes in them. Almost all military bases/camps in ArmA with these kinds of walls surrounding have huge gaps everywhere. That's to allow for gameplay. I have been frustrated before on custom maps where a chain link fence goes on for miles and I cannot circumvent, climb over, or snip through it. Share this post Link to post Share on other sites
msy 22 Posted May 25, 2011 There's too much walls with holes in them. Almost all military bases/camps in ArmA with these kinds of walls surrounding have huge gaps everywhere. Because in ARMA2 without MODs we don't equip pliers\scissors\strong acid to clear the obstacle.:D Share this post Link to post Share on other sites
Tonmeister 14 Posted May 25, 2011 (edited) i thought it was a good way to resolve ai from getting stuck in dumb places and not being able to pathfind their way out. Edited May 25, 2011 by Ebolavirus Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 25, 2011 It is better to have them run through the walls with gaps at the bottom, than to never cross them at all. Just watch your back :) Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 25, 2011 It would be nice if they crawled instead of walked though, though in the end it doesnt matter that much for gameplay, now they are just easier to spot. Share this post Link to post Share on other sites
nodunit 397 Posted May 25, 2011 Because in ARMA2 without MODs we don't equip pliers\scissors\strong acid to clear the obstacle.:D Battery acid baby (that stuff chewed through my concrete pad :Oo:) I think for an addon like that to work you'd need a section of the fence that could be removed or otherwise altered to make the gap. Share this post Link to post Share on other sites
msy 22 Posted May 25, 2011 (edited) It would be nice if they crawled instead of walked though, though in the end it doesnt matter that much for gameplay, now they are just easier to spot. I haven't tryied to creat an island\map in program myself, but I doubt maybe to define a wall with a hole\gap, you can't tell AI how high the hole\gap is, but AI only knows that there is a location (-- not the exact position of the hole\gap, but must near it for some error) from which of the wall can pass through. So AI won't keep prone or crouch but stand to penetrate the wall, and the hole is just near him. Edited May 25, 2011 by msy Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 25, 2011 I don't try to creat an island in program myself, but I doubt maybe to define a wall with a hole\gap, you can't tell AI how high the hole\gap is, but AI only knows that there is a location (-- not the exact position of the hole\gap, but must near it for some error) from which of the wall can pass through. So AI won't keep prone or crouch but stand to penetrate the wall, and the hole is just near him. I know, but i doubt it would be impossible for BI to fix. (Maybe add some extra parameters to the roadway lod or whatever) Its ArmA3 we are talking about here, not an addon request. Share this post Link to post Share on other sites
msy 22 Posted May 25, 2011 I know, but i doubt it would be impossible for BI to fix. (Maybe add some extra parameters to the roadway lod or whatever)Its ArmA3 we are talking about here, not an addon request. I mean I have no experience in map creating so what I said for map and building definition may not be correct. And of course I wish BIS can fix this problem in ARMA3 at least. Share this post Link to post Share on other sites