PuFu 4600 Posted December 11, 2011 pretty sure dragging dead bodies is new (at least as a native feautre w/o user scripting) You have that in A2 campaign, for custom missions synk with the med modules Share this post Link to post Share on other sites
J-Guid 10 Posted December 12, 2011 Have a good propose about vehicles physical model, if whos play in UAZ 4x4 Offroad - this game have a awesome and amazing physical reflections on diffrent grounds, how is in real life, you perfectly fill break and acceleration triggers, if you press hard, car starts to skid on the ground and throw stones from under the wheels! Check it! Share this post Link to post Share on other sites
purepassion 22 Posted December 13, 2011 (edited) As we are currently forced to sit and wait ? for the team to overcome the hangover and further results of the big christmas party, here is some (new) gameplay footage featuring an interview with Lord Ivan :notworthy: : wm2jR-QfjoM Thanks go out to BoboCz for this outstanding find and helping me with the translations. thanks mate ;)Enjoy it :)pure Edited December 13, 2011 by PurePassion Moar Santa hats! @_@ Share this post Link to post Share on other sites
onlyrazor 11 Posted December 13, 2011 Be advised, line of yay emotes: :yay::yay::yay::yay::yay: Share this post Link to post Share on other sites
Tonci87 163 Posted December 13, 2011 :yay: Interesting Interview and nice clips from the game! Share this post Link to post Share on other sites
JSj 12 Posted December 13, 2011 Was there anything new at all in that video? All the footage certainly seemed to be the same seen in previous videos. Share this post Link to post Share on other sites
Maio 293 Posted December 13, 2011 Was there anything new at all in that video? All the footage certainly seemed to be the same seen in previous videos. Well not new per say , but the player took some damage when the Hunter M-ATV slammed in a low stone fence. I think we also got a glimpse on how land vehicles will handle at high speeds, you can see the suspensions working :) Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 13, 2011 I think we also got a glimpse on how land vehicles will handle at high speeds, you can see the suspensions working :) So at least we wont lose any features. :p Share this post Link to post Share on other sites
BobcatBob 10 Posted December 13, 2011 TBH im really dissappointed that all the new footage in that was of a much rougher and uglier build from before...it would've been interesting if we got to see those same new scenes reproduced in the engines CURRENT state (which im sure at least LOOK miles better) after seeing it looking horribly brown and dead. When at first I thought it was currnet I did a double-take at how awful the graphics were and how weirdly the vehicles APPEARED to handle when in motion compared to the e3 and gamescom videos we saw. So the "video" part of the presentation sucked, but can anyone who speaks the language confirm that no new exciting info was said during the actual discussion itself other than, what has already been said in the comments about most of the footage being old? Share this post Link to post Share on other sites
purepassion 22 Posted December 13, 2011 no reason to be dissapointed ;) it was no "new" footage. It is only "new" in the meaning of "newly discovered". The footage you see there was propably from the gamescom build or an earlier version. Also bear in mind this video was: recorded off a screen by a camera then streamed in 576p on an online player, once again recorded off screen and then packed into another video and uploaded to youtube, so this is anywhere but the true visual quality ;) If you watch it on the youtube page and enable annotations, you can actually read a subtitle i made with the help of bobo. Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 13, 2011 Old news is old, no need to make it look or sound better. Some people hype themselves.... :p Share this post Link to post Share on other sites
paecmaker 23 Posted December 14, 2011 The inteview was really interesting. :yay: Share this post Link to post Share on other sites
froggyluv 2136 Posted December 14, 2011 AI that can harpoon you. Player = whale from TKOH You've got all the makings of Moby Dick campaign :D Share this post Link to post Share on other sites
burnov 10 Posted December 14, 2011 Can the AI still see you/shoot at you through opaque bushes/foliage? That's one thing that absolutely pissed me off with Ofp/Armed assault. Also being able to cancel reloading anims? Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 14, 2011 Can the AI still see you/shoot at you through opaque bushes/foliage?That's one thing that absolutely pissed me off with Ofp/Armed assault. Thats only because Share this post Link to post Share on other sites
kylania 568 Posted December 14, 2011 Thats only because Much cooler demo than was. :) Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 14, 2011 Much cooler demo than was. :) I also once made one for , and another one related to grass. Sometimes it makes me sad that all the videos i could be bothered to upload are related to ArmA1/2 bugs/myths. :p Share this post Link to post Share on other sites
BobcatBob 10 Posted December 15, 2011 Now that I think about it, Im curious as to what the Lord meant when he said that he'd like to look at some things back from the original Flashpoint, any ideas other than the old "weapon on back" stuff? Share this post Link to post Share on other sites
nodunit 397 Posted December 15, 2011 Well we could tell AI to turn off engines for one. Share this post Link to post Share on other sites
bobocz 10 Posted December 15, 2011 Now that I think about it, Im curious as to what the Lord meant when he said that he'd like to look at some things back from the original Flashpoint, any ideas other than the old "weapon on back" stuff? Probably it is more my mistake, small misunderstanding, that happen when I made quick rough translation and PurePassion corrected and improved my translation ;). the Lord says: Other thing that I like and what I missed from Flashpoint and which is also what we step by step have been improving during development of Arma 2 and Arrowhead, is an artillery, or an other general support artillery, which we expanded further in Arma 3. ..... .. he says something like this, this is also not exact translation, its really long sentence and hopefully it is more clear now :). Share this post Link to post Share on other sites
BobcatBob 10 Posted December 15, 2011 Probably it is more my mistake, small misunderstanding, that happen when I made quick rough translation and PurePassion corrected and improved my translation ;).the Lord says: Other thing that I like and what I missed from Flashpoint and which is also what we step by step have been improving during development of Arma 2 and Arrowhead, is an artillery, or an other general support artillery, which we expanded further in Arma 3. ..... .. he says something like this, this is also not exact translation, its really long sentence and hopefully it is more clear now :). Okay, Thanks for clearing that up!:) Share this post Link to post Share on other sites
maddogx 13 Posted December 16, 2011 (edited) Java is coming to Arma3 as a new scripting language!!!! ...we're pushing the ability to use Java to the next patch Why is this awesomeâ„¢? Using a widespread, proven and robust language with loads of documentation and tutorials. Using IDEs such as NetBeans and Eclipse for development and debugging. Using Object-Oriented programming architecture and design. Using generally much higher performance script execution. Using many standard Java libraries instead of reinventing the wheel. Note: this will not replace SQF scripting, so the transition should be smooth. We also intend to roll out a major upgrade to our scripting technology, which many of you will love, and which will provide another glimpse into the technology for A3. Edited December 16, 2011 by MadDogX Share this post Link to post Share on other sites
Maio 293 Posted December 16, 2011 This is great :) I was always tempted to learn Java and now I have an extra reasson :) List has been updated under game engine :) 0 Share this post Link to post Share on other sites
burnov 10 Posted December 16, 2011 Thats only because Apparently not as much as you suck at reading, considering I said nothing about Arma 2. But you could have just as easily informed me that such an obvious flaw that most certainly DID exist in both OFP and Armed Assault had been fixed. But I suppose responding to me like somebody half your age would is also appropriate considering your ability to read is about on-par. Share this post Link to post Share on other sites
purepassion 22 Posted December 16, 2011 Java is coming to Arma3 as a new scripting language!!!! Holy fucknuggets! :inlove: Share this post Link to post Share on other sites